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本帖最后由 Bombadil 于 2022-8-31 23:16 编辑
https://steamcommunity.com/share ... changelog/299974223
合集见:https://mbcn.gitbook.io/tldcn/geng-xin-ri-zhi
或 https://bbs.mountblade.com.cn/thread-1905488-1-1.html
之前去做别的事情了,就没有转翻,这样2021年目前为之的更新日志就全了(好耶!)
新的木精灵营地场景:https://www.bilibili.com/video/BV1Mh411z7cj
Siege Improvements
攻城改进
- Debug and rethink reinforcement triggers based on team count.
基于队伍计数调整增援触发器代码 - Defender reinforcements trickle in before choke point is taken.
防守方增援会在防守要点被攻下前生成 - Siege attackers focus on alternating flanks.
进攻方会着重进攻薄弱处 - Stop reinforcements after player KO.
玩家倒下后会停止增援 - Don't spawn defender reinforcements if attacker player is nearby.
如果玩家在防守方出生点附近,则不会生成防守方增援 - Fix and improve archer position reinforcement script.
修复并改进射手增援站位代码
Miscellaneous
杂项
- New Mirkwood battlefields.
新的幽暗密林场景 - New Woodelf Camp scene + siege.
新的木精灵营地日常及攻城场景 - Improved sieges: Woodelf Camp, Gundabad North-East Outpost, Dol Guldur North Outpost, Mordor Emyn Muil Camp.
改进攻城(场景):木精灵营地、刚达巴东北前哨、多尔哥多北方前哨、(魔多)半兽人巡逻营地 - Reduce archers in Mirkwood and Guldur hosts and garrisons; slightly increase level for Guldur and Dale elite archers.
减少幽暗密林和多尔哥多指挥官军队及驻军中的射手数量;略微调高多尔哥多和河谷镇高级射手的等级 - Change troll levels; adjust troll influence cost formula.
调整食人妖等级;调整兑换食人妖影响力消耗公式 - New reward items.
新的奖励物品 - Osgiliath/Cair Andros merchant menu string fix.
修复奥斯吉力亚斯和凯尔安卓斯杂货商菜单(我自己也忘记这两个地方是没有杂货商还是没有铁匠了,应该是没有杂货商) - Dol Guldur reward gloves model fix.
修复多尔哥多奖励手套模型 - Open tent collision mesh fix.
修复开放式帐篷碰撞体 - Pony texture fix.
修复矮种马贴图 - Scene assignment for Gundabad NW Outpost fix.
修复刚达巴西北前哨的场景分配 - Zigurphel werewolf dialogue fix.
修复齐古法妖狼对话
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- Fix a script error in HP shield code.
修复护盾代码的某个脚本错误
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Troops and Items
兵种和物品
- Add damage bonus for javelins against trolls
新增标枪对食人妖的伤害加成 - Slightly rebalance throwing weapons
略微调整了投掷武器的平衡问题 - Overhaul shield stats (more comparable, generally more armour and less hp)
大改盾牌数值(差异化,提高抗击值,降低血量) - Overhaul Companion stats loosely based on regular player stat progression, rebalance rank and influence requirements
大致根据正常游戏下玩家属性及技能的升级情况,大改NPC数值,重新调整军衔和影响力要求 - Add more orc weapons, credit to Khazad mod
新增更多半兽人武器(感谢Khazad) - Allow orcs to ride giant warg
半兽人可以骑巨型座狼(骑术要求+1) - Reward item changes
调整奖励物品 - Add more berserker armours
新增更多狂战士盔甲(轻甲变多?) - Implement bow + shield mechanic, allow certain bows to be used with small shields, with an accuracy debuff
实装配盾持弓机制,部分弓可以配小盾射击,但精度会下降 - Give double quivers to some archers
部分射手现在有2袋箭了
Visuals
视觉效果
- Use native earth texture for deserts (adjusted normal map)
荒漠地面贴图使用native的(法线贴图另外调整了) - Maybe fix Khamul helmet transparency issue on some systems
(也许)修复了部分系统里克哈穆尔的头盔会变透明的BUG - Vertex animations for throwing weapons thanks to HelloMiffy
更加真实的投掷武器携带动画(感谢Bombadil) - New snow (=swamp) texture, new village texture based on native stonefloor
新的雪(=沼泽)贴图;基于Native石砖地面的新村庄贴图
Gameplay and Fixes
游戏性与修复
- Give a few free wp points after battles, based on agility and battle size
基于敏捷属性和战斗规模,玩家在战斗结束后能够获得一些武器熟练度点 - Add stagger chance for lords
(没看懂) - Add a low HP shield to berserker troops and two companions
为狂战士兵种和2位同伴新增了小小的血量护盾 - Fix a number of scene prop collision meshes
修复了一些场景道具的碰撞体积问题 - Add relation discount for reward items; remove rank discount;
新增兑换奖励品时的好感度折扣,移除军衔折扣 - Tweak merchant gold and volunteers formula; increase trade skill scaling;
调整商人资金和新兵公式;提高交易技能的效果 - Recruiting volunteers now decreases center garrison,
招募新兵会减少驻军数量 - Decrease orc volunteers bonus, implement elf volunteers malus
减少半兽人新兵BUFF;实装精灵新兵公式(没看懂,malus是啥?formula?) - Add merchants and smiths to centers that were previously missing them
把之前漏掉的杂货商、铁匠加到了场景里 - Disable advance camp mayors, add mayors to regular centers that where missing one.
取消了前线营地的地方官;把之前漏掉的据点里的地方官补上了 - Fix faction intro script to account for changed string IDs
修复因为键值变动坏掉了的派系介绍脚本代码 - Fix Zigurphel werewolf limit; disable storing werewolves in player reserves
修复齐古法妖狼限制;玩家没法往驻军里放妖狼了 - Fix a bug related to faction last stand that would cause Gandalf to bring "ally down" messages when enemies are defeated, or the victory screen to show too early, when last enemy faction is still active, but in last stand mode.
修复与派系最后的军团相关的BUG,这个BUG会导致:①敌对派系战败后甘道夫跑来跟玩家说“友军凉了”;②或是明明最后一个敌对派系仍然存活,只是进入了最后的军团阶段,却直接显示胜利界面
- Disable first person mode in Gandalf cutscenes
禁用在甘道夫过场里的第一人称视角
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鲜花鸡蛋土耳其 在2021-10-9 21:56 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 mozhiwei96 在2021-10-8 21:40 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
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