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[官方日志] Beta v1.2.5 (23/11/23)更新日志

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2010-11-14

霸主正版勋章

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发表于 2023-11-24 15:42:09 | 显示全部楼层 |阅读模式

Beta v1.2.5 (23/11/23)

Singleplayer
Crashes
Fixed a crash that occurred due to the new notable workshop owner selection algorithm.
Fixed a crash that occurred due to a deleted crafting template.
Fixed a crash that occurred when receiving vassal offers from eliminated kingdoms.
Fixed a crash that occurred during the “Rival Gang Leader” issue quest.
Fixed a crash that occurred when speaking to a noble on the world map about sending a companion to resolve their "Lord Needs Horses" issue quest.
Fixed a crash that occurred during the conversation with the pupil in the “Lord Needs Tutor” issue quest.
Fixed a crash that occurred when assigning a companion to an issue quest.
Fixed a crash that occurred when ending a map event due to destroyed kingdoms.
Fixed a crash that occurred while updating the siege engines on the world map after a mission.
Fixed a crash that occurred when moving troop sliders during the Order of Battle phase.
Fixed a crash that occurred due to troops teleporting to positions that had no proper navmesh set.
Fixed a crash that occurred when rearranging mods in the launcher.
Fixed a crash that occurred when using "campaign.declare_peace" and "campaign.declare_war" cheats in the clan screen.
Fixes
Fixed a bug that caused the player's family to always have a different hair color than the player.
Fixed a bug that prevented parties from attacking the enemy besiegers when the player sallied out from the settlement.
Fixed a bug that caused prisoners to disappear from the settlement overlay menu after leaving the dungeon.
Fixed a bug that caused crafted items to turn into trash.
Fixed a bug that prevented the player from choosing younger siblings as heirs.
Fixed a bug that caused the party size to be shown differently during party creation on the Clan tab and the Party screen.
Fixed a bug that caused a wrong distribution of attribute points when spawning a new wanderer.
Fixed a bug that caused a companion release notification to be displayed even though no peace was declared between the minor and player factions.
Fixed a bug that caused a kingdom to pay millions in tribute to reach peace.
Fixed a bug that caused the quest caravan to select a new destination after a battle during the Escort Caravan issue quest.
Fixed a bug that prevented parties from being disbanded.
Fixed a bug that caused the crafting order maker to be unsatisfied even with a sufficient quality crafted item.
Fixed a bug that caused discrepancies in items’ stats when comparing items crafted in Free Build mode and those made as a crafting order.
Fixed a bug that caused nobles to always die when knocked out during the prison break.
Fixed a bug that caused troops to attack from both siege lanes even when their numbers weren’t sufficient.
Fixed a bug that caused the culprit to be sent to a settlement during the “Family Feud” issue quest if you got defeated by a party.
Fixed a bug that caused the name of a conversation partner to be unclickable.
Fixed a bug that prevented the caravan party from disbanding if its target city was under siege.
Fixed a bug that caused under-construction siege engines to be broken on the campaign map instead of those that were broken in the siege ambush mission.
Fixed a bug that caused defender troops to teleport outside the castle when the initial battle tactic was applied by the AI during the Order of Battle phase.
Fixed a bug that caused attacker troops to teleport to castle gates and siege ladders when the initial battle tactic was applied by the AI during the Order of Battle phase.
Fixed a bug that prevented troops from detaching from their formations to siege engines and archer positions when the mission started.
Fixed a bug that caused floating precision errors when troops teleported right on top of the deployment boundary by improving related checks.
Fixed a bug that caused the story mode heroes to initially have zero or wrong skills.
Changes
Settlement Garrison Balance Adjustments
Improved the army AI garrison donation formula. Parties will now donate troops to newly conquered towns and castles based on their strength ratio in the army. This will result in newly conquered settlements having more garrison troops.
Newly conquered settlements will now instantly get militia based on the Daily Militia Expected Change with a minimum number of 30 units.
Reduced the settlement defender simulation advantage by 30%.
Improved the settlement tooltip to show the correct values of the army and party troop counts.
Troop AI Improvements
Troops and characters with higher fighting skill levels now fight notably better than lower-level troops. This was achieved by expanding the available AI’s ability range in order to better map the AI troops’ given fighting skills to the AI fighting level used by the troops.
Fights will therefore become more challenging during the final rounds of tournaments, making winning them meaningfully more difficult.
The siege engine redeployment process will now take some time like the initial construction (shorter).
Added a version check that prevents loading of saves that were made with newer versions of the game.
The “Prodigal Son” issue quest now gets canceled if you join a new faction that is at war with the quest giver’s faction.
Optimized performance of the ranged agents’ aiming routine.
Reduced memory usage in bigger scenes.

