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[分享] 1.10beta 更新(beta实装)时间:4.16 23:44

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2010-5-4

霸主正版勋章

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发表于 2020-4-17 00:09:34 | 显示全部楼层 |阅读模式
本帖最后由 chenchao25858 于 2020-4-17 07:55 编辑

Versions
Native: e1.1.0
SandboxCore: e1.1.0
Sandbox: e1.1.0
Storymode: e1.1.0
CustomBattle: e1.1.0

Latest Changes:

Multiplayer

Crashes
  • Fixed a rare crash at the beginning of a battle.
  • Fixed a rare crash that occurred when AI tries to find the missile range of a melee weapon.


Singleplayer

Crashes
  • Fixed a crash that occurred when the player successfully defected a lord through barter.
  • Fixed a crash that happens when the player character was walking on the campaign map after creating their own kingdom.
  • Fixed a crash caused by villager parties that don't have healthy troops.
  • Fixed a crash that occurs on the campaign map due to a problem with tournament renown gain.
  • Fixed a rare crash with AI thinking behavior in the “Need access to village commons” quest.
  • Fixed a rare crash that occurred due to log entries when a player battle ended.
  • Fixed a crash that occurred when attacking caravans without a leader.
  • Fixed a crash that occurred when a clan leader died and the selected heir was a lord that had recently been released or escaped from captivity.

Save & Load
  • Prevented the main storyline epilogue pop-up from reappearing every time the game was loaded.
  • Fixed a save system backwards compatibility problem with saving primitive data types.
  • Game now loads skill levels correctly from save games created with versions prior to 1.1.0

Campaign Map
  • Added a middle layer for nameplate visibility on the campaign map. We now have a stage where players can see both towns names and castle names.

Battles and Sieges
  • If a player’s fortification is besieged, they are warned by a text that appears in the top center of their screen. (Beforehand it only happened when the assault was already underway. Now we have 2 warnings - one when the siege begins and one when the assault starts.)

Clan and Party
  • If a player’s clan party is attacked, they are now informed with a center top notification.
  • The recruiting frequency of lords who are in a good financial situation was increased. They will now try to fill their party limits more frequently.
  • Fixed a bug that caused the consumption of more than 1 horse when we upgraded a troop to a mounted soldier while having several types of horses in our inventory.

Kingdoms and Diplomacy
  • Executions now also cause negative relations with honorable lords (if the executed is honorable too) and negative relations with friends of the executed. Additionally, we added further notifications for these consequences.
  • Mercenary minor factions no longer join kingdoms they are at war with.
  • Players can now fire mercenary factions they hired previously via dialogue. Players are asked to pay an appropriate wage per remaining influence. (Normally, we convert 20% of their earned influence to wage per day.) If the player rejects payment, they lose relations with the mercenary clan leader and the contract is cancelled.
  • Player’s mercenary payment per influence was stable after they entered a kingdom. Now it is refreshed every 30 days.
  • In some cases after a kingdom had been eliminated, the lords continued to spawn in a map location that is not reachable (near Rhesos Castle). They now spawn at a random settlement gate of their culture.

Economy and Trade
  • Caravans are now seen as more valuable targets by bandits and minor factions, which means that they will be attacked more. This will increase the number of battles that involve caravans. Previously, caravans were a nearly totally safe investment. Now bandits and minor faction lords sometimes attack caravans even if they are a bit stronger.
  • The pottery shop was very profitable - by creating 2 pieces of pottery (80 denars each) from one clay (20 denars) and doing this 4 times a day. Now one clay produces 1 pottery and pottery demand is halved to make its0 price more stable.

Other
  • Fixed the age of the player's brother.
  • Further fixes for NPC weight and build parameters as well as some NPC age fixes.

Previous Beta Hotfix:

  • Reverted the weight and build changes of NPCs and troops, so that overweight characters are much less common. Kept the changes for special high-tier units such as Falxmen.
  • Character Skill Levels will no longer be automatically increased when a save game from a version before 1.1.0 is loaded.
  • Fixed a crash that occurred after taking prisoners in hideouts.
  • Fixed a crash that occurred when a character maxed-out their attributes and focus points.
  • Fixed the black particles bug.
  • Fixed some performance spikes that happened during missions.
  • Fixed a battle crash that was caused by a character having no culture.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a rare formation AI exception.
  • Fixed a crash that occurred when a mount without a rider heard an arrow.
  • Fixed a crash that occurred at the end of the "Army of Poachers" quest when the AI tries to continue fighting.
  • Fixed a crash that happens when a campaign is started for the second time without exiting the game.
  • Fixed a crash that occurred when selecting the option to attack in the “Rival Gang Leader” quest after loading a game.
  • Fixed a crash that occurred when AI characters tried to barter prisoners.
  • Fixed a bug where talking to a companion in settlements during the main storyline would crash the game.
  • Fixed a crash in main storyline conspiracy phase.

