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发表于 2020-4-11 20:53:39 | 显示全部楼层 |阅读模式
问候,卡尔拉蒂的勇士们!

自从Bannerlord发布以来,我们已经与你分享了一些热修复补丁来解决玩家所面临的一些最普遍的挑战。在这一点上,我们希望开始建立一个更结构化的补丁过程,以更好地支持内容更改,这将为你的游戏体验带来更大的风险。

为此,我们打算向Steam引入两个额外的分支。除了我们的公共分支,玩家将默认使用,我们还将提供选择-in alpha和beta分支。

beta版将包含经过我们内部测试的内容,并将公开给公共测试人员至少一周。在此期间,我们将使用热补丁解决发现的问题。我们的目标是每周将我们的内部版本推向测试版,并将之前的测试版推向主Steam版本。然而,如果出现严重的挑战,我们可能会推迟更新,直到这些问题得到解决。

alpha分支将包含未测试的内容。它是为那些希望尽可能接近开发的玩家、modder和探索者而设计的——即使是以牺牲稳定性为代价。我们的目标是每天用我们最新的开发分支来更新它。

请注意,选择进入阿尔法或贝塔分支可能会对你的体验产生负面影响。

你可以在下面找到beta版本的补丁说明。我们将在稍后发布alpha分支。


版本
本地:e1.1.0
SandboxCore: e1.1.0
沙盒:e1.1.0
Storymode: e1.1.0
CustomBattle: e1.1.0

独到


崩溃
修正了一个罕见的AI异常。
修正了当坐骑没有骑士时听到箭的碰撞。
修正了当AI试图继续战斗时,在“偷猎者之军”任务结束时发生的崩溃。
修正了在不退出游戏的情况下,战役第二次启动时发生的崩溃。
修正了加载游戏后在“敌对帮派首领”任务中选择攻击选项时发生的崩溃。
修正了当AI角色试图交换俘虏时发生的崩溃。
修正了一个错误,在主要的故事情节中与一个同伴交谈会导致游戏崩溃。
修正了主故事线阴谋阶段的崩溃。

性能
减少了Ram和VRAM的使用,并且修复了许多泄漏。
场景加载性能改进。

本地化
改进,补充和更正土耳其语和简体中文翻译。
艺术
增加了新的盔甲“北部片状肩膀”。
增加了新的装甲“镀金头盔”。
给偷猎者和其他中立党派分配了一面旗帜。
对所有NPC的面部进行了全面检查,以减少不对称,缓和夸张的程度,并创建符合文化的、吸引人的表现型。
更新了一些领主和女士的脸,使其看起来更符合文化。
更新的导航网格在“sea_bandit_a”,“battle_terrain_p”,“battle_terrain_020”,“battle_terrain_029”和“battle_terrain_030”。这将解决在水中的不必要的争斗,并改善在这些场景中的逃跑行为。
“Aserai_town_a”民用场景相关修复。
“Aserai_town_b”民用场景相关修复
“Empire_town_j”攻城场景攻城相关修正和季节性改进。
“Khuzait_town_004”攻城相关修正和视觉改进。
“Aserai_castle_002”攻城相关修正。
“Vlandia_castle_005a”攻城相关修正。
“Sturgia_castle_003”攻城相关修正。
“Khuzait_castle_002”攻城相关修正。
夜间大气照明量调整。
战斗场景的视觉修正。
草原场景的冬季问题已经修复。
解决了与冬季有关的外部网格问题。
低聚树网格现在用于隐藏的预制块。
某些场景中的代理衍生位置是固定的。
修正了阿塞莱竞技场的一个赛季问题。
修正了巴塔尼亚竞技场衍生点之间距离太近的问题。
修正了一些Aserai村庄的场景问题。
修正了Vlandian城堡部分的merlon物理问题。
修正了一些帝国领主大厅的灯光问题。
修正了巴特尼亚城堡墙的物理问题。
修正了Sturgia城堡网关的UV问题。
修正了打开森林隐藏场景时的一个错误。
精制的atm。
修正了胡子交叉头盔问题:
-western_plated_helmet
Empire_guarded_lord_helmet”