Multiplayer
Dedicated Custom Server files for Beta have been made available on Steam. Happy testing!

Crashes
Fixed a server crash that occurred at the end of the match.
Fixed a client crash that occurred after failing to connect to a custom server.
Fixes
Fixed a bug that prevented damage speed bonuses from being correctly calculated.
Fixed a bug that prevented some perk effects from being applied.
Fixed the incorrect reload speed value of "Replenished" and weapon damage bonus of "Strong Arm" perks according to their descriptions.
Fixed a bug that prevented the map version on the Map Downloader popup from being correctly displayed, leading to false warnings.
Fixed a bug that corrupted the terrain visuals when re-downloading a scene with the Map Downloader.
Fixed a bug that caused spectators to be listed as team members on the HUD.
Changes
Increased dismount resistances of cavalry classes:
Light Cavalry: Increased from 50 to 75
Heavy Cavalry: Increased from 70 to 85
Horse Archers: Increased from 70 to 80
Only the following weapons now have the ability to dismount players:
All two-handed axes (including alternative usage axes)
All two-handed maces
Glaive (heavy and normal) and Longer Menavlion
Swapped the Sturgia Heavy Cavalry (Druzhinnik) "Long Axe and Shield" perk with "Unbreakable". The new perk features are:
Stronger shield
15% Melee and Ranged damage reduction
Imperial Heavy Axe:
Decreased damage from 88 to 82
Decreased length from 82 to 69 (reverted v1.2.4 change)
Updated the matchmaking rules to support populating existing games to full capacity during the warmup phase.
Added the ability to mark custom servers as favorites.
Added the ability to set tickrate for dedicated custom servers using the "/tickrate" command line argument or the "set_server_tickrate" console command.
Players now need to download all missing maps being played on the server via the Map Downloader before joining.
Both
Fixes
Fixed a bug that allowed you to cancel the reload animation for bows and throwing weapons.
Changes
Introduced further ranged weapon penalties to non-mounted troops when riding. If a troop has 0 riding skill, the below penalties will apply. These are then reduced and eventually removed when a troop reaches 100 or above riding skill.
Increased reload speed penalty and weapon readying speed penalty from 20% to 30%.
Increased the time needed to achieve maximum accuracy by increasing the penalty from 20% to 30%.
Increased the weapon inaccuracy multiplier from 40% to 1500% which will significantly widen the crosshair.
Increased the animation speed of getting up after being dismounted. You can now also start blocking at an earlier point while getting up.
Updated various localizations and conducted minor text fixes.

Modding
Fixed a crash that occurred on the resource browser.
World Map Moddability
Removed the hardcoded texture (main_map_snow_flowmap) previously required for Dynamic Campaign (weather) Effects (located in the Terrain Property Browser) on the world map. It is now selected from the editor as a regular texture. Modders now no longer have to use the asset override mechanism (by having the same flowmap texture name as the native flowmap texture) to add a snow layer to the world map - instead, it's recommended that you use your own texture with a different name and select it in your custom world map scene.
Fixed a bug that prevented modded campaign maps from using high-resolution heightmaps. A low-resolution main_map_physics_heightmap texture is not required for campaign heightmaps and custom worldmaps can now be used without the Aurelian’s MapFix mod if saved as Main_map (as opposed to modded_main_map).
Fixed a bug that prevented world map floras from appearing. Previously, you had to enter and exit a mission scene to force the flora to appear.
Added modding support for the world map dynamic atmosphere.
Added modding support for color grade grid for the world map.
Added modding support for the battle scene index grid for the world map.
Added visualization sliders to the editor for easier tweaking of the world map snow map.
Added a console option to reduce framerate when the editor is not focused.
Improved layer editing and visualization in the Editor.
Overall bug fixes.
Assertions will now be shown in the Editor Console once inside the "Editor Mode".
Added bulk shader compilation for mods. It's accessible via the “Compile Shaders” checkbox while publishing the module using the “Publish Module” functionality in the editor. It allows you to compile & ship the unique material shaders in your modules. This prevents long initial mod loading times.
Added a new modding documentation page[moddocs.bannerlord.com] to cover the new shader compilation.
Added the ability to define and use your own decals.
Added a new modding documentation page[moddocs.bannerlord.com] to cover the new ability to define and use your own decals.
Fixed a bug that prevented texture move operations.

