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[讨论] 有关于当前游戏系统以及模组开发的迷思:玩家进入高度重复的场景是否有意义?

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发表于 2020-5-1 01:31:46 | 显示全部楼层
T社的开发vlog在很早很早很早很早很早以前已说过最终目标是每一个城镇及堡垒都是不同的,现在是EA版,开发工作仍在进行中。

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发表于 2020-5-3 03:37:17 | 显示全部楼层
Falcon_lover2 发表于 2020-5-3 01:51
首先楼主提出这些讨论是很有增益的。

不过将每个城市做得很有特色,有自己的风格,文化自洽,等等。这些 ...

发售前最后一篇日志已经有说到
And while there is definitely plenty of content for players to dive into and enjoy, we must be clear in reminding you that this is an Early Access release. There may be bugs and glitches, there will certainly be balancing issues, some features may be missing or currently disabled, and certain aspects of the game might not receive full-support until later down the line. You can expect to see reused scenes (our eventual aim is that each town and castle will have its own unique scene) as well as other types of placeholder content, such as voice lines, animations, quests, etc.
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