北欧sloven盔甲的骨骼问题修复。
修正了衣服裁剪的问题。
替换了一些纹理和网格。
英雄创建阶段的更新:
一些衣服更新。
提出了改革。
面对动画。
现场照明。
皮肤着色器更新。
高光纹理通道更新。
漫反射纹理更新。
胡子/纹身材料:
Alpha和颜色更新。
活动图
参加活动的各方不再移动,这修复了一些脚步声的声音问题。

音频
修正了竞选音乐可以快速连续播放许多曲目。

用户界面
实施与库存利润相关的贸易补贴。
在制作,物物交换,保存/装载,招募,棋盘游戏,攻城屏幕等方面做了一些小的UI调整和修正。
库存中的“无鞍”视觉效果。
从英雄肖像上摘下头盔,以便更清楚地看到他们的脸。
增加了负重装载和速度装载图标在库存装载工具提示面板。
固定间距的问题'ğ'字符在土耳其的本地化。
固定物物交换报价项目视觉不可见。
允许在创建时使用空格和数字来命名。
修正两个提示出现在库存设备槽。
将角色开发人员的特征从文本更改为图标。
实现了一个基本的项目工具提示,现在玩家可以看到一个比赛奖金项目的基本统计。
在创建一个聚会中添加了“忙于一个问题”或“忙于一个任务”或“忙于一个公共区域”的通知,而不仅仅是一个“忙于”的解释。
固定的属性和焦点工具提示反映正确的数字。
移动尸体的数量和MaxSimultaneousSoundEventCount到性能选项。
实现能够排序/移动启动程序中的模块。
将“简历游戏”改名为“已保存的游戏”。
添加小派系过滤器到氏族页面列表页面。
添加了工具提示来映射栏圆通知。
增加了新的振作图标。
修正了横幅视觉错误与一些图标和横幅图标不匹配的用户界面。

战斗和围攻
模拟战斗不再比战斗提供更多的经验值。
增加了失踪的巡逻产卵位置的森林隐藏场景。森林隐藏任务现在正常打开。战斗AI
npc的AI质量现在由当前武器控制技能的技能点数决定,而不是由整体角色等级决定。
当弓箭手的弹药用完时,与防御圈相关的战术错误被修正。
修正了在商队/村民战斗中可能在代理处理级别导致意外行为的问题。
骑兵不能够打击旁边的敌人时,他们有摆动的武器,并围绕对方无休止的问题修正。
当他们的指挥官死后,保镖部队很少能停止移动,现在这是固定的。
骑乘的代理人能更好地计算敌人的位置,因此更准确地瞄准他们的推力攻击。
一些特工由于看不见的场景AI屏障而无法正常移动。这个问题已经解决了。
修正了一些海上强盗AI的问题。
如果战斗AI难度设置为正常,代理攻击次数将减少。
保持攻击的准备时间被添加为一个驱动属性,并绑定到近战战斗技能,以使更容易/更弱的AI代理战斗不那么无情(即,他们将等待一段时间才释放他们的攻击)。

字符开发系统
一级人物现在拥有120点技能点。
减少XP需要学习更高的技能水平。
部队现在升级更容易了。
降低了流浪者在主要专业领域之外的技能,使他们更容易升级。
使流浪者的年龄与他们的技能大致相关。

