1992
qstr_{reg10} {reg10}
qstr_Next_Page Next_Page
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Lv._{reg0} Lv._{reg0}
qstr_Show_game_rules Show_game_rules
qstr_Kingdom_of_{s7} Kingdom_of_{s7}
qstr_Red: Red:
qstr_Green: Green:
qstr_Blue: Blue:
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Not_enough_money! Not_enough_money!
qstr_Not_enough_engineers Not_enough_engineers!
qstr_{reg2}/{reg3}_fit_fo {reg2}/{reg3}_fit_for_battle
qstr_{reg2} {reg2}
qstr_~ ~
qstr_{reg1}_onagers_ready {reg1}_onagers_ready_in_{s1}_hours!
qstr_Not_enough_Vaegir/Rh Not_enough_Vaegir/Rhodok_engineers!
qstr_{reg1}_mangonels_rea {reg1}_mangonels_ready_in_{s1}_hours!
qstr_Not_enough_Swadian_e Not_enough_Swadian_engineers!
qstr_{reg1}_trebuchets_re {reg1}_trebuchets_ready_in_{s1}_hours!
qstr_{reg1}{reg2} {reg1},{reg2}
qstr_Continue Continue
qstr_Cost:_1000 Cost:_1000
qstr_Accuracy:_40 Accuracy:_40
qstr_Reload_Time:_80 Reload_Time:_80
qstr_Build Build
qstr_Remove Remove
qstr_Cost:_2500 Cost:_2500
qstr_Accuracy:_80 Accuracy:_80
qstr_Reload_Time:_60 Reload_Time:_60
qstr_Cost:_3500 Cost:_3500
qstr_Accuracy:_100 Accuracy:_100
qstr_Reload_Time:_40 Reload_Time:_40
qstr_{reg2}/{reg1}_Catapu {reg2}/{reg1}_Catapults_selected
qstr_Select_Artillery_Cre Select_Artillery_Crew
qstr_Artillery Artillery
qstr_0/{reg1}_Catapults_s 0/{reg1}_Catapults_selected
qstr_{s1} {s1}
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Dismount Dismount
qstr_Fire_At_Will Fire_At_Will
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_{s0}__{s50}_ {s0}_({s50})
qstr_None None
qstr_{s55}__{reg0}%_ {s55}_({reg0}%)
qstr_{s55} {s55}
qstr_Staff: Staff:
qstr_You_paid_{reg0}_dena You_paid_{reg0}_denars_in_cash_to_liquidate_a_debt
qstr_Earlier_cash: Earlier_cash:
qstr_New_cash: New_cash:
qstr_Name:_{s1}^Level:_{r Name:_{s1}^Level:_{reg2}^HP:_{reg1}/{reg0}
qstr_Weapon_upgrade_setti Weapon_upgrade_settings:
qstr_cut cut
qstr_pierce pierce
qstr_blunt blunt
qstr_Damage_preference Damage_preference
qstr_Item_meta_type Item_meta-type
qstr_Apply_to_everyone Apply_to_everyone
qstr_Upgrade_armor Upgrade_armor
qstr_Upgrade_horse Upgrade_horse
qstr_Select_your_domestic Select_your_domestic_policy
qstr_Centralization: Centralization:
qstr_Aristocracy: Aristocracy:
qstr_Serfdom: Serfdom:
qstr_Troop_quality: Troop_quality:
qstr_Mercantilism: Mercantilism:
qstr_High_centralization_ High_centralization_reduces_tax_inefficiency_for_the_king_and_raises_it_for_vassals._This_will_interfere_with_relations_between_ruler_and_vassals.
qstr_High_aristocracy_wil High_aristocracy_will_improve_the_relations_between_the_king_and_his_vassals_who_will_be_able_to_raise_bigger_armies_but_it_will_decreased_trade.
qstr_High_serfdom_reduces High_serfdom_reduces_tax_inefficiency_for_the_king_and_his_vassals_and_vassals_can_maintain_bigger_armies_but_troops_lose_morale.
qstr_High_troop_quality_i High_troop_quality_increases_the_combat_strength_of_troops_but_decreases_army_size.
qstr_High_mercantilistic_ High_mercantilistic_policies_maximize_exports_while_minimizing_imports,_and_increase_government_regulation_of_industry.
qstr_Cancel Cancel
qstr_Dictate_the_peace_te Dictate_the_peace_terms
qstr_Select_the_castle_an Select_the_castle_and_the_amount_of_money_and_check_the_boxes_to_activate_the_demand._The_demands_are_combined_if_both_boxes_are_checked.
qstr_1000_denars 1000_denars
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_to_menu_ _Return_to_menu_
qstr_Your_kingdom Your_kingdom
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_{s9} {s9}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr_How_will_your_male_v How_will_your_male_vassals_be_known?
qstr_How_will_your_female How_will_your_female_vassals_be_known?
qstr_Sell_items_automatic Sell_items_automatically_when_leaving:
qstr_Price_limit_for_auto Price_limit_for_auto-sell:
qstr_Item_types_for_auto_ Item_types_for_auto-sell:
qstr_Select_all Select_all
qstr_Select_invert Select_invert
qstr_Buy_food_automatical Buy_food_automatically_when_leaving:
qstr_* *
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_{s10}s {s10}s
qstr_All_Factions All_Factions
qstr_Default_camera_mode Default_camera_mode
qstr_Keyboard Keyboard
qstr_Mouse Mouse
qstr_Follower Follower
qstr_Raise_camera Raise_camera
qstr_Lower_camera Lower_camera
qstr_Lower_sensitivity Lower_sensitivity
qstr_Tilt_left Tilt_left
qstr_Prev_troop Prev_troop
qstr_Raise_sensitivity Raise_sensitivity
qstr_Tilt_right Tilt_right
qstr_Next_troop Next_troop
qstr_Zoom_in Zoom_in
qstr_Rotate_up Rotate_up
qstr_Zoom_out Zoom_out
qstr_Rotate_down Rotate_down
qstr_Rotate_left Rotate_left
qstr_Rotate_right Rotate_right
qstr_Press_a_key Press_a_key
qstr_Export/Import Export/Import
qstr_Reselect_Banner Reselect_Banner
qstr__Renown:_{reg1}^_Hon _Renown:_{reg1}^_Honor:_{reg2}^_Right_to_rule:_{reg3}
qstr_{s2}^{s8}^_{s5}_ {s2}^{s8}^({s5})
qstr__Renown:_{reg2}^{s2} _Renown:_{reg2}^{s2}^{s1}of_{s0}
qstr_Name:_{s4}^Level:_{r Name:_{s4}^Level:_{reg3}^HP:_{reg2}/{reg0}^^{s0}
qstr_Arms Arms
qstr_Outfit Outfit
qstr_Horse Horse
qstr_{s5}^^{s6}^^{s7} {s5}^^{s6}^^{s7}
qstr_Attributes: Attributes:
qstr_{s3}^STR:_{reg1}^AGI {s3}^STR:_{reg1}^AGI:_{reg2}^INT:_{reg3}^CHA:_{reg4}
qstr_{s3}^^Proficiencies: {s3}^^Proficiencies:^1H_Weapons:_{reg1}^2H_Weapons:_{reg2}^{s13}:_{reg3}^{s14}:_{reg4}^{s15}:_{reg5}^Throwing:_{reg6}
qstr_Skills: Skills:
qstr_{s4}^{s1}_:_{reg1} {s4}^{s1}_:_{reg1}
qstr_{reg1}^value {reg1}^value
qstr_{reg2}^index {reg2}^index
qstr_{reg6}^money_in_the_ {reg6}^money_in_the_{reg5?treasury:chest}
qstr_{reg4}^money_in_your {reg4}^money_in_your_inventory
qstr_Withdraw Withdraw
qstr_Deposit Deposit
qstr_Horse_Speed_Fix: Horse_Speed_Fix:
qstr_Horse_Culling: Horse_Culling:
qstr_Battle_Continuation: Battle_Continuation:
qstr_Charge_When_Dead: Charge_When_Dead:
qstr_Terrain_Advantages: Terrain_Advantages:
qstr_Lords_Returning_From Lords_Returning_From_Exile:
qstr_AI_Changes: AI_Changes:
qstr_Economics_&_Behavior Economics_&_Behavioral:
qstr_Prejudice_Level: Prejudice_Level:
qstr_Disable_Companions_C Disable_Companions_Complaints:
qstr_Disguise_System: Disguise_System:
qstr_Cheat_Mode: Cheat_Mode:
qstr_DIPLOMACY^4.3+_for_S DIPLOMACY^4.3+_for_Steam^Preferences
qstr_Factions Factions
qstr_Tip:_move_the_mouse_ Tip:_move_the_mouse_onto_the_blocks_or_banners_to_show_more_information.
qstr_Back Back
qstr_Done Done
qstr_Mercenary Mercenary
qstr_Outlaws Outlaws
qstr_Others Others
qstr__ _
qstr_No_Matched_Troops! No_Matched_Troops!
qstr_No_Matched_Settlemen No_Matched_Settlements!
qstr__{reg50}{reg51}_ ({reg50},{reg51})
qstr_Troops Troops
qstr_Search Search
qstr_Settlements Settlements
qstr_Previous_Page Previous_Page
qstr_Bet:_{reg51}Denar Bet:_{reg51}Denar
qstr_You_don_t_have_enoug You_don't_have_enough_money.
qstr_Money:_{reg1}Denar Money:_{reg1}Denar
qstr_Start_Game Start_Game
qstr_Find_the_Lady Find_the_Lady
qstr_You_win!_Try_again? You_win!_Try_again?
qstr_You_lose._Try_again? You_lose._Try_again?
qstr_Yes Yes
qstr_No No
qstr_0000 00,00
qstr_Roll_Dice Roll_Dice
qstr_{reg3} {reg3}
qstr_{s1}_Rolls {s1}_Rolls
qstr_{reg4} {reg4}
qstr_Draw!_Bet_Twice? Draw!_Bet_Twice?
qstr_DeathCam DeathCam
qstr_Camera Camera
qstr_Default Default
qstr_Follow Follow
qstr_Free Free
qstr_{!}{s0}_Mode:_{s1} {!}{s0}_Mode:_{s1}
qstr_Disabling_NPC_Compla Disabling_NPC_Complaints_will_mute_your_companion's_complaints_about_each_other_or_your_decisions.__While_disabled,_companions_will_not_leave_the_party_regardless_of_how_they_feel_about_your_leadership.
qstr_This_enables_the_in_ This_enables_the_in-game_'cheat'_menu_and_provides_access_to_debugging_information.__The_output_is_very_verbose_if_enabled.
qstr_The_size_of_battlefi The_size_of_battlefield_in_forests.
qstr_The_size_of_battlefie The_size_of_battlefield_in_wildness.
qstr_This_option_makes_ev This_option_makes_every_horse_in_battle_lose_movement_speed_directly_proportional_to_their_lost_Health_Points.
qstr_This_option_causes_r This_option_causes_riderless_horses_in_battle_to_start_running_away_after_1_minute_and_being_culled_50_seconds_later._The_default_tic_rate_is_25_seconds,_and_a_rate_of_0_means_culling_is_disabled._Riding_a_horse_will_reset_its_timer_and_other_horses_within_5_meters_of_the_player_will_not_be_subject_to_culling.
qstr_This_option_gives_ad This_option_gives_advantage_in_autocalculated_battles_to_those_units_who_are_better_in_the_current_terrain.^Horsemen_are_bad_in_forest_terrain,_while_archers_are_better.
qstr_This_option_lets_exi This_option_lets_exiled_lords_return_in_order_to_serve_a_new_liege_and_form_warbands_without_a_home_center.
qstr_This_option_enables_ This_option_enables_a_more_complex_disguise_system_while_entering_hostile_centers.
qstr_This_option_lets_you This_option_lets_you_decide_the_AI_strength_level._The_higher_this_level_is,_the_better_the_AI._High_level_is_experimental_and_may_brings_some_bugs_to_your_game.
qstr_This_option_changes_ This_option_changes_the_economical_and_behavior_values_to_be_more_realistic._High_level_is_experimental_and_may_brings_some_bugs_to_your_game.
qstr_This_option_lets_you_ This_option_lets_you_decide_the_level_of_sexism_in_the_game.
qstr_Battle_Continuation_ Battle_Continuation_allows_your_troops_to_continue_fighting_after_you_are_knocked_out.
qstr_If_Battle_Continuati If_Battle_Continuation_is_active,_you_can_select_what_your_troops_will_do_after_you_get_knocked_out:_Disabled_has_them_continue_their_previous_orders;_Charge_all_will_give_everyone_a_charge_order;_Formations_AI_(if_active_for_the_AI)_will_allow_the_new_AI_to_take_over_for_you.
qstr_Bodyguards_allows_yo Bodyguards_allows_your_companions_to_serve_as_your_character's_bodyguards_in_town_and_village_scenes._The_number_of_bodyguards_depends_on_your_character's_leadership_and_renown.
qstr_If_active_De_Horsed_ If_active,_De-Horsed_cavalries/harchers_will_be_reassigned_to_infantries/archers._(Only_active_in_field_battles.)
qstr_If_active_No_Ammo_ar If_active,_No-Ammo_archers/harchers_will_be_reassigned_to_infantries/cavalries._(Only_active_in_field_battles.)
qstr_If_active_horsed__in If_active,_horsed__infantries/archers_will_be_reassigned_to_cavalries/harchers._(Only_active_in_field_battles.)
qstr_If_active_infantries If_active,_infantries/cavalries_who_has_ammo_will_be_reassigned_to_archers/harchers._(Only_active_in_field_battles.)
qstr_When_enabled_you_wil When_enabled,_you_will_switch_over_to_controlling_another_battlefield_troop_whenever_you_die_in_combat.^^When_set_to_companions_only_then_you_will_only_take_over_other_companions_upon_death.__If_no_companions_are_available_the_death_camera_will_activate.^^All_Troops_will_allow_sliding_to_companions_first_and_then_regular_soldiers.
qstr_Weapon_Use_Fix_for_L Weapon_Use_Fix_for_Lancers_will_force_mounted_bots_with_lances_to_use_them_unless_they_are_surrounded_by_enemies._(Only_active_in_field_battles.)
qstr_Use_Horse_Archer_AI. Use_Horse_Archer_AI._(Only_active_in_field_battles.)