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2017-5-15

霸主正版勋章

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发表于 2023-11-24 17:27:58 | 显示全部楼层
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测试版 v1.2.5 (23/11/23)

单人游戏
崩溃
修正了一个因新的显著工作室所有者选择算法而导致的崩溃。
修正了一个已删除的制作模板导致的崩溃。
修正了接收被淘汰王国的附庸提议时发生的崩溃。
修复了 "敌对帮派首领 "问题任务中出现的崩溃。
修复了与世界地图上的贵族交谈时发生的崩溃,该贵族要求派遣同伴解决他们的 "领主需要马匹 "问题任务。
修复了在 "领主需要导师 "问题任务中与学生对话时发生的崩溃。
修复了将同伴分配给问题任务时发生的崩溃。
修正了因王国被毁而结束地图事件时发生的崩溃。
修复了任务后更新世界地图上的攻城引擎时发生的崩溃。
修正了在战斗顺序阶段移动部队滑块时发生的崩溃。
修正了因部队传送到未设置适当导航标记的位置而发生的崩溃。
修正了在发射器中重新排列 MOD 时发生的崩溃。
修正了在部族屏幕中使用 "campaign.share_peace "和 "campaign.share_war "作弊时发生的崩溃。

修复
更正了一个令玩家家人的发色总是与玩家不同的错误。
更正了一個錯誤,這錯誤令當遊戲進行時,不能攻擊敵人的圍城者。
更正了一個令囚犯在離開地牢後從聚落覆蓋選單中消失的錯誤。
更正了一個令手工製作的物品變成垃圾的錯誤。
更正了一個令玩者不能選擇弟弟妹妹作為繼承人的錯誤。
更正了一個錯誤,這錯誤令在部族標籤和派對畫面中建立派對時,派對的人數顯示不同。
更正了一個錯誤,這錯誤導致在產生新的漫遊者時,屬性點數分配錯誤。
更正了一個錯誤,這錯誤會導致即使未成年派別和玩家派別之間沒有宣佈和平,也會顯示同伴釋放通知。
更正了一個錯誤,這錯誤令一個王國要付出數以百萬計的貢獻才能達成和平。
更正了一個錯誤,這錯誤令押送商隊的任務在戰鬥後,商隊會選擇新的目的地。
更正了一個令戰隊無法解散的錯誤。
更正了一個錯誤,這錯誤令製作人在製作足夠品質的物品時也不滿意。
更正了一個錯誤,這錯誤令以「自由製造」模式製作的物品與以製造令製作的物品比較時,物品的統計資料會出現差異。
更正了一个错误,这错误令贵族在越狱时被击倒时总是死亡。
修正了一个 Bug,该 Bug 可导致部队在人数不足的情况下仍从两条攻城通道进行攻击。
修正了一个错误,该错误导致在 "家族争斗 "问题任务中,如果你被一方打败,罪魁祸首会被送到一个定居点。
更正了一个令对话伙伴的名字无法点击的错误。
更正了一個錯誤,這錯誤令商隊在目標城市被圍時無法解散。
更正了一個錯誤,這錯誤令在攻城伏擊任務中被攻破的攻城引擎,在戰役地圖上會被攻破,而不是在攻城伏擊任務中被攻破的攻城引擎。
修正了一个 Bug,当人工智能在战斗序列阶段使用初始战斗策略时,该 Bug 可导致守方部队传送到城堡外。
更正了一個錯誤,這錯誤令攻擊者的部隊在人工智能在戰鬥命令階段使用初始戰鬥策略時,會被傳送到城堡的門口和攻城梯上。
更正了一個錯誤,這錯誤令軍隊在任務開始時不能從其陣型分離到攻城引擎和弓箭手位置。
通过改进相关检查,修正了一个错误,当部队传送到部署边界顶部时,该错误会导致浮动精度错误。
修正了一个 Bug,该 Bug 可导致故事模式英雄的初始技能为零或错误。

变化
定居点驻军平衡调整
改进了军队 AI 驻军捐献公式。现在,各方将根据其在军队中的兵力比例向新征服的城镇和城堡捐献部队。这将使新征服的定居点拥有更多的驻军。
新征服的定居点现在将根据每日民兵预期变化立即获得民兵,最低数量为 30 个单位。
将定居点防御者的模拟优势降低 30%。
改进了定居点工具提示,以显示军队和党派部队数量的正确值。
部队 AI 改进
现在,战斗技能等级较高的部队和角色的战斗力明显优于等级较低的部队。这是通过扩大可用 AI 的能力范围来实现的,以便更好地将 AI 部队的给定战斗技能与部队使用的 AI 战斗等级进行映射。
因此,在比赛的最后一轮中,战斗将变得更具挑战性,赢得比赛的难度也将大大增加。
攻城引擎重新部署过程现在会像初始建造一样花费一些时间(更短)。
添加了版本检查功能,可防止加载使用较新版本游戏制作的保存。
如果您加入的新派系与任务发布者的派系交战,"浪子 "问题任务现在会被取消。
优化了远程特工瞄准程序的性能。
降低了大型场景的内存占用率。

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2017-5-15

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发表于 2023-11-24 17:30:09 | 显示全部楼层
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多人游戏
测试版专用自定义服务器文件已在 Steam 上发布。测试愉快!