王国与外交
修正了当“所有东西都有价格”的特权被启用时,封地在交易中被认为是负值的错误。
修正了一个罕见的错误,AI代表玩家部落提出了一个王国的决定。

经济和贸易
装甲的价格改变了,高阶靴子和护手现在更贵了。
射程武器价格已重新调整。任务和问题

回顾了三分之一的任务问题,改进了对话和说服:
特别是“家族恩怨”和“间谍党”的重大变化。

其他
旗帜和盾牌上的图标没有出现。他们现在修好了。
更新的“帝国军团”装备。
对斯图加特部队树木装备的小更新。
为大篷车主人的装备增加了更多的变化。
增加了更多的变化头盔下降的部队。
修正了部队树和属性。
各种装备的装甲值已经改变,以更好地匹配他们的视觉效果和增加派别装甲的多样性。
挂载装备和马具的盔甲价值被改变,以配合他们的视觉效果。
骑一匹没有马鞍的马现在会受到10%的惩罚,以达到最高速度和操控。
当玩家要求NPC代理人带着沉重的物品(如苹果篮等)去某个特定的代理人那里时,NPC代理人将不再带着物品跑。
增加了“曝光补偿”选项,允许玩家根据自己的喜好调整视觉效果的亮度等级。
修正了城镇中铁匠角色的物品丢失。
修正了一些语法错误和拼写错误。
修正了导致玩家角色隐形的bug。
修正了一个导致角色在没有任何装备的情况下大量产生的bug。


多人


动画

修正了一些错误的骑兵空闲动画。
修正了一个罕见的情况,在客户端骑士陷入防御动画后,成功击中。
音频
实现了一个语音垃圾邮件过滤器的多人游戏。
设计与平衡
伤害中断阈值设置为5。
爆头伤害的乘数从1.7增加到2。
地图相关的
修复了Ovsk港口的Bug。
修复和改进芬阿尔泰城堡的Bug。
一些重生点的位置会重新调整以适应团队平衡。气氛发生了变化。
当易碎壁损坏时,增加的颗粒将形成。

其他-其他
在多人游戏中,慢动作和暂停作弊是不允许的。
性能
减少冲击声音的带宽使用。
服务器和网络
服务器的改进。单机和多人游戏


崩溃
如果AI不持有远程武器,它会在装备中寻找远程武器,并使用该武器计算远程敌人的攻击分数。在选择武器的过程中,一些设备发生了碰撞。这是固定的。

性能
改进了音响系统的性能。
游戏的多核性能有了很大的改进。
我们现在选择最大的声音计数根据您的CPU的核心计数。如果您最近有一个CPU,您可以增加这个设置。我们还增加了一个新的非常低(64)选项。
其他一些较小的性能改进。

音频
UI声音不再被其它UI事件截断。
增加了“is导弹”的检查,以制造武器的冲击声(如投掷斧头)。
固定的Ballista重新加载声音相位。
细微的变化,在可听到的距离响亮的声音。
修正了一些Vlandian场景的回声打开。

战斗AI
改进了对敌人未来位置的远程单位的计算。
远程单位可以瞄准坐骑或不同的敌人骨骼。在这个计算过程中导致错误的情况是固定的。
在发出“暂停射击”命令后,AI武器选择将优先级降低到拥有二级近战模式的远程武器。

其他
增加了一个选项来禁用控制器振动。

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2019-8-21

霸主正版勋章

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发表于 2020-4-11 21:00:42 | 显示全部楼层
Greetings warriors of Calradia!

Since the release of Bannerlord, we have shared a number of hotfix patches with you to address some of the most prevalent challenges that players were experiencing. At this point, we want to begin establishing a more structured patch process to better support content changes that bear a greater risk for your gameplay experience.

For this purpose, we intend to introduce 2 additional branches to Steam. Aside from our public branch, which players will use by default, we will also offer opt-in alpha and beta branches.

The beta branch will include content that has gone through our internal testing and will be exposed to public testers for at least one week. During this period, we will address discovered issues with hotfixes. Our goal is a weekly cycle where we push our internal version to the beta and the prior beta version to the main Steam build. However, if serious challenges arise, we may delay an update until those issues have been addressed.

The alpha branch will include content that is untested. It is intended for players, modders and explorers that wish to be as close to development as possible - even at the cost of stability. Our goal is to update it daily with our latest development branch.

Please be aware that opting into the alpha or beta branch may negatively impact your experience.

