| 3dm有汉化版 |
halfdead 发表于 2020-4-11 21:20 谢谢拉!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
ko1gogo378 发表于 2020-4-11 21:23 主要是想了解下内容就够了,不用安装汉化 |
| 不建議裝漢化,因為是覆蓋式的...這代表你要更新這mod的時候漢化還是會噴掉甚至出bug,反正設定改一次就差不多了,機翻足矣。 |
jy02050831 发表于 2020-4-11 21:21 哦,这样啊……我自己不用的,只是记得有看到过,所以翻了个地址出来…… |
halfdead 发表于 2020-4-11 21:20 昨天有人发了个1.13汉化版的 |
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機翻大致上就看的懂了 - Stamina cap raised from 100 to 400. (Patched method -> CraftingCampaignBehavior.GetMaxHeroCraftingStamina) - Stamina gain raised from 5 per hour to 10 per hour. (Patched method -> CraftingCampaignBehavior.HourlyTick) - Optional setting to disable crafting stamina entirely (Disabled by default. Patched method -> CraftingVM.HaveEnergy) - Optional setting to reduce the amount of crafting stamina regained when not resting in a settlement (In native you don't regain any). Battle rewards: - Doubled renown gain from battles. (Patched method -> DefaultBattleRewardModel.CalculateRenownGain) Party size: - Gain bonus party size from Leadership and Steward skill. Bonus is equal to 30% of Leadership skill value + 30% of Steward skill value. (Patched method ->DefaultPartySizeLimitModel.CalculateMobilePartyMemberSizeLimit) Tournament rewards: - Increased renown from winning a tournament from 3 to 8. (Patched method -> DefaultTournamentModel.GetRenownReward) - Added 500 gold reward for winning tournament. (Patched method -> TournamentBehavior.OnPlayerWinTournament) - Added ability to increase maximum bet amount. Disabled by default. (Patched methods -> TournamentVM.RefreshBetProperties, TournamentVM.RefreshValues, TournamentVM.get_IsBetButtonEnabled) Hero Skill experience multiplier: - Added a global multiplier to skill experience gain. This multiplier is on a curve, starting from 1 at skill level 1 and going to about 12 at skill level 250. I added this because after 20 hours of gameplay I had managed to raise my combat skills to around 65, which is a ridiculously slow leveling process. Not sure of the balance of this tweak yet. (Patched method -> Hero.AddSkillXp) - Added optional configurable flat experience modifier override. Hideout Battle Tweaks: - Added a value to let you bring your entire army into a hideout. If you want to limit the number of troops you can bring you can lower the limit. (Patched method -> DefaultTroopCountLimitModel.GetHideoutBattlePlayerMaxTroopCount) - Added the option to not lose the hideout battle when you die. (Patched methods -> HideoutMissionController.IsSideDepleted, HideoutMissionController.InitializeMission) - Added the option to not lose the hideout battle when you lose the duel with the boss. (Patched methods -> HideoutMissionController.IsSideDepleted, HideoutMissionController.InitializeMission) Tournament Experience Enabled: - Experience gains for the player and your companions are enabled in tournaments and the arena. Troop Experience Multiplier: - Global experience multiplier for all non-hero troops. Default value is 2x experience. Increased Workshop Limit: - Increased base workshop limit from 1 to 2 (One extra). - Optional setting to increase workshop limit bonus from clan tier. (Set to native value by default). - Optional tweak to reduce the cost of workshops. (Disabled by default). Companion Limit: - Optional setting to change the base number of companions you can