[spoiler=详细]有两个版本:轻量化版本和完全版
轻量化版本
小于20KB
(用C#脚本模拟头部,手部和脚部的肢解?)Uses all C# scripting to simulate head, hand, and foot dismemberments
(双手和双脚会同时肢解,受限于官方?)Hand and Foot successful dismemberments result in both hands or both feet being severed, this is due to limitation and implementation of meshes defined by Taleworlds
完全版
大于150MB
(用C#脚本和原版装备模拟头部,手部和脚部的肢解?)Uses C# and custom versions of all Native armors to simulate the dismemberments.
(单手/单脚肢解?)Shoulder, Upper arm strikes = Full single arm. ForeArm Hand = Single Hand etc.
(实现了但不完整......所有靴子/鞋子,手臂护臂都完成,几个Looter Tree Body Armors已经完成?)Functional but incomplete... All Boots/Shoes, Arm Armors are complete, several of the Looter Tree Body Armors have been completed.
Option to revert to DPL script based logic (But why would you want to? :-) )
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[spoiler=自定义]设置:
必须受到“砍”伤才能肢解。
目前只能肢解头、手臂、腿。
应用:
AICanDismember: (true/false) - AI去肢解其他AI能力
Slow Motion: (true/false)-肢解时镜头变慢
Head Dismemberment - 开启或关闭头部肢解
Arm Dismemberment - 开启或关闭手臂肢解
Leg Dismemberment - 开启或关闭腿部肢解
肢解概率:
Slider (1% - 100%) - 概率百分比
拟真肢解:
启用后,禁用“肢解概率”调控。肢解将基于武器/技能和伤害类型,对方血量。 例如,如果你使用斧头,肢解的机会大大减少。
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