2020-04-21 05:26:04.910 +08:00 [INF] ============================================> 2020-04-21 05:26:04.980 +08:00 [INF] !!!This is An Error, Happens in 4/21/2020 5:26:04 AM : Mount and Blade Bannerlord has crashed, 2020-04-21 05:26:04.981 +08:00 [ERR] Bannerlord has encounter an error and needs to close. See the error information below. The detailed information is ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at FightingTogetherRelationship.FTRCore.AddPlayerRelationshipWithChildren(Int32 rel, List`1 parties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.RelationshipSelector(Int32 rel, List`1 allyParties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.calculateRelation(MapEvent m) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResults() at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal() at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args) at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext) at TaleWorlds.CampaignSystem.MenuContext.HandleStates() at TaleWorlds.CampaignSystem.MapState.OnActivate() at TaleWorlds.Core.GameState.HandleActivate() at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level) at TaleWorlds.Core.GameStateManager.DoGameStateJobs() at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at DMD?58332952::OnApplicationTick_Patch2>(Module this, Single dt) 2020-04-21 05:26:04.982 +08:00 [INF] <============================================== 2020-04-21 05:34:28.832 +08:00 [INF] ============================================> 2020-04-21 05:34:28.897 +08:00 [INF] !!!This is An Error, Happens in 4/21/2020 5:34:28 AM : Mount and Blade Bannerlord has crashed, 2020-04-21 05:34:28.898 +08:00 [ERR] Bannerlord has encounter an error and needs to close. See the error information below. The detailed information is ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at FightingTogetherRelationship.FTRCore.AddPlayerRelationshipWithChildren(Int32 rel, List`1 parties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.RelationshipSelector(Int32 rel, List`1 allyParties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.calculateRelation(MapEvent m) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResults() at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal() at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args) at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext) at TaleWorlds.CampaignSystem.MenuContext.HandleStates() at TaleWorlds.CampaignSystem.MapState.OnActivate() at TaleWorlds.Core.GameState.HandleActivate() at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level) at TaleWorlds.Core.GameStateManager.DoGameStateJobs() at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at DMD?44141320::OnApplicationTick_Patch2>(Module this, Single dt) 2020-04-21 05:34:28.898 +08:00 [INF] <============================================== 2020-04-21 05:41:38.442 +08:00 [INF] ============================================> 2020-04-21 05:41:38.511 +08:00 [INF] !!!This is An Error, Happens in 4/21/2020 5:41:38 AM : Mount and Blade Bannerlord has crashed, 2020-04-21 05:41:38.512 +08:00 [ERR] Bannerlord has encounter an error and needs to close. See the error information below. The detailed information is ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at FightingTogetherRelationship.FTRCore.AddPlayerRelationshipWithChildren(Int32 rel, List`1 parties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.RelationshipSelector(Int32 rel, List`1 allyParties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.calculateRelation(MapEvent m) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResults() at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal() at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args) at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext) at TaleWorlds.CampaignSystem.MenuContext.HandleStates() at TaleWorlds.CampaignSystem.MapState.OnActivate() at TaleWorlds.Core.GameState.HandleActivate() at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level) at TaleWorlds.Core.GameStateManager.DoGameStateJobs() at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at DMD?44141320::OnApplicationTick_Patch2>(Module this, Single dt) 2020-04-21 05:41:38.512 +08:00 [INF] <============================================== 2020-04-21 06:08:24.425 +08:00 [INF] ============================================> 2020-04-21 06:08:24.489 +08:00 [INF] !!!This is An Error, Happens in 4/21/2020 6:08:24 AM : Mount and Blade Bannerlord has crashed, 2020-04-21 06:08:24.491 +08:00 [ERR] Bannerlord has encounter an error and needs to close. See the error information below. The detailed information is ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at FightingTogetherRelationship.FTRCore.AddPlayerRelationshipWithChildren(Int32 rel, List`1 parties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.RelationshipSelector(Int32 rel, List`1 allyParties, List`1 enemyParties, Boolean lostBattle) at FightingTogetherRelationship.FTRCore.calculateRelation(MapEvent m) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnPlayerBattleEnd(MapEvent mapEvent) at TaleWorlds.CampaignSystem.PlayerEncounter.DoApplyResults() at TaleWorlds.CampaignSystem.PlayerEncounter.UpdateInternal() at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init(MenuCallbackArgs args) at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext) at TaleWorlds.CampaignSystem.MenuContext.HandleStates() at TaleWorlds.CampaignSystem.MapState.OnActivate() at TaleWorlds.Core.GameState.HandleActivate() at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level) at TaleWorlds.Core.GameStateManager.DoGameStateJobs() at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at DMD?3411567::OnApplicationTick_Patch2>(Module this, Single dt) 2020-04-21 06:08:24.491 +08:00 [INF] <==============================================