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标题: [11.01.09][Lv1][warband 1.134]Castle Wars【城堡战争】 v0.1 [打印本页]

作者: 骑砍英雄    时间: 2011-1-9 14:33
标题: [11.01.09][Lv1][warband 1.134]Castle Wars【城堡战争】 v0.1
本帖最后由 zuoluo10 于 2011-3-6 21:54 编辑
Castle Wars (城堡战争)v0.1

官网发布帖地址:http://forums.taleworlds.com/index.php/topic,153232.0.html?PHPSESSID=v2arkr434hdc9su6tdhhcj2sg2

官网下载地址:http://www.mbrepository.com/file.php?id=2486

国内网盘下载地址:http://u.115.com/file/t7855008fb#



相关介绍



Castle-Wars: Battle for Supremecy
Yes, the next mod from the creators of the now defunct MageMod, this mod is focused on team based gameplay and tactics.
\/ DOWNLOAD HERE \/
http://www.mbrepository.com/file.php?id=2486
/\ DOWNLOAD HERE \/
I apologise for the file size, as it is not yet final, thus i have not gotten around to trimming the unneeded textures etc.
Any and all input on the mod would be appreciated.
The mod is being developed by the same two-man team as MageMod (koaandl and dark207).
WARNING: This mod contains more violent depictions, with more blood and nastier sounds than the original Warband, so please, if you have a weak stomach or dislike a lot of blood, DO NOT PLAY THIS MOD!
(At some point i may release a "G" version, with cut down violence and gore, but for now, it is only in the violent version)
Features:
7 unique classes with different gameplay for each
Re-crafted sounds and particle effects for a grittier, more violent experience
Fast paced CTF style gameplay
Extensively play-tested and balanced classes, each designed to counter a specific other class
8 sets of weapons and armor for each melee class
Two choices of ranged weapon for all range users, a quickshot option or longshot option, with 8 varying ammos
Eight new maps, featuring two bases each and multiple tactical points
More features to come as the mod matures!
% Done:
Classes (85%): Scout, Spearman, Yeoman, Armsman, Knight, Captain and Arbalist
Particle Effects (40%)
Battle Sounds (1%)
Weapons (See Below)
Armor (See Below)
Ammos (See Below)
Maps (10%)
Weapons:
Scout: 3/8 (42%)
Spearman: 3/8 (42%)
Yeoman: Bows[2/2], Swords[3/8] (56%)
Armsman: 1/8 (8%)
Knight: 3/8 (42%)
Captain: Flintlocks[6/6], Axes[3/8] (56%)
Arbalest: Crossbows[2/2], Maces[0/8] (10%)
Armor:
Scout: Helmets[3/8]|Armor[3/8] (26%)
Spearman: Helmets[3/8]|Armor[3/8] (26%)
Yeoman: Helmets[3/8]|Armor[3/8] (26%)
Armsman: Helmets[3/8]|Armor[3/8] (26%)
Knight: Helmets[3/8]|Armor[3/8] (26%)
Captain: Helmets[3/8]|Armor[3/8] (26%)
Arbalist: Helmets[3/8]|Armor[3/8] (26%)
In depth look at the classes (Screens in spoilers):
Scout - The fastest of all classes, the scout is designed primarily to capture the flag and deal with fleeing opponents. Armed with an arming sword, a buckler and throwing spears, his weapons are geared towards a hit and run defense; rather than a front on assault. His spears are designed for medium to medium-close range scrapping of weaker opponents, or crippling stronger ones. He is donned in lighter armors, such as furs, light chain and leather.
(click to show/hide)

Spearman - An average speed class, armed with medium armor and a variety of spears and polearms. The spearman is designed primarily as a scrapper, dealing with melee enemies. The spearman has a slower attack, but it hits heavily. While the spearman is ideal for such jobs as defending the flag or holding a chokepoint, his above average ranged melee weapons makes him ideal for ambushes on stairwells, or tower entrances. He is donned in medium armor, such as chaimail, splinted mail and half-plate.
(click to show/hide)

