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[求助] 为什么新加的商人物品栏是空的

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发表于 2021-4-28 16:39:16 | 显示全部楼层 |阅读模式
代码如下

["equilibrium_sect_merchant", "Merchant","{!}Merchant",          tf_hero|tf_randomize_face|tf_is_merchant, scn_town_6_tavern|entry(5),0, fac_equilibrium_sect,     [itm_coarse_tunic,  itm_leather_boots],def_attrib|level(2),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
  ["black_roses_merchant", "Merchant","{!}Merchant",          tf_hero|tf_randomize_face|tf_is_merchant, scn_town_6_tavern|entry(6),0, fac_black_roses,     [itm_coarse_tunic,  itm_leather_boots ],def_attrib|level(2),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
  ["the_shadow_merchant", "Merchant","{!}Merchant",          tf_hero|tf_randomize_face|tf_is_merchant, scn_town_6_tavern|entry(7),0, fac_the_shadow,     [itm_coarse_tunic,  itm_leather_boots  ],def_attrib|level(2),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
  ["winter_claws_merchant", "Merchant","{!}Merchant",          tf_hero|tf_randomize_face|tf_is_merchant, scn_town_6_tavern|entry(8),0, fac_winter_claws,     [itm_coarse_tunic,  itm_leather_boots ],def_attrib|level(2),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
[trp_black_roses_merchant, "start", [
                     ],
   "Good day {sir/madam}", "black_talk", []],
   
  [anyone|plyr, "black_talk", [], "Yes. Show me what you have for sale.", "black_buy", []],
   
  [trp_black_roses_merchant,"black_buy", [], "Of course {sir/madam}.", "black_1",[[change_screen_trade]]],
  [trp_black_roses_merchant,"black_1", [], "Anything else?", "black_talk",[]],

  [anyone|plyr,"black_talk", [], "Nothing. Thanks.", "close_window",[]],
(0.0, 0, 168.0, [],
  [
    (call_script, "script_black_Rose_merchant"),
  ]),

("black_Rose_merchant",
  [
    (reset_item_probabilities, 100), #刷新商品概率
    (set_merchandise_modifier_quality, 150), #商品质量
     (try_for_range,":shangren",new_merchants_begin, new_merchants_end), #循环新的商人
     (troop_clear_inventory, ":shangren"), #清除商人物品栏   
     (store_troop_faction,":culture",":shangren"), #储存商人阵营
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_horse, 5), #添加商品 检测阵营是否有此商品
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_one_handed_wpn, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_two_handed_wpn, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_polearm, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_body_armor, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_foot_armor, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_head_armor, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_hand_armor, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_bow, 5),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_goods, 1),
      (troop_add_merchandise_with_faction, ":shangren", ":culture", itp_type_book, 1),
      (troop_ensure_inventory_space, ":shangren", 65),  #商人物品栏空间必须有65
      (troop_sort_inventory, ":shangren"),  #给商人物品栏按照价格排序
      (store_troop_gold, ":gold", ":shangren"), #储存商人的钱
      (lt, ":gold", 5000),  #如果小于5000
      (store_random_in_range, ":new_gold", 10000, 20000), #取随机数
      (call_script, "script_troop_add_gold", ":shangren", ":new_gold"), #添加随机数的钱
    (try_end),
  ]),
new_merchants_begin  = "trp_equilibrium_sect_merchant"
new_merchants_end    = "trp_winter_claws_merchant"
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