崩溃
修复了比赛结束时服务器崩溃的问题。
修复了连接自定义服务器失败后出现的客户端崩溃。
修复
修正了一个无法正确计算伤害速度奖励的错误。
更正了一個令某些perk效果無法套用的錯誤。
更正了「Replenished」的裝載速度值和 「Strong Arm」的武器傷害加成根據它們的描述不正確的問題。
更正了一個錯誤,這錯誤令地圖下載器彈出視窗中的地圖版本不能正確顯示,導致錯誤警告。
修正了一个 Bug,当使用地图下载器重新下载场景时,该 Bug 会损坏地形视觉效果。
修正了一个 Bug,该 Bug 可导致观众在 HUD 上被列为团队成员。
更改
提高了骑兵等级的下马抗性:
轻骑兵: 从 50 提高到 75
重骑兵 从 70 提高到 85
马弓箭手 从 70 提高到 80
现在只有以下武器能够让玩家下马:
所有双手斧(包括替代使用的斧头)
所有双手大棒
格拉夫(重型和普通)和长柄梅纳夫利翁
将 Sturgia 重骑兵(Druzhinnik)的 "长斧和盾牌 "装备换成了 "坚不可摧"。新装备的特点如下
更坚固的盾牌
15% 近战和远程伤害减免
帝国重斧:
伤害从 88 降低到 82
长度从 82 减至 69(还原了 v1.2.4 的更改)
更新了匹配规则,以支持在热身阶段将现有游戏填充到满员状态。
增加了将自定义服务器标记为收藏夹的功能。
增加了使用"/tickrate "命令行参数或 "set_server_tickrate "控制台命令为专用自定义服务器设置 tickrate 的功能。
玩家现在需要在加入前通过地图下载器下载服务器上正在播放的所有缺失地图。

两者都是修正
修正了一个 Bug,该 Bug 可让您取消弓箭和投掷武器的装弹动画。
更改
对骑乘时的非骑乘部队引入了进一步的远程武器惩罚。如果部队的骑术技能为 0,则会受到以下惩罚。当部队的骑术达到 100 或以上时,这些惩罚会减少并最终消除。
将装填速度惩罚和武器准备速度惩罚从 20% 提高到 30%。
将达到最大精确度所需的时间惩罚从 20% 提高到 30%。
将武器误差倍率从 40% 提高到 1500%,这将大大拓宽十字准线。
提高了下马后起身的动画速度。现在您还可以在起身时提前开始格挡。
更新了各种本地化内容并进行了细微的文字修正。

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发表于 2023-11-24 17:30:54 | 显示全部楼层
修改
修复了资源浏览器崩溃的问题。
世界地图的可修改性
删除了世界地图上的动态活动(天气)效果(位于 "地形属性浏览器 "中)以前所需的硬编码纹理 (main_map_snow_flowmap)。现在它可以作为常规纹理从编辑器中选择。修改者现在不必再使用资产覆盖机制(与原生 flowmap 纹理具有相同的 flowmap 纹理名称)来为世界地图添加雪层,而是建议使用具有不同名称的自己的纹理,并在自定义世界地图场景中选择它。
修正了一个 Bug,该 Bug 使修改后的活动地图无法使用高分辨率高度贴图。活动高度贴图不需要低分辨率的 main_map_physics_heightmap(主贴图物理高度贴图)纹理,如果保存为 Main_map(而不是 modded_main_map),现在可以在没有 Aurelian's MapFix mod 的情况下使用自定义世界地图。
修正了一个导致世界地图花卉无法显示的错误。在此之前,您必须进入和退出任务场景才能强制出现植物。
已添加对世界地图动态氛围的修改支持。
为世界地图的颜色等级网格添加了修改支持。
为世界地图的战斗场景索引网格添加了修改支持。
为编辑器添加了可视化滑块,以便更轻松地调整世界地图雪景地图。
添加了控制台选项,以便在编辑器不集中时降低帧速率。
改进了编辑器中的图层编辑和可视化。
整体错误修复。
进入 "编辑器模式 "后,断言现在会显示在编辑器控制台中。
为 MOD 添加了批量着色器编译功能。使用编辑器中的 "发布模块 "功能发布模块时,可通过 "编译着色器 "复选框访问该功能。它允许您编译和发布模块中的独特材质着色器。这样可以避免漫长的初始模块加载时间。
添加了一个新的模块化文档页面[moddocs.bannerlord.com],以涵盖新的着色器编译。
增加了定义和使用自己的贴花的功能。
添加了一个新的修改文档页面[moddocs.bannerlord.com],以介绍定义和使用自己的贴花的新功能。
修正了一个妨碍纹理移动操作的错误。

