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[原创] 《骑马与砍杀2:霸主》开发日志(66)——城镇菜单

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发表于 2018-7-6 12:55:54 | 显示全部楼层 |阅读模式

翻译:Hegen@骑马与砍杀中文站

Dev Blog 05/07/18
blog_post_47_steamheader_zh.jpg

Greetings warriors of Calradia!

卡拉迪亚的战士,你好!

One of the main activities you carry out in Mount & Blade games is visiting towns. Towns serve as trade hubs and strongholds where you can socialise with the nobility, recruit companions or get quests. For Bannerlord, we spent a lot of effort on the town menus to make the experience as fun and immersive as possible.

你在《骑马与砍杀》中一项重要的活动就是拜访城镇。城镇作为贸易中心与要塞,在那里你可以与贵族来往、招募同伴或者领取任务。我们对《霸主》的城镇菜单上做了极大努力使其尽可能有趣并为玩家带来沉浸式体验。

As a starting point, the town menu is no longer full screen. It now comes as an overlay on top of the campaign map. This, (hopefully!) makes visiting settlements a more fluid experience. Also, the basic campaign map user interface is still available, so if you would like to tinker with your party or inventory while visiting a town, you can easily do that.

作为起点,城镇菜单不再占据整个屏幕,现在它成为在战役地图上的一块覆盖图,这有助于(希望如此!)为定居点提供更为流畅的体验。此外基本的战役地图用户界面仍可使用,因此你可以在拜访城镇时轻而易举地整顿军务。

The menu background art was something that was really dear to us and we didn’t want to let it go completely, so we decided to use illustrations as the background for the smaller menu for town options. This required some retrofitting of the illustrations but our illustrator, Serdar, did a fantastic job there.

菜单背景艺术对我们而言弥足珍贵,我们不想舍弃它,因此我们决定用插图作为城市选择的小菜单背景。这需要对插图进行部分翻新,而我们的插画师Serdar出色地完成了这项工作。

There are many things that you typically do in towns, so we tried to make as many actions as possible directly accessible from the menu, thus removing the need to load into a scene to perform actions. For example, prisoners can be sold to the ransom broker directly through the menu and players can access the crafting screen without needing to navigate their way to the local blacksmith.

通常你在城镇中有很多事要做,因此我们尽量让更多的城镇活动能直接从菜单中选择,这样就无需加载进入场景执行动作了。举例来说,囚犯可以直接从菜单选择卖给奴隶贩子;玩家可以直接通过菜单进入装备订制界面而无需进入城镇寻找铁匠。

One result of this was that the number of menu actions increased considerably and it was no longer practical to access everything from a single menu layer. Fortunately, the solution came quite naturally. Town scenes have various areas and sub-locations such as the tavern, castle, marketplace, etc. We decided to simply mirror that in the town menu structure. So the main menu now has options to go to various districts, which are themselves sub-menus. Each sub-menu has actions that are applicable there. For example, the arena sub-menu has an option to join a tournament.

这样做的结果是菜单运行数量显著增加,从单一菜单层访问所有内容不再实用。幸运的是解决方案很自然地出现了,城镇场景有多种区域和诸如驿站、城堡、集市之类的子位置,所以现在主菜单可以选择直接去不同地区,而这种地区自身就是子菜单。每个子菜单都有相应的操作,例如竞技场子菜单可以选择参加经济大会。

Locating and speaking to NPCs is also one of the most important things you do in towns. This can be done through the portraits on the top right panel, eliminating the need for the players to enter the town scene and search for any NPCs they wish to talk to. This may seem like a minor improvement, but in reality, it has a huge positive impact throughout the game as it helps to streamline certain actions to make them faster and less tedious, improving the overall user experience.

你在城镇进行的一项重要活动是寻找并与NPC交谈,现在可以通过右上方面板上的人物肖像完成,无需玩家进入城镇苦苦搜寻了。这似乎是个微小的改进,但事实上对整个游戏都有巨大的积极影响,因为提高了某些行动的效率,使其更快更有趣,从而提升了整体用户体验。

Players who wish to immerse themselves in the world will still be able to explore the scenes to locate notables, however, those who prefer to maximise what they can achieve during their play session will be able to use the town menu to perform any action and save some valuable time.

对那些期待着沉浸式体验的玩家来说,在游戏世界中他们依然可以选择探索城镇自行寻找人物;而对于那些想要尽快完成任务的玩家来说,他们可以直接通过城镇菜单选择行动以此节约时间。



In next week’s blog, we will be speaking with AI and Campaign Programmer, Ozan Gümüş. If you have any questions you would like to ask him, please leave a reply in the comments and we will pick one out for him to answer!

在下周的更新日志中,我们将与负责战役与人工智能的程序师Ozan Gümüş对话,如果你有什么问题,请在评论中回复,我们将从中择一让他作答。

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战团正版勋章拿破仑正版勋章维京征服正版勋章汉匈决战正版勋章霸主正版勋章

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见证 从期待到平淡 甚至出现的一些谩骂
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《骑马与砍杀2:霸主》开发日志(6666)——城镇菜单中的樹品種

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2020年或许会出。。
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一句话……全屏菜单变局部了……
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