Performance
  • Ram and VRAM usage is reduced and many leaks are fixed.
  • Scene loading performance improvements.

Localisation
  • Improvements, additions and corrections for Turkish and Simplified Chinese translations.

Art
  • Added new armour "Northern Lamellar Shoulders".
  • Added new armour "Plated Helmet".
  • Assigned a banner to poachers and other neutral parties.
  • Overhauled all of the NPC faces to reduce asymmetry, tone down exaggerations and create culturally appropriate and appealing phenotypes.
  • Updated some of the lords and ladies faces for a more culturally appropriate look.
  • Updated nav meshes in “sea_bandit_a”, ”battle_terrain_p”, “battle_terrain_020”, “battle_terrain_029” and “battle_terrain_030”. This should resolve unwanted fights in water and improve fleeing behavior in these scenes.
  • “Aserai_town_a” civilian scene related fixes.
  • “Aserai_town_b” civilian scene related fixes
  • “Empire_town_j” siege scene siege related fixes and seasonal improvements.
  • “Khuzait_town_004” siege related fixes and visual improvements.
  • “Aserai_castle_002” siege related fixes.
  • “Vlandia_castle_005a” siege related fixes.
  • “Sturgia_castle_003” siege related fixes.
  • “Khuzait_castle_002” siege related fixes.
  • Night atmosphere illumination amounts adjusted.
  • Visual fixes for battle scenes.
  • Winter season issues with steppe scenes have been fixed.
  • Winter related problems with the outer meshes are solved.
  • Low-poly tree meshes are now used in hideout prefabs.
  • Agent spawn positions in some scenes are fixed.
  • Fixed a season problem with Aserai's arena.
  • Issue with Battania arena spawn points being too close to each other is fixed.
  • Fixed some scene issues of Aserai Village.
  • Fixed merlon physics issues of Vlandian Castle parts.
  • Fixed some lighting issues of Empire Lords Hall.
  • Fixed physics issues of Battania Castle Wall.
  • Fixed UV issues of Sturgia Castle Gatehouse.
  • Fixed an error while opening the Forest Hideout scene.
  • Refined snowy atmospheres.
  • Beard intersecting helmet issues were fixed for
    • western_plated_helmet
    • Empire_guarded_lord_helmet"
  • Nordic sloven armour's bones problem fixed.
  • Fixed clothing clipping issues.
  • Replaced some textures and meshes.
  • Updates on Hero Creation Stages:
    • Some clothes updates.
    • Poses overhaul.
    • Face animation.
    • Scene lighting.
    • Skin shader updates.
    • Specular texture channels updated.
    • Diffuse Texture updated.
    • Beard /tattoo material:
      • Alpha and colour updates.



Campaign Map
  • Parties participating in an event are no longer moving, which fixes some footstep sound issues.

Audio
  • Fixed that Campaign music could play many tracks in a quick succession.

UI
  • Implemented trade perks that relate to profit in inventory.
  • Minor UI tweaks and fixes in Crafting, Barter, Save/Load, Recruitment, Board Game, Siege screens.
  • "No Saddle"" visuals in Inventory.
  • Removed helmets from hero portraits to see their faces more clearly.
  • Added Weight Carrying Mount and Speed Mount icons in inventory mount tooltip panel.
  • Fixed spacing issue with 'ğ' character in Turkish localisation.
  • Fixed barter offer item visuals not being visible.
  • Enabled being able to give names with space and numbers in creation.
  • Fixed two hints showing up in inventory equipment slots.
  • Changed character developer traits from texts to icons.
  • Implemented a basic item tooltip, now players can see the basic stats of a tournament prize item.
  • Added "Busy with an issue" or "Busy with a quest" or "Busy with a common area" in Create a Party instead of just a "Busy" explanation.
  • Fixed attribute and focus point tooltips to reflect correct numbers.
  • Moved NumberOfCorpses and MaxSimultaneousSoundEventCount to performance options.
  • Implemented being able to sort/move modules in the launcher.
  • Renamed "Resume Game" to "Saved Games".
  • Added minor faction filter to clan page list page.
  • Added tooltips to map bar circle notifications.
  • Added new perk icons.
  • Fixed banner visual errors with some icons and banner icons not matching with the UI.