qstr_Weapon_Use_Fix_for_S Weapon_Use_Fix_for_Spear/Polearms_will_force_infantry_bots_with_polearms_to_use_them_unless_they_are_surrounded_by_enemies._(Only_active_in_field_battles.)
qstr_Damage_tweaks_will_g Damage_tweaks_will_give_a_flat_boost_to_damage_from_spears_to_horses,_and_charge_damage_from_horses_to_infantry,_in_an_attempt_to_compensate_for_poor_AI_use_of_polearms_and_charges._(Only_active_in_field_battles.)
qstr_Mouse_over_options_f Mouse-over_options_for_further_information.
qstr_General_Options General_Options
qstr_Disable_Companions__ Disable_Companions'_complaints:
qstr_Enable_Debug_Mode: Enable_Debug_Mode:
qstr_Battle_size_in_fores Battle_size_in_forests:
qstr_Small Small
qstr_Normal Normal
qstr_Large Large
qstr_Extra_large Extra_large
qstr_Battle_size_in_wildn Battle_size_in_wildness:
qstr_Diplomacy_Options Diplomacy_Options
qstr___Disabled__ -_Disabled_-
qstr_Low Low
qstr_Medium Medium
qstr_High High
qstr___Default -_Default
qstr_Off Off
qstr_Randomize Randomize
qstr_Pre_Battle_Deploymen Pre-Battle_Deployment_Options
qstr_Enable_Battle_Contin Enable_Battle_Continuation:
qstr_Batt._Cont._Charge_a Batt._Cont.,_Charge_after_KO:
qstr_Charge_All Charge_All
qstr_Formations_AI Formations_AI
qstr_Enable_Bodyguards: Enable_Bodyguards:
qstr_Disabled Disabled
qstr_Enabled Enabled
qstr_Reassign_De_horsed_C Reassign_De-horsed_Cavalries/Harchers_to_Infantries/Archers
qstr_Reassign_No_Ammo_Arc Reassign_No-Ammo_Archers/Harchers_to_Infantries/Cavalries
qstr_Reassign_horsed_Infa Reassign_horsed_Infantries/Archers_to_Cavalries/Harchers
qstr_Reassign_Infantries/ Reassign_Infantries/Cavalries_Who_has_Ammo_to_Archers/Harchers
qstr_Bodysliding_Mode: Bodysliding_Mode:
qstr_Companions_Only Companions_Only
qstr_All_Troops All_Troops
qstr_Use_NPC_Lancer_Fix: Use_NPC_Lancer_Fix:
qstr_Use_Horse_Archer_AI: Use_Horse_Archer_AI:
qstr_Use_NPC_Spear/Polear Use_NPC_Spear/Polearm_Fix:
qstr_Use_Pike/Horse_Damag Use_Pike/Horse_Damage_Tweaks:
qstr_Mod^Options Mod^Options
qstr_0{reg2} 0{reg2}
qstr_{s2}.{reg3} {s2}.{reg3}
qstr_Version_{reg1}.{s2} Version_{reg1}.{s2}
qstr_Restore_Defaults Restore_Defaults
qstr_F5___Additional_form F5_-_Additional_formation_types
qstr_F8___Memorize_div._p F8_-_Memorize_div._placement
qstr_F9___Default_divisio F9_-_Default_division_placement
qstr_F5___Ranks F5_-_Ranks
qstr_F6___Shieldwall F6_-_Shieldwall
qstr_F7___Wedge F7_-_Wedge
qstr_F8___Square F8_-_Square
qstr_F9___No_Formation F9_-_No_Formation
qstr_Extended_Formations_ Extended_Formations_and_AI_Options
qstr_Disable_mod_formatio Disable_mod_formations:_
qstr_Put_player_in_divisi Put_player_in_division:_
qstr_Army_rotates_to_face Army_rotates_to_face_enemy_center:_
qstr_Prevent_AI_from_taki Prevent_AI_from_taking_defensive:_
qstr_Firing Firing
qstr_Waitting_to_Fire Waitting_to_Fire
qstr_Not_Firing Not_Firing
qstr_Rocks Rocks
qstr_Burning_Tar/Pitch Burning_Tar/Pitch
qstr_Swadian_Fire Swadian_Fire
qstr_Ammo Ammo
qstr_Catapult_{reg2}_ Catapult({reg2})
qstr_{reg3}/{reg4} {reg3}/{reg4}
qstr_Wait_To_Fire Wait_To_Fire
qstr_Hold_The_Fire Hold_The_Fire
qstr_Use_Rocks Use_Rocks
qstr_Use_burning_tar/pitc Use_burning_tar/pitch
qstr_Use_Swadian_Fire Use_Swadian_Fire
qstr_Orders Orders
qstr_Attack_Order Attack_Order
qstr_Retreat Retreat
qstr_Form_5_Rows Form_5_Rows
qstr_Form_4_Rows Form_4_Rows
qstr_Form_3_Rows Form_3_Rows
qstr_Form_2_Rows Form_2_Rows
qstr_Form_1_Rows Form_1_Rows
qstr_Shoot_at_Will Shoot_at_Will
qstr_Use_Ranged_Weapons Use_Ranged_Weapons
qstr_Use_Melee_Weapons Use_Melee_Weapons
qstr_Shoot_on_Command Shoot_on_Command
qstr_All_Shoot_Now All_Shoot_Now
qstr_Left_Group_Shoot_Now Left_Group_Shoot_Now
qstr_Right_Group_Shoot_No Right_Group_Shoot_Now
qstr_Centre_Group_Shoot_N Centre_Group_Shoot_Now
qstr_Hold_Shots Hold_Shots
qstr_Form_Ranks Form_Ranks
qstr_Shieldwall Shieldwall
qstr_Form_Wedge Form_Wedge
qstr_Form_Square Form_Square
qstr_Break_Formation Break_Formation
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_Upgrade_Rank:_{s21} Upgrade_Rank:_{s21}
qstr_N/A N/A
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_Continue... Continue...
qstr_{s0}_Troop_Tree {s0}_Troop_Tree
qstr_Prefix:_ Prefix:_
qstr_Exit Exit
qstr_{s1}_has_no_room_lef {s1}_has_no_room_left_in_inventory
qstr_{s0}_{s2} {s0}_{s2}
qstr_{reg1}_{s0}_is_requi {reg1}_{s0}_is_required_to_equip_{s2},_{s1}_has_{reg0}
qstr_{s0}s {s0}s
qstr_Changes_saved Changes_saved
qstr_Changes_discarded Changes_discarded
qstr_{reg0}_{s0}_added_to {reg0}_{s0}_added_to_party
qstr_Right_click_to_remov Right-click_to_remove
qstr_Items_page_{reg0}_/_ Items_page_{reg0}_/_{reg1}
qstr_Remaining_funds: Remaining_funds:
qstr_{reg0}_denars {reg0}_denars
qstr_Level_{reg0} Level_{reg0}
qstr_{s0}_minimum_was_bei {s0}_minimum_was_being_set_to_{reg0},_but_current_value_is_{reg1}
qstr_{s0}_maximum_was_bei {s0}_maximum_was_being_set_to_{reg0},_but_current_value_is_{reg1}
qstr_Name__singular_:_ Name_(singular):_
qstr_Name__plural_:_ Name_(plural):_
qstr_Save Save
qstr_Reset Reset
qstr_Horses Horses
qstr_One_Handed_Weapons One_Handed_Weapons
qstr_Two_Handed_Weapons Two_Handed_Weapons
qstr_Polearms Polearms
qstr_Arrows Arrows
qstr_Bolts Bolts
qstr_Shields Shields
qstr_Bows Bows
qstr_Crossbows Crossbows
qstr_Throwing_Weapons Throwing_Weapons
qstr_Caps_and_Helmets Caps_and_Helmets
qstr_Body_Armour Body_Armour
qstr_Boots_and_Greaves Boots_and_Greaves
qstr_Gloves_and_Gauntlets Gloves_and_Gauntlets
qstr_Pistols Pistols
qstr_Bullets Bullets
qstr_{s0}_reduced_to_{reg {s0}_reduced_to_{reg0}
qstr_Attribute_points:_{r Attribute_points:_{reg0}
qstr_Proficiency_points:_ Proficiency_points:_{reg0}
qstr_Skill_points:_{reg0} Skill_points:_{reg0}
qstr_{!}DEBUG_:_Completed {!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes!
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_ {!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_ {!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_vSeason vSeason
qstr_vWindStrength vWindStrength
qstr_vWindDirection vWindDirection
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr__near_{s10} _near_{s10}
qstr_Your_recruiter_who_w Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated{s10}!
qstr_Your_caravan_sending Your_caravan_sending_{s12}_to_{s13}_has_been_looted{s10}!
qstr_Your_messenger_on_th Your_messenger_on_the_way_to_{s13}_has_been_ambushed{s10}!
qstr_Your_soldiers_patrol Your_soldiers_patrolling_{s13}_have_been_defeated{s10}!
qstr_A_scout_trying_to_ga A_scout_trying_to_gather_information_about_{s13}_has_been_slain{s10}!
qstr_Reinforcements_from_ Reinforcements_from_{s12}_intended_for_{s13}_have_been_intercepted{s10}!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{s1}_is_now_a_prison {s1}_is_now_a_prisoner_of_{s2}.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2},_and_is_{reg1?your_capital:where_you_make_your_court}.^
qstr_{s51}_belongs_to_{s1} {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?she:he}_makes_{reg0?her:his}_court.^
qstr_{s51}_belongs_to_{s1}_ {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?she:he}_makes_{reg0?her:his}_home.^
qstr_{s51}_belongs_to_{s1}_o {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s51}_belongs_to_{s2 {s51}_belongs_to_{s2}_but_has_not_yet_been_granted_to_a_lord.^
qstr_{s51}_belongs_to_{s2} {s51}_belongs_to_{s2}.^
qstr_{s2}Its_market_town_ {s2}Its_market_town_is_{s8}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_Domestic_policy:_^^ Domestic_policy:_^^
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Deliver_{reg5}_units Deliver_{reg5}_units_to_{s5}
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_item_score:{reg0}_va item_score:{reg0},_value:{reg1}
qstr_Move_here Move_here
qstr_Distance:{reg10} Distance:{reg10}
qstr_View_notes View_notes
qstr_AI_State:{reg11} AI_State:{reg11}
qstr_Party_Strength:{reg1 Party_Strength:{reg12}
qstr_Relation:{reg13} Relation:{reg13}
qstr_Accompany Accompany
qstr_Attach Attach
qstr_Inspect Inspect
qstr_Detach_{s1}_at_{reg1 Detach_{s1}_at_{reg1},{reg2}
qstr_Detach_All Detach_All
qstr_Win_Battle Win_Battle
qstr_Lose_Battle Lose_Battle
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_{!}_DEBUG_loot_playe {!}_DEBUG_loot_player_items:_g_player_surrenders_=_{reg0},_merciful_=_{reg1}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_Tribune Tribune
qstr_{s5}_of_the_{s7}_has {s5}_of_the_{s7}_has_taken_ownership_of_{s4}.
qstr_{s4}_has_been_awarde {s4}_has_been_awarded_to_{s5}_of_the_{s7}.
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr__Being_Raided_ (Being_Raided)
qstr__Deserted_ (Deserted)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_Captured_{reg1}_vill Captured_{reg1}_villagers.
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_sacked_by_{s2}.
qstr_The_village_of_{s1}_h The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s2}_now_has_{reg2}_ {s2}_now_has_{reg2}_denars_from_raiding
qstr_{s2}_now_has_{reg2}_d {s2}_now_has_{reg2}_denars_from_being_raided
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s10}_constructs_a_{ {s10}_constructs_a_{s0}_in_{s4}
qstr_{s0}_collects_{reg0} {s0}_collects_{reg0}_denars_from_{s4},_current_wealth:_{reg1}_denars
qstr__{s10}_of_{s13}_recr _{s10}_of_{s13}_recruits_{reg2}_{s12}_in_{s14}
qstr_{s10}_hires_{reg2}_{ {s10}_hires_{reg2}_{s12}_in_{s11}
qstr_{s10}_upgrades_{s3}{ {s10}_upgrades_{s3}{s11}_(costing_{s1})_in_{s4},_{reg0}_denars_remaining.
qstr_{s1}_spends_time_in_ {s1}_spends_time_in_{s2},_{reg1}_->_{reg2}_denars
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_agenda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{s5}_has_the_greates {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall.__{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1}.__{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest_ {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall,_but_{s0}_overrules_their_choice.
qstr_{s5}_has_the_greatest_s {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1},_but_{s0}_overrules_their_choice.
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{!}_There_is_widespr {!}_There_is_widespread_ill-will_towards_you_in_the_{s1}.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}Debug___{s5}_cara {!}Debug_-_{s5}_caravan_attacked
qstr_{!}Debug___{s5}_vill {!}Debug_-_{s5}_villagers_attacked
qstr_{s0}_is_laying_siege {s0}_is_laying_siege_to_{s1}.
qstr_{s0}_is_patrolling_a {s0}_is_patrolling_around_{s1}.
qstr_{s0}_is_raiding_arou {s0}_is_raiding_around_{s1}.
qstr_{s0}_is_engaging_{s1 {s0}_is_engaging_{s1}.
qstr_{s0}_is_accompanying {s0}_is_accompanying_{s1}.
qstr_{s0}_is_screening_th {s0}_is_screening_the_advance_of_{s1}.
qstr_{s0}_is_trading_with {s0}_is_trading_with_{s1}.
qstr_{s0}_is_retreating_t {s0}_is_retreating_to_{s1}.
qstr_{s0}_is_visiting_{s1 {s0}_is_visiting_{s1}.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG:_{s5}_has_t {!}DEBUG:_{s5}_has_truce_with_{s6}._Pact_with_{s7}_is_harder!
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_tr {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_between_{s4}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_in {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_between_{s3}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{s4}_is_present_at_t {s4}_is_present_at_the_center_as_a_prisoner
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_{!}DEBUG___Main_part {!}DEBUG_-_Main_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_{!}_DEBUG___Enemy_pa {!}_DEBUG_-_Enemy_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_{s1}!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG____Trade_fr {!}DEBUG_--_Trade_from_{s3}_to_{s4}:_rolled_random_impact_of_{reg4}
qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}_DEBUG___{s4}_cha {!}_DEBUG_-_{s4}_changed_by_player's_defection
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_Your_soldiers_patroll Your_soldiers_patrolling_{s51}_{reg6?returned:disbanded}_because_you_left_the_faction!