Yeoman - Slower than the other classes, but equipped with a heavy longbow, and medium armor, the yeoman is designed to be a long range scrapper, with arrows not heavy enough to piece heavier armor, but can easily pick off the weaker enemies, such as scouts and other ranged classes. The yeoman's longshot bow has the most accuracy over long range, making him as an ideal castle or fort battlement defender. Besides being skilled with a bow, the yeoman also has moderate sword skills, allowing him to deal with any weakened enemies that get close to him, or with appropriate skill, take on stronger opponents and ambushes. He is donned in light armor, such as furs and light chain, as well as splinted mail later on.
(click to show/hide)

Armsman - The armsman serves as an overall defender and attacker, capable of defending the flag or charging the enemy. He has an average speed and is armed with medium armor, such as chain and half-plate. He uses a variety of swords, as well as large, two handed swords. He serves as a general entry class, playable so newbies can get the hang of gameplay. His ideal positions would be defending the flag, protecting archers or harassing weaker enemies and defences, as well as culling enemy ranged players with appropriate dodging.
(click to show/hide)

Knight - The knight serves as a heavy attack class, but primarily as a defender. He has heavy armor and variety of two handed weapons. His overall weapon speed is very slow, making him more of a defender. While he is able to absorb a lot of damage, His slower weapons means he needs others to distract enemies while he lands a single crippling blow. He was designed ideally to be more of a group defense or tank, holding enough damage to allow his allies to stumble the enemy, allowing him to land a heavy finishing blow. He is donned in heavy armor such as plate, and uses slow two-handed weapons.
(click to show/hide)

Captain - The captain serves as a group leader, with the ability to head up assaults with his strong, large shield. He wears medium armor, such as chain and leather, allowing him to soak up some damage, but making him vulnerable to ambushes and flanking. His shield is large enough to cover most of his body, making it ideal to advance on ranged units. Accompanying his shield, he uses a side-axe, but due to the shield's weight, he is unable to parry with his axe. While he is heavily protected from the front, his lack of heavy armor makes him vulnerable from the sides and back, thus his need for having companions with him. In addition to his shield and axe, he has a flintlock sidearm, whilst it's extremely inaccurate at range, it is ideal to deal with an approaching enemy or two from a group before engaging the rest.
(click to show/hide)

Arbalist - The arbalist serves as a mobile ranged unit, with a strong crossbow. Both his crossbows are less accurate than the Yeoman's Longshot bow, thus with a fair shorter range, but they are quicker to steady and allow for more movement while aiming. Additionally, he is able to get the Zhuge-Nu crossbow, with a semi-automatic fire and 10 ammos per reload, allows him to greatly weaken groups of enemies before they get within range of his team mates. While being mobile, he has weaker armor than a Yeoman, only wearing leather and lighter mail to improve his movement, thus giving him a need to be protected by stronger units such as a Spearman or Knight.
(click to show/hide)


Reason and Inspiration behind features:
(click to show/hide)
(This is most likely a tl;dr passage, just skip over it if you want)
I've played many games such as Team Fortress 2/Classic, Savage 2 and (Completely Lol-worthy) Castle Wars in runescape. I love games that are based on tactics and team work, but many of them lacked features that i'd want, and thus i decided to create the ideal "Castle Wars" game in M&B: Warband. I took the array of class types of TF, the Fortress attack and defense of Runescape's Castle Wars and the Gorey, Fast paced combat of Savage and Savage two, and mashed them up to create the ideal target for this game. While a lot of the features only go as far as my talents can go, I try my best to make it what I envision.
The gore and violence i decided to put in, because while warband originally had a fair amount of violence, i never felt it was "authentic" enough, and by authentic i mean over the top explosism of gore like in games such as FEAR and Mortal Kombat. And quiet frankly being a typical boy obsessed with games, i love violence. But aside from that, i love games that involve tactics and co-operation, such as TF2 (When players are actually paying attention to each other) and Savage 2. I'd put a longer explanation, but i can assure this is as boring to write as it is to read, though i'm sure someone is interested in it.
VIDEOS:












