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[分享] 1.2.0beta来了。。。

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发表于 2020-4-17 05:34:35 | 显示全部楼层 |阅读模式
更新日志:
Singleplayer
Crashes
A crash that was caused by accessing the rider of a mount while the mount was changed was fixed.
Fixed a crash occurred when executing prisoner heroes.
Performance
VRAM usage was reduced by solving some memory leaks in the UI.
Fixed some of the spikes in missions.
Minor GPU memory usage reduction for the world map.
Save & Load
Skill Level is preserved when loading old version savegames.
Localisation
Added traditional Chinese.
Some grammar mistakes are corrected and some typos fixed.
Improvements, additions and corrections for Turkish and Simplified Chinese translations.
Art
Fleeing points for AI were added to battle terrains.
Fixed misplaced textures and added better-looking elements to the shop stands.
Fixed some visual issues in one of the aserai villages.
Fixed Vlandian Vanguard shield banner issue.
Fixed certain visual glitches that appear when rendering blood on flora.
Added three new items for crafting - one scabbard for swords and two blades for spears.
Fixed some problems on crafting items.
UI
Fixed a bug where map notifications were sometimes lost without being shown to the player.
Battles and Sieges
When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.
Missiles can now pass through between siege ladders' steps.
Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.
Combat AI
A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.
A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed
Incorrect ordering of mission behaviours caused a team's general to be deselected at the “choosing formation to lead” stage of army sieges. This was fixed.
AI that should've attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug. This was fixed.
Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.
Removed unnecessary pathfinding calls by the AI that caused performance issues especially in sieges without impact on the decisions they were trying to make.
Character Development System
Changed Skill XP increase formula to 10 + skill level.
Fixed an issue in char creation where switching to female from male and back would reset all beard and other male-only properties.
Clan and Party
Companions now come with cheap items with modifiers, so they are easier to recruit.
Economy and Trade
Higher tier armours are now produced in towns and can sometimes be found in the marketplace.
Crafting
Fixed a bug where crafted items could have different stats then shown during creation.
Fixed a bug where crafted items lost changes to stats when loaded from a savegame.
Settlement Actions (Town, Village, Castle and Hideout)
Boosting construction now adds 50 construction rather than x2 construction speed
Fixed an issue with asking companions to look for themselves or asking villagers to look for our companions near us.
Fixed a bug that made the settlement project's completion time negative.
Quests & Issues
Family Feud quest related fixes/improvements.
Bugs
Fixed a bug that causes quest dialogues to disappear after Save&Load.
Fixed a bug that causes a quest NPC to not spawn in the target village.
Improvements
Added/Changed some dialogue texts.
Added/Changed some log entries.
If the player dismisses the quest NPC from their party, the quest will fail.
The Spy Among Us (The Spy Party) quest related fixes/improvements.
General
Quest title is changed to "The Spy Among Us"
From now on, players can activate the quest even if the quest giver is inside an army.
Fixes
Fixed a bug that changes face keys of spy candidates.
Fixed a bug that causes the UI health bar to show wrong values for the player when duelling with the spy.
Fixed a bug that causes spy candidates to disappear when saving & loading the game inside the involved settlement.
Improvements
The spy will scale up according to the player's skills.
Added better battle equipment for the spy.
Added/Changed some dialogue texts.
The randomization parameter for townspeople to give player clues was adjusted to prevent problematic situations.
Added visual trackers for the spy candidates (Default: "Alt" key).
Issue duration was changed from 35 days to 5 days.
Lord Needs A Tutor quest related fixes/improvements.
Fixes
Fixed a bug that caused the quest NPC to disappear after the player was taken as a prisoner.
Fixed a bug that causes the quest giver and the quest NPC to be the same person.
Improvements
Added/Changed some log entries.
If the player and the quest NPC are somehow separated, the player will be able to track and find the quest NPC via the quest log and can thus continue progressing the quest.
Lord Wants Rival Captured quest related fixes/improvements.
Fixes
Fixed a bug that causes the quest to get stuck if the quest giver has no fiefs.
Fixed a bug that causes duplicate/empty log entries.
Improvements
Added a dialogue option that allows the player to deliver the target NPC to the quest giver.
Minor fixes for Headman Needs Grain issue.
Further issue quest dialogue improvements.
Persuasion parameters fixed in Army of Poachers, Family Feud and other quests.
Other
Overhauled equipment of minor factions to better fit their characteristics.
When we entered a town scene for the second time, guards were missing. This was fixed.
Fixed the colour of the player's companion portraits when we enter a hostile settlement
Made the player's brother a bit younger.
Fixed a bug that caused prisoners to become governors.
Multiplayer
Audio
Added notification shouts to certain events (like the distant shout when someone captures a flag).
Server & Network
Fixed issues related to requesting to join a custom game that is ending.
Fixed issues caused by multiple party members requesting to join a game at the same time.
Fixed some rare cases of disconnections from the Lobby.
Both
Performance
Major CPU performance improvements on both field and siege battles.
Minor performance improvements on multi-core usage.
Art
Fixed beards protruding from helmets.
Audio
Minor improvement on sounds playing delayed on slower HDDs.
Audio performance improvements for older CPUs.
Removed clicks and pops from boulder impact sounds.
Some volume changes for ambient sounds.

