using TaleWorlds.MountAndBlade.GauntletUI.Mission;
using TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission;
using TaleWorlds.MountAndBlade.View.MissionViews;
using TaleWorlds.MountAndBlade.View;
using TaleWorlds.ScreenSystem;
using TaleWorlds.MountAndBlade.ViewModelCollection;
using TaleWorlds.Engine.GauntletUI;
using TaleWorlds.Engine;
namespace WoW
{
internal class WoW_MainAgentStatus : MissionGauntletBattleUIBase
{
private WoW_MainAgentStatusVM _dataSource;
private GauntletLayer _gauntletLayer;
protected override void OnCreateView()
{
this._dataSource = new WoW_MainAgentStatusVM(base.Mission, base.MissionScreen.CombatCamera, new Func<float>(base.MissionScreen.GetCameraToggleProgress));
this._gauntletLayer = new GauntletLayer(this.ViewOrderPriority, "GauntletLayer", false);
internal class WoW_MainAgentStatus : MissionGauntletBattleUIBase
{
private WoW_MainAgentStatusVM _dataSource;
private GauntletLayer _gauntletLayer;
protected override void OnCreateView()
{
this._dataSource = new WoW_MainAgentStatusVM(base.Mission, base.MissionScreen.CombatCamera, new Func<float>(base.MissionScreen.GetCameraToggleProgress));
this._gauntletLayer = new GauntletLayer(this.ViewOrderPriority, "GauntletLayer", false);
using TaleWorlds.MountAndBlade.GauntletUI.Mission;
using TaleWorlds.MountAndBlade.GauntletUI.Widgets.Mission;
using TaleWorlds.MountAndBlade.View.MissionViews;
using TaleWorlds.MountAndBlade.View;
using TaleWorlds.ScreenSystem;
using TaleWorlds.MountAndBlade.ViewModelCollection;
using TaleWorlds.Engine.GauntletUI;
using TaleWorlds.Engine;
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然后dll,一部分是Mount & Blade II Bannerlord\bin\Win64_Shipping_Client路径下面的基础dll,还有mod文件夹里的比如Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client中的dll,同理还有沙盒相关的SandBox、StoryMode等文件夹下面的dll