As for the random unclosed HTML tags, it's the forums odd editing system playing up, so ignore them.
To make the mod look even better, we are now using a variety of OSP models:
Narf's Armor Pack
Andragorn's Weapon Packs 1
Medieval Helmets Pack
Changelog:
(click to show/hide)
8/1/2011 9:23: Added details on new model packs
8/1/2011 7:51: Added Videos
8/1/2011 6:38: Armsmen now use 2h swords in place of spears.
8/1/2011 3:46: Added Class Screenshots
8/1/2011 3:08: Added various Armor
8/1/2011 10:28: Added Armsman Armor
8/1/2011 9:40ish: Mod Thread Made
制作者名单

koaandl


相关截图:

作者: xuxing    时间: 2011-1-9 14:36
做个沙发
作者: ′夕亜〆尕红脸    时间: 2011-1-9 15:15
板凳  ...........

神帖  ......顶
作者: xiaobangzjj    时间: 2011-1-9 17:31
地板,求翻译……
顶起!
作者: 钟离昧    时间: 2011-1-9 17:32
求翻译.......
作者: 盗帅半兽人    时间: 2011-1-9 19:15
有新地图
作者: josanshi    时间: 2011-1-9 19:26
看上去很看~!
作者: fodrect    时间: 2011-1-9 19:38
支持了......
作者: 西诺塔斯    时间: 2011-1-9 21:01
现在1.134的MOD 没几个汉化的啊、、、有时间我去学习汉化去~
作者: 旋身斩马者    时间: 2011-1-10 08:31
这是什么啊?把原来兵种的装备改几下?
作者: dancert(迷之YZ)    时间: 2011-1-11 04:58
本帖最后由 dancert 于 2011-1-11 06:47 编辑
城堡战争---主权的斗争

是的,你们猜对了,咱就是那个已经TJ的Mod(MageMod)的制作者,而本mod的制作方向是丰富以团队为基础的游戏模式和策略技巧。

\/点此下载\/
http://www.mbrepository.com/file.php?id=2486
/\点此下载/\

我首先得对文件大小表示歉意,由于这是本mod的第一个版本,所以我还没来得及处理掉那些不必要的纹理文件。
你可以向本mod中添加任何你想加入的元素。
这个mod是由制作MageMod的两人组(koaandl 和 dark207)制作的。

注意:本mod囊入了更多的暴力元素,较原来的战团增加了更多的血迹和更恶俗的声音,所以,如果你肠胃不好或晕血的话,不要玩这个mod

特色:
- 7种不同的职业,每个都有独自的玩法
- 再加工后的声音和粒子效果,使得声音更尖锐,场面更血腥
- 快节奏的抢旗模式
- 大部分已测试的和已注重平衡性的职业,每一种都设计成专克另一职业
- 8套武器和装备(每一种职业拥有一套)
- 所有远程玩家选择远程武器时将会有两个选择,选择快速射击或远距射击,以及8种不同的远程弩矢箭矢
- 8幅新地图,每一幅都有两个军事据点和许多战略点
- mod成熟后将会有越来越多的特色的

完成度:
职业(85%):斥候、矛兵、侍从、武装军士、骑兵、指挥官、劲弩手
粒子系统(40%)
战场音效(1%)
武器(见下)
盔甲装备(见下)
箭矢弩矢弹药(见下)
地图(10%)

武器:
斥候: 3/8 (42%)
矛兵: 3/8 (42%)
侍从: 弓[2/2], 剑[3/8] (56%)
武装军士: 1/8 (8%)
骑兵: 3/8 (42%)
指挥官: 燧石枪[6/6], 斧[3/8] (56%)
劲弩手: 十字弓[2/2], 锤矛[0/8] (10%)

盔甲装备:
斥候:  头盔[3/8]|铠甲[3/8] (26%)
矛兵: 头盔[3/8]|铠甲[3/8] (26%)
侍从:  头盔[3/8]|铠甲[3/8] (26%)
武装军士: 头盔[3/8]|铠甲[3/8] (26%)  
骑兵:  头盔[3/8]|铠甲[3/8] (26%)
指挥官: 头盔[3/8]|铠甲[3/8] (26%)
劲弩手: 头盔[3/8]|铠甲[3/8] (26%)