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_some_people_ I_heard_some_people_say_they_don't_believe_{s6}_is_really_dead.
qstr_I_heard_a_traveller_ I_heard_a_traveller_say_that_he_came_across_{s6}_while_journeying_outside_these_lands.
qstr_I_heard_that_{s6}_in I_heard_that_{s6}_intends_to_raise_an_army_and_seize_the_throne_from_{s61}.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}_DEBUG___random_{ {!}_DEBUG_-_random_{reg0}_(0_to_20),_used_reputation_{reg2}_instead_of_{reg1}
qstr_{!}_DEBUG___variable {!}_DEBUG_-_variable_responses_disabled,_kept_reputation_{reg2}
qstr_{!}_DEBUG___random_{r {!}_DEBUG_-_random_{reg0}_(0_to_20),_kept_reputation_{reg2}
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises {!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including {!}DEBUG_-_including_offensive_and_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including_ {!}DEBUG_-_including_only_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{s0}^{s1} {s0}^{s1}
qstr_equipped_{s10}{s20} equipped_{s10}{s20}
qstr_discarded_{s10}{s20} discarded_{s10}{s20}
qstr_{s10}{s20} {s10}{s20}
qstr_{reg0}_denars_added_ {reg0}_denars_added_to_treasury.
qstr_{reg0}_denars_remove {reg0}_denars_removed_from_treasury.
qstr_{!}DEBUG_:_removing_ {!}DEBUG_:_removing_player_troops:_{reg0}%
qstr_{!}DEBUG_:_sum:_{reg {!}DEBUG_:_sum:_{reg0}
qstr_{s1}_and_{s2}_have_e {s1}_and_{s2}_have_entered_into_an_alliance_with_each_other.
qstr_{s1}_and_{s2}_have_c {s1}_and_{s2}_have_concluded_a_defensive_pact_with_each_other.
qstr_{s1}_and_{s2}_have_co {s1}_and_{s2}_have_concluded_a_trade_agreement_with_each_other.
qstr_{s1}_and_{s2}_have_con {s1}_and_{s2}_have_concluded_a_non_aggression_pact_with_each_other.
qstr_{!}DEBUG_:_faction_n {!}DEBUG_:_faction_no_1_value:_{reg0}
qstr_{!}DEBUG_:_faction_no {!}DEBUG_:_faction_no_2_value:_{reg0}
qstr_{!}DEBUG_:_peace_war {!}DEBUG_:_peace_war_result:_{reg0}
qstr_{!}DEBUG_:_prisoner_ {!}DEBUG_:_prisoner_value:_{reg0}
qstr_{!}DEBUG_:_peace_war_ {!}DEBUG_:_peace_war_result_after_prisoners:_{reg0}
qstr_{!}DEBUG_:_truce_pay {!}DEBUG_:_truce_pay_amount0:_{reg0}
qstr_{!}DEBUG_:_truce_pay_ {!}DEBUG_:_truce_pay_amount1:_{reg1}
qstr_{!}DEBUG___Send_mess {!}DEBUG_-_Send_message_to_{s13}
qstr_{!}DEBUG___Bring_{s1 {!}DEBUG_-_Bring_{s12}_to_{s13}
qstr_{!}_ERROR:_Bad_gift_ {!}_ERROR:_Bad_gift_amount_{reg0}.__(Tell_the_mod_writer_he_needs_to_update_his_code.)__Using_a_safe_default.
qstr_{!}DEBUG___Added_{re {!}DEBUG_-_Added_{reg0}.template_of_faction_{s7}_to_patrol.
qstr_{!}DEBUG___Send_{s14 {!}DEBUG_-_Send_{s14}_patrol_from_{s15}_to_{s13}
qstr_{!}{s6}_of_the_{s5}_ {!}{s6}_of_the_{s5}_retains_the_remaining_{reg0}_denars_(dplmc_faction_leader_splits_gold)
qstr_{s4}_has_returned_fr {s4}_has_returned_from_exile,_seeking_refuge_with_{s6}_of_{s5}.
qstr_{s4}_has_been_grante {s4}_has_been_granted_a_pardon_by_{s6}_of_{s5}_and_has_returned_from_exile.
qstr_{!}DEBUG_:_failure_i {!}DEBUG_:_failure_in_dplmc_lord_return_from_exile((s5},_{s7})
qstr_{!}_ERROR:_called_sc {!}_ERROR:_called_script_dplmc-store-troop-is-female-reg_with_bad_argument_{reg4}
qstr_Given_the_way_things Given_the_way_things_stand_between_us_at_the_moment,_{playername},_I_would_not_consider_it_prudent_to_enter_into_such_an_arrangement.
qstr_{playername}_I_am_gr {playername},_I_am_grateful_to_you,_but_in_the_eyes_of_the_people_you_do_not_have_sufficient_legitimacy_as_a_potential_co-ruler.__Marrying_you_would_undermine_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_re {!}DEBUG_-_player_renown_{reg0},_required_renown_{reg1}
qstr_{playername}_I_know_ {playername},_I_know_that_if_it_were_not_for_you_I_would_not_sit_on_this_throne,_but_your_name_is_little_renowned_in_Calradia.__Marrying_you_would_be_perceived_as_an_uneven_match_and_would_call_into_question_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_sc {!}DEBUG_-_player_score_{reg0}_out_of_a_required_{reg1}
qstr_{playername}_I_am_gra {playername},_I_am_grateful_for_your_assistance_in_regaining_my_rightful_throne,_but_you_do_not_have_sufficient_personal_holdings_to_be_a_suitable_match_for_me.__It_would_be_an_uneven_partnership.
qstr_{!}DEBUG___player_sco {!}DEBUG_-_player_score_{reg0},_competitor_score_{reg1}
qstr_{playername}_I_am_grat {playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_risk_offending_powerful_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_equal_to_or_greater_than_your_own.
qstr_{playername}_I_am_grate {playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_risk_offending_great_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_equal_to_or_greater_than_your_own.
qstr_{!}DEBUG___player_rel {!}DEBUG_-_player_relation_{reg0},_rival_relation_{reg1}
qstr_{playername}_while_I {playername},_while_I_am_grateful_to_you,_I_must_confess_I_am_fond_of_{s15}.
qstr_{!}DEBUG___lords_in_ {!}DEBUG_-_lords_in_faction_{reg0},_required_lords_{reg1}
qstr_Our_realm_has_too_fe Our_realm_has_too_few_vassals.__In_the_current_precarious_state_of_the_affairs_I_must_use_the_lure_of_a_potential_political_alliance_to_attract_new_vassals,_and_cannot_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.
qstr_{!}DEBUG___liege_has {!}DEBUG_-_liege_has_{reg0}_center_points,_needs_at_least_{reg1}
qstr_Because_I_have_insuf Because_I_have_insufficient_personal_holdings_compared_to_{s15},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_Because_my_personal_ Because_my_personal_holdings_are_insufficiently_large_compared_to_other_lords_of_the_{s14},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_I_am_grateful_to_you I_am_grateful_to_you,_{playername},_but_you_have_too_many_enemies_among_the_lords_of_the_{s14}_for_your_proposal_to_be_politically_viable.__If_I_were_to_accept,_there_might_be_a_revolt.
qstr_You_have_engendered_ You_have_engendered_too_much_controversy_recently,_{playername}_.__If_I_were_to_accept_at_this_time,_there_might_be_a_revolt_among_the_lords_of_the_{s14}.__Let_us_speak_of_this_later_when_the_furor_has_died_down.
qstr_If_you_desire_to_lea If_you_desire_to_lead_the_{s14}_alongside_me,_gather_support_among_my_vassals_to_become_marshall,_and_demonstrate_to_them_your_abilities_as_a_war_leader.
qstr_Our_realm_has_lost_t Our_realm_has_lost_too_much_territory.__We_once_held_{s1}_but_now_only_hold_{s0}.__In_the_current_precarious_state_of_affairs_I_must_retain_the_possibility_of_a_political_alliance_to_use_as_a_bargaining_chip_with_the_other_sovereigns,_so_I_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.__Restore_the_{s14}_to_its_former_glory,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_{s0}_{reg0?have:has} {s0}_{reg0?have:has}_been_lost_to_foreign_hands.__Restore_the_{s14}_to_its_rightful_boundaries,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_You_have_only_been_m You_have_only_been_marshall_for_{reg0}_{reg1?days:day}.__Let_us_speak_of_this_after_you_have_held_the_post_for_at_least_two_weeks.
qstr_If_not_for_you_I_wou If_not_for_you_I_would_not_sit_on_this_throne,_{playername}.__When_we_started_our_long_walk,_few_people_had_the_courage_to_support_me.__And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause.__But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_with_God's_help,_we_prevailed.__I_will_gladly_accept_you_as_both_my_{husband/wife}_and_co-ruler_of_the_{s14}.
qstr_You_sold_{reg1}_{reg You_sold_{reg1}_{reg3?items:item}_to_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_You_sold_{reg1}_{reg3 You_sold_{reg1}_{reg3?items:item}_to_the_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_{!}_ERROR_FOR_AUTOSE {!}_ERROR_FOR_AUTOSELL_for_town_ID_{reg0}:_Bad_town_or_merchant_was_missing
qstr_You_have_bought_{reg You_have_bought_{reg2}_{reg4?kinds:kind}_of_food_and_lost_{reg1}_{reg3?denars:denar}.
qstr_You_sold_{reg2}_{reg You_sold_{reg2}_{reg4?kinds:kind}_of_rotten_food_and_gained_{reg1}_{reg3?denars:denar}.
qstr_axe axe
qstr_spear spear
qstr_bow bow
qstr_sword sword
qstr_axes axes
qstr_spears spears
qstr_bows bows
qstr_swords swords
qstr_swing_my_axe swing_my_axe
qstr_lift_my_spear lift_my_spear
qstr_loose_my_arrows loose_my_arrows
qstr_swing_my_sword swing_my_sword
qstr_sultan sultan
qstr_khans khans
qstr_sultans sultans
qstr_kings kings
qstr_lord lord
qstr_lords lords
qstr_goatherd goatherd
qstr_swineherd swineherd
qstr_stable_{boy/girl} stable_{boy/girl}
qstr_shepherd_{boy/girl} shepherd_{boy/girl}
qstr_kvass kvass
qstr_kumis kumis
qstr_mead mead
qstr_wine wine
qstr_{!}ERROR___dplmc_pri {!}ERROR_-_dplmc_print_cultural_word_to_sreg_called_for_bad_context_{reg0}
qstr_{reg6?M:m}y_poppet {reg6?M:m}y_poppet
qstr_{!}Initializing_auto {!}Initializing_auto-loot.__This_message_should_not_appear_more_than_once.
qstr_{!}_Checked_if_facti {!}_Checked_if_faction_{reg1}_is_prejudiced_against_{reg2?women:men}:_{reg0?true:false}
qstr_{reg0?Y:y}ou {reg0?Y:y}ou
qstr_{reg0?M:m}yself {reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s {reg0?O:o}ur_{s1}_{s0}
qstr_{reg0?M:m}y_{s1}_{s0 {reg0?M:m}y_{s1}_{s0}
qstr_{reg0?Y:y}our_{s1}_{ {reg0?Y:y}our_{s1}_{s0}
qstr_{s2}:_{reg3}_{reg4}_ {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__ambassy_ {s1}_(ambassy)
qstr_{s1}__minister {s1}_(minister
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_Calradia. Calradia.
qstr_sworn_{man/woman} sworn_{man/woman}
qstr_ruler ruler
qstr_free_{man/woman} free_{man/woman}
qstr_{s1}_Renown:_{reg40} {s1}_Renown:_{reg40},_Controversy:_{reg41}^Honor:_{reg42},_Right_to_rule:_{reg43}^You_are_a_{s44}_of_{s45}^{reg45?{reg46?Your_liege,_{s46},{s47}:You_are_the_ruler_of_{s45}}:}^^Friends:_^Enemies:_^^Fiefs:^__{reg50?{s50}:no_fief}
qstr_{s1}{s2}_{reg46?Repu {s1}{s2}_{reg46?Reputed_to_be_{s42}:}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?Impatience:_{reg43}:}^{reg46?{reg44?{s44}_noble:Noble}_of_the_{s45}^Liege:_{s46},_Relation:_{reg47}:Ruler_of_the_{s45}}^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?yes:no}_{reg48?Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_{s1}_{s2}^Reputation {s1},_{s2}^Reputation:_{s42}^Born_at_{s43}^Contact_in_{s44}_of_the_{s45}.^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_mission:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr_{s1}^ {s1}^
qstr_Added_money_for_your Added_money_for_your_old_horse
qstr_A_{s0}_is_being_buil A_{s0}_is_being_built._It_will_finish_in_{reg6}_days
qstr_{s20}{reg2?Our_gover {s20}{reg2?Our_government:The_goverment_of_the_{s5}}_is_{s0}.{reg3?^:_}
qstr_{s20}The_upper_class {s20}The_upper_class_society_is_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The}_ {s20}{reg2?Our:The}_people_are_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The}_t {s20}{reg2?Our:The}_troops_have_{s0}.{reg3?^:_}
qstr_{s20}{reg2?Our:The_g {s20}{reg2?Our:The_government's}_approach_to_trade_is_{s0}.{reg3?^:_}
qstr_You_can_find_{s10}s_ You_can_find_{s10}s_at_{s11}.
qstr_You_have_raised_{reg You_have_raised_{reg0}/{reg1}_denars_for_the_ransom
qstr_You_have_been_knocke You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_you_or_press_Tab_to_retreat.
qstr_Selected_Troop:_{s1} Selected_Troop:_{s1}
qstr_No_Troops_Left. No_Troops_Left.