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发表于 2023-11-24 17:33:28 | 显示全部楼层
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测试版 v1.2.5 (23/11/23)

单人游戏
崩溃
修正了一个因新的显著工作室所有者选择算法而导致的崩溃。
修正了一个已删除的制作模板导致的崩溃。
修正了接收被淘汰王国的附庸提议时发生的崩溃。
修复了 "敌对帮派首领 "问题任务中出现的崩溃。
修复了与世界地图上的贵族交谈时发生的崩溃,该贵族要求派遣同伴解决他们的 "领主需要马匹 "问题任务。
修复了在 "领主需要导师 "问题任务中与学生对话时发生的崩溃。
修复了将同伴分配给问题任务时发生的崩溃。
修正了因王国被毁而结束地图事件时发生的崩溃。
修复了任务后更新世界地图上的攻城引擎时发生的崩溃。
修正了在战斗顺序阶段移动部队滑块时发生的崩溃。
修正了因部队传送到未设置适当导航标记的位置而发生的崩溃。
修正了在发射器中重新排列 MOD 时发生的崩溃。
修正了在部族屏幕中使用 "campaign.share_peace "和 "campaign.share_war "作弊时发生的崩溃。
修复
更正了一个令玩家家人的发色总是与玩家不同的错误。
更正了一個錯誤,這錯誤令當遊戲進行時,不能攻擊敵人的圍城者。
更正了一個令囚犯在離開地牢後從聚落覆蓋選單中消失的錯誤。
更正了一個令手工製作的物品變成垃圾的錯誤。
更正了一個令玩者不能選擇弟弟妹妹作為繼承人的錯誤。
更正了一個錯誤,這錯誤令在部族標籤和派對畫面中建立派對時,派對的人數顯示不同。
更正了一個錯誤,這錯誤導致在產生新的漫遊者時,屬性點數分配錯誤。
更正了一個錯誤,這錯誤會導致即使未成年派別和玩家派別之間沒有宣佈和平,也會顯示同伴釋放通知。
更正了一個錯誤,這錯誤令一個王國要付出數以百萬計的貢獻才能達成和平。
更正了一個錯誤,這錯誤令押送商隊的任務在戰鬥後,商隊會選擇新的目的地。
更正了一個令戰隊無法解散的錯誤。
更正了一個錯誤,這錯誤令製作人在製作足夠品質的物品時也不滿意。
更正了一個錯誤,這錯誤令以「自由製造」模式製作的物品與以製造令製作的物品比較時,物品的統計資料會出現差異。
更正了一个错误,这错误令贵族在越狱时被击倒时总是死亡。
修正了一个 Bug,该 Bug 可导致部队在人数不足的情况下仍从两条攻城通道进行攻击。
修正了一个错误,该错误导致在 "家族争斗 "问题任务中,如果你被一方打败,罪魁祸首会被送到一个定居点。
更正了一个令对话伙伴的名字无法点击的错误。
更正了一個錯誤,這錯誤令商隊在目標城市被圍時無法解散。
更正了一個錯誤,這錯誤令在攻城伏擊任務中被攻破的攻城引擎,在戰役地圖上會被攻破,而不是在攻城伏擊任務中被攻破的攻城引擎。
修正了一个 Bug,当人工智能在战斗序列阶段使用初始战斗策略时,该 Bug 可导致守方部队传送到城堡外。
更正了一個錯誤,這錯誤令攻擊者的部隊在人工智能在戰鬥命令階段使用初始戰鬥策略時,會被傳送到城堡的門口和攻城梯上。
更正了一個錯誤,這錯誤令軍隊在任務開始時不能從其陣型分離到攻城引擎和弓箭手位置。
通过改进相关检查,修正了一个错误,当部队传送到部署边界顶部时,该错误会导致浮动精度错误。
修正了一个 Bug,该 Bug 可导致故事模式英雄的初始技能为零或错误。

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