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游戏加载存档后就会报错,有时候开战和围城也会包同样的错误,内容如下:
- 原因资料来源:TaleWorlds.CampaignSystem对象引用未设置为对象的实例。
- 内部异常来源: 无模块未引发内部异常
- 调用堆栈内部异常调用堆栈:外部异常调用堆栈:No inner exception was thrown at TaleWorlds.CampaignSystem.GameComponents.DefaultSettlementValueModel.CalculateSettlementValueForEnemyHero(Settlement settlement, Hero hero) at TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction(Settlement targetSettlement, ArmyTypes missionType, MobileParty mobileParty, Single ourStrength, Single& powerScore, Single& distanceScore, Single& settlementImportanceScore, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength) at StoryMode.GameComponents.StoryModeTargetScoreCalculatingModel.GetTargetScoreForFaction(Settlement targetSettlement, ArmyTypes missionType, MobileParty mobileParty, Single ourStrength, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.CalculateMilitaryBehaviorForSettlement(Settlement settlement, ArmyTypes missionType, PartyThinkParams p, Single ourStrength, Single partySizeScore, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.FindBestTargetAndItsValueForFaction(ArmyTypes missionType, PartyThinkParams p, Single ourStrength, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick(MobileParty mobileParty, PartyThinkParams p) at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2) at TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch10(Module this, Single dt)
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