qstr_{s1}_troops {s1}_troops
qstr_hero hero
qstr_companion companion
qstr_king king
qstr_pretender pretender
qstr_lady lady
qstr_bandit bandit
qstr_minstrel minstrel
qstr_bookseller bookseller
qstr_traveler traveler
qstr_ransom_broker ransom_broker
qstr_mercenary mercenary
qstr_multiplayer_troop multiplayer_troop
qstr_quick_battler quick_battler
qstr_arena_master arena_master
qstr_walker walker
qstr_merchant merchant
qstr_armor_merchant armor_merchant
qstr_weapon_merchant weapon_merchant
qstr_tavernkeeper tavernkeeper
qstr_goods_merchant goods_merchant
qstr_horse_merchant horse_merchant
qstr_guildmaster guildmaster
qstr_village_elder village_elder
qstr_startup_merchant startup_merchant
qstr_tournament_fighter tournament_fighter
qstr_craftsman craftsman
qstr_court_chests court_chests
qstr_chest_or_array chest_or_array
qstr_log_array log_array
qstr_quest_troop quest_troop
qstr_coop_troop coop_troop
qstr_court_member court_member
qstr_fighter fighter
qstr_tutorial_fighter tutorial_fighter
qstr_Acquired_{s0}_s_clot Acquired_{s0}'s_clothing
qstr_adding_{s1}_to_entry adding_{s1}_to_entry
qstr_# #
qstr_{s0}{s1} {s0}{s1}
qstr_{!}used_troop_no_is_ {!}used_troop_no_is_{reg0}
qstr_{!}sending_message_t {!}sending_message_to_{reg0}_multiplayer_event_other_event_ccoop_count_down_invisible
qstr_{!}spawn_required_is {!}spawn_required_is:_{reg0}
qstr_{!}num_troops_for_wa {!}num_troops_for_wave_is_{reg0}
qstr_{!}num_troops_for_wav {!}num_troops_for_wave_is_gt_spawn_required._reduced_spawn_amount_is_{reg0},_reduced_spawn_amount_mod_is_{reg1}
qstr_{!}original_spawned_ {!}original_spawned_troop_count_is_{reg0}
qstr_{!}reducing_spawn_am {!}reducing_spawn_amount_by_one
qstr_{!}spawning_bot_grou {!}spawning_bot_group_{reg0}:_{reg2}_{s0}_from_entry_point_{reg1}
qstr_{!}destroy_prison_ca {!}destroy_prison_cart
qstr_{!}spawning_prison_c {!}spawning_prison_cart_at_point_{reg0}
qstr_{!}prison_cart_spawn {!}prison_cart_spawn_at_point_{reg0}
qstr_{!}multiplayer_upgra {!}multiplayer_upgrade_player_equipment:_{reg0}
qstr_{!}_A_slot_had_an_un {!}_A_slot_had_an_unexpected_value:_{reg0}.__This_might_be_because_you_are_using_an_incompatible_troop_list,_or_are_using_a_non-native_strange_game.__This_message_will_repeat_daily.
qstr_{!}_DEBUG___Detected {!}_DEBUG_-_Detected_a_new_version_of_diplomacy:_previous_version_was_{reg0},_and_current_version_is_{reg1}.__Performing_updates.
qstr_{!}DEBUG___Fixed_slo {!}DEBUG_-_Fixed_slot_troop_mother_for_{s0}.
qstr_{!}DEBUG___When_fixi {!}DEBUG_-_When_fixing_slot_troop_mother_for_{s0},_could_not_find_a_valid_mother.
qstr_{!}DEBUG___Changed_o {!}DEBUG_-_Changed_occupation_of_{s0}_to_dplmc_slto_exile
qstr_{!}FIXED_PROBLEM___C {!}FIXED_PROBLEM_-_Cancelled_erroneous_version_of_qst_wed_betrothed_female.__You_should_be_able_to_marry_normally_if_you_try_again.
qstr_{!}_Bug_fix:_set_per {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?lords:lord}
qstr_{!}_Bug_fix:_set_pers {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?ladies:lady}
qstr_Performing_2017_upda Performing_2017_updates,_thank_you_for_your_patience!
qstr_Performing_2019_upda Performing_2019_updates,_thank_you_for_your_patience!
qstr_{s0}_will_be_under_y {s0}_will_be_under_your_command
qstr_Returning Returning
qstr_Recruit Recruit
qstr_{reg10}_{s10}s_neede {reg10}_{s10}s_needed
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_Townsman Townsman
qstr_Townsmen Townsmen
qstr_Townswoman Townswoman
qstr_Townswomen Townswomen
qstr_Press_key_WASD_to_mo Press_key_W,A,S,D_to_move_the_camera_and_use_the_mouse_to_rotate._Hold_key_Left_shift_to_move_faster.
qstr_Press_key_WASDSpaceL Press_key_W,A,S,D,Space,Left_Control_to_move_the_camera_around_the_troop_you_are_following._Hold_key_Left_shift_to_move_faster._Press_{s7}_or_{s8}_to_cycle_through_troops._Holding_{s10}_will_cycle_through_the_same_team_and_{s11}_will_cycle_to_the_opposite_team.
qstr_Press_key_End_to_tog Press_key_End_to_toggle_between_camera_modes.
qstr_{s3}_has_exchanged_{ {s3}_has_exchanged_{s1}_for_{s2}_with_{s4}.
qstr_{!}ERROR_in_script_c {!}ERROR_in_script_calculate_season_light
qstr_Some_catapults_stopp Some_catapults_stopped_working_due_to_lack_of_range
qstr_DAMAGE_{reg23}!!! DAMAGE_{reg23}!!!
qstr_{!}script_battlegrou {!}script_battlegroup_place_around_leader:_invalid_leader_agent_(bad_call)
qstr_{!}script_battlegroup {!}script_battlegroup_place_around_leader:_leader_team_mismatch_(bad_call)
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr_Division_{reg1}_{s2} Division_{reg1}_{s2}_forming_{s1}.
qstr_Not_enough_troops_in Not_enough_troops_in_division_{reg1}_{s2}_to_form_{s1}.
qstr_Division_{reg1}_{s2}_ Division_{reg1}_{s2}_is_an_{s3}_division_and_cannot_form_{s1}.
qstr_{s1}:_infantry_forma {s1}:_infantry_formation_disassembled.
qstr_{s1}:_archer_formati {s1}:_archer_formation_disassembled.
qstr_{s1}:_skirmisher_for {s1}:_skirmisher_formation_disassembled.
qstr_{s1}:_cavalry_format {s1}:_cavalry_formation_disassembled.
qstr_{s1}:_formation_disa {s1}:_formation_disassembled.
qstr_Cavalry_formation_di Cavalry_formation_disassembled.
qstr_The_placement_of_{s1 The_placement_of_{s1}_division_{reg0}_memorized.
qstr_The_placement_of_{s1} The_placement_of_{s1}_division_{reg0}_set_to_default.
qstr_Your_party_s_tactica Your_party's_tactical_skill_limits_how_far_away_you_can_deploy_your_troops!
qstr_...and_attack_enemy_ ...and_attack_enemy_{s1}_division!
qstr_{s2}:_returning_afte {s2}:_returning_after_destroying_enemy_{s1}_division.
qstr_infantry infantry
qstr_archer archer
qstr_cavalry cavalry
qstr_polearm polearm
qstr_skirmisher skirmisher
qstr_mounted_archer mounted_archer
qstr_support support
qstr_bodyguard bodyguard
qstr_undetermined_type_of undetermined_type_of
qstr_{!}battlegroup_get_a {!}battlegroup_get_action_radius:_negative_radius_for_team_{reg0}_division_{reg1}_formation_{reg2}
qstr_Lame Lame
qstr_Swaybacked Swaybacked
qstr_Timid Timid
qstr_Meek Meek
qstr_Stubborn Stubborn
qstr_Heavy Heavy
qstr_Spirited Spirited
qstr_Champion Champion
qstr_Cracked Cracked
qstr_Battered Battered
qstr_Thick Thick
qstr_Reinforced Reinforced
qstr_Rusty Rusty
qstr_Tattered Tattered
qstr_Ragged Ragged
qstr_Crude Crude
qstr_Sturdy Sturdy
qstr_Hardened Hardened
qstr_Lordly Lordly
qstr_Broken Broken
qstr_Bent Bent
qstr_Chipped Chipped
qstr_Strong Strong
qstr_Balanced Balanced
qstr_Tempered Tempered
qstr_Masterwork Masterwork
qstr_Large_Bag_of Large_Bag_of
qstr_You_have_been_enlist You_have_been_enlisted!
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_You_have_been_grante You_have_been_granted_leave!
qstr_You_have_rejoined_yo You_have_rejoined_your_commander!
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_DEBUG__GPU_:_Label__ DEBUG_(GPU):_Label_'{s31}'_stored_in_slot_{reg32},_value_{reg31}.
qstr_{reg1} {reg1}
qstr___{reg1}_{reg2}__ (_{reg1},_{reg2}_)
qstr_{reg0} {reg0}
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_ array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_offset={reg24},_default_value={reg25}
qstr_{s0}_{s1} {s0}_{s1}
qstr_Cannot_reduce_INT_to Cannot_reduce_INT_to_{reg0}_without_taking_back_bonus_skill_points
qstr_Cannot_reduce_AGI_to Cannot_reduce_AGI_to_{reg0}_without_taking_back_bonus_proficiency_points
qstr_Can_t_raise_{s0}_abo Can't_raise_{s0}_above_that_of_{s10}
qstr_Try_taking_back_some Try_taking_back_some_of_those_bonus_proficiency_points_before_trying_to_reduce_Weapon_Master
qstr_Reduce_proficiencies Reduce_proficiencies_to_{reg0}_or_lower_before_trying_to_reduce_Weapon_Master_to_{reg1}
qstr_Can_t_raise_{s10}_pr Can't_raise_{s10}_proficiency_above_that_of_{s1}
qstr_Riding_skill Riding_skill
qstr_Shield_skill Shield_skill
qstr_Power_Draw Power_Draw
qstr_Power_Throw Power_Throw
qstr_Strength Strength
qstr__/_2 _/_2
qstr_Dispatch_your_oppone Dispatch_your_opponents_first!
qstr_You_whistle_for_your You_whistle_for_your_horse.
qstr_{!}season_light_set{ {!}season_light_set{reg11}
qstr_You_got_keys_to_the_ You_got_keys_to_the_dungeon.
qstr_Division_Placement Division_Placement
qstr_Complex_Formations Complex_Formations
qstr_Formations_turned_OF Formations_turned_OFF_in_options_menu
qstr_Division_{reg1}_{s2}_g Division_{reg1}_{s2}_goes_to_its_memorized_position...
qstr_Division_{reg1}_{s2}_f Division_{reg1}_{s2}_forms_line_(memorized).
qstr_Division_{reg1}_{s2}_fo Division_{reg1}_{s2}_forms_{reg0}_lines_(memorized).
qstr_You_are_ambushed_by_ You_are_ambushed_by_the_enemy!
qstr_Enemy_morale_increas Enemy_morale_increased_by_20_and_your_morale_decreased_by_20
qstr_The_enemies_are_ambu The_enemies_are_ambushed_by_your_party!
qstr_Enemy_morale_decreas Enemy_morale_decreased_by_20_and_your_morale_increased_by_20
qstr_The_enemy_is_serious The_enemy_is_seriously_injured_and_fall!
qstr_Delivered_{reg33}_da Delivered_{reg33}_damage.
qstr_You_seriously_injure You_seriously_injured_and_fall!
qstr_Received_{reg33}_dam Received_{reg33}_damage.
qstr_{You_were_repulsed_b {You_were_repulsed_by_the_enemy's_sharp_spear!
qstr_{reg2?You:Your_mount {reg2?You:Your_mount}_received_{reg1}_extra_damage!
qstr_{reg2?You_strike:You {reg2?You_strike:Your_horse_charges}_for_{reg1}_bonus_damage!
qstr_Ballista:_out_of_amm Ballista:_out_of_ammo!
qstr_Ballista:_turn_CURSO Ballista:_turn_CURSOR,_aim_LSHIFT,_shoot_SPACE,_set_fire_T,_exit_F
qstr_Ballista:_out_of_ammo Ballista:_out_of_ammo
qstr_You_got_the_keys_to_ You_got_the_keys_to_the_dungeon.
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_Tutorial Tutorial
qstr_{!}sending_prisoner_ {!}sending_prisoner_cart_6_feet_underground!
qstr_{!}spawn_prison_cart {!}spawn_prison_cart_5_secs_initiated!
qstr_{!}spawn_prison_cart! {!}spawn_prison_cart!
qstr_{!}g_multiplayer_cco {!}g_multiplayer_ccoop_spawn_alive_player_squad:_{reg0}
qstr_Perhaps_you_have_for Perhaps_you_have_forgotten_the_face_of_your_father.
qstr_1 1
qstr__Next_pay_day:_{s1} _Next_pay_day:_{s1}
qstr_{s1}^^Affiliated_to_ {s1}^^Affiliated_to_{s5}
qstr_{!}{s4}:_M{reg3}_2M{ {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_Your_father_was_a_sm Your_father_was_a_small_time_mercenary_who_escorted_caravans_for_a_pittance._One_day,_fed_up_with_this_life,_he_struck_out_for_adventure_in_the_war-torn_land_of_Calradia,_leaving_you_and_your_mother_behind._Enough_money_made_it_back_to_get_you_a_good_education_and_a_chance_at_minor_nobility,_but_you_heard_little_from_your_father_and_assumed_him_dead_when_the_money_stopped_coming._It_was_a_shock_then_when_a_man_in_expensive_armour_showed_up_at_your_door_and_announced_himself_a_vassal_of_your_father.^^Apparently_he_had_made_quite_a_name_for_himself_as_a_hunter_of_bandits,_tournament_champion_and_feared_mercenary_leader._Eventually,_he_hired_enough_of_an_army_to_carve_out_his_very_own_kingdom,_hoping_to_unite_the_whole_land_under_his_leadership._He_could_not_afford_to_keep_sending_money_as_everything_was_invested_in_protecting_his_realm_from_enemies_on_all_sides_and_he_was_eventually_struck_down_in_battle_before_he_could_send_for_his_family._With_his_dying_breath_he_ordered_that_his_{reg3?daughter:son}_be_brought_forth_to_continue_his_dynasty._But_that_is_now,_your_life_so_far_was_certainly_not_one_of_royalty...
qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man.__Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want___vengeance._You_want_justice._What_was_done_to_your_father_cannot_be_undone,_and_these_debts_can_only_be___paid_in_blood...
qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man.__All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so__painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man.__You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of__wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the__freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man.__However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone__now,_and_what_better_opportunity_could_you_have_to_find_a_home_if_this_man_speaks_the_truth?
qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man.__To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain.__You_want_to_be_rich,_powerful,_respected,_feared.__You_want_to_be_the_one_whom_others_hurry_to_obey.__You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken.__You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_Morale_for_{s9}_troo Morale_for_{s9}_troops:_{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_No_one No_one
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_Monarch:_+{reg6}^ Monarch:_+{reg6}^
qstr_Marshal:_+{reg6}^ Marshal:_+{reg6}^
qstr_Policy:_{reg6}%^ Policy:_{reg6}%^
qstr_Castellan:_+{reg6}^ Castellan:_+{reg6}^
qstr_Current_party_size_i Current_party_size_is_{reg10}/{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^^{s8}{s7}{s6}{s9}TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_{!}WARNING:_Unexpect {!}WARNING:_Unexpected_version_value_in_slot_dplmc_slot_troop_affiliated_in_trp_dplmc_chamberlain:_{reg0}
qstr_{!}DEBUG:_Internal_u {!}DEBUG:_Internal_update_code_for_current_saved_game_is_{reg0}._Update_code_for_the_current_release_is_190101.
qstr_Start_ambush. Start_ambush.
qstr_nowhere_in_particula nowhere_in_particular
qstr_all all
qstr_troop troop
qstr_economic economic
qstr_political political
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_Grazing Grazing
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_You_were_victorious! You_were_victorious!
qstr_The_battle_was_lost. The_battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_{s0}^{s1}:_{reg3}__{ {s0}^{s1}:_{reg3}_({s2})
qstr_{s0}^{s1}_ally_:_{re {s0}^{s1}(ally):_{reg3}_({s2})
qstr_{s0}^{s1}_enemy_:_{r {s0}^{s1}(enemy):_{reg3}_({s2})
qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_{s3}_in_a_forest {s3}_in_a_forest
qstr_{s3}_in_wildness {s3}_in_wildness
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_{reg0?her:his}_army_until_further_notice.
qstr_Removing_disguise... Removing_disguise...
