Reduce archers in Mirkwood and Guldur hosts and garrisons; slightly increase level for Guldur and Dale elite archers.
减少幽暗密林和多尔哥多指挥官军队及驻军中的射手数量;略微调高多尔哥多和河谷镇高级射手的等级
Overhaul shield stats (more comparable, generally more armour and less hp)
大改盾牌数值(差异化,提高抗击值,降低血量)
Overhaul Companion stats loosely based on regular player stat progression, rebalance rank and influence requirements
大致根据正常游戏下玩家属性及技能的升级情况,大改NPC数值,重新调整军衔和影响力要求
Add more orc weapons, credit to Khazad mod
新增更多半兽人武器(感谢Khazad)
Allow orcs to ride giant warg
半兽人可以骑巨型座狼(骑术要求+1)
Reward item changes
调整奖励物品
Add more berserker armours
新增更多狂战士盔甲(轻甲变多?)
Implement bow + shield mechanic, allow certain bows to be used with small shields, with an accuracy debuff
实装配盾持弓机制,部分弓可以配小盾射击,但精度会下降
Give double quivers to some archers
部分射手现在有2袋箭了
Visuals
视觉效果
Use native earth texture for deserts (adjusted normal map)
荒漠地面贴图使用native的(法线贴图另外调整了)
Maybe fix Khamul helmet transparency issue on some systems
(也许)修复了部分系统里克哈穆尔的头盔会变透明的BUG
Vertex animations for throwing weapons thanks to HelloMiffy
更加真实的投掷武器携带动画(感谢Bombadil)
New snow (=swamp) texture, new village texture based on native stonefloor
新的雪(=沼泽)贴图;基于Native石砖地面的新村庄贴图
Gameplay and Fixes
游戏性与修复
Give a few free wp points after battles, based on agility and battle size
基于敏捷属性和战斗规模,玩家在战斗结束后能够获得一些武器熟练度点
Add stagger chance for lords
(没看懂)
Add a low HP shield to berserker troops and two companions
为狂战士兵种和2位同伴新增了小小的血量护盾
Fix a number of scene prop collision meshes
修复了一些场景道具的碰撞体积问题
Add relation discount for reward items; remove rank discount;
新增兑换奖励品时的好感度折扣,移除军衔折扣
Add merchants and smiths to centers that were previously missing them
把之前漏掉的杂货商、铁匠加到了场景里
Disable advance camp mayors, add mayors to regular centers that where missing one.
取消了前线营地的地方官;把之前漏掉的据点里的地方官补上了
Fix faction intro script to account for changed string IDs
修复因为键值变动坏掉了的派系介绍脚本代码
Fix Zigurphel werewolf limit; disable storing werewolves in player reserves
修复齐古法妖狼限制;玩家没法往驻军里放妖狼了
Fix a bug related to faction last stand that would cause Gandalf to bring "ally down" messages when enemies are defeated, or the victory screen to show too early, when last enemy faction is still active, but in last stand mode.
修复与派系最后的军团相关的BUG,这个BUG会导致:①敌对派系战败后甘道夫跑来跟玩家说“友军凉了”;②或是明明最后一个敌对派系仍然存活,只是进入了最后的军团阶段,却直接显示胜利界面
Disable first person mode in Gandalf cutscenes
禁用在甘道夫过场里的第一人称视角
[/spoiler]作者: mozhiwei96 时间: 2021-10-8 21:40
感谢巴蒂,mua~作者: zhenbai 时间: 2021-10-9 11:00
按照这个说明的话,正义方某些npc可以下马了。两袋箭加双手,就没有持盾惩罚了。记得有贴吧大佬测试过火与剑的ai对射,有没有盾牌根本没区别。作者: midleo 时间: 2022-12-29 08:47
“Overhaul Companion stats loosely based on regular player stat progression, rebalance rank and influence requirements
大致根据正常游戏下玩家属性及技能的升级情况,大改NPC数值,重新调整军衔和影响力要求 ” 意思是招募NPC时玩家多少等级,NPC就是多少等级?玩这MOD都不敢升级了,升级了开战、任务变难、NPC乱加点作者: Bombadil 时间: 2022-12-30 23:28
midleo 发表于 2022-12-29 08:47
“Overhaul Companion stats loosely based on regular player stat progression, rebalance rank and infl ...