骑马与砍杀中文站论坛

标题: 【走进开发者】单人游戏及引擎开发计划 [打印本页]

作者: winnie゜    时间: 2020-4-27 12:35
标题: 【走进开发者】单人游戏及引擎开发计划
本帖最后由 winnie゜ 于 2020-6-5 08:39 编辑

由于中国地区存在中文站和语言不通的缘故,大部分中国汽油都不会去关注Taleworlds的英文官方论坛
大家能得到的信息仅限于官方日志和中文站,本帖致力于关注官方论坛开发者的最新动态,来向中国地区的玩家展示官方目前还未在日志中透露的重要更新内容和一些游戏的改进想法。
这里我选取了两个官方人员 CallumMArdA TaleWorlds 进行信息跟踪。(也有可能会关注其他官方人员的发言)


在我空闲的时间(可能会鸽)对他们在论坛中的重要发言进行搬运及翻译。
大家敬请期待
作者: wz200283    时间: 2020-4-27 12:48
提示: 作者被禁止或删除 内容自动屏蔽
作者: winnie゜    时间: 2020-4-27 14:29
本帖最后由 winnie゜ 于 2020-4-27 16:19 编辑




After receiving many requests for this, weare finally able to set up password-protected servers for players to duel in!Unfortunately, we will have to make do with the limited tools we have at ourdisposal right now for this to work, meaning we will have to use the standardTDM game mode without any changes or edits. This also means that we expectpeople to abide by a gentleman's agreement while using the servers.
在收到许多这样的请求后,我们终于可以为玩家设置密码保护的服务器来进行决斗了!不幸的是,我们将不得不使用现有的有限工具来完成这一工作,这意味着我们将不得不使用标准的TDM游戏模式,而不需要进行任何更改或编辑。这也意味着我们希望人们在使用服务器时遵守君子协定。(机翻)
For now, we will open an EU and an NAserver with a limited amount of slots and monitor how things go. We ask thatyou do not share the server passwords with friends, but instead direct themhere to take note of the guidelines laid out below. If people are found to betrolling on the servers and disprespectful to other players through theiractions and/or chat, they will receive a ban that will affect the entirety ofmultiplayer.
目前,我们将开放一个EU和一个NA服务器与有限数量的插槽,并监控事情的进展。我们要求您不要与朋友共享服务器密码,而是让他们在这里注意下面列出的指导方针。如果人们被发现在服务器上恶意挑衅,并通过他们的行为和/或聊天对其他玩家不友好,他们将会被封禁,这将影响整个多人游戏。(部分机翻)
These guidelines are subject to change atany time, as are the server passwords, so please make sure to check back herefrequently for updates.
这些指南可能会随时更改,服务器密码也一样,所以请务必经常回来查看更新。

Duelling Etiquette:

决斗礼仪:
Approach a potential opponent and useup/overhead block to request a duel.
接近一个潜在的决斗对手,之后使用上格挡请求一次决斗。
Wait for the other person to respond inkind, if they do not, move along.
等着对方以同样的方式回应,如果对方没有回应,那就走开。(机翻)
Do not attack your opponent immediately aftera duel request has been accepted, give it a few seconds before initiating thefight so that both players are fully ready.
不要在决斗请求被接受后立即攻击你的对手,在开始战斗前给对手几秒钟的时间,让双方都做好充分的准备。(机翻)
Do not 'face hug' your opponent before theduel has started.
在决斗开始之前,不要“脸抱”你的对手。(机翻:我个人理解face hug可能是决斗开始前不要贴脸)

Do:
可以做的事:

Be respectful to other players at alltimes.
任何时候都要尊重你的对手。
Give adequate space to people engaged in aduel, especially if you are preparing to start your own duel.
给参与决斗的人足够的空间,特别是当你准备开始你自己的决斗时。(机翻)
Dismount your horse in the orchard area(close to the map edge where the horses despawn) or kill your mount if youintend to use a cavalry class for duelling.
在果园区域下马(靠近地图边缘,马消失的地方),如果你打算使用骑兵职业进行决斗,则杀死你的坐骑。(机翻:或许是现在不允许马上的决斗,只能打步战决斗)

Do not:
不要做的事:

Attack anyone other than an opponent thathas accepted your duel request.
攻击除了接受你决斗请求的对手以外的任何人。
Interrupt or otherwise disturb an ongoingduel.
打断或干扰正在进行的决斗。
Use any form of ranged weapon (bows,crossbows, throwing weapons, etc.).
使用任何形式的远程武器(弓、弩、投掷武器等)。
Duel while mounted.
骑马决斗(再度印证猜想)。

