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[官方日志] 《骑马与砍杀2:霸主》开发日志(72)——剑指科隆

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发表于 2018-8-17 09:11:01 | 显示全部楼层 |阅读模式
本帖最后由 Hegen 于 2018-8-17 12:02 编辑

原文链接:https://www.taleworlds.com/en/Games/Bannerlord/Blog/73

翻译:Hegen@骑马与砍杀中文站



Greetings warriors of Calradia!

卡拉迪亚的战士们,你们好!

Gamescom is just around the corner and we are sure that many of you are eager to hear about what we will be showing at the event. Instead of stringing you along and leaving it as a surprise, we thought we would take a different approach this year by being upfront with you about what we will be presenting in Cologne.

科隆国际游戏展即将来临,我们相信你们都渴望知道活动中将会展示些什么。不同于以往的故弄玄虚,我们今年将采取不同的方式,坦率地告诉你们科隆的展览。

As most of you will already know, at last year’s event we took a hands-on multiplayer demo to Gamescom that allowed guests to dive in and experience one of our new multiplayer game modes: Captain Mode. The event was a huge success and it was great to be able to show people what we were working on and the progress we had made with the game. However, multiplayer is just one aspect of Bannerlord and our community were left in the dark as to how things were progressing with the singleplayer part of the game (which many people would consider to be the main draw). If you are one of the people that fall into this category, then we are pleased to tell you that is exactly what we will be showing at this year’s Gamescom!

正如大多人所知,在去年的活动中,我们在科隆国际游戏展亲自操作演示了多人游戏部分,并允许游客们进入游戏体验新的多人模式:领军模式。那次的活动取得了巨大的成功,向人们展示了我们在游戏中所做的努力以及取得的进步。然而,多人游戏只是《霸主》的一方面,我们的社区对于单机游戏的进展情况一无所知(许多人认为这是备受瞩目的)。如果你也是这类人,那么我们很高兴地告诉你,今年我们将在科隆国际游戏展上展示单机游戏。



Next week, guests at our booth are invited to experience a hands-on demo of Bannerlord’s single player sandbox campaign. They will be able to choose from a selection of premade characters before being dropped into the sandbox and left to do pretty much whatever they like! At this point, some of you might be thinking, “what do you mean, premade characters!?” Well, our response to that is, don’t panic! Bannerlord features a deep character creation system and we want our guests to experience different parts of the sandbox in the extremely limited amount of time they will have to play the game. We made the decision to skip the character creation process to ensure that guests didn’t spend their 30 minute time slot perfecting their avatar!
下周,我们将邀请展位上的游客们亲自体验《霸主》单人沙盒战役演示。他们将从一组预设角色中进行选择,然后就可以进入沙盒随心所欲体验游戏了!这时候,有人可能会想:“这是什么意思,预设角色?”对此我们的回答是:当然不是!《霸主》有一套复杂的角色创建系统,我们希望游客们能在有限的游戏时间内体验沙盒游戏的各个部分。因此我们决定跳过这个步骤,以确保游客们不会花费半小时来创建角色。

So, what will our guests be able to do during the demo?  Well, they will pretty much be left to their own devices. We will be at hand, of course, to provide guidance and assistance, but what guests get up to is entirely up to them. Guests will be able to freely explore the map and its settlements; meet and speak to the many different inhabitants of Calradia; hire and train troops; take part in skirmishes and battles; trade goods; enter tournaments; and take quests from notables. The demo is set in the early-game phase so it is extremely unlikely that guests will be able to progress far enough in the limited amount of time they have to experience mid- to late game features like joining a faction and taking part in sieges, which is unfortunate. However, we feel that the demo is a good representation of what players can expect to experience when taking their first steps in Bannerlord.

那么,在演示期间游客们能做什么呢?好吧,他们基本上只能靠自己了。当然我们会在一旁随时提供帮助指导,但是游客们要做什么完全取决于他们自己。他们可以自由探索地图领地;与卡拉迪亚各地居民见面交谈;雇佣并训练军队;参与突袭与战役;买卖货物;加入竞技大赛;以及从NPC那里接受任务。演示设置在游戏早期,因此在有限的时间内,很遗憾几乎无法发展到诸如加入派系、参与攻城这类游戏中后期才能体验到的阶段。然而我们认为这个演示很好地展现了玩家在《霸主》中迈出第一步时的体验。

We will have more to share with you and talk about in next week’s blog, but until then, we hope you are all as excited as we are about what we have to show at Gamescom 2018.

我们将在下周的日志中与大家分享更多内容,在此之前,希望玩家同我们一样激动地期待着2018科隆国际游戏展。


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小项花子  在2018-8-21 14:43  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下
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2018.9.22因故辞去版主一职,潜水勿扰
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