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发表于 2026-7-23 22:59:30
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本帖最后由 殇垣 于 2026-7-28 10:00 编辑
魔球玩家别想了。
这个脚本是每星期加兵的模版
("cf_reinforce_party", ###补充部队兵力 (含城镇 城堡 领主部队)每周
可在它下面添加
这是参考
#### 男爵加入领主部队 ########## cf_reinforce_party ++++++ ##########################################
(try_begin),#一层 总判断筛选开始
(eq, ":party_type", spt_kingdom_hero_party), #部队类型 王国领主部队
(party_is_active, ":party_no"), # 部队存在 部队是活跃的 才进行下面的操作 CCCCCC
(faction_slot_eq, ":party_faction", slot_faction_state, sfs_active),#阵营是活跃的CCCCCCC
(neq, ":party_faction", "fac_beheaded"), ###阵营不能是阎王
(party_stack_get_troop_id, ":party_leader_lord", ":party_no"),#从部队获取兵种
#~~~~~~~~~~~~~~~~~~~~~~~~~
(try_begin),#二层 领主部队非囚非死,存在满足条件, 于是 判断第一部队开始
(eq, ":party_leader_lord", "trp_kingdom_1_lord"), # 是哪个领主 是 斯瓦迪亚 魁 狮 •伊 斯 特 瑞 奇 国 王
(faction_get_color, ":faction_color",":party_faction"),#CCCCCCCCCCC #faction color
(try_begin),#三层 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_swadian_noble_lad"), # 近卫军
(le, ":has_servant_num", 6), # 若无
(party_add_members, ":party_no", "trp_swadian_noble_lad", 12), # 近卫军
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_baron_1_1"),#队伍中是否有 米哈伊尔男爵
(le, ":has_servant_num", 0), # 若无此随仆
(neg|troop_slot_ge, "trp_baron_1_1", slot_troop_prisoner_of_party, 1),#米哈伊尔男爵 若没在囚禁态
(neg|main_party_has_troop, "trp_baron_1_1"), #不在玩家部队里
(party_add_members, ":party_no", "trp_baron_1_1", 1), #将米哈伊尔男爵 塞给领主 斯瓦国王
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#或者,现在处理第二男爵#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_baron_1_2"), # 队中是否有男爵
(le, ":has_servant_num", 0), # 若无
(neg|troop_slot_ge, "trp_baron_1_2", slot_troop_prisoner_of_party, 1),
(neg|main_party_has_troop, "trp_baron_1_2"), #不在玩家部队里
(party_add_members, ":party_no", "trp_baron_1_2", 1),
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_baron_1_3"), # 队中是否有男爵
(le, ":has_servant_num", 0), # 若无
(neg|troop_slot_ge, "trp_baron_1_3", slot_troop_prisoner_of_party, 1),
(neg|main_party_has_troop, "trp_baron_1_3"), #不在玩家部队里
(party_add_members, ":party_no", "trp_baron_1_3", 1),
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_swadian_skeleton_warrior"), # 骷髅军
(le, ":has_servant_num", 6), # 若少于
(party_add_members, ":party_no", "trp_swadian_skeleton_warrior", 12), