- 好友
- 0
- 在线时间
- 0 小时
- 最后登录
- 2024-12-23
随仆

- UID
- 3339407
- 第纳尔
- 94
- 精华
- 0
- 互助
- 2
- 荣誉
- 0
- 贡献
- 0
- 魅力
- 0
- 注册时间
- 2022-3-21
 鲜花( 0)  鸡蛋( 0)
|
Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the progress you were working on might be lost.
This error can be caused by a faulty XMLs, manifest (submodule.xml), corrupted save game, module, or programming errors.
If this keeps happening, consider saving the error report and send it to the module authors or run a troubleshoot to solve the issues.
You can disable the error window individually in config.json in BetterExceptionWindow submodule folder.
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:
No inner exception was thrownOuter exception callstack:
at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultMobilePartyFoodConsumptionModel.CalculateDailyFoodConsumptionf(MobileParty party, Boolean includeDescription)
at TaleWorlds.CampaignSystem.MobileParty.get_FoodChange()
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiVisitSettlementBehavior.AiHourlyTick(MobileParty mobileParty, PartyThinkParams p)
at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2)
at TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.Campaign.Tick_Patch1(Campaign this)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Hide taleworlds mods
Hide unloaded mods
- AgricultureEstate(version: v1.6.4)
Mod manifest data:
Mod loaded: YES
Mod Id: AgricultureEstate
Mod Version: v1.6.4
Mod Manifest location: D:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AgricultureEstate\SubModule.xml
Depends on:
Bannerlord.Harmony
Native
SandBoxCore
Sandbox
CustomBattle
StoryMode
Submodules:
AgricultureEstate.dll
|
|