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Beta v1.2.4 (28/09/23)The Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes feedback thread.
SingleplayerCrashes
- Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
- Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
- Fixed a crash that occurred when the governor changed.
- Fixed a crash that occurred when the last enemy troop was killed in a battle.
- Fixed a crash that occurred when clicking on the same frame where the conversation loads.
- Fixed a crash that occurred during the conversation in The Retreat scene.
- Fixed a crash that occurred when exiting the game during a mission.
- Fixed a crash that occurred when canceling the traveling process of a hero.
- Fixed a crash that occurred after rendering a thumbnail in a mission.
- Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
Fixes
- Refactored the map and siege events, fixing many bugs in the process:
- Fixed a bug that caused never-ending sieges.
- Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
- Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
- Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
- Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
- Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
- Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
- Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
- Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
- Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
- Fixed a bug that caused tooltips on query popups to be invisible.
- Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
- Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
- Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
- Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
- Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
- Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
- Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
- Fixed a bug that caused nobles in the keep to sit in the air.
- Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
- Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
- Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
- Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
- Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
- Fixed a bug that prevented face and body animations from being played in missions.
- Fixed a bug that caused some crafting items to turn into trash while loading a save.
- Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
- Fixed the incorrect description of the "Picked Shots" perk.
- Fixed a memory leak that occurred due to too long log files.
Changes
- Re-introduced the Danustica unique town scene with many major bug fixes.
MultiplayerFixes
- Fixed a bug that allowed the Stomp taunt to be usable while mounted.
- Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
- Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
- Fixed a bug that prevented Taunt animation sounds from playing.
Changes
Overall
- Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
- Modified the base damage of all staggering animations from 3 to the following values:
- Kick: 2 Damage
- Small Shield Bash: 1 Damage
- Large Shield Bash: 2 Damage
- Two Handed Melee Bash: 2 Damage
- One Handed Melee Bash: 1 Damage
- Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.7 for all melee thrust attacks.
- Introduced drastically increased attack penalties for non-cavalry classes using mounts.
- Penalties are calculated using the Riding skill of each class. They’re most pronounced when the Riding skill is 0 and disappear at and above Riding skill 100.
- A 20% penalty on both melee and ranged parameters listed below is applied at 0 Riding skill (with the exception of the Ranged accuracy penalty which starts at 40%). These penalties are then scaled down as the Riding skill rises towards 100.
- Melee: Decreased attack swing and thrust speed
- Ranged: Decreased reload speed, readying speed, accuracy
- Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
- [Class]: [Player character] - [Troops]
- Light Infantry: 40 - 25
- Shock Infantry: 40 - 40
- Light Ranged: 40 - 50
- Skirmisher: 40 - 50
- Heavy Infantry: 50 - 60
- Heavy Ranged: 50 - 75
- Light Cavalry: 150 - 200
- Heavy Cavalry: 150 - 250
- Horse Archer: 150 - 250
- All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
- Re-introduced dismount combat effects and adjusted dismount resistances.
- In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
- Light Infantry: 25
- Shock Infantry: 30
- Light Ranged: 30
- Skirmisher: 35
- Heavy Infantry: 40
- Heavy Ranged: 35
- Light Cavalry: 50
- Heavy Cavalry: 70
- Horse Archer: 70
- All of the Khuzait Infantry have an additional 10 bonus resistance.
- A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
- Empire
- Menavlion Infantry: Longer Menavlion
- Courser: Cavalry Spear
- Cataphract: Spearhead
- Vlandia
- Voulgier: Billhook
- Vanguard: Cavalry Spear
- Knight: Lancer
- Battania
- Savage: Hammer
- Oathsworn: Cavalry Breaker
- Mounted Warrior: Line Breaker
- Sturgia
- Berserker: Two Handed Maul
- Varyag: Cavalry Breaker
- Druzhinnik: Lancer
- Khuzait
- Spear Infantry: Cavalry Breaker
- Nomad: Line Breaker
- Lancer: Glaive
- Aserai
- Skirmisher: Shield and Spear
- Guard: Bardiche
- Jawwal: Bamboo Spear
- Mamluke: Lancer
- Reduced the minimum amount of damage required for a mounted charging horse to knock down a player from 13 to 10.
- Adjusted the damage and speed of several horses:
- Empire War Courser: Increased charge damage from 6 to 7
- Khuzait Tarpan: Increased charge damage from 4 to 6
- Khuzait Makeb: Increase charge damage from 7 to 8
- Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
- Aserai Barb: Increased charge damage from 6 to 7
- Khuzait Steppe Horse: Increased speed from 173 to 177
- Adjusted several shield damage multipliers:
- Maces (blunt damage): Increased from 0.5 to 0.7
- Swords (cut damage): Decreased from 1.0 to 0.7
- Ranged weapons:
- Javelins: Increased from 0.25 to 0.50
- Throwing Axes: Decreased from 1 to 0.6
- Bows and Crossbows: Increased from 0.1 to 0.15
Weapons
- Khuzait Ild
- Increased Swing Damage from 57 to 64
- Increased Thrust Speed from 90 to 93
- Decreased Thrust Damage from 36 to 35
- Khuzait Heavy Ild
- Increased Piercing Damage from 35 to 38
- Nordic Shortbow (used by Sturgia Hunters)
- Increased damage from 42 to 45
- Raider Axe
- Increased damage from 75 to 78
- Imperial Heavy Axe
- Increased length from 71 to 82
- Highland Axe
- Increased damage from 75 to 77
- Aserai Axe
- Increased damage from 71 to 75
- Javelins
- Increased ready speed from 0.650 to 0.800
- Increased release speed from 1.050 to 1.200
- Throwing Axes
- Increased ready speed from 0.650 to 0.750
- Increased release speed from 1.000 to 1.200
- Reduced inaccuracy penalty from 5.0 to 2.0 (results in greater maximum accuracy)
- Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
- Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
- Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
Armors
- Sturgia Berserker
- Armor increased from 2 to 7
- Sturgia Varyag
- Armor increased from 42 to 45
- Vlandia Sergeant
- Armor decreased from 42 to 40
Perk Adjustments
- Adjusted the Full Barding perks.
- Increased Khuzait Full Barding perk armor from 24 to 26.
- Increased Sturgia and Aserai Full Barding perk armor from 26 to 28.
- Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%.
- Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
- Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
- Renamed the Vlandia Vanguard Half Barding perk to Barding.
- Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
Captain Mode Changes
- Decreased the Shield Strength Modifier which applies to all troops from 50% to 25%, making it easier to break shields.
- Removed the Aserai Spear from the Aserai Jawwal troop equipment pool. They are now all equipped with the Aserai Long Spear.
BothChanges
- Increased the tendency of infantry troops to choose the attack direction which would cause the most damage to the enemy.
- Increased the offensive tendencies and reduced the defensive behavior of infantry troops against cavalry.
- Updated the targeting calculation of infantry troops against cavalry, improving their decisions on who to target.
- Revisited the spear-bracing behavior of infantry troops to address several issues.
- Slightly increased the cavalry’s tendency to switch to a spear when charging.
Modding- Fixed a crash that occurred in the Cloth Editor if the cloth simulation wasn’t enabled in the config.
- Fixed a crash that occurred if a mod changed the maximum number of workshops that a player could buy through the DefaultWorkshopModel.
- Removed the ConsiderMapEventsAndSiegesInternal function and created the PartyDiplomaticHandlerCampaignBehavior class. The effects of diplomatic changes can now be controlled via the latter class.
- Fixed several issues related to the moddability of reloading ranged weapons.
- Allowed the defining of class divisions with no perks.
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