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr_liege liege
qstr_former_liege former_liege
qstr_affiliate affiliate
qstr_former_companion former_companion
qstr_marshall marshall
qstr_vassal vassal
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_your_{s11}_{s7}_over_the_castle_gate.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_of _You_see_the_banner_of_your_{s11}_{s7}_over_the_town_gates.
qstr__You_see_the_banner_of_ _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_construction.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._If_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_{reg0?she:he}_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{s10}.
qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}.
qstr_As_you_approach_you_ar As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}.
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_your_{s11}_{s7}.
qstr__You_remember_that_th _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_peasants_{reg8? _The_peasants_{reg8?hired_{reg8}_mercenaries_and_:}are_rebelling_against_you.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr__From_your_vantage_p _From_your_vantage_point_you_see_a_man_matching_the_description_of_{s50}_arming_himself_with_a_sword_during_the_commotion._If_you_do_not_press_on_the_fugitive_will_slip_away!
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__The_banner_of_your_ _The_banner_of_your_{s11}_{s7}_flies_over_the_town_gates.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr__Your_{reg1?capital_ _Your_{reg1?capital_is:court_can_be_found}_here{reg0?_with_your_spouse,_{s0}_in_residence:}.
qstr__Your_household_can_ _Your_household_can_be_found_here.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_You_are_within_the_w You_are_within_the_walls_of_an_affiliated_family_member_and_don't_have_to_pay_for_accommodation.
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s1}^{reg0}:_{s2} {s1}^{reg0}:_{s2}
qstr_{s2}^{reg2?:{reg1}_} {s2}^{reg2?:{reg1}_}{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_{reg4?her:him}_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_{reg4?her:him}_your_oath_of_homage.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege.
qstr__Unfortunately_when_ _Unfortunately,_when_the_guards_inquired_about_the_tavern_brawl,_your_description_was_recognized_and_you_were_in_no_condition_to_fight_them_off.
qstr_Try_as_you_might_you_ Try_as_you_might,_you_could_not_defeat_the_rebelling_village.
qstr_positive positive
qstr_negative negative
qstr_{!}{s0} {!}{s0}
qstr_{s11}^^_The_current_ {s11}^^_The_current_garrison_consists_of_{reg5}_men.^The_food_stock_lasts_for_{reg6}_days.
qstr_^^Additional_the_fol ^^Additional_the_following_parties_are_currently_inside:^
qstr_{s12}_{s3}_with_{reg {s12}_{s3}_with_{reg1}_troops.^
qstr_{playername}_^^I_alw {playername},_^^I_always_knew_you_were_a_bad_egg,_since_the_day_you_have_pledged_allegiance_to_my_clan._^Did_you_really_think_you_could_set_my_family_against_me?_You've_dropped_your_mask,_you_snake!_You_are_an_infliction,_and_I_will_not_bear_it_anymore._^Hereby,_I_disown_and_ban_you_from_my_house._I_have_urged_my_family_to_fight_you,_and_I_will_warn_all_Calradian_lords_of_your_infamy._^Tremble_with_fear,_for_now_you_have_a_deadly_enemy!_^^{s9}.
qstr_{playername}^^_I_ve_ {playername},^^_I've_received_a_letter_from_{s9},_telling_me_about_your_disgraceful_jiggery-pokery._In_the_present_circumstances,_{s9}_could_not_provide_evidence._But_unlike_you,_{reg1?she:he}_is_a_distinguished_member_of_my_family;_and_in_all_these_years,_I've_never_had_any_reason_to_distrust_{reg1?her:him}._I_therefore_take_{reg1?her:his}_charges_for_granted._^Hopefully,_you_failed_to_break-up_my_family_unit._Hereby_I_reject_your_pledge_:_you_are_no_longer_related_to_my_house._Each_member_shall_retaliate_against_you_in_all_conscience..._^I_would_be_ashamed_to_confess_how_you_maliciously_deceived_me,_so_I_will_not_challenge_you,_so_as_to_not_be_held_accountable_for_your_death_by_my_{s11}._However_I've_no_need_to_tell_{reg0?her:him}_about_every_rat_I_crush_in_the_wilderness,_and_someday_I_may_find_you_there_!_^^{s10}
qstr_{playername} {playername}
qstr_Troops:_{reg1} Troops:_{reg1}
qstr_Prosperity_Report^ Prosperity_Report^
qstr_Total Total
qstr_{s0}^{s1}_Average_To {s0}^{s1}_Average_Town_Prosperity:_{reg0}
qstr_{s0}^{s1}_towns_with {s0}^{s1}_towns_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_towns_with_ {s0}^{s1}_towns_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_towns_with_p {s0}^{s1}_towns_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_towns_with_pr {s0}^{s1}_towns_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_towns_with_pro {s0}^{s1}_towns_with_prosperity_0-19:_{reg0}
qstr_{!}{s0}^ {!}{s0}^
qstr_{s0}^{s1}_Average_Vi {s0}^{s1}_Average_Village_Prosperity:_{reg0}
qstr_{s0}^{s1}_villages_w {s0}^{s1}_villages_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_villages_wi {s0}^{s1}_villages_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_villages_wit {s0}^{s1}_villages_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_villages_with {s0}^{s1}_villages_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_villages_with_ {s0}^{s1}_villages_with_prosperity_0-19:_{reg0}
qstr_{reg1}/{reg2}:_{s1} {reg1}/{reg2}:_{s1}
qstr_{s1}^{reg1}:_{reg0} {s1}^{reg1}:_{reg0}
qstr_{reg1}:_{s1}_{s2}_cl {reg1}:_{s1},_{s2}_classified_as_level_{reg2}_{s3}_{s4}
qstr_{s1}^becomes_{s2} {s1}^becomes_{s2}
qstr_{s1}_and_{s2} {s1}_and_{s2}
qstr_{s1}^costs_{reg11}_t {s1}^costs_{reg11}_to_upgrade_with_{reg10}_xp
qstr_{s1}^wage_of_{reg12} {s1}^wage_of_{reg12},_buy_costs_{reg13}_sell_costs_{reg14}
qstr_{s1}_is_a_{s2} {s1}_is_a_{s2}
qstr_{s1}_with_{reg1}_gol {s1}_with_{reg1}_gold
qstr_{s2}^{reg1}:_{reg0} {s2}^{reg1}:_{reg0}
qstr_Select_a_suitable_di Select_a_suitable_disguise_for_this_occasion.
qstr_As_a_poor_pilgrim_wi As_a_poor_pilgrim_with_a_stout_stick_and_a_few_tricks_up_your_sleeve,_you_will_be_able_to_blend_in_with_the_crowds_but_not_bring_much_of_value_with_you.
qstr_As_a_farmer_you_will As_a_farmer,_you_will_be_able_to_a_wrangle_livestock_and_smuggle_articles_of_food_through.
qstr_As_a_hunter_provisio As_a_hunter,_provisions_and_raw_goods_are_expected_as_well_as_horseflesh.
qstr_As_a_caravan_guard_y As_a_caravan_guard,_you_will_be_able_to_bear_weapons_but_bring_only_a_few_personal_belongings.
qstr_As_a_merchant_you_wi As_a_merchant,_you_will_be_able_to_bring_any_assortment_of_goods.
qstr_As_a_bard_you_will_b As_a_bard,_you_will_be_allowed_some_personal_possessions_and_your_instrument.
qstr_The_days_get_longer_ The_days_get_longer_and_the_bony_grip_of_winter_loosens._Green_leaves_crown_the_trees_once_more._
qstr_The_sun_greets_you_e The_sun_greets_you_early_in_the_morning_and_sends_you_to_bed_at_night.
qstr_As_nature_becomes_a_ As_nature_becomes_a_plethora_of_colours,_people_replenish_their_stores_and_prepare_for_winter.
qstr_The_night_steals_fro The_night_steals_from_the_day_and_grows_long,_while_the_frost_threatens_to_do_away_with_the_weak_and_the_old.
qstr_You_have_deserted_an You_have_deserted,_and_are_now_wanted!
qstr_Custom Custom
qstr_Breaking_camp... Breaking_camp...
qstr_{s17}_has_{reg17}_de {s17}_has_{reg17}_denars
qstr_{!}{s3}_commander_of {!}{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr_{!}_Commanded_party_ {!}_Commanded_party_#{reg4}_is_{s3},_troop_leaded_party_#{reg5}_is_{s65}
qstr_Winter_is_the_worst_ Winter_is_the_worst_time_for_war._It's_cold,_it_rains_too_much_and_food_is_scarce._In_winter,_men_would_rather_shelter_by_the_fire_than_campaign._Watch_your_morale_and_your_food_stores.
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{s5}_has_decided_to_ {s5}_has_decided_to_grant_{s4}_to_another_lord_of_the_{s7}.
qstr_A_livestock_epidemic A_livestock_epidemic_has_killed_{reg4}_cattle_in_{s4}.
qstr_{!}DEBUG_:_tax_rate_ {!}DEBUG_:_tax_rate_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_accumulat {!}DEBUG_:_accumulated_rents__in_{s6}:_{reg0}
qstr_{!}DEBUG_:_rent_chan {!}DEBUG_:_rent_change_in_{s6}:_{reg0}__in_{s6}
qstr_{!}DEBUG_:_tax_rate_a {!}DEBUG_:_tax_rate_after_modi_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_center_re {!}DEBUG_:_center_relation:_{reg0}
qstr_There_has_been_a_rio There_has_been_a_riot_in_{s6}!
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_Party_has_food_for_a Party_has_food_for_about_{reg2}_{reg3?days:day}.
qstr_Current_party_morale Current_party_morale_is_{reg1}.
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity_by_{s2}.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_{s2}_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_You_are_unable_to_pa You_are_unable_to_pay_for_accommodation!
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_Your_recruiter_who_wa Your_recruiter_who_was_commissioned_to_hire_{reg10}_recruits_for_{s13}_has_been_defeated!
qstr_{s13}_has_been_taken {s13}_has_been_taken_by_the_enemy_and_your_commissioned_recruiter_has_vanished_without_a_trace!
qstr_ERROR_IN_THE_RECRUIT ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGERS!
qstr_A_recruiter_has_brou A_recruiter_has_brought_{reg10}_recruits_to_{s13}.
qstr_Distance_between_{s1 Distance_between_{s14}_and_{s15}:_{reg0}
qstr_Your_caravan_has_bro Your_caravan_has_brought_{s12}_to_{s13}.
qstr_{!}_Gift_price_facto {!}_Gift_price_factor_{reg0}/100,_effective_value_{reg1}
qstr_{s13}_is_unimpressed {s13}_is_unimpressed_by_your_paltry_gift.
qstr_The_people_of_{s13}_ The_people_of_{s13}_are_unimpressed_by_your_paltry_gift.
qstr_Your_caravan_has_los Your_caravan_has_lost_it's_way_and_gave_up_your_mission!
qstr_Your_messenger_reach Your_messenger_reached_{s13}.
qstr_{s14} {s14}
qstr_Your_messenger_has_l Your_messenger_has_lost_its_way_and_gave_up_your_mission!
qstr_Not_enough_money_in_ Not_enough_money_in_treasury_to_upgrade_{s6}.
qstr_Your_constable_upgra Your_constable_upgraded_{reg5}_{s6}_to_{s7}_in_{s8}
qstr_Your_soldiers_patrolli Your_soldiers_patrolling_{s6}_disbanded_because_you_can't_pay_the_wages!
qstr_{!}DEBUG___Removed_{ {!}DEBUG_-_Removed_{s5}_because_{s4}_cannot_support_that_many_patrols
qstr_It_is_rumoured_that_ It_is_rumoured_that_a_spy_has_been_caught_in_{s11}.
qstr_{!}DEBUG___centraliz {!}DEBUG_-_centralization_{reg1}
qstr_{!}DEBUG___aristocra {!}DEBUG_-_aristocracy_{reg1}
qstr_{!}DEBUG___quality_{ {!}DEBUG_-_quality_{reg1}
qstr_{!}DEBUG___serfdom_{ {!}DEBUG_-_serfdom_{reg1}
qstr_{!}DEBUG___mercantil {!}DEBUG_-_mercantilism_{reg1}
qstr_{!}DEBUG___changing_ {!}DEBUG_-_changing_{reg1}_of_{reg2}_for_{s12}
qstr_{!}DEBUG___relation_ {!}DEBUG_-_relation_change_=__{reg1}_for_{s9}
qstr_{!}DEBUG___no_eligib {!}DEBUG_-_no_eligible_lords_in_exile
qstr_{!}DEBUG___{reg0}_lo {!}DEBUG_-_{reg0}_lords_found_in_exile;_randomly_decided_not_to_try_to_return_anyone.