Reporting Players:
举报玩家:
To report a player for misbehaving on theservers, please start a private conversation with Orion here on the forumsexplaining the issue in as much detail as possible. This should include thetime of the incident, a description of what took place, the username of theplayer you are reporting and the server it took place on. Please provide asmuch evidence as you can while making the report. Video is preferred withscreenshots being the bare minimum, anything less may be dismissed.
要举报服务器上的玩家行为不端,请在论坛上与Orion(是一个玩家,有TW论坛账号的玩家可以点链接直接与他私聊)展开私人对话,尽可能详细地解释这个问题。这应该包括事件发生的时间、所发生事件的描述、所报告的玩家的用户名以及所发生事件的服务器。请在报告时提供尽可能多的证据。视频是首选与屏幕截图是最基本的,任何无上述证据的举报有可能会被忽视。(机翻)
Server Information:

服务器信息:
DuelEU   密码:[spoiler=点击查看]EUDuel[/spoiler](欧服决斗)
DuelNA   密码:[spoiler=点击查看]NADuel[/spoiler](美服决斗)
Factions - Vlandia vs. Vlandia
阵营 - 瓦兰迪亚 VS 瓦兰迪亚
Round Time - 30 mins
单局时间 – 30 分钟


作者: winnie゜    时间: 2020-4-27 15:01

We can increase the capacity if there is a high demand, but for now, 30 players per server seems like a manageable place to start.
如果决斗服务器有更高的需求,我们可以增加服务器的容量。但目前来说,每个服务器30玩家似乎是一个易于管理的开始。
作者: 15113248615    时间: 2020-4-27 15:11
人均巨剑的时代又来了
作者: 露西    时间: 2020-4-27 15:14
硬核决斗   
作者: winnie゜    时间: 2020-4-27 15:15

shinvon said:Any Asia duel server pls ?
翅膀说:请问有亚洲决斗服吗?
(是翅膀!啊!我死了)

If everything goes well with these two initial servers over the next few days/week I can look into setting one up for other regions.
卡勒姆回复:如果在接下来的几天/一周内,这两个初始服务器一切顺利,我可以考虑为其他地区设置一个服务器。
作者: ㄡPredoome々    时间: 2020-4-27 15:28
决斗纯靠自觉啊,要是来个小鬼....
作者: 辽东御射司    时间: 2020-4-27 16:59
ㄡPredoome々 发表于 2020-4-27 15:28
决斗纯靠自觉啊,要是来个小鬼....

破坏规则的应该会被全服围殴,堵着复活点杀那种。
作者: 罗加伯爵    时间: 2020-4-27 17:07
前排支持
作者: KathQBZ    时间: 2020-4-27 19:45
现在早就没啥人知道决斗时要起手上格挡来表示自己已准备好了。
作者: 弑神    时间: 2020-4-27 21:32
???决斗要靠自觉遵守???
像砍一一样设定游戏模式不行吗?
T社是脑子进水了?还是没能力?太丢人了吧这
作者: winnie゜    时间: 2020-4-27 21:54
弑神 发表于 2020-4-27 21:32
???决斗要靠自觉遵守???
像砍一一样设定游戏模式不行吗?
T社是脑子进水了?还是没能力?太丢人了 ...

这个东西会做的,只是现在没做好,先放出来个私密服出来给喜欢决斗的玩家用
作者: li869656882    时间: 2020-4-27 22:13
又可以被虐激起我的荷尔蒙了呢
作者: winnie゜    时间: 2020-4-28 10:52
本帖最后由 winnie゜ 于 2020-4-28 10:59 编辑



Younes123 said:I don't agree with the "do not" about cavalry. Some people want to try some cavalry duels, and the rules actively prohibits it.
Younes123 说:我不同意不要做的事中有关骑兵的一条。有一些玩家想要进行骑兵决斗, 而这个规定却明令禁止它。

We were worried about stray mounts bumping into people and disrupting duels. We will give it some more thought though.
Callum 回复:我们担心迷路的马匹会撞到人,扰乱决斗。不过我们会再考虑一下的。