You can find the patch notes for the beta branch below. We will publish the alpha branch at a later date.


Versions
Native: e1.1.0
SandboxCore: e1.1.0
Sandbox: e1.1.0
Storymode: e1.1.0
CustomBattle: e1.1.0

Singleplayer

Crashes
Fixed a rare formation AI exception.
Fixed a crash that occurred when a mount without a rider heard an arrow.
Fixed a crash that occurred at the end of the "Army of Poachers" quest when the AI tries to continue fighting.
Fixed a crash that happens when a campaign is started for the second time without exiting the game.
Fixed a crash that occurred when selecting the option to attack in the “Rival Gang Leader” quest after loading a game.
Fixed a crash that occurred when AI characters tried to barter prisoners.
Fixed a bug where talking to a companion in settlements during the main storyline would crash the game.
Fixed a crash in main storyline conspiracy phase.
Performance
Ram and VRAM usage is reduced and many leaks are fixed.
Scene loading performance improvements.
Localisation
Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
Added new armour "Northern Lamellar Shoulders".
Added new armour "Plated Helmet".
Assigned a banner to poachers and other neutral parties.
Overhauled all of the NPC faces to reduce asymmetry, tone down exaggerations and create culturally appropriate and appealing phenotypes.
Updated some of the lords and ladies faces for a more culturally appropriate look.
Updated nav meshes in “sea_bandit_a”, ”battle_terrain_p”, “battle_terrain_020”, “battle_terrain_029” and “battle_terrain_030”. This should resolve unwanted fights in water and improve fleeing behaviour in these scenes.
“Aserai_town_a” civilian scene related fixes.
“Aserai_town_b” civilian scene related fixes
“Empire_town_j” siege scene siege related fixes and seasonal improvements.
“Khuzait_town_004” siege related fixes and visual improvements.
“Aserai_castle_002” siege related fixes.
“Vlandia_castle_005a” siege related fixes.
“Sturgia_castle_003” siege related fixes.
“Khuzait_castle_002” siege related fixes.
Night atmosphere illumination amounts adjusted.
Visual fixes for battle scenes.
Winter season issues with steppe scenes have been fixed.
Winter related problems with the outer meshes are solved.
Low-poly tree meshes are now used in hideout prefabs.
Agent spawn positions in some scenes are fixed.
Fixed a season problem with Aserai's arena.
An issue with Battania arena spawn points being too close to each other is fixed.
Fixed some scene issues of Aserai Village.
Fixed merlon physics issues of Vlandian Castle parts.
Fixed some lighting issues of Empire Lords Hall.
Fixed physics issues of Battania Castle Wall.
Fixed UV issues of Sturgia Castle Gatehouse.
Fixed an error while opening the Forest Hideout scene.
Refined snowy atmospheres.
Beard intersecting helmet issues were fixed for:
-western_plated_helmet
Empire_guarded_lord_helmet"
Nordic sloven armour's bones problem fixed.
Fixed clothing clipping issues.
Replaced some textures and meshes.
Updates on Hero Creation Stages:
Some clothes updates.
Poses overhaul.
Face animation.
Scene lighting.
Skin shader updates.
Specular texture channels updated.
Diffuse Texture updated.
Beard /tattoo material:
Alpha and colour updates.
Campaign Map
Parties participating in an event are no longer moving, which fixes some footstep sound issues.
Audio
Fixed that Campaign music could play many tracks in quick succession.
UI
Implemented trade perks that relate to profit in inventory.
Minor UI tweaks and fixes in Crafting, Barter, Save/Load, Recruitment, Board Game, Siege screens.
"No Saddle" visuals in Inventory.
Removed helmets from hero portraits to see their faces more clearly.
Added Weight Carrying Mount and Speed Mount icons in inventory mount tooltip panel.
Fixed a spacing issue with 'ğ' character in Turkish localisation.
Fixed barter offer item visuals not being visible.
