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本帖最后由 才不是森大人! 于 2018-11-20 18:38 编辑
[tr]原贴
Not save game compatible.
BUGS/ISSUES
1. Player starts siege -> enemy sally out -> player defeated -> can't exit scene (temporary solution , savegame compatible with 3.9.2: POP Discord -> #public-testing -> mission_templates.txt from 05.08.2018 user lconracl#0771 )
2. On very rare occasions it was possible to take and instantly complete army guests (bring cattle, scout waypoints) by speaking with own and foreign marshals
3. Kings of defeated factions and unwanted lords changed their names to the date when they left the game
4. Fixed skills of Velasco Perfecta Banderas Durante
5. One of the Vorador's rumors
6. Alexios will improve crossbows and gun
7. Fixed river bank near Shadi Shahid where parties could stuck
8. The troop ratio bar with "show reserve forces" option should be displayed properly during fights in various bandits lairs
9. Added check to make sure that player have some free space before receives one of the kings' weapons (before one of the items was replaced)
10. Secured rare case when CKO item upgrade time equals 0
11. Typos
GAMEPLAY
1. Successful rescue prisoner quest will raise relations between player and towns owned by imprisoned hero. Before was the last visited town
2. Qualis heroes may use advanced AI on the battlefield (like e.g. lords)
3. Nervous Man, Hired Assassin, Belligerent Drunk stats are constant (comparable to lesser knight, Scorpion, zombie). Increased their levels (40, 50, 40) and rewards for beating (only in tavern). Chance of Belligerent Drunk getting better equipment will scale with player level (Drunk, Guard, Mercenary, Adventurer), e.g. it is possible to meet Adventurer at level 1, but chance is only 2%
4. Items scores (used for auto companions equip and looting): fixed two conditions, adjusted values to remove discrepancies (e.g. Saddle Horse was 2x more "expensive" than Immortal Armor)
5. "Renegade knights" (e.g. Red Fletcher Hunting Party, House of Morgan Renegades, Deathwind Renegades, Outlaw Snow Lion Knights, Ebony Knights Hunting Cadre, Red Brotherhood Elven Slave Caravan):
- groups, which are connected to the main kingdoms, won't spawn if given kingdoms no longer exist, but will be replaced by more generic regional warriors,
- number of soldiers will scale with player level (capped at level 40) ranges from 17 to 86 (was random 1 to 29) - testing
6. Attacking enemy caravans is no longer recognized as dishonourable
7. Villages:
- demanding cows and supplies from enemies is no longer recognized as dishonourable
- decreased honour loss for razing -3 -> -1
- decreased honour loss for stealing cows and taking supplies from friends -5 -> -3
- increased relations drop between player and village owner -5 -> -10
8.Tournament in Valonbray bows -> xbows
9. Missile speed (range) for all ranged weapons will be displayed.
10. Mines of Aziz: the blacksmith asks for additional gold bar, the monk for extra Qualis Gem.
TROOPS
1. Donavan's firearms proficiency 200->250
2. Kapitan Gerhart melee proficiency 550->500, crossbow 100->500
ITEMS
1. Musket - it is possible to reload while moving. Note: killing potential Janissaries = Empire Armored Crossbowmen, 5% better then siege xbow + siege bolts.
2. Light Plate Armor changed modifiers cloth -> armour
3. Snake Priestess full outfit
4. Viper Sabre snake skin matches colour of other Snakes' equipment
5. Added new Snake Gauntlets (used by Anacondas, unlocked for CKO by Heynrich)
6. Griffon on shield and armor faces other direction (in line with emblem on knighthood horses)
7. Phoenix Knight Barbutte should better fit female models.
SCENES/MAP
1. Sieges (pathfinding, barriers, optimization etc.): Taloncrag Castle, Maras Castle, Talon Castle, Valonbray, Falcondark Castle, Almerra Castle, Elacrai
2. Warband collision mesh for gate_house_b (windows smaller then they look)
3. Added optional folder with snow, steppe and plains terrain textures made by Saxondragon
4. Walven Castle - secured area between two pillars, which might act as a invisible wall or portal
5. Optimized towns icons by removing hidden or hard to notice features (-10% or -13k vertices)
OTHER:
1. Reduced pauses on the both ends of neutral_infiltration.ogg track
2. Player map icons, both mounted and on foot, are a bit more unique (on foot used to be the same as villagers)
3. std_banners_e - replaced the middle banner in the last row with the griffon banner (like on Griffons Order equipment) - for RPG as may be used for resurrected Kingdom of Pendor
4. Renamed "Order of the Kraken Cultists" to "Kraken Cultists" for consistency (e.g. to avoid issues in dynamically created text).
5. Removed unused simple trigger checked once a day.
In progress:
- testing/redoing NPC map icons 13/16
时间仓促没有汉化,希望理解下,该贴持续更新。
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鲜花鸡蛋杜小图 在2018-11-7 22:02 送朵鲜花 并说:还要等多久?
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