作者: winnie゜    时间: 2020-4-28 11:01
本帖最后由 winnie゜ 于 2020-4-28 11:06 编辑

A first ban wave has already occurred affecting 4 players who were reported for disruptive behaviour and racist comments in chat.
第一波封禁已经影响到了4名玩家,他们被举报在聊天中具有破坏性行为和种族主义言论
Just to be clear: Trolling won't get the servers shut down, it will just get your access to the entirety of MP removed for some time. If the same players decide to come back and continue doing what they were doing after their ban expires, the next one will be for an extended period.
需要被明确的是:违反决斗礼仪并不会让服务器关闭,它只会让你在一段时间内完全被移除对多人游戏服务器的访问。如果相同的玩家决定在他们的封禁期满后继续做以前的事,下一次封禁将会是更长的时间。

作者: winnie゜    时间: 2020-4-28 11:08
本帖最后由 winnie゜ 于 2020-4-28 11:12 编辑

社区经理对一篇名为Is there multiplayer for the beta branch?(beta测试分支有多人模式吗?)的回复



Right now, we don't have any servers open for the Beta Branch MP, however, we hope to be able to open one in the coming days.
目前,我们没有对任何beta测试分支开放任何多人模式服务器,然而,我们希望在接下来的几天内开放一个这样的服务器。

作者: weiwen花名    时间: 2020-4-28 11:25
不错不错
作者: haolianjun    时间: 2020-4-28 14:34
温妮妹妹真厉害!滋呲!
作者: icemirror    时间: 2020-4-28 21:35
支持支持!
作者: winnie゜    时间: 2020-4-29 08:36
本帖最后由 winnie゜ 于 2020-4-29 08:37 编辑

We just released another hotfix for the beta branch:
Player kingdoms should no longer declare war without player action.
Fixed a crash related to settlement production.

我们刚刚针对beta测试版发布了另一个修复:
玩家王国在没有玩家行动的情况下不会再自动宣战。
修正了与结算生产相关的崩溃。


作者: winnie゜    时间: 2020-4-29 08:41
本帖最后由 winnie゜ 于 2020-4-29 08:57 编辑

We just opened up servers for all game modes on the beta branch for those that would like to test the changes on that version.
我们已经为beta测试分支的所有游戏模式开启了多人模式服务器,以便那些想要测试该版本变化的人使用。

Gab:Is there a duel server as well?
这个版本也有决斗模式吗?


No, there are just servers for the supported game modes right now. With the frequency that beta is going to main, I'm not sure this should be too much of an issue right now.
不,现在只有支持游戏模式的服务器。随着beta的频率越来越高,我不确定这是否会成为一个大问题。


作者: winnie゜    时间: 2020-4-29 09:10



实际的Beta测试版服务器,几乎没有人,具体怎么开发大家可以自己琢磨
作者: 三日凌空    时间: 2020-4-29 17:39
感谢搬运,先生
作者: 罗加伯爵    时间: 2020-4-29 17:42
前排观看
作者: 橘子sama    时间: 2020-4-30 10:58
支持支持
作者: 330150832    时间: 2020-5-2 11:16
winnie゜ 发表于 2020-4-29 09:10
实际的Beta测试版服务器,几乎没有人,具体怎么开发大家可以自己琢磨

大佬,有没有决斗服亚服的消息啊
作者: winnie゜    时间: 2020-5-2 11:17
330150832 发表于 2020-5-2 11:16
大佬,有没有决斗服亚服的消息啊

看8楼。。。。。。。。。。
作者: 呃呃呃呃呃    时间: 2020-5-4 21:03
支持支持期待亚服
作者: Good-Luck    时间: 2020-5-5 16:25
看了贴我才知道最近两个新加的加密自定义服务器用来干啥
作者: ironwait    时间: 2020-5-6 16:01
烤肉社咕了吗?一周多过去了亚服还是没开
作者: winnie゜    时间: 2020-5-6 19:57
ironwait 发表于 2020-5-6 16:01
烤肉社咕了吗?一周多过去了亚服还是没开

不知道,可能过五一假期去了
作者: winnie゜    时间: 2020-5-13 09:07
本帖最后由 winnie゜ 于 2020-5-13 09:22 编辑

