2071 1 1224979098644774912 4 0 1700 1 1224979098644774913 31 2 1224979098644774913 1224979098644774912 1720 3 72057594037927972 1224979098644774912 0 2105 2 72057594037927972 5 1721 3 1224979098644774912 72057594037927972 0 5 0 1706 1 1224979098644774912 1720 3 72057594037927972 1224979098644774912 0 2105 2 72057594037927972 5 1721 3 1224979098644774912 72057594037927972 0 3 0
#Agland
(store_trigger_param_1,":cur_agent"),
(try_begin),
(get_player_agent_no,":player"),
(eq, ":player", ":cur_agent"),
(store_agent_hit_points,reg36,":cur_agent",0),
(val_add,reg36,5),
(agent_set_hit_points,":cur_agent",reg36,0),
(else_try),
(agent_is_ally, ":cur_agent"),
(store_agent_hit_points,reg36,":cur_agent",0),
(val_add,reg36,5),
(agent_set_hit_points,":cur_agent",reg36,0),
(try_end),
#Agland
return19860510 发表于 2023-3-27 08:50
大佬,你会不会那种比如一把武器杀了多少人,这把武器就增加一点攻击力或者攻速、准确度那种修改。以此类推 ...
moyan 发表于 2023-4-1 14:32
好贴,只是没有表明能回多少血,哪个数字表示回血量
战争傀儡阿格兰 发表于 2023-4-2 01:23
(val_add,reg36,5),
moyan 发表于 2023-4-2 08:18
谢谢,哪个TXT是哪个数字,S手残一枚,PY太高端了,整不过
天方夜谭LGJ 发表于 2023-3-31 18:07
大佬会不会做个附带真伤的箭矢
store_agent_hit_points = 1720 # set absolute to 1 to retrieve actual hps, otherwise will return relative hp in range [0..100]
# (store_agent_hit_points,<destination>,<agent_id>,[absolute]),
agent_set_hit_points = 1721 # set absolute to 1 if value is absolute, otherwise value will be treated as relative number in range [0..100]
# (agent_set_hit_points,<agent_id>,<value>,[absolute]),
怨念……期刊 发表于 2023-8-20 00:26
数组被固定或临时锁定或临时锁定是怎么回事
怨念……期刊 发表于 2023-8-20 04:19
应该是mod的问题,先粘贴到native里翻译一下,用txt代码粘贴到item_kind1.txt就行 ,这个触发可以给 ...
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