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 楼主| 发表于 2020-4-17 05:35:27 | 显示全部楼层
机翻:
单人
崩溃
这是通过访问骑车人的一个安装件而安装变为固定引起崩溃。
修复了执行囚犯英雄时发生的崩溃。 通过解决UI中的一些内存泄漏,降低了
性能
VRAM的使用。
修复了任务中的某些峰值。
减少了世界地图的GPU内存使用量。 加载旧版本的存档游戏时会保留“
保存并加载
技能级别”。
本地化
添加了繁体中文。
纠正了一些语法错误,并纠正了某些拼写错误。
土耳其语和简体中文翻译的改进,添加和更正。
艺术
AI的逃生点已添加到战场中。
修复了放错位置的纹理,并在商店货架上添加了外观更好的元素。
修复了阿塞莱村之一的一些视觉问题。
修复了Vlandian Vanguard盾牌横幅问题。
修复了在植物群上加血时出现的某些视觉故障。
增加了三个制作新物品-一个剑鞘用于剑,两个剑刃用于矛。
修复了制作物品时的一些问题。
UI
修复了一个错误,该错误有时会丢失地图通知而不显示给播放器。
战斗和攻城
当掠夺敌人时,如果物品的默认值太低或太高,系统现在都可以为其提供修饰符。
导弹现在可以在攻城梯的台阶之间通过。
修复了尸体和投掷的巨石在其下的实体被摧毁后不会被擦除的问题。
打击AI
:修复了一个严重的错误,如果玩家正在协助一方(在攻城任务中是一个独立的盟军队伍),则该错误会导致AI发生包围动作,并可能导致崩溃。
修复了导致AI寻路从静态导航到动态导航时几乎总是重置其路径的一个严重错误,反之亦然,这导致了性能问题并且特工无法正确爬上攻城塔,这一
错误已得到解决。任务行为的不正确排序导致团队的一般性在军队包围的“选择阵型”阶段被取消选择。这是固定的。
在用攻城锤冲破外门后,本应攻击内门的AI试图越过梯子进入城堡,因为他们选择了门的反面站立并等待加固那些由于一个错误。这是固定的。
修复了一个错误,该错误尤其在军队相互远离时发生,并且在给予撤退命令后导致特工奔向敌人。
消除了AI不必要的寻路调用,这些调用导致了性能问题,尤其是在围网中,而不会影响他们试图做出的决策。
角色开发系统
更改了技能XP,将公式提高至10 +技能等级。
修复了字符创建中一个问题,即从雄性转换为雌性并转换回雌性会重置所有胡须和其他仅雄性的属性。
氏族和派对
伙伴现在带有带有修饰符的廉价物品,因此更容易招募。
经济与贸易
目前,城镇中生产高级装甲,有时可以在市场上找到。
手工制作
修复了一个错误,该错误制作的物品在创建过程中可能具有不同的统计信息。
修复了一个错误,该错误是当从存档游戏中加载时,手工制作的物品会丢失统计信息的更改。
解决行动(镇,村,城堡和藏身处)
加速建设现在增加了50个建设,而不是x2的建设速度
解决了让同伴寻找自己或让村民寻找我们附近的同伴的问题。
修复了使结算项目的完成时间变为负数的错误。
任务与问题
Family Feud任务相关的修复/改进。
错误
修复了一个错误,该错误导致任务对话框在保存并加载后消失。
修复了导致任务NPC无法在目标村庄产生的错误。
改进
添加/更改了一些对话文本。
添加/更改了一些日志条目。
如果玩家从其队伍中取消了任务NPC,则任务将失败。
我们之中的间谍(The Spy Party)任务相关的修复/改进。
常规
任务的标题更改为“我们中间的间谍”
从现在开始,即使任务给予者在军队内部,玩家也可以激活任务。
修复
修复了更改间谍候选者面孔键的错误。
修复了导致与间谍决斗时UI运行状况栏为播放器显示错误值的错误。
修复了一个错误,该错误导致间谍候选人在所涉及的解决方案中保存和加载游戏时消失。
改进
间谍将根据玩家的技能扩大规模。
为间谍增加了更好的战斗装备。
添加/更改了一些对话文本。
调整了城镇居民提供玩家线索的随机参数,以防止出现问题情况。
为间谍候选者添加了可视跟踪器(默认值:“ Alt”键)。
发行期限从35天更改为5天。
Lord Needs Tutor任务相关的修复/改进。