Battles and Sieges
  • Simulated battles no longer give more XP than fought battles.
  • Added missing patrol spawn positions to forest hideout scenes. Forest hideout missions should now open normally.

Combat AI
  • AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.
  • A tactics bug related to the defensive ring that occurred when archers ran out of ammunition has been fixed.
  • An issue in caravan/villager battles that could potentially cause unexpected behavior at agent processing level was corrected.
  • Cavalry not being able to hit enemies right next to them when they had swingable weapons and circling each other endlessly issue fixed.
  • Bodyguard troops could rarely stop moving when their commander died, this is now fixed.
  • Mounted agents can calculate enemy positions better and thus more accurately aim their thrust attacks.
  • Some agents couldn't move properly due to invisible scene AI barriers. This has been fixed.
  • Fixed some Sea Bandit AI issues.
  • Agents attack less often if the combat AI difficulty is set to normal.
  • Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).

Character Development System
  • Level 1 characters now start with 120 skill points.
  • Reduced XP required to learn higher skill levels.
  • Troops can now upgrade more easily.
  • Reduced wanderers' skills outside their main area of expertise, making them easier to level up.
  • Made wanderer age correlate roughly with their skills.

Kingdoms and Diplomacy
  • Fixed bug where fiefs were regarded to have a negative value in barters if the “Everything Has a Price” perk was enabled.
  • Fixed a rare bug where the AI proposed a kingdom decision on behalf of the player clan.

Economy and Trade
  • Prices for armour were changed and high tier boots and gauntlets now cost more.
  • Range weapon prices have been re-adjusted.

Quests & Issues
  • Reviewed about a third of the quest issues, improving dialogues and persuasion:
  • Major changes in particular to “Family Feud” and “Spy Party”.

Other
  • Icons on banners and shields were not appearing. They are fixed now.
  • Updated "Imperial Legionary"" equipment.
  • Minor updates to Sturgian troop tree equipment.
  • Added more variation to caravan master's equipment.
  • Added more variation to helmet drops from troops.
  • Various other fixes to troop trees and stats.
  • Armor values of various equipment have changed to better match their visuals and increase faction armor variety.
  • Armor values of mount bardings and harnesses were changed to match their visuals.
  • Riding a horse without a saddle now incurs 10% penalty to max horse speed and maneuvering.
  • NPC agents carrying heavy items (apple baskets etc.) will no longer run (with items in hand) when the player asks them to take him/her to a particular agent.
  • Added an "Exposure Compensation" option that allows players to adjust the brightness levels of the visuals to their preference.
  • Fixed missing items for blacksmith characters in towns.
  • Some grammar mistakes and typos were fixed.
  • Fixes a bug that caused the player character to be invisible.
  • Fixed a bug that caused characters to spawn without any equipment.

Multiplayer

Animations
  • Fixed some wrong cavalry idle animations.
  • Fixed a rare condition in which client rider gets stuck in defense animation after a successful hit.

Audio
  • Implemented a Voice Spamming Filter for multiplayer.

Design & Balance
  • Damage interrupt threshold values are set as 5.
  • Headshot damage multiplier is increased from 1.7 to 2 for pierce damage.

Map Related
  • Bug fixes for Harbour of Ovsk.
  • Bug fixes and improvements for Castle of Fen Altai.
  • Some spawn locations are re-adjusted for team balance. Atmosphere has changed.
  • Added particles to be formed when the breakable wall is damaged.

Other - Miscellaneous
  • Slow motion and pause cheats are disallowed during multiplayer matches.

Performance
  • Decreased bandwidth usage of impact sounds.

Server & Network
  • Server Improvements.

Both - Singleplayer & Multiplayer

Crash
  • If the AI is not holding a ranged weapon, it tries to find a ranged weapon in its equipment and uses this weapon to calculate attacking scores against distant enemies. During this weapon selection some equipment was causing a crash. This was fixed.

Performance
  • Improved the performance of the sound system.
  • Big improvements for the multi-core performance of the game.
  • We now select Maximum sound count according to your CPU's core count. You can increase this setting if you have a recent CPU. We've also added a new very low(64) option.
  • Some other minor performance improvements.