Enabled being able to give names with space and numbers in creation.
Fixed two hints showing up in inventory equipment slots.
Changed character developer traits from texts to icons.
Implemented a basic item tooltip, now players can see the basic stats of a tournament prize item.
Added a "Busy with an issue" or "Busy with a quest" or "Busy with a common area" notifications in Create a Party instead of just a "Busy" explanation.
Fixed attribute and focus point tooltips to reflect correct numbers.
Moved NumberOfCorpses and MaxSimultaneousSoundEventCount to performance options.
Implemented being able to sort/move modules in the launcher.
Renamed "Resume Game" to "Saved Games".
Added minor faction filter to clan page list page.
Added tooltips to map bar circle notifications.
Added new perk icons.
Fixed banner visual errors with some icons and banner icons not matching with the UI.
Battles and Sieges
Simulated battles no longer give more XP than fought battles.
Added missing patrol spawn positions to forest hideout scenes. Forest hideout missions should now open normally.
Combat AI
AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.
A tactics bug related to the defensive ring that occurred when archers ran out of ammunition has been fixed.
An issue in caravan/villager battles that could potentially cause unexpected behaviour at agent processing level was corrected.
Cavalry not being able to hit enemies right next to them when they had swingable weapons and circling each other endlessly issue fixed.
Bodyguard troops could rarely stop moving when their commander died, this is now fixed.
Mounted agents can calculate enemy positions better and thus more accurately aim their thrust attacks.
Some agents couldn't move properly due to invisible scene AI barriers. This has been fixed.
Fixed some Sea Bandit AI issues.
Agents attack less often if the combat AI difficulty is set to normal.
Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).
Character Development System
Level 1 characters now start with 120 skill points.
Reduced XP required to learn higher skill levels.
Troops can now upgrade more easily.
Reduced wanderers' skills outside their main area of expertise, making them easier to level up.
Made wanderer age correlate roughly with their skills.
Kingdoms and Diplomacy
Fixed bug where fiefs were regarded to have a negative value in barters if the “Everything Has a Price” perk was enabled.
Fixed a rare bug where the AI proposed a kingdom decision on behalf of the player clan.
Economy and Trade
Prices for armour were changed and high tier boots and gauntlets now cost more.
Range weapon prices have been re-adjusted.
Quests & Issues
Reviewed about a third of the quest issues, improving dialogues and persuasion:
Major changes in particular to “Family Feud” and “Spy Party”.
Other
Icons on banners and shields were not appearing. They are fixed now.
Updated "Imperial Legionary" equipment.
Minor updates to Sturgian troop tree equipment.
Added more variation to caravan master's equipment.
Added more variation to helmet drops from troops.
Various other fixes to troop trees and stats.
Armour values of various equipment have changed to better match their visuals and increase faction armour variety.
Armour values of mount bardings and harnesses were changed to match their visuals.
Riding a horse without a saddle now incurs 10% penalty to max horse speed and manoeuvring.
NPC agents carrying heavy items (apple baskets etc.) will no longer run (with items in hand) when the player asks them to take him/her to a particular agent.
Added an "Exposure Compensation" option that allows players to adjust the brightness levels of the visuals to their preference.
Fixed missing items for blacksmith characters in towns.
Some grammar mistakes and typos were fixed.
Fixes a bug that caused the player character to be invisible.
Fixed a bug that caused characters to spawn without any equipment.