修复
修复了导致玩家被囚禁后任务NPC消失的错误。
修复了导致任务给予者和任务NPC是同一个人的错误。
改进
添加/更改了一些日志条目。
如果玩家和任务NPC有所不同,则玩家将能够通过任务日志跟踪并找到任务NPC,因此可以继续进行任务。
Lord Wants Rival捕获了与任务相关的修复/改进。
修复
修复了一个错误,该错误会在任务提供者没有小路的情况下导致任务卡住。
修复了导致重复/空日志条目的错误。
改进功能
添加了一个对话选项,允许玩家将目标NPC交付给任务给予者。
对Headman Needs Grain问题的次要修复。
进一步的问题寻求对话改进。
说服力参数在偷猎者军,家庭争执和其他任务中固定。
其他
大修小派系的设备,以更好地适应其特点。
当我们第二次进入城镇现场时,警卫失踪了。这是固定的。
修正了当我们进入敌对住所时玩家同伴头像的颜色的问题
。使玩家的兄弟更年轻。
修复了导致囚犯成为州长的错误。
多人
音频
向某些事件添加了通知喊叫声(例如,有人捕获标志时的远程喊叫声)。
服务器和网络已
修复与请求加入即将结束的自定义游戏有关的问题。
修复了由多方成员请求同时加入游戏引起的问题。
修复了一些罕见的与大厅断开连接的情况。
两者的
性能
在野战和攻城战中,主要的CPU性能均得到改善。
多核使用方面的性能略有改善。
艺术
从头盔突出的固定胡须。 在较慢的HDD上延迟播放的声音的
Audio
Minor改进。
较旧CPU的音频性能改进。
消除了巨石撞击声中的滴答声和爆裂声。
某些音量会因环境声音而变化。

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发表于 2020-4-17 10:13:25 | 显示全部楼层
在用攻城锤冲破外门后,本应攻击内门的AI试图越过梯子进入城堡,因为他们选择了门的反面站立并等待加固那些由于一个错误。   终于修复了

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2020-4-15
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发表于 2020-4-17 10:17:22 | 显示全部楼层
更新后模型崩了

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2020-4-7
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发表于 2020-4-17 10:21:39 | 显示全部楼层
不给下载链接

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见习骑士

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有生之年勋章元老骑士勋章

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发表于 2020-4-17 10:28:38 | 显示全部楼层

盗版就等着吧   别那么理直气壮

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发表于 2020-4-17 10:34:17 来自手机 | 显示全部楼层
这是今天最好的消息 我兴奋了

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霸主正版勋章

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发表于 2020-4-17 10:37:24 来自手机 | 显示全部楼层
攻城终于优化了,希望不卡
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