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[战团国外] [11.06.03][Lv1][Warband 1.134] Rome: Fall of the Republic【罗马:共和国的衰落】

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发表于 2011-6-3 17:44:58 | 显示全部楼层 |阅读模式
本帖最后由 zuoluo10 于 2011-6-24 15:35 编辑
Rome: Fall of the Republic【罗马:共和国的衰落】0.1

官网发布贴地址http://forums.taleworlds.com/index.php?topic=175203.new#new

官网下载地址:  http://www.mbrepository.com/file.php?id=2938

国内讯雷地址:   http://www.vdisk.cn/down/index/7997487A3666
URL:
fs2you://Y2FjaGVmaWxlNS5yYXlmaWxlLmNvbS96aC1jbi9kb3dubG9hZC9hYzVmYjI4NjE5ZmUxYTdkOGU0ZDkxNGRhZTg3NDZiZi9OYXRpdmVfZmFudGFzeV9FeHBhbnNpb24ucmFyfDIzNjE1MzQwOA==


相关介绍
Howdy there people,

So, i've completed my first mod... in under 48 hours, total.

I'll just run you through the back-story: In 59 BC, Julius Caesar forced through a vote to make Publius Clodius Pulcher a plebian (commoner), therefore making him a suitable candidate to become a Tribune, and therefore give Julius some extra political weight.

Clodius grew in power, and eventually Gnaeus Pompey Magnus (in a political alliance with Caesar, at the time) was forced to raise another man in order to counter Clodius's growing threat. This man was named Titus Annius Milo, and over time both of these men gained significant underground influence in rome, in the form of street gangs.

This mod focuses on their conflict, and each of the gangs begins with one "base", and a market village nearby. The mod is set in a relatively realistic map of Rome, with over 25 castle-type locations, 3 markets, and several key locations such as the Forum, Senate house, and Circus Maximus.

On the whole this is a period I know quite well, having always been a history enthusiast, and having studied these exact events in my Ancient history A-level over the past year, so it (should) be relatively accurate by the time it gets to it's final release, however at the moment the mod is in it's early release stages, so several innacuracies are to be expected, my apologies. I've also only been working on the mod for under 48 hours, and have literally worked non-stop since 2:00 pm GMT on wednesday until 8:20 GMT today (Friday) in order to get this out, so apologies if there are some rather obvious problems so far that i've missed.

The Alpha release includes new troops, new weapons and armour, new factions, and a new map + map icons. However, I have so far edited none of the Dialogue, Menus, Scenes, or anything of the like. There are also a couple of minor coding points that need to be addressed and that I am aware of, such as the fact that you spawn in native armour, and all the native items are still available to buy. The game is also incredibly unbalanced as is, with the troop counts being the main culprit. All of this I am working on, however i've got an exam in 4 days, so please be patient in the meantime.

From concept to Alpha in roughly 42 hours, it's still very rough around the edges. It's playable, but don't be too critical at this stage.

Please send any glitches or suchlike that you come across to myself as a PM, and i'll get onto it within the next one or two weeks, when I get the time.

制作者名单
CREDITS
Blobmania.

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