Warriors of Calradia,
卡拉迪亚的战士们
We would like to share with you some of the improvements that we are currently working on for Multiplayer.
我们想与你分享一些我们目前正在开发的多人游戏的改进。
First and foremost on our list of improvements is stability. We are working very hard to ensure that you have a smooth experience that is free of technical difficulties and server crashes. We have addressed many issues in recent patches and will continue to do so until stability reaches a point that we are satisfied with.
在我们的改进列表中首先也是最重要的是稳定性。我们正在非常努力地工作,确保您有一个没有技术困难和服务器崩溃的流畅游戏体验。我们已经在最近的补丁中解决了许多问题,并将继续这样做,直到稳定达到我们满意的程度。
Next up, we want to inform you that the anti-cheat integration will go live soon and be implemented on all servers.
接下来我们想告诉您,反作弊系统将很快投入使用,并将在所有服务器上实现。
On top of these technical improvements, we are also planning social improvements to address in-game trolling and similar problems. The new Player Reporting System is close to completion, which will allow players to report team killers and other kinds of behaviours that disturb the game. We will also be keeping a detailed game and chat logs.
除了这些技术上的改进,我们还计划对社交系统进行改进,以解决游戏中的恶意挑衅和类似的问题。新的玩家举报系统即将完成,它将允许玩家举报恶意tk的玩家和其他扰乱游戏的行为。我们也将保存详细的游戏和聊天日志。
Our Analytics System is up and running and we are closely monitoring all facets of all game modes. We are planning to periodically release Balance Patches to adjust the gameplay to make sure that the game is balanced and enjoyable.
我们的分析系统已经启动并运行,我们正在密切监控所有游戏模式的各个方面。我们计划定期发布平衡补丁来调整游戏玩法,以确保游戏是平衡的和令人愉快的。
We also have many new features currently in the development pipeline, such as the ability to find and add Recently Played Players as friends, forming Clans in-game, Ranked Matchmaking, new maps and more.
我们目前也有很多新功能在开发中,比如能够找到并添加最近一起游戏的玩家作为好友在游戏中组建战队排位系统新的地图等等。
Our team is working very hard to ensure that we can deliver the quality that you deserve and we are looking forward to releasing all of these features and many more as soon as possible.
我们的团队正在非常努力地工作,以确保我们能够交付您应得的质量,我们期待着尽快发布所有这些特性以及更多的特性。
Stay tuned!
敬请期待!


作者: winnie゜    时间: 2020-5-16 08:53
本帖最后由 winnie゜ 于 2020-5-16 09:07 编辑

We have just opened another beta branch with additional telemetry tools that will help us understand and fix more complicated performance issues. If you are experiencing performance issues at any stage of the game and would like to help us resolve it, you can:
我们已经开放了一另一个带有自动测量记录传导工具的beta分支,这将帮助我们理解并修复更复杂的性能问题。如果你在游戏的任何阶段遇到性能问题,并希望帮助我们解决,你可以:
1.Switch to “perf_test” from the Steam betas tab.

1.从Steam测试选项卡中选择“perf_test”分支


2.Open the game as usual and proceed to the stage where there are performance issues
2.像往常一样打开游戏,进入有性能问题的阶段


3.Before the performance issues start, toggle the profiling tool by holding “right shift” and pressing the “t” key.
3.在性能问题开始之前,通过按住“右shift”并按下“t”键来切换分析工具。


4.Record for 20-30 seconds, press the toggle key combination again. Please keep in mind that, the more you record, the more upload time it will require.
4.记录20-30秒,再次按下切换键组合。请记住,你记录的越多,需要的上传时间就越多。


5.Find the "test.tmcap" file in the ‘\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client’ folder. You can find the "Mount & Blade II Bannerlord" folder inside Steam’s application library folder.
5.找到“test.tmcap"文件在' \Mount & Blade II Bannerlord\bin\Win64_Shipping_Client '文件夹中。你可以在Steam的应用程序库文件夹中找到“Mount & Blade II Bannerlord”文件夹。


6.Finally, upload the file to the "upload.taleworlds.com" site. It is appreciated if you provide more information about your PC, what you were doing while the game was recording and your graphics configuration.
6.最后,将文件上传到upload.taleworlds.com网站。如果你能提供更多关于你的电脑的信息,游戏录制时你在做什么,以及你的图形配置,我将不胜感激。


Thank you!
谢谢!