Multiplayer

Animations
Fixed some wrong cavalry idle animations.
Fixed a rare condition in which client rider gets stuck in defence animation after a successful hit.
Audio
Implemented a Voice Spamming Filter for multiplayer.
Design & Balance
Damage interrupt threshold values are set as 5.
Headshot damage multiplier is increased from 1.7 to 2 for pierce damage.
Map Related
Bug fixes for Harbour of Ovsk.
Bug fixes and improvements for Castle of Fen Altai.
Some spawn locations are re-adjusted for team balance. Atmosphere has changed.
Added particles to be formed when the breakable wall is damaged.
Other - Miscellaneous
Slow-motion and pause cheats are disallowed during multiplayer matches.
Performance
Decreased bandwidth usage of impact sounds.
Server & Network
Server Improvements.

Both - Singleplayer & Multiplayer

Crash
If the AI is not holding a ranged weapon, it tries to find a ranged weapon in its equipment and uses this weapon to calculate attacking scores against distant enemies. During this weapon selection, some equipment was causing a crash. This was fixed.
Performance
Improved the performance of the sound system.
Big improvements for the multi-core performance of the game.
We now select Maximum sound count according to your CPU's core count. You can increase this setting if you have a recent CPU. We've also added a new very low(64) option.
Some other minor performance improvements.
Audio
UI sounds don't get cut by other UI events anymore.
Added "is missile" check to crafted weapons' impact sounds (like Throwing Axes).
Fixed Ballista reload sound phasing.
Minor changes in the hearable distance of loud sounds.
Fixed some Vlandian scenes opening up with an echo.
Combat AI
Improved the calculation of ranged units for the enemy's future position.
Ranged units can target mounts or different enemy bones. Cases that caused errors during this calculation are fixed.
After issuing the "Hold Fire" command, the AI weapon selection gives less priority to ranged weapons that have a secondary melee mode.
Other
Added an option to disable controller vibration.

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霸主正版勋章

鲜花(4) 鸡蛋(0)
发表于 2020-4-11 21:03:16 | 显示全部楼层
需要开新档吗

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骑砍中文站APP会员勋章战团正版勋章霸主正版勋章元老骑士勋章

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鲜花(56) 鸡蛋(0)
发表于 2020-4-11 21:04:26 | 显示全部楼层
天天一更 有进度真好

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鲜花(0) 鸡蛋(0)
 楼主| 发表于 2020-4-11 21:08:25 | 显示全部楼层

不清楚,我还没有玩,而且官方的说法是这个版本不太稳定,游戏体验可能不太好,不着急的话可以再等几天。

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鲜花(0) 鸡蛋(0)
发表于 2020-4-11 21:08:45 | 显示全部楼层
今天的档 晚上1.1.0大地图崩溃了 重新开档吧

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鲜花(1) 鸡蛋(0)
发表于 2020-4-11 21:17:55 来自手机 | 显示全部楼层
装甲不再是纸糊的了???

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鲜花(40) 鸡蛋(0)
发表于 2020-4-11 21:30:20 | 显示全部楼层
繁荣度,粮食,驻军的问题好像没有提到。。

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鲜花(4043) 鸡蛋(12)
发表于 2020-4-11 21:30:44 | 显示全部楼层

不需要,不过我打算开个新的玩玩,但不需要开新档,,,
耶和华是我的牧者,我必不至缺乏。
他使我躺卧在青草地上,领我在可安歇的水边。
他使我的灵魂苏醒,为自己的名引导我走义路。
我虽然行过死荫的幽谷,也不怕遭害,因为你与我同在;你的杖,你的竿,都安慰我。
在我敌人面前,你为我摆设筵席。你用油膏了我的头,使我的福杯满溢。
我一生一世必有恩惠慈爱随着我,我且要住在耶和华的殿中,直到永远!

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 楼主| 发表于 2020-4-11 21:40:35 | 显示全部楼层
IssacRay 发表于 2020-4-11 21:30
繁荣度,粮食,驻军的问题好像没有提到。。

我是士兵至今仍在挨饿

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鲜花(40) 鸡蛋(0)
发表于 2020-4-11 21:48:49 | 显示全部楼层
1410868503 发表于 2020-4-11 21:40
我是士兵至今仍在挨饿

是啊。。现在都没有扩张的动力。。自己的城天天操心粮食和农民。敌对国的城也都半死不活的。。打下来都没成就感

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霸主正版勋章

鲜花(4) 鸡蛋(0)
发表于 2020-4-11 22:08:37 | 显示全部楼层
先冲为敬!不管1.1会有啥bug,我都接下了~~~很多更新内容太舒服了
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