各个职业的深入介绍:
斥候:斥候是所有职业中速度最快的,其设计目的主要是夺旗和追逃跑的对手,装备一柄骑士剑,一扇小圆盾和掷矛,其武器应大多数用来奔驰中造成伤害,而不是正面硬碰硬,其掷矛主要是对付中距离或中短距离的远程敌人,其穿着轻甲,比如皮甲,轻甲和皮革等。

矛兵: 速度中等的兵种,身着中甲,手持各种矛和枪,矛兵设计出来主要是充当命运终结者,处理各种混战,攻击速度慢,但是“很痛”。用矛兵来守旗和卡住咽喉要道是最完美不过的,他们长尺寸的武器使他们可以完美胜任偷袭和攻城。他们身着中甲,比如链甲、藤条甲和半板甲。

侍从:叫其他职业慢,但装备重长弓,身着轻甲,侍从设计目的主要是远距离杀手,虽然弓不能对重甲敌人造成过多伤害,但是可以了结那些装备次的家伙,比如斥候和其他远程兵。侍从的远程射击精准度是所有远距离攻击中最高的,所以侍从是守城的完美兵种。除了会射箭,侍从还会适中的剑术,让他们足以对付靠近他们的弱小敌人,或者有适当的技术的话,你可以去偷袭敌人、击败更强的对手。侍从身着轻甲,比如皮毛、轻链甲或图中的藤条甲。

武装军士: 全面的进攻者和防御者,守旗和冲击敌阵都很在行。中等速度并身着中甲,如链甲和半身板甲,手持各种剑,比如大剑、双手剑等。武装军士大体上属于入门职业,新手们可以从这个职业开始熟悉本mod。他们的任务可以是防守旗帜、保护弓弩手或解决一些孱弱的对手,当然你偷袭敌方远程兵也是不错的选择。

骑兵:骑兵是高输出兵种,但通常会作为肉盾。装备重甲和各式双手武器,总体武器挥击速度非常慢使得他们成为名副其实的肉盾。其皮厚血高半天砍不死,然而奇慢的武器使他们需要队友分散敌人注意力后施展出致命的一击。其设计目的主要就是一个移动堡垒和肉盾,承受各种伤害使得队友阻击住敌人后,给他来完成最后的一击。其身着重甲,如全身板甲和奇慢的双手武器。

指挥官:队伍的领导者,可以径直凭借其厚大的盾牌行向敌本阵。身着中甲,如重皮甲和链甲,使其能承受一定伤害,但很难经得起偷袭和侧面袭击。起盾牌大到基本覆盖全身,所以其径直行向远程兵是完美的选择。除了那把大盾牌,还配有一柄单手斧,不过由于盾牌的重量,他们是无法用斧头进行格挡的,同时由于盾牌只防御前方,他们对侧面及后背的攻击极其脆弱,所以他们需要同伴掩护周围。除了斧头和盾,他们还配有一把燧石枪,但精准度机器不准,不过是处理掉敌军行进的大部队中的一两个后再答理剩下的的不二选择。

劲弩手:持劲弩且移动灵活的远程兵种。他们的劲弩不如侍从的长弓精准,如此射击距离必须拉近一些,但他们上弦更快并且瞄准的时候可以移动。特别的是,他们是可以装备诸葛弩的,即半自动的弹射,每发连续10弩矢,这允许他们在回到大部队前重创靠近的敌军。由于移动灵活,他们身着就比侍从单薄了,只穿轻甲和皮甲来提高移动速度,所以他们需要更耐抗的单位如骑兵和武装军士来保护。

<最后是些无关紧要的话,作者都说没必要看~>


翻译完毕,累。。。
作者: g62044    时间: 2011-5-6 17:28
可以出漢化?
作者: 小薇    时间: 2011-6-12 15:25
怎么联机?
作者: ksguanws    时间: 2012-3-9 12:33
看上去很有感觉啊
作者: a1318421089    时间: 2013-2-28 20:50
提示: 作者被禁止或删除 内容自动屏蔽
作者: 凯kaiser    时间: 2014-1-1 22:28
看起来不错,新年快乐

作者: WsW    时间: 2017-9-8 16:20
支持                       




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