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[闲聊] 如何看待骑马与砍杀2的”饥饿营销”?

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鲜花(231) 鸡蛋(2)
发表于 2017-8-17 10:09:04 来自手机 | 显示全部楼层 |阅读模式
众所周知,骑马与砍杀2自放出消息伊始,发售日期就一拖再拖,被骑友为”跳票之王”,你怎么看?
鲜花(120) 鸡蛋(9)
发表于 2017-8-17 10:17:07 来自手机 | 显示全部楼层
饥饿营销”,运用于商品或服务的商业推广,是指商品提供者有意调低产量,以期达到调控供求关系、制造供不应求“假象”、以维护产品形象并维持商品较高售价和利润率的营销策略。

鲜花鸡蛋

坠_落丶  在2017-8-18 12:03  送朵鲜花  并说:爸比爱你
鲜花(208) 鸡蛋(200)
发表于 2017-8-17 10:19:17 | 显示全部楼层
怎么看?当然是坐着看,你们呢

来自安卓客户端来自安卓客户端
鲜花(31) 鸡蛋(0)
发表于 2017-8-17 10:20:59 | 显示全部楼层
怎么看?用眼睛看。
鲜花(104) 鸡蛋(253)
发表于 2017-8-17 10:31:24 | 显示全部楼层
不请自来。
饥饿营销大公司玩惯了,他们知道就是他们再怎么作死秀下限也依旧有一批打死也不走的粉丝在。
鲜花(736) 鸡蛋(16)
发表于 2017-8-17 10:34:37 | 显示全部楼层
骑砍2不是一直没有具体发售时间吗?
只是咱们渴望得太久了,他们放出消息太早了吧,辐射4那年我记得还看到过粉丝游街要求制作新作的新闻,年末突然就杀出来了。
鲜花(2662) 鸡蛋(10)
发表于 2017-8-17 11:44:07 | 显示全部楼层
不看了丶安心玩游戏…出了再说
来自安卓客户端来自安卓客户端
鲜花(128) 鸡蛋(0)
发表于 2017-8-17 11:47:41 | 显示全部楼层
说起来,那次偶然看到,有的人开玩笑说什么东西“不存在的”时居然拉出了骑砍2。

于在下个人,无所谓。营销策略的后果最终是制定、实施者吞的。直接利益相关者都不急,其他人再着急有啥用?有几个敢真的做出“下个月不出就跳河自杀”这种事情的?
鲜花(1328) 鸡蛋(64)
发表于 2017-8-17 12:10:28 | 显示全部楼层
平常心看待,該出的時候自然就出,總不能拿著槍指著製組們的頭逼著遊戲趕緊出來
鲜花(312) 鸡蛋(6)
发表于 2017-8-17 12:55:09 | 显示全部楼层
正好有时间玩玩其他大作2333
鲜花(291) 鸡蛋(3)
发表于 2017-8-17 14:08:56 | 显示全部楼层
别老说砍二跳票了,票都没有,怎么跳
鲜花(6) 鸡蛋(0)
发表于 2017-8-17 15:13:57 | 显示全部楼层
就怕再饥饿营销几年,大家就不期待骑砍2了
来自安卓客户端来自安卓客户端
鲜花(7) 鸡蛋(0)
发表于 2017-8-17 15:39:07 | 显示全部楼层
百度贴吧有许多谣传的发布时间,我总是把每一个最近的日期作为希望,然后在那个日期到来的那一天寻找下一个希望
鲜花(57) 鸡蛋(0)
发表于 2017-8-17 19:11:46 | 显示全部楼层
发售日期?不存在的。骑砍2制作?愿他长寿!(滑稽)所以不存在跳票这一说法。
鲜花(2291) 鸡蛋(25)
发表于 2017-8-17 19:57:29 | 显示全部楼层
坐等,不急,反正电脑还没换
来自安卓客户端来自安卓客户端
鲜花(66) 鸡蛋(2)
发表于 2017-8-17 21:51:56 | 显示全部楼层
反正我电脑坏了,出不出都无所谓,等我有电脑都能玩骑砍3了
鲜花(501) 鸡蛋(2)
发表于 2017-8-17 23:14:08 | 显示全部楼层
看科隆游戏展,虽然我觉得又是试玩+放视频,销售日期什么的不存在的
鲜花(2765) 鸡蛋(62)
发表于 2017-8-17 23:57:10 | 显示全部楼层
砍2是跳票之王?
永远的毁灭公爵才是好吧,跳票10多年
鲜花(736) 鸡蛋(16)
发表于 2017-8-18 00:52:30 | 显示全部楼层
说是什么“饥饿营销”有点怪,这又不能吸引其他并没有关注骑砍2的玩家,又不会逼着老玩家买正版
鲜花(570) 鸡蛋(5)
发表于 2017-8-18 01:04:31 | 显示全部楼层
這個是8/17號的消息

Greetings warriors of Calradia! Gamescom is around the corner, and as you may have imagined, we will be there showcasing Mount & Blade II: Bannerlord. We can’t tell you exactly what we will show just yet, but we can at least confirm that it will be something slightly different from the demo that we took to E3.

