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标题: [大饼][WIP][砍2模组][Kingdoms of Arda]17年的进度报告 [打印本页]

作者: Bombadil    时间: 2020-3-25 01:44
标题: [大饼][WIP][砍2模组][Kingdoms of Arda]17年的进度报告
本帖最后由 Bombadil 于 2020-5-8 04:10 编辑


ModDB:https://www.moddb.com/mods/a-lor ... od-kingdoms-of-arda
Discord:https://discord.gg/u4E8cxz
T社论坛:https://forums.taleworlds.com/in ... -bannerlord.357303/

转翻自17年的文章:https://www.moddb.com/mods/a-lor ... news/mod-progress22

KoA论坛展示索引:https://bbs.mountblade.com.cn/thread-2051911-1-1.html

同样发布与B站:https://www.bilibili.com/read/cv4897687

This article shows the current progress on Gondor, including troop trees, maps, items and more.
本17年年度报告主要展示了刚铎的兵种树、地图、物品等内容。

Here we have the first of many blog-like updates to share. Of course the frequency of these will be very low until we can get a hold of the game.
这是咱KoA的第一次发开发日志,下一次估计要一年后了。砍2发布后有望每周一篇(划掉)。

大地图
To begin, the current map:
首先,这是当前规划好的地图:
[spoiler=派系地图][/spoiler]This is not final, there is a few more smaller factions that will be included, but represents close to what we want in the future. Of course this would take a lot of time, the main reason we are cutting up Middle Earth and then releasing them in sections. This is so we all can enjoy the mod as soon possible, as we have waited long enough for Bannerlord already! The first release will be of Mordor, Isengard, Rohan and (most of) Gondor.
这还不是最终版本,还有一点小小派系没有展示,不过也差不多没什么好改了。实装这个地图会花上很长时间,因为KoA庞大的中土世界计划分成一小片一小片扩展开来。KoA的第一个版本将包括魔多、艾辛格、洛汗和(大部分)刚铎。

[spoiler=详细地图(城镇、城堡和村庄)][/spoiler]Town- Red,Castle- Green,Village- Blue
城镇 - 红,城堡 - 绿,村庄 - 蓝

Large thanks to nicrlaitheking who has compiled these maps and factions, as well as many lists of lore accurate names for lords and other characters.
十分感谢nicrlaitheking编制了上面这些地图和派系,以及精确的领主和其他角色名。

Once these factions have complete armours, weapons, scenes, and lords we will move onto other parts of the map.
KoA将依计划制作好每一个地图区域内的盔甲、武器、场景和领主,随版本一一更新。

战役
A feature that we have been brainstorming is custom campaigns. They will involve a series of events, missions and battles from known LotR history. The main idea is to allow the player to play scenarios they would not be able to on a normal play through of the mod. Here is an example:
为了让玩家能够在KoA中体验普通玩法体会不到的乐趣,KoA制作组一直在构思自定义战斗,其将包括一系列《魔戒》历史中知名的事件、任务和战斗。将有:

The Last Alliance 最后的联盟

Characters: Gil-galad, Elendil, Isildur, Anárion, Elrond, Círdan, Thranduil, Oropher, Sons of Isildur (Elendur, Aratan & Ciryon), Estelmo, Ohtar and Amdír and Sauron
角色:吉尔-加拉德、伊兰迪尔、埃西铎、安那瑞安、埃尔隆德、瑟丹、瑟兰迪尔、欧洛斐尔、埃西铎之子(伊兰都尔、阿拉坦和奇尔扬)、埃斯泰尔莫、阿玛蒂尔(Amdír)和索伦

刚铎
(刚铎的兵种树在之后的博客中有统一介绍,这里就不重复了。只转配了模型的部分。)
[spoiler=罗萨那奇斧手]
Lossarnach, specialized in heavy axe infantry. This tree is practically finished with a few adjustments that might be made.[/spoiler]
[spoiler=刚铎贵族,从城堡和城镇招募]
Nobles of Gondor, available from castles and cities they are complete except for the noble clothing and horse armour.[/spoiler]




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