qstr_{!}DEBUG___{reg1}_lo {!}DEBUG_-_{reg1}_lords_found_in_exile;_{s4}_chosen_to_return,_score_was_{reg0}
qstr_{!}DEBUG___{s4}_foun {!}DEBUG_-_{s4}_found_no_faction_to_return_to!
qstr_{!}DEBUG___Not_retur {!}DEBUG_-_Not_returning_a_lord_to_the_player's_kingdom,_since_there_are_already_{reg0}_lords_waiting_for_their_petitions_to_be_heard.
qstr_{s0}_is_grumbling_ag {s0}_is_grumbling_against_you.__Your_affiliation_could_be_jeopardized_if_this_continues.
qstr_{s0}_is_grumbling_aga {s0}_is_grumbling_against_you,_but_with_{s1}'s_support_you_remain_affiliated_for_now.
qstr_Your_last_fief_was_c Your_last_fief_was_captured_and_you_lost_{reg0}/{reg1}_of_your_treasury
qstr_{s3}_has_taken_{reg0 {s3}_has_taken_{reg0}_troops_from_{s4}.
qstr_{s3}_has_given_{reg0 {s3}_has_given_{reg0}_troops_to_{s4}.
qstr_gMonth gMonth
qstr_The_catapults_will_g The_catapults_will_greatly_slow_down_moving_speed_of_party!
qstr_NUM_cannons:{reg1} NUM_cannons:{reg1}
qstr_Current_month:{reg40 Current_month:{reg40}Shader_season:{reg41}
qstr_You_are_not_strong_e You_are_not_strong_enough_to_lift_a_weapon_fit_for_your_promotion!
qstr_You_are_not_strong_en You_are_not_strong_enough_to_hold_all_that_weight_required_with_promotion!.
qstr_Your_arms_are_to_wea Your_arms_are_to_weak_to_advance_in_the_artillary_at_this_moment.
qstr_You_require_more_hor You_require_more_horse_riding_skills_to_fit_your_next_poisition!
qstr_array_GC array_GC
qstr_array_GC:_owner_acti array_GC:_owner_active,_an_array_or_is_0
qstr_array_GC:_removing_{ array_GC:_removing_{reg21}
qstr_{reg2}_new_{s1}s_rea {reg2}_new_{s1}s_ready_for_use!
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_Checking_rejoin_of_{ Checking_rejoin_of_{s10}_days_on_mission:_{reg0}
qstr_{!}DEBUG_:_chamberla {!}DEBUG_:_chamberlain:_{reg0}
qstr_{!}DEBUG_:_constable {!}DEBUG_:_constable:_{reg0}
qstr_{!}DEBUG_:_chancello {!}DEBUG_:_chancellor:_{reg0}
qstr_The_released_prisone The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_seeing_them_again.
qstr_Notice! Notice!
qstr_The_released_prisoners The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_have_{reg0}_days_ You_have_{reg0}_days_left_till_you_are_declared_as_a_deserter!
qstr_You_have_now_been_de You_have_now_been_declared_as_a_deserter!
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_{!}Persuasion_attemp {!}Persuasion_attempt:_skill_{reg1}_versus_random_roll_{reg0}_(-2_through_12)
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr_{!}{playername} {!}{playername}
qstr_realm realm
qstr_We_ve_barely_gotten_ We've_barely_gotten_to_know_one_another_and_now_you're_sending_me_away!
qstr_I_am_certainly_not_y I_am_certainly_not_your_errant_{reg65?girl:boy}...
qstr_How_do_I_know_there_ How_do_I_know_there_will_still_be_a_place_for_me_when_I_return_from_this_journey?
qstr_I_believe_I_would_be I_believe_I_would_be_of_more_use_by_staying_with_the_other_soldiers.
qstr_You_have_assigned_th You_have_assigned_this_task_to_{s1}
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_Your_kingdom_has_no_ Your_kingdom_has_no_specified_culture
qstr_Your_kingdom_culture Your_kingdom_culture_is:_{s11}
qstr_Kingdom_culture:_Non Kingdom_culture:_None
qstr_Kingdom_culture:_{s1 Kingdom_culture:_{s11}
qstr_According__to_the_re According__to_the_report_of_our_spies
qstr_{s10}_{reg3}_lords_s {s10}_{reg3}_lords_support_{s9}.
qstr_Sorry_currently_I_ca Sorry,_currently_I_can't_provide_any_information_about_the_realm's_mood,_since_our_spies_haven't_reported_back_yet.
qstr_{s1}_at_{s2} {s1}_at_{s2}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{!}DEBUG___prisoner_ {!}DEBUG_-_prisoner_of:_{s7}
qstr_Our_kingdom_currentl Our_kingdom_currently_has_{reg2}_soldiers_garrisoned_in
qstr_{s6}_{reg2}_{reg1?to {s6}_{reg2}_{reg1?towns:town}{reg3?_and:.}
qstr_{s6}_{reg3}_{reg1?ca {s6}_{reg3}_{reg1?castles:castle}.
qstr_{s6}_In_addition_we_ {s6}_In_addition_we_have_{reg2}_soldiers_in_the_field_{reg1?across_{reg3}_armies:in_a_single_army}.
qstr_We_currently_have_{r We_currently_have_{reg2}_soldiers
qstr_{s6}_garrisoned_in_{ {s6}_garrisoned_in_{reg2?{reg2}_towns:}{reg2?{reg3?:_and_}:}{reg3?{reg3}_castles:}.
qstr_{s6}_In_addition_you {s6}_In_addition_you_have_{reg2}_soldiers_in_your_warband_and_{reg3}_soldiers_out_in_patrols.
qstr_{!}{s52}_{reg2}_{s53 {!}{s52}_{reg2}_{s53}.
qstr_{reg0?She:He}_fields {reg0?She:He}_fields_{reg2}_soldiers.
qstr_We_currently_have_{re We_currently_have_{reg2}_soldiers_garrisoned_in_{s60}.
qstr_Since_we_are_close_t Since_we_are_close_to_{reg11?{reg10}_training_centers:a_training_center},_you_can_talk_to_the_trainers_to_get_a_bigger_batch_trained.
qstr__preferring_{s12}_un ,_preferring_{s12}_units.
qstr__and_the_additional_ _and_the_additional_trainers_of_{s13},_allowing_level_{reg13}_troops_to_be_promoted
qstr_{s11}_peasants {s11}_peasants
qstr_We_currently_have_an We_currently_have_an_income_of_{reg0}_denars_and_costs_of_{reg1}_denars_from_our_fiefs_and_garrisons.
qstr_{s6}_We_are_losing_{ {s6}_We_are_losing_{reg0}_denars_due_to_tax_inefficiency._That_means_{reg1}_percent.
qstr_{s6}_Overall_this_su {s6}_Overall_this_sums_up_to_{reg0}_denars.
qstr_no_outstanding_amoun no_outstanding_amount
qstr_{!}{reg0} {!}{reg0}
qstr_{s60}_is_currently_o {s60}_is_currently_occupied_by_outlaws_you_should_counter_them_as_soon_as_possible.
qstr__We_are_expecting_{r _We_are_expecting_{reg0}_denars_for_rents
qstr__The_troop_wages_for _The_troop_wages_for_{reg0}_troops_cost_us_{reg1}_denars.
qstr_{s61}_and_{reg0}_den {s61}_and_{reg0}_denars_for_tariffs
qstr_Well_{s60}. Well,_{s60}.
qstr_{s4}_{s3}._The_tax_r {s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s61}._Overall_this_sums_up_to_{s1}.
qstr_{s6}__{s50}_ {s6}_({s50})
qstr_Tax_rate_for_{s6}:_{ Tax_rate_for_{s6}:_{s11}
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:_{s18}.
qstr_{!}DEBUG_:_diplomacy {!}DEBUG_:_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_persuasio {!}DEBUG_:_persuasion:_{reg0}
qstr_{!}DEBUG_:_pre_treat {!}DEBUG_:_pre-treaty_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_random:_{ {!}DEBUG_:_random:_{reg0}
qstr_{!}DEBUG_:_final_dip {!}DEBUG_:_final_diplomacy_var:_{reg0}
qstr_You_have_shown_great You_have_shown_great_strength_on_the_battlefield._But_why_should_I_enlist_you_within_us?
qstr_All_of_life_is_about All_of_life_is_about_pros_and_cons._Why_would_we_allow_you_to_be_our_fellow?
qstr_I_know_people_do_fea I_know,_people_do_fear_your_harshness._Should_we_though?
qstr_Indeed_I_have_heard_ Indeed,_I_have_heard_of_your_loyalty_and_valor._But_is_it_enough_to_join_us?
qstr_I_m_glad_you_want_to I'm_glad_you_want_to_support_us._But,_would_it_be_wise_for_you,_to_affiliate_to_our_family?
qstr_Beside_your_wealth_h Beside_your_wealth,_how_could_you_possibly_serve_me_and_my_family?
qstr_My_friend_I_see_your My_friend,_I_see_your_reasoning._But_would_you_really_risk_straining_our_friendship_by_entering_into_a_formal_partnership?
qstr_Agreed!_Your_words_c Agreed!_Your_words_convince_me_as_much_as_your_{s10}.
qstr_I_trust_you_my_famil I_trust_you,_my_family_could_use_your_resourcefulness._Together_we_will_spread_our_influence_all_over_Calradia.
qstr_May_God_have_mercy_o May_God_have_mercy_on_the_souls_of_our_enemies,_because_we_won't!
qstr_So_be_it._We_are_hon So_be_it._We_are_honored_to_accept_you_into_our_family.
qstr__I_will_appreciate_y _I_will_appreciate_you_as_much_as_a_{son/daughter}.
qstr_I_accept_your_reques I_accept_your_request._We_will_back_you_if_you_in_turn_support_my_family.
qstr_Since_you_are_worthy Since_you_are_worthy_of_our_esteem,_you_are_welcome_to_our_family.
qstr_Your_leader_is_not_e Your_leader_is_not_even_a_{reg0?queen:king}_and_I_shall_join_you?
qstr_{s40}_I_would_never_ {s40}_I_would_never_join_someone_who_doesn't_own_a_town_or_castle.
qstr_{s40}_I_know_too_lit {s40}_I_know_too_little_about_your_leader.
qstr_{!}_Emissary_persuas {!}_Emissary_persuasion_attempt:_skill_factor_{reg1}_versus_random_number_{reg0}
qstr_{s40}_I_found_your_m {s40}_I_found_your_messenger_unconvincing.
qstr_{s40}_Next_time_I_wo {s40}_Next_time_I_would_prefer_to_talk_to_someone_who_doesn't_act_like_a_fool.
qstr_{s40}_Next_time_I_wou {s40}_Next_time_I_would_prefer_to_talk_to_someone_more_versed_in_courtly_manners.
qstr_{!}DEBUG___result_fo {!}DEBUG_-_result_for_security:_{reg2}_>_10
qstr_{!}DEBUG___result_for {!}DEBUG_-_result_for_political:_{reg2}_>_0
qstr_{!}DEBUG___change_pe {!}DEBUG_-_change_penalty:_{reg2}_<_20
qstr_{!}DEBUG___random:_{ {!}DEBUG_-_random:_{reg2}
qstr_{!}DEBUG___>_pledge_ {!}DEBUG_-_>_pledge_chance:_{reg2}
qstr_{!}DEBUG___result_for_ {!}DEBUG_-_result_for_security_comparative:_{reg2}_>_0
qstr_{!}DEBUG___result_for_p {!}DEBUG_-_result_for_political_comparative:_{reg2}_>_0
qstr_{s40}_I__d_rather_st {s40}_I_'d_rather_stay_with_my_current_liege.
qstr_{s31}_{s32}_{s34} {s31}_{s32}_{s34}
qstr_{!}DEBUG_:_emissary_ {!}DEBUG_:_emissary_spotting:_{reg0}_random_{reg1}
qstr_our_undivided our_undivided
qstr_my_immediate my_immediate
qstr_{reg0?her:his} {reg0?her:his}
qstr_{!}_DEBUG___Native_c {!}_DEBUG_-_Native_checklist-peace-or-war_result_{reg0},_because_{s14}
qstr_{!}_Recognition_refu {!}_Recognition_refused_because_player_owns_no_fortresses_not_claimed_by_target_faction
qstr_{!}_Military_strengt {!}_Military_strength_check:_Player_faction_score_{reg0},_target_faction_score_{reg1},_benchmark_score_{reg2}
qstr_{!}_Player_faction_s {!}_Player_faction_score_for_recognition_is_{reg0},_needs_to_be_at_least_{reg1}
qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_{!}Party_at_address_ {!}Party_at_address_{reg0}_named_{s0}_has_slot_party_type_{reg1}_(not_castle_or_town)
qstr_{s1}_has_been_accept {s1}_has_been_accepted_as_a_vassal_of_{s2}.
qstr_I_see._Perhaps_circu I_see._Perhaps_circumstances_will_change_a_few_days_from_now,_but_until_then_I_appreciate_your_generous_hospitality.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_{s8}_of_{s I_am_{s4},_{s8}_of_{s9}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}:}.
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_{reg65?her:him}.
qstr_{s9}_wants_you_to_fol {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_pupil pupil
qstr_{!}_DEBUG___current_ {!}_DEBUG_-_current_kingdom_score_{reg0}_vs_player_kingdom_score_{reg1}
qstr_{!}DEBUG_support_che {!}DEBUG_support_check,_{s4}_{s0},_Threshold_{s1}
qstr_{!}DEBUG_support_chec {!}DEBUG_support_check,_{s3}_{s0},_Threshold_{s1}
qstr_{!}_DEBUG____affilia {!}_DEBUG_--_affiliated_family_member,_overriding_logic_to_continue
qstr_{!}DEBUG___liege_sco {!}DEBUG_-_liege_score_{reg0}_vs_player_score_{reg1}
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_exchanged_{s2}_ {s1}_exchanged_{s2}_to_{s3}_for_{s4}.