have (disabled by default). - Optional setting to change the bonus to your companion limit from clan tier (disabled by default). Settlement Tweaks: - Added value to give bonus militia production to castles and towns. This is aimed towards making sieges more difficult and stopping one faction from taking over. - Added value to give bonus food production to castles and towns to support bigger militias. - Added value to increase the chance for castles and towns to spawn elite units in their militias. Castle Buildings Tweaks: - Added values to give bonuses to production levels of the castle Granary, Gardens, Militia Barracks and Training Fields. -- Training field now gives 30, 70, 90 experience to garrisoned units. -- Granary now provides 30, 45, 60 food storage. -- Gardens now produce 3, 6, 9 food. -- Militia Barracks now provide 3, 6, 9 militia production. Siege Tweaks - Reduced siege construction speed to 85% of vanilla. - Reduced siege artillery collateral damage by 12.5% (Only on the campaign map). - Reduced siege artillery destruction damage to 4.5 from 5 (Only on the campaign map). Clan Party Limit - Added option to configure the base number of parties you can field. - Added option to configure the bonus to number of parties you can field gained from your clan tier. ----------------------------------------- 中文機翻對照 製作耐力: -耐力上限從100提高至400.(修補方法-> CraftingCampaignBehavior.GetMaxHeroCraftingStamina) -耐力增加從每小時5點提高至每小時10點。(修補方法-> CraftingCampaignBehavior.HourlyTick) -可選設置,以完全禁用工藝耐力(默認情況下為禁用。修補方法-> CraftingVM.HaveEnergy) -可選設置,以減少未在定居點休息時重新獲得的工藝耐力的數量(在本機中)您什麼也收不到)。 戰鬥獎勵: -從戰鬥中獲得的知名度翻倍。(修補方法-> DefaultBattleRewardModel.CalculateRenownGain)參與者 大小: -通過領導能力和管家技能獲得額外的聚會規模。獎金等於領導技能值的30%+管家技能值的30%。(修補方法-> DefaultPartySizeLimitModel.CalculateMobilePartyMemberSizeLimit) 錦標賽獎勵: -將贏得錦標賽的知名度從3增加到8。(修補方法-> DefaultTournamentModel.GetRenownReward) -為贏得錦標賽增加了500金幣獎勵。(修補方法-> TournamentBehavior.OnPlayerWinTournament) -增加了增加最大投注額的功能。默認禁用。(修補方法-> TournamentVM.RefreshBetProperties,TournamentVM.RefreshValues,TournamentVM.get_IsBetButtonEnabled) 英雄技能經驗倍增器: -為技能經驗獲取增加了一個全局乘數。這個乘數是一個曲線,從技能1的1開始到技能250的大約12。我添加了這個數字是因為經過20個小時的遊戲,我設法將自己的戰鬥技能提高到65,這是非常緩慢的調平過程。尚不確定此調整的平衡性。(修補方法-> Hero.AddSkillXp) -添加了可選的可配置平面體驗修改器覆蓋。 Hideout Battle Tweaks: -添加了一個值,使您可以將整個部隊帶入一個藏身處。如果您想限制部隊人數,可以調低限制。(修補方法-> DefaultTroopCountLimitModel.GetHideoutBattlePlayerMaxTroopCount) -添加了在死亡時不輸掉藏身戰鬥的選項。(修補方法-> HideoutMissionController.IsSideDepleted,HideoutMissionController.InitializeMission) -添加了在與老闆決鬥失敗時不輸掉藏身戰鬥的選項。(修補方法-> HideoutMissionController.IsSideDepleted,HideoutMissionController.InitializeMission)已 啟用錦標賽經驗: -在錦標賽和競技場中啟用了玩家和您的同伴的經驗收益。 部隊經驗乘數: -所有非英雄部隊的全球經驗乘數。默認值為2倍經驗。 車間限制增加: -基礎車間限制從1增加到2(額外增加1個)。 -可選設置,以增加氏族等級的工作室極限獎勵。(默認設置為原始值)。 -可選的調整,以減少研討會的成本。(默認情況下禁用)。 隨播廣告限制: -可選設置,用於更改您可以擁有的隨播廣告的基本數量(默認情況下處於禁用狀態)。 -可選設置,可將獎勵從戰隊等級更改為隨行上限(默認情況下處於禁用狀態)。 沉降調整: -為城堡和城鎮增加民兵生產附加值。這樣做的目的是使圍困更加困難,並阻止一個派系接管。 -增值為城堡和城鎮提供額外的糧食生產,以支持更大的民兵。 -增加了價值,增加了城堡和城鎮在民兵中產生精英部隊的機會。 城堡建築調整: -增加了價值,使城堡糧倉,花園,民兵營和訓練場的生產水平得到提高。 -訓練場現在可以為駐軍單位提供30、70、90的經驗。 -糧倉現在提供30、45、60的食物存儲量。 -花園現在可以生產3、6、9種食物。 -民兵營現在提供3、6、9民兵生產。 攻城調整 -將攻城速度降低至香草的85%。 -攻城炮的附帶傷害降低了12.5%(僅在戰役地圖上)。 -攻城火砲的破壞力從5點降低至4.5點(僅在戰役地圖上)。 宗族聚會限制 -添加了選項,可以配置您可以輸入的基本參加人數。 -添加了選項,可將獎金配置為您可以從氏族階層獲得的各方人數。 -------------------- 要修改同伴的,是一個companion開頭的那個,打開後拉條來改,都改滿的話全滿似乎是.....42人為上限 |
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