Audio
  • UI sounds don't get cut by other UI events anymore.
  • Added "is missile"" check to crafted weapons' impact sounds (like Throwing Axes).
  • Fixed Ballista reload sound phasing.
  • Minor changes in hearable distance of loud sounds.
  • Fixed some Vlandian scenes opening up with an echo.

Combat AI
  • Improved the calculation of ranged units for the enemy's future position.
  • Ranged units can target mounts or different enemy bones. Cases that caused errors during this calculation are fixed.
  • After issuing the "Hold Fire" command, the AI weapon selection gives less priority to ranged weapons that have a secondary melee mode.

Other
  • Added an option to disable controller vibration.

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2010-5-4

霸主正版勋章

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 楼主| 发表于 2020-4-17 00:10:16 | 显示全部楼层
机翻
版本
本机:e1.1.0
沙盒芯:e1.1.0
沙盒:e1.1.0
故事模式:e1.1.0
客户战:e1.1.0
最新更改:
多人游戏
撞车
修正了一场战斗开始时罕见的撞车事故。
修正了当人工智能试图找到近战武器的导弹射程时发生的一次罕见的坠毁。
单人选手
撞车
修正了当玩家通过易货成功背叛一个领主时发生的崩溃。
修正了玩家角色在创建自己的王国后在战役地图上行走时发生的崩溃。
修正了一个由没有健康军队的村民政党造成的事故。
修正了由于锦标赛声望获得问题而导致的在活动地图上发生的崩溃。
修正了一个罕见的崩溃与人工智能的思考行为在“需要访问村公地”的任务。
修正了一个罕见的崩溃,这是由于日志条目时,一个球员的战斗结束。
修正了在没有领队的情况下攻击商队时发生的撞车事故。
修正了当一个氏族首领死了,而选定的继承人是一个最近被释放或从囚禁中逃脱的领主时发生的崩溃。
保存和加载
阻止了每次加载游戏时出现的主要故事情节结尾弹出窗口。
修复了保存原始数据类型时的保存系统向后兼容性问题。
游戏现在从1.1.0之前版本创建的保存游戏中正确加载技能等级
活动地图
为活动地图上的铭牌可见性添加了中间层。我们现在有一个舞台,玩家可以看到城镇和城堡的名字。
战斗和围攻
如果玩家的防御工事被围困,他们会收到屏幕中央上方出现的文字警告。(之前只有在袭击已经开始时才发生。现在我们有两个警告-一个是围城开始时,一个是进攻开始时。)
宗族与党派
如果玩家的氏族受到攻击,他们现在会收到一个中心顶部通知。
财政状况好的领主招募频率提高。他们现在将努力更频繁地填补党内的限制。
修正了一个错误,当我们把一个部队升级为一个骑兵,而我们的库存中有几种类型的马时,导致消耗超过1匹马。
王国与外交
现在处决也会造成与尊敬的领主的负面关系(如果被处决的人也是尊敬的)和与被处决的朋友的负面关系。此外,我们还为这些后果添加了进一步的通知。
雇佣兵小派系不再加入与他们交战的王国。
玩家现在可以通过对话射击他们先前雇佣的雇佣兵。球员被要求支付适当的工资每剩余的影响力。(正常情况下,我们会将他们获得的影响力的20%转换为每天的工资)如果玩家拒绝付款,他们将失去与雇佣兵氏族首领的关系,合同将被取消。
玩家进入一个王国后,每个影响的佣兵支付是稳定的。现在每30天刷新一次。
在某些情况下,在一个王国被消灭后,领主继续在地图上无法到达的地方(靠近莱索斯城堡)产卵。他们现在在他们的文化的一个随机定居之门产卵。
经贸
商队现在被土匪和小派系视为更有价值的目标,这意味着他们将受到更多的攻击。这将增加涉及商队的战斗次数。以前,大篷车几乎是完全安全的投资。现在强盗和小派系领主有时会攻击商队,即使他们有点强大。
这家陶器店非常有利可图——用一块粘土(20第纳尔)制作了两件陶器(每件80第纳尔),每天制作4次。现在一个粘土生产一个陶器,陶器需求减半,使其0价格更稳定。
其他
修正了玩家兄弟的年龄。
NPC权重和构建参数的进一步修正以及一些NPC年龄修正。
上一个测试版修补程序:
还原了NPC和部队的重量和建造变化,因此超重的角色就不那么常见了。保留了对特殊高层单位的更改,如Falxmen。
当1.1.0之前版本的保存游戏加载时,角色技能等级将不再自动增加。
修正了在藏匿处俘虏后发生的车祸。
修复了当角色的属性和焦点达到最大值时发生的崩溃。
修正了黑粒子错误。
修正了任务期间出现的一些性能峰值。
修正了一个没有文化的角色造成的战斗崩溃。
初始Beta变更日志:
单人选手
撞车
修正了一个罕见的阵型AI异常。
修正了当没有骑手的坐骑听到箭的声音时发生的碰撞。
修正了当人工智能试图继续战斗时,在“偷猎大军”任务结束时发生的崩溃。
修正了在没有退出游戏的情况下第二次启动活动时发生的崩溃。
修正了在“对手Gan”中选择攻击选项时发生的崩溃