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_Our_liege_{s1} Our_liege,_{s1}
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_{!}ERROR:_Tried_to_o {!}ERROR:_Tried_to_offer_{reg1}_as_a_fief_to_the_player,_but_it_is_not_owned_by_the_leader's_faction.
qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_{reg65?her:his}_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_{s12}_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._{reg65?She:He}_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_{reg3?she:he}_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_{reg3?her:his}_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_{reg65?him:her}_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_{reg65?her:him}._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_{reg3?her:his}_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_{reg4?her:him}_into_the_town_as_a_messenger,_believing_{reg4?her:his}_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_{reg65?her:him}_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_{reg65?her:his}_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_{reg4?her:his}_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_{reg65?her:his}_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_{s1}_at_the_behest_o {s1}_at_the_behest_of_{s2}
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_{!}There_is_a_local_ {!}There_is_a_local_supply_of_{s6}.
qstr_{!}{s6}_must_be_impo {!}{s6}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_{!}There_is_a_local_s {!}There_is_a_local_supply_of_{s11}.
qstr_{!}{s9}_must_be_impo {!}{s9}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_yet_to_be_announced yet_to_be_announced
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_{s9}_of_{s3}_asked_yo {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_merchant's_store_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_{reg4?She:He}_is_not {reg4?She:He}_is_not_commanding_any_soldiers_at_the_moment.
qstr_{reg4?She:He}_curren {reg4?She:He}_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_your_lordship your_lordship
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{s0}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_Current Current
qstr_Court_Guard Court_Guard
qstr_Prison_Guard Prison_Guard
qstr_Castle_Guard Castle_Guard
qstr_{reg21}_{reg22}_{r {reg21},_{reg22},_{reg23}
qstr_{reg24}_{reg25}_{r {reg24},_{reg25},_{reg26}
qstr_{reg20} {reg20}
qstr_Turning_it_on_will_m Turning_it_on_will_make_the_archer_have_the_ability_to_predict_the_aim,_but_turning_it_off_will_not_make_the_horse_archer_lose_the_ability_to_predict_the_aim,_unless_the_horse_archer_AI_is_turned_off.
qstr_Allows_AI_to_use_shi Allows_AI_to_use_shield_bash_and_kick_against_non-mounted_enemies_when_fighting_on_foot.
qstr_Enable_Horse_Archer_ Enable_Horse_Archer_AI:
qstr_Enable_shoot_AI: Enable_shoot_AI:
qstr_Enable_AI_Sheild_Bas Enable_AI_Sheild_Bash_And_kick:
qstr_Enabling_will_give_t Enabling_will_give_the_archer_the_ability_to_predict_aim,_disabling_it_will_not_make_the_mounted_archer_lose_predictive_aim,_unless_the_mounted_archer_AI_is_disabled.
qstr_Allows_AI_to_shield_ Allows_AI_to_shield_bash_and_kick_enemies_in_foot_combat.
qstr_Enable_Shoot_AI: Enable_Shoot_AI:
qstr_Enable_AI_Sheild_Bash Enable_AI_Sheild_Bash_and_Kick:
qstr_time:_{reg0} time:_{reg0}
qstr_speed:{reg10};_behav speed:{reg10};_behavior:{reg11};
qstr_111 111
qstr_11111 11111
qstr_22222 22222
qstr_33333 33333
qstr_44444 44444
qstr_55555 55555
qstr_hold1 hold1
qstr_hold2 hold2
qstr_release release
qstr_cancel1 cancel1
qstr_cancel2 cancel2
qstr_cancel3 cancel3
qstr_next_shoot_time:{reg next_shoot_time:{reg9};speed:{reg10};_behavior:{reg11};
qstr_speed:{reg10};_behavi speed:{reg10};_behavior:{reg11};next_shoot_time:{reg12};next_release_time:{reg13};cur_time:{reg14}
qstr_{!}_{s52}_has_a_rebe {!}_{s52}_has_a_rebelion_chance_of_{reg54}_must_be_gt_than_{reg53}_for_rebel_leader_{s55}
qstr_{!}_{s52}_leader_{s5 {!}_{s52}_leader_{s55}_tottal_lords_{reg53}_total_disgruntled_lords_{reg54}
qstr_{s53} {s53}
qstr_Add_custom_note Add_custom_note
qstr_A_messenger_finds_yo A_messenger_finds_you_and_informs_you_that_{s53}_has_rebelled_and_the_loyal_city_of_{s54}_is_now_the_new_capital_of_{s52}._The_rebellion_is_strengthened_by_{reg52}_lords_who_defecteed_and_joined_{s52}_.
qstr_{s52}:_REBELLION {s52}:_REBELLION
qstr_{!}_{s55}_would_be_p {!}_{s55}_would_be_part_of_the_civil_war_{reg54}
qstr_{!}_DEBUG_plyr___s1_ {!}_DEBUG_plyr_-_s1_{s1}
qstr_{!} {!}
qstr_Use_Custom Use_Custom
qstr_Use_Default Use_Default
qstr_Custom_Titles: Custom_Titles:
qstr_MALE_TITLES: MALE_TITLES:
qstr_Landless_Title: Landless_Title:
qstr_Village_holder_Title Village_holder_Title:
qstr_Castle_holder_Title: Castle_holder_Title:
qstr_Town_holder_Title: Town_holder_Title:
qstr_King_Title: King_Title:
qstr_FEMALE_TITLES: FEMALE_TITLES:
qstr_Village_Title: Village_Title:
qstr_Castle_Title: Castle_Title:
qstr_Town_Title: Town_Title:
qstr_Queen_Title: Queen_Title:
qstr_Kaos_Mod^Options Kaos_Mod^Options
qstr_What_will_your_party What_will_your_party_be_known_as?
qstr_By_the_name_entered_ By_the_name_entered_above.
qstr_Simply_by_my_name:_{ Simply_by_my_name:_{s5}.
qstr_{!}Custom_note_added {!}Custom_note_added.
qstr_KAOS:_Political_Opti KAOS:_Political_Options:
qstr_Dynamic_Titles: Dynamic_Titles:
qstr_Swadian_Tittles: Swadian_Tittles:
qstr_Swadian Swadian
qstr_Vaegirs Vaegirs
qstr_Khanate Khanate
qstr_Nords Nords
qstr_Rhodoks Rhodoks
qstr_Sultanate Sultanate
qstr_Player Player
qstr_Vaegirs_Tittles: Vaegirs_Tittles:
qstr_Khanate_Tittles: Khanate_Tittles:
qstr_Nords_Tittles: Nords_Tittles:
qstr_Rhodoks_Tittles: Rhodoks_Tittles:
qstr_Sultanate_Tittles: Sultanate_Tittles:
qstr_Player_Tittles: Player_Tittles:
qstr_Claimants_Home_Town: Claimants_Home_Town:
qstr_Toggle_to_give_claim Toggle_to_give_claimants_their_home_towns_eg_Lady_Isolla_of_Suno_gets_Suno_when_the_rebellion_starts
qstr_Civial_War: Civial_War:
qstr_Toggle_to_allow_civi Toggle_to_allow_civial_war_within_factions
qstr_Royal_Children_Title Royal_Children_Titles:
qstr_Toggle_Royal_Childre Toggle_Royal_Children_titles_eg_Prince_and_Princess
qstr_Faction_Restore: Faction_Restore:
qstr_Toggle_defeated_Fact Toggle_defeated_Faction_Restore
qstr_Dynamic_King_Titles: Dynamic_King_Titles:
qstr_Toggle_Dynamic_King_ Toggle_Dynamic_King_Titles_depending_on_faction_size
qstr_Custom_Party_Name: Custom_Party_Name:
qstr_Toggle_Custom_Party_ Toggle_Custom_Party_Name
qstr_Custom_Title: Custom_Title:
qstr_Toggle_Custom_Titles Toggle_Custom_Titles
qstr_HTML_code:_{s0} HTML_code:_{s0}
qstr_Sovereign_color_of_t Sovereign_color_of_the_{s0}:
qstr_You_were_raised_as_a You_were_raised_as_a_Prince_and_were_provided_the_best_education_and_training_the_kingdom_could_provide_you_have_been_recalled_from_your_studies.
qstr_You_father_is.. You_father_is..
qstr_Due_to_an_old_debt_o Due_to_an_old_debt_owed_to_your_father_have_been_allowed_to_become_the_vassal_of..
qstr_Because_of_the_old_d Because_of_the_old_debt_King_Harlaus_owed_your_father_he_has_taken_you_in_as_a_vassal_of_Kingdom_of_Swadia
qstr_Because_of_the_old_de Because_of_the_old_debt_King_Yaroglek_owed_your_father_he_has_taken_you_in_as_a_vassal_of_Kingdom_of_Vaegirs
qstr_Because_of_the_old_deb Because_of_the_old_debt_Sanjar_Khan_owed_your_father_he_has_taken_you_in_as_a_vassal_of_Khergit_Khanate
qstr_Because_of_the_old_debt Because_of_the_old_debt_King_Ragnar_owed_your_father_he_has_taken_you_in_as_a_vassal_of_Kingdom_of_Nords
qstr_Because_of_the_old_debt_ Because_of_the_old_debt_King_Graveth_owed_your_father_he_has_taken_you_in_as_a_vassal_of_Kingdom_of_Rhodoks
qstr_Because_of_the_old_debt_S Because_of_the_old_debt_Sultan_Hakim_owed_your_father_he_has_taken_you_in_as_a_vassal_of_Sarranid_Sultanate
qstr_You_are_your_fathers You_are_your_fathers_{reg3?daughter:son},_and_the_death_of_of_your_father_has_left_you_to_fill_his_spot_as_leader_of_the_Kingdom_of_Swadia
qstr_You_are_your_fathers_ You_are_your_fathers_{reg3?daughter:son},_and_the_death_of_of_your_father_has_left_you_to_fill_his_spot_as_leader_of_the_Kingdom_of_Vaegirs
qstr_You_are_your_fathers_{ You_are_your_fathers_{reg3?daughter:son},_and_the_death_of_of_your_father_has_left_you_to_fill_his_spot_as_leader_of_the_Khergit_Khanate
qstr_You_are_your_fathers_{r You_are_your_fathers_{reg3?daughter:son},_and_the_death_of_of_your_father_has_left_you_to_fill_his_spot_as_leader_of_the_Kingdom_of_Nords
qstr_You_are_your_fathers_{re You_are_your_fathers_{reg3?daughter:son},_and_the_death_of_of_your_father_has_left_you_to_fill_his_spot_as_leader_of_the_Kingdom_of_Rhodoks
qstr_You_are_your_fathers_{reg You_are_your_fathers_{reg3?daughter:son},_and_the_death_of_of_your_father_has_left_you_to_fill_his_spot_as_leader_of_the_Sarranid_Sultanate
qstr_current_mt_index:{re current_mt_index:{reg10}
qstr_Your_father_was_a_sma Your_father_was_a_small_time_mercenary_who_escorted_caravans_for_a_pittance._One_day,____fed_up_with_this_life,_he_struck_out_for_adventure_in_the_war-torn_land_of_Calradia,_leaving_you_and_your_mother____behind._Enough_money_made_it_back_to_get_you_a_good_education_and_a_chance_at_minor_nobility,_but_you_heard_little____from_your_father_and_assumed_him_dead_when_the_money_stopped_coming._It_was_a_shock_then_when_a_man_in_expensive_armour____showed_up_at_your_door_and_announced_himself_a_vassal_of_your_father.^^Apparently_he_had_made_quite_a_name_for_himself____as_a_hunter_of_bandits,_tournament_champion_and_feared_mercenary_leader._Eventually,_he_hired_enough_of_an_army_to_carve____out_his_very_own_kingdom,_hoping_to_unite_the_whole_land_under_his_leadership._He_could_not_afford_to_keep_sending_money____as_everything_was_invested_in_protecting_his_realm_from_enemies_on_all_sides_and_he_was_eventually_struck_down_in_battle____before_he_could_send_for_his_family._With_his_dying_breath_he_ordered_that_his_{reg3?daughter:son}_be_brought_forth_to____continue_his_dynasty._But_that_is_now,_your_life_so_far_was_certainly_not_one_of_royalty...
qstr_Only_you_know_exactly_wha Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man._____Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want______vengeance._You_want_justice._What_was_done_to_your_father_cannot_be_undone,_and_these_debts_can_only_be______paid_in_blood...
qstr_Only_you_know_exactly_what Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man._____All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_____painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_what_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man._____You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_____wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_____freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_what_c Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man._____However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_____now,_and_what_better_opportunity_could_you_have_to_find_a_home_if_this_man_speaks_the_truth?
qstr_Only_you_know_exactly_what_ca Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_follow_this_strange_man._____To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._____You_want_to_be_rich,_powerful,_respected,_feared._____You_want_to_be_the_one_whom_others_hurry_to_obey._____You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._____You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_We_should_break_trad We_should_break_tradition_and_create_our_own_way.
qstr_We_should_emulate_th We_should_emulate_the_{s21}.
qstr_{reg10};{reg11}. {reg10};{reg11}.
qstr_recruiter_needed:{re recruiter_needed:{reg14}
qstr_recruiter_needed_fac recruiter_needed_faction:{reg15}
qstr_recruiter_origin:{re recruiter_origin:{reg16}
qstr_center_culture:{reg1 center_culture:{reg17}
qstr_faction_culture:{reg faction_culture:{reg18}
qstr_222 222
qstr_333 333
qstr_444 444
qstr_555 555
qstr_666 666
qstr_777 777
qstr_888 888
qstr_1111 1111
qstr_center_culture:{reg19 center_culture:{reg19}
qstr_volunteer_troop_amou volunteer_troop_amount:{reg19}
qstr_You_have_returned_ho You_have_returned_home_to_your_father_...
qstr_2222 2222
qstr_{!}_24_{s52}_has_a_r {!}_24_{s52}_has_a_rebelion_chance_of_{reg54}_must_be_gt_than_{reg53}_for_rebel_leader_{s55}
qstr_{!}_72_{s52}_has_a_r {!}_72_{s52}_has_a_rebelion_chance_of_{reg54}_must_be_gt_than_{reg53}_for_rebel_leader_{s55}
qstr_{!}{s52}_has_a_rebel {!}{s52}_has_a_rebelion_chance_of_{reg54}_must_be_gt_than_{reg53}_for_rebel_leader_{s55}
qstr_Faction_color_of_{s0 Faction_color_of_{s0}:
qstr_Press_right_control_ Press_right_control_key_to_speed_up_the_time.
qstr_movement_order:{reg1 movement_order:{reg10};_behavior:{reg11};division:{reg12}.