作者: 湖畔的小药草    时间: 2020-5-17 14:03
添加好友是直接添加成了steam好友???
作者: winnie゜    时间: 2020-6-5 08:39
本帖最后由 winnie゜ 于 2020-6-5 09:35 编辑

附图附图附图附图附图附图
作者: winnie゜    时间: 2020-6-5 09:27
本帖最后由 winnie゜ 于 2020-6-5 09:36 编辑

Warriors of Calradia,
卡拉迪亚的战士们,
Today we will be sharing some of our current singleplayer and engine related priorities with you.
今天我们将与大家分享一些我们目前的单人游戏和引擎相关的优先事项。
Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:
自从游戏发行以来,我们一直在努力为玩家提高游戏的稳定性和性能。这将继续是我们的优先事项。当然,我们也在开发游戏的其他部分。下面你会看到其中一些:

Campaign
战役地图

    Kingdom & Politics
    王国与决策
        A sandbox option that will allow players to create their own kingdom independent of the main storyline.
        一个沙盒选项将允许玩家独立于主线剧情创建自己的王国。
        Kingdom Decisions for Declaring War and Making Peace.
        允许王国宣战与议和。
        Adjustments to Kingdom Policies.
        调整王国政策。
    Character System
    角色系统
        New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).
        为每个技能添加新的特技。您可以在我们最新的beta版本(e1.4.0)中看到这一点。
        Skill Progression & Effects Balancing
        技能升级与效果平衡
    Issues and Quests
    问题与任务
        Adding New Quests
        添加新的任务
        Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.
        改进问题创造算法以便于让玩家能够在不牺牲他们与游戏世界的联系的情况下体验更广泛的任务。
    Main Storyline Content
    主线故事情节内容
    Execution Consequences
    处刑的后果
    Map Conversation Improvements
    大地图对话改进
    Hideout Improvements
    藏身处改进
    Simulation Health
    血量模拟
        Kingdom strengths
        王国优势
        Clan resources (Money, Influence, Members)
        家族资源(金钱,影响力,成员)
        Economy
        经济系统
    Scene Notifications (f.e. executions)
    场景通知(例如:处刑)
    Bug Fixes
    修复Bug

Combat Missions
战斗任务

    Performance性能
        AI performance optimizations
        AI性能优化
        Formation system performance optimizations
        编队系统性能优化
        Memory management improvements
        内存管理改进
    AI
    AI
        Battle formation AI and tactics overhaul
        战术编队AI和战术大修
        Siege tower and ladder usage fixes for AI
        AI的攻城塔和阶梯使用修正
        Additional fixes on siege battles
        对攻城战斗的附加修正
        Agent AI combat enhancements
        战斗AI增强
    Improvements to the Order of Battle System
    战斗命令系统改进
    Improvements to the Order User Interface
    战斗命令系统的用户界面改进
    Cheering
    欢呼
    Ranged and mounted training NPCs for the tutorial scene.
    教程系统中的远程和骑马训练NPC
    Better support for modders in the sound system.
    对MOD制作者们更好的声音系统支持
    Bug Fixes
    Bug修复

Art
场景

    Updating existing and creating new scenes
    更新已有的场景并创建新的场景
    Updating existing and creating new equipment and other models
    更新现有设备和创建新装备和其他模型
    Adding new weapon parts for crafting
    添加新的锻造部件
    Creating new armor design concepts
    创建新的铠甲设计理念
    Improving Animations
    动作优化
    Facegen Polish / Improvements
    面部改进/改善
    Conversation Animations Polish
    对话动作改进
    Improving Game Menu Art
    提升游戏菜单的效果
    World Map Improvements
    大地图改进

Engine
游戏引擎

    Performance

    性能
        Overall FPS improvements for big field & siege battles
        提升大战场和攻城战的整体FPS
        GPU optimizations for low end configs
        对低端配置的GPU优化
        Fixing spikes throughout the game
        修复整场游戏中的(钉鞋?峰值?不懂)
        Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.
        准备一个新的遥测测试版分支,它将允许有复杂问题的玩家为我们提供额外的数据,帮助我们追踪并解决潜在的问题。
    Replay Editor
    回放编辑器
    Modding Tools & Documentation
    MOD制作工具和文档

Other

其它
    Refactoring some campaign related classes.
    重构一些与运动相关的类。
    Savegame cleanup and improvements
    保存游戏清除和提升
    Localization support for dynamic text usage in some languages
    为某些语言中的动态文本提供本地化支持

Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.
请记住,这些优先事项不是包罗万象的,也不是一成不变的。如果有需要,我们会调整的。








作者: sc2war4    时间: 2020-6-5 16:55
那和我没关系
作者: winnie゜    时间: 2020-6-6 10:30
湖畔的小药草 发表于 2020-5-17 14:03
添加好友是直接添加成了steam好友???

是加成了游戏里的好友,不是steam的
作者: DJ恩旭    时间: 2020-6-17 17:48
建议单机内容发表到单机讨论区




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