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战团正版勋章

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发表于 2020-4-17 00:15:23 | 显示全部楼层
满屏都是撞车和产卵

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鲜花(1) 鸡蛋(0)
发表于 2020-4-17 00:16:08 | 显示全部楼层
标题错了,beta。

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霸主正版勋章

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发表于 2020-4-17 00:24:37 | 显示全部楼层
看英文,随意总结一下影响大的要点:
1. 城市被围,家族部队被打会有提醒
2. 砍领主掉更多关系
3. 自创的商队现在会被打
4. 陶器店被砍
5. 雇佣家族能对话取消条约
其余都不重要

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发表于 2020-4-17 00:36:36 | 显示全部楼层
Hardcorewhite 发表于 2020-4-17 00:24
看英文,随意总结一下影响大的要点:
1. 城市被围,家族部队被打会有提醒
2. 砍领主掉更多关系

精辟易懂,还是你6

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发表于 2020-4-17 00:39:34 来自手机 | 显示全部楼层
测试里面最新的那个,要更新嘛?

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发表于 2020-4-17 00:45:49 | 显示全部楼层
然后有一个更新的beta版

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发表于 2020-4-17 01:25:09 | 显示全部楼层
我的商队人数从75变成30了,靠

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发表于 2020-4-17 01:30:37 来自手机 | 显示全部楼层
为了玩新内容,我又得重新开档是么

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鲜花(0) 鸡蛋(0)
发表于 2020-4-17 01:57:24 | 显示全部楼层
我又双叒叕要开新档了。

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鲜花(0) 鸡蛋(0)
发表于 2020-4-17 02:02:06 | 显示全部楼层
一打开STM 就提示更新 唉 希望这次不要坏档

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鲜花(0) 鸡蛋(0)
发表于 2020-4-17 02:06:58 | 显示全部楼层
这次更新完好像射队友不加熟练度了

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战团ID:Shina

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战团正版勋章维京征服正版勋章霸主正版勋章元老骑士勋章

鲜花(123) 鸡蛋(1)
发表于 2020-4-17 02:07:16 | 显示全部楼层
好,更新完好好的存档就撞车了
The Night is long and the Path is dark
黑夜漫长,前路黯淡;
Look to the sky, for one day soon
遥望天际,天将破晓.
Bare your Blade and raise it high,
亮出你的剑刃,将它高高举起
Stand your ground
坚守脚下的土地
The Dawn will come.
黎明终将到来

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鲜花(0) 鸡蛋(0)
发表于 2020-4-17 03:26:51 | 显示全部楼层
能不能严谨一点?是e1.1.0 beta

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霸主正版勋章

鲜花(0) 鸡蛋(0)
发表于 2020-4-17 03:27:28 | 显示全部楼层
......

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鲜花(68) 鸡蛋(0)
发表于 2020-4-17 06:22:38 | 显示全部楼层
beat是什么鬼。。。应该是beta

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汉匈决战正版勋章

鲜花(13) 鸡蛋(2)
发表于 2020-4-17 07:13:21 | 显示全部楼层
第一个貌似就修正了我不能玩1.10的恶性bug

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霸主正版勋章

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鲜花(2) 鸡蛋(0)
 楼主| 发表于 2020-4-17 07:56:41 | 显示全部楼层

哈哈哈,没注意

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鲜花(2) 鸡蛋(0)
 楼主| 发表于 2020-4-17 07:57:00 | 显示全部楼层
peren717 发表于 2020-4-17 06:22
beat是什么鬼。。。应该是beta

哈哈哈,没注意- -尴尬
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