qstr_speed_time_mode:{reg speed_time_mode:{reg0}
qstr_Ambient_Light_rgb:__ Ambient_Light_rgb:_({reg1},_{reg2},_{reg3})
qstr_Talk_troop:{s60};_Oc Talk_troop:{s60};_Occupation:{reg10}
qstr_Talk_troop:{s30};_Oc Talk_troop:{s30};_Occupation:{reg10}
qstr_Occupation:{reg10} Occupation:{reg10}
qstr_current_mt_index:{reg current_mt_index:{reg10};Occupation:{reg9}
qstr_A_messenger_told_you A_messenger_told_you_that_{s53}_has_been_dissatisfied_with_the_king's_rule_and_became_independent,_claiming_to_be_an_imperial_orthodox._{reg0?{reg0}lords_joined_him.:}
qstr_A_messenger_told_you_ A_messenger_told_you_that_{s53}_has_been_dissatisfied_with_the_king's_rule_and_became_independent,_claiming_to_be_an_imperial_orthodox._{reg0?{reg0}lords_has_joined_him.:}
qstr_A_messenger_tells_yo A_messenger_tells_you_that_{s55}_is_dissatisfied_with_{s56}'s_rule_and_has_become_self-sufficient,_claiming_to_be_an_imperial_orthodox._{reg0?He_successfully_summoned_{reg0}_lords_to_join_him.:}
qstr_Old_{s2} Old_{s2}
qstr_New_{s1} New_{s1}
qstr_unequal! unequal!
qstr_{s20}! {s20}!
qstr_equal! equal!
qstr_{s20};_{s21} {s20};_{s21}
qstr_{s20} {s20}
qstr_{s21} {s21}
qstr_What_name_do_you_wan What_name_do_you_want_?
qstr_The_NPC_does_not_lea The_NPC_does_not_lead_a_party_now_!!!
qstr_复_位_ 复_位_
qstr_独_立_ 独_立_
qstr_{s11}{s5} {s11}{s5}
qstr_{s12}{s13} {s12}{s13}
qstr_斯_瓦_迪_亚_王_ 斯_瓦_迪_亚_王_国_
qstr_{s4} {s4}
qstr_{s11} {s11}
qstr_{s12} {s12}
qstr_{s13} {s13}
qstr_A_messenger_tells_you A_messenger_tells_you_that_{s55}_is_dissatisfied_with_{s56}'s_rule_and_has_become_self-sufficient,_claiming_to_be_an_imperial_orthodox._{reg52?He_successfully_summoned_{reg52}_lords_to_join_him.:}
qstr_A_messenger_tells_you_ A_messenger_tells_you_that_{s53}_is_dissatisfied_with_{s56}'s_rule_and_has_become_self-sufficient,_claiming_to_be_an_imperial_orthodox._{reg52?He_successfully_summoned_{reg52}_lords_to_join_him.:}
qstr_{reg22} {reg22}
qstr_{reg1}_{reg2} {reg1},_{reg2}
qstr_A_messenger_tells_you_t A_messenger_tells_you_that_{s53}_is_dissatisfied_with_{s56}'s_rule_and_has_become_self-sufficient._{reg52?He_successfully_summoned_{reg52}_lords_to_join_him.:}
qstr_{s0} {s0}
qstr_点_数_：{reg0} 点_数_：{reg0}
qstr_消_耗_点_数_：{ 消_耗_点_数_：{reg0}
qstr_剩_余_点_数_：{ 剩_余_点_数_：{reg0}
qstr_Armour_type_{reg3}:_ Armour_type_{reg3}:_{reg0}_/_{reg1}_=_{reg2}
qstr_Ranged_weapons:__{re Ranged_weapons:_({reg0}_/_{reg1})_*_2_=_{reg2}
qstr_Shields:__{reg0}_/_{ Shields:_({reg0}_/_{reg1})_*_2_=_{reg2}
qstr_Weapons:__{reg0}_/_{ Weapons:_({reg0}_/_{reg1})_*_2_=_{reg2}
qstr_Horses:__{reg0}_/_{r Horses:_({reg0}_/_{reg1}){s0}_=_{reg2}
qstr_Missiles:__{reg0}_/_ Missiles:_({reg0}_/_{reg1})_*_2_=_{reg2}
qstr_Ranged_weapons:__{reg Ranged_weapons:_({reg0}_/_{reg1})_*_3_=_{reg2}
qstr_Missiles:__{reg0}_/_{ Missiles:_({reg0}_/_{reg1})_*_3_=_{reg2}
qstr_{s35}is_not_kingdom_ {s35}is_not_kingdom_hero
qstr_{s35}is_not_in_valid {s35}is_not_in_valid_kingdom
qstr_prsnt_battle prsnt_battle
qstr_prsnt_mini_map prsnt_mini_map
qstr_prsnt_order_display prsnt_order_display
qstr_111111111 111111111
qstr_222222222 222222222
qstr_3333333333 3333333333
qstr_11111111 11111111
qstr_Move! Move!
qstr_Ballista:_turn_CURSOR Ballista:_turn_CURSOR,_shoot_SPACE,_set_fire_T,_exit_F
qstr_Ballista:_turn_CURSOR_ Ballista:_turn_CURSOR,_shoot_SPACE,_aim_SHIFT,_set_fire_T,_exit_F
qstr_{s10};{s11}. {s10};{s11}.
qstr_{reg0};{reg10}; {reg0};{reg10};
qstr_{s1}_sold_{reg1}_{re {s1}_sold_{reg1}_{reg3?items:item}_to_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_{s1}_sold_{reg1}_{reg {s1}_sold_{reg1}_{reg3?items:item}_to_the_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_reg1 reg1
qstr_11 11
qstr_{reg10};{reg11} {reg10};{reg11}
qstr_{reg10};{reg11};{reg {reg10};{reg11};{reg12}
qstr_{s7} {s7}
qstr_Agent_avoids_kicks. Agent_avoids_kicks.
qstr_Advanced_Fighting_AI Advanced_Fighting_AI:
qstr_Undead_Heroes_Only Undead_Heroes_Only
qstr_Advanced_Fighting_AI_ Advanced_Fighting_AI_Range:
qstr_Allows_agents_to_use Allows_agents_to_use_advanced_fighting_AI_in_foot_combat._Including_better_blocks,_feints,_moves,_sheild_bash,_kicking_and_more._You_can_choose_to_disable,_only_take_effect_on_undead_heroes_or_enable_all._The_AI_level_is_determined_by_the_proficiency_of_the_weapon_in_hand,_shield_skill_and_athletics_skill.
qstr_Determines_how_many_ Determines_how_many_meters_around_the_player_the_agents_use_advanced_fighting_AI,_smaller_values_will_improve_performance._The_default_value_is_0,_which_means_unlimited_range.
qstr_All_Own_Troops All_Own_Troops
qstr_Enable_Advanced_Figh Enable_Advanced_Fighting_AI:
qstr_Low_Anim:{reg10};Up_ Low_Anim:{reg10};Up_Anim:{reg11}
qstr_attack_action:{reg10 attack_action:{reg10};defend_action:{reg11};combat_state:{reg11}
qstr_{s10}_s_party_is_{re {s10}'s_party_is_{reg10},_is_{reg11?_not:}_main_party
qstr_Cut_Throughable/Pier Cut_Throughable/Pierceable
qstr_0{reg3} 0{reg3}
qstr_Version_{reg1}.{reg2 Version_{reg1}.{reg2}.{s2}
qstr_Loot_record_num:{reg Loot_record_num:{reg20}
qstr_Remain_loot_number:{ Remain_loot_number:{reg20}
qstr_Pick_Up! Pick_Up!
qstr_Ammo! Ammo!
qstr_Prepare_Pick_Up! Prepare_Pick_Up!
qstr_{s1}_number:_{reg1} {s1}_number:_{reg1}
qstr_missile:_{s1} missile:_{s1}
qstr_Pick_up_amount_of_am Pick_up_amount_of_ammo!
qstr_Pick_up_single_ammo! Pick_up_single_ammo!
qstr_{reg1}{reg2}1 {reg1}{reg2}
qstr_total_weight:{reg1} total_weight:{reg1}
qstr_{reg1}_{reg2}1 {reg1}-{reg2}
qstr_jump_down_time{reg1} jump_down_time{reg1}
qstr_scripted_mode scripted_mode
qstr_player_team player_team
qstr_listening_order listening_order
qstr_place place
qstr_formation_none formation_none
qstr_Deploy Deploy
qstr_11111111111 11111111111
qstr_Num:{reg2} Num:{reg2}
qstr_Y Y
qstr_N N
qstr_22222222 22222222
qstr_{reg1};{reg2} {reg1};{reg2}
qstr_二{reg1} 二{reg1}
qstr_一{reg1} 一{reg1}
qstr_Agents_that_lose_the Agents_that_lose_their_horses_automatically_find_nearby_horses_to_ride_on
qstr_Enable_AI_Pick_Up_Am Enable_AI_Pick_Up_Ammo:
qstr_Dropped_Items_Only Dropped_Items_Only
qstr_All_Ammo_Inclued_Sin All_Ammo_Inclued_Single_Ammo
qstr_If_active_horsed_in If_active,_horsed_infantries/archers_will_be_reassigned_to_cavalries/harchers._(Only_active_in_field_battles.)
qstr_If_active_agents_th If_active,_agents_that_lose_their_horses_automatically_find_nearby_horses_to_ride_on.
qstr_Allows_agents_to_pic Allows_agents_to_pick_up_ammo_when_they're_low_on_ammo._Option_to_have_them_pick_up_only_dropped_ammo,_or_all_ammo_including_single_ammo._The_latter_will_increase_performance_loss.
qstr_AI_Remount AI_Remount
qstr_2 2
qstr_3331 3331
qstr_3332 3332
qstr_3330 3330
qstr_formation:{reg0} formation:{reg0}
qstr_3333 3333
qstr_3334 3334
qstr_form_infantry!!!! form_infantry!!!!
qstr_Jump_Power:{reg1} Jump_Power:{reg1}
qstr_Fist:{reg1} Fist:{reg1}
qstr_Second:{reg2} Second:{reg2}
qstr_Break:{reg2} Break:{reg2}
qstr_Battle_phase:{reg1} Battle_phase:{reg1}
qstr_Fight3 Fight3
qstr_Jockey3 Jockey3
qstr_Fight2 Fight2
qstr_Jockey2 Jockey2
qstr_AI_charge1 AI_charge1
qstr_AI_charge2 AI_charge2
qstr_AI_charge3 AI_charge3
qstr_Fight1 Fight1
qstr_Jocky1 Jocky1
qstr_AI_charge4 AI_charge4
qstr_AI_charge5 AI_charge5
qstr_AI_charge6 AI_charge6
qstr_AI_charge7 AI_charge7
qstr_AI_charge8 AI_charge8
qstr_999 999
qstr_AI_charge10 AI_charge10
qstr_AI_charge11 AI_charge11
qstr_AI_charge12 AI_charge12
qstr_AI_charge13 AI_charge13
qstr_AI_charge9 AI_charge9
qstr_Team{reg1}_faction:{ Team{reg1}_faction:{s1}
qstr_division:{reg11};mov division:{reg11};movement_order:{reg12};lower_anim:{reg13};up_anim:{reg14}.
qstr_division:{reg11};move division:{reg11};movement_order:{reg12};lower_anim:{reg13};up_anim:{reg14};combat_state:{reg15}.
qstr_division:{reg11};movem division:{reg11};movement_order:{reg12};lower_anim:{reg13};up_anim:{reg14};combat_state:{reg15};crouch_mode:{reg16}.
qstr_circle circle
qstr_F9___Circle F9_-_Circle
qstr_F10___No_Formation F10_-_No_Formation
qstr_Form_Circle Form_Circle
qstr_circles:{reg0}_firs circles:{reg0},_first_circle_radius:{reg1}
qstr_{reg11} {reg11}
qstr_cur_circle:{reg11};c cur_circle:{reg11};cur_circle_num_troops{reg12}
qstr_cur_circle:{reg11};cu cur_circle:{reg11};cur_circle_radius:{reg12};cur_circle_num_troops{reg13};rotate_angle:{reg14}.
qstr_cur_circle:{reg11};cur cur_circle:{reg11};cur_circle_radius:{reg12};cur_circle_num_troops{reg13};rotate_angle:{reg14};num_troops:{reg15}.
qstr_default_formation:{r default_formation:{reg1}
qstr_percent_enemy_harche percent_enemy_harchers:{reg1}
qstr_Enemy_form_circle Enemy_form_circle
qstr_Enemy_archers_form_c Enemy_archers_form_circle
qstr_ally_cavalry_percent ally_cavalry_percent:{reg1};ally_harchers_percent:{reg2}
qstr_Enemy_default_format Enemy_default_formation:{reg1}
qstr_Enemy_archers_form_ci Enemy_archers_form_circle!!!
qstr_Enemy_default_formati Enemy_default_formation:{reg0}
qstr_faction{s30} faction{s30}
qstr_culture:{s30} culture:{s30}
qstr_num_kingdoms:{reg1} num_kingdoms:{reg1}
qstr_leader_faction:{s30} leader_faction:{s30}
qstr_faction_set:{s30} faction_set:{s30}
qstr_no_longer_harcher no_longer_harcher
qstr_crouch crouch
qstr_archers_move1 archers_move1
qstr_archers_move2 archers_move2
qstr_move1 move1
qstr_move2 move2
qstr_move3 move3
qstr_move4 move4
qstr_move5 move5
qstr_move6 move6
qstr_move7 move7
qstr_move8 move8
qstr_player_court:{s1} player_court:{s1}
qstr_2222222 2222222
qstr_3333333 3333333
qstr_444444444 444444444
qstr_inactive_lord_{s1}_i inactive_lord_{s1}_is_at_{s2}.
qstr_33333333 33333333
qstr_4444444 4444444
qstr_archers_move archers_move
qstr_front_weapon_length: front_weapon_length:{reg1}
qstr_Warning!_You_must_st Warning!_You_must_start_editing_from_the_highest_level,_otherwise_errors_may_occur_easily!
qstr_dismount_division_ch dismount_division_change!
qstr_no_ammo_division_cha no_ammo_division_change!
qstr_1111111 1111111
qstr_555555 555555
qstr_666666 666666
qstr_move_archers move_archers
qstr_222222 222222
qstr_[reg0} [reg0}
qstr_{reg9};{reg10};{reg1 {reg9};{reg10};{reg11};{reg12}
qstr_lower_anim:{reg13} lower_anim:{reg13}
qstr_hold hold