Before the hype goes through the roof: no, we won’t announce a release date for Bannerlord at Gamescom. Of course, we know that you just can’t wait to know when you will be able to play Bannerlord, and we certainly appreciate your excitement for the game – we know that impatience is just a reflection of the love people have for the Mount & Blade series. Over the preceding days, months and, well, years, you have repeatedly asked us why we can’t just tell you a date – even if it’s just an estimation, a window of release. Well, let’s address the elephant in the room…

We have not disclosed a release date so far because it does not exist. We don’t work like that. We are not a company who sets a timeline to release a product and then works to meet that deadline. We are TaleWorlds Entertainment: we create games because we love making them, and we want them to be the best games that we can possibly make. We think that our fans don’t deserve less than our best efforts, our total commitment. We don’t believe in releasing a game before it is ready just because we might miss the hype.

“But all these companies give a release date – why don’t you?” We respect every approach, of course; we are not saying that if a company announces a release date then they are not trying their best to develop a great game. It’s just that every company has a different philosophy and a different set of circumstances. For example, some companies have publishers, shareholders, investors and owners who press for a release date, even if it means cutting content from a game.

We are not in that situation, and creating the best game we possibly can is the most important thing to us. With that in mind, why limit ourselves with a release date if no one is pushing us to do so? And how would setting a date and then pushing it back further and further be better than not giving a date we are not sure about?

From a business perspective, there is no benefit at all for us to delay the release. The only thing that is important to us is developing a game that is truly unique, something that you will enjoy playing as much as we love making it. To sum this up: the release date will be announced only when the game is ready. Until then, we greatly appreciate any feedback we can receive from the community on the sections of the game that we are excited to show. Feedback improves the game!

Having said all that, we understand that some of you might fear that we are abandoning the game or that we are stuck in development hell. We can assure you that that is not the case: we have of course made our share of mistakes and false starts which have added to development time, but not more than what could be expected from a project of this scale.

Why so many years then? Well, the main reason is the size of the game. Bannerlord has a huge sandbox campaign which contains a number of different features that players can experience and enjoy. This includes, but is not limited to: fief and kingdom management, a deep trading system, a diplomacy and relationship system, and epic battles with hundreds of on-screen combatants that the player can command. Then there’s the multiplayer aspect of the game, featuring a matchmaking system for the first time in the Mount & Blade series, which lets players test their combat and tactical skills against players from all over the world. We are also working on ways to support our fantastic modding community by making the game as highly moddable as possible. Five years is actually not that long for the development of a game which encompasses as much as Bannerlord does. There are a lot of fundamental tech and architecture changes compared to Warband: it’s more complex than just adding some new textures and animations. It involves the technology, such as the new engine we built from scratch, but also the system, the mechanics – this is about balancing the invisible, the look and feel of the gameplay.

This is why we have not announced a release date, and why we won’t do it at Gamescom either. And these are the reasons why we think of it not as a sign of weakness, but of respect for our work and our community. We are working as hard as we can to develop the great game you are all waiting for, and our primary focus is the quality of the final product. We want Bannerlord to be the best game that TaleWorlds can create, and we won’t take any shortcuts to get there.

Finally, we would like to thank you for all the positive comments on last week’s blog – we look forward to seeing you next week when we will publish the Q&A with Armagan Yavuz, the founder of TaleWorlds Entertainment and game director of Mount & Blade II: Bannerlord.

主要還是沒發布日期,這帖子的內容主要就是為麼我們總是不發布出售日期的原因

鲜花(231) 鸡蛋(2)
 楼主| 发表于 2017-8-18 10:47:21 | 显示全部楼层
wz200283 发表于 2017-8-18 00:52
说是什么“饥饿营销”有点怪,这又不能吸引其他并没有关注骑砍2的玩家,又不会逼着老玩家买正版

感觉你的那个积分条好像一直没有什么变化。。。

点评

没办法啊,现在才冲了500积分,还差五千左右呢  发表于 2017-8-18 16:18
鲜花(231) 鸡蛋(2)
 楼主| 发表于 2017-8-18 10:49:47 | 显示全部楼层
孤独的狼 发表于 2017-8-17 23:57
砍2是跳票之王?
永远的毁灭公爵才是好吧,跳票10多年

那个游戏貌似没听说过,不过我查了一下,跳票十三年也真是醉了。。。
鲜花(102) 鸡蛋(2)
发表于 2017-8-18 12:17:47 | 显示全部楼层
我觉得也不算饥饿营销吧,毕竟游戏没做完,你放出来就是对玩家的不尊重,而且他一直也没有发布发售日期,我们虽然是忠实粉丝,但是也不想买个游戏N多bug没解决吧。主要是我们的期望太高了,反正都等了这么久了,也不在乎多等。
鲜花(1) 鸡蛋(0)
发表于 2017-8-18 13:17:31 来自手机 | 显示全部楼层
过年再不发售的话,大家组织一个远征军占领土鸡
鲜花(231) 鸡蛋(2)
 楼主| 发表于 2017-8-18 19:20:55 | 显示全部楼层
顾山平镜 发表于 2017-8-18 13:17
过年再不发售的话,大家组织一个远征军占领土鸡

骑友远征军占领土鸡。。。
鲜花(7) 鸡蛋(0)
发表于 2017-8-19 22:22:57 来自手机 | 显示全部楼层
不是,应该说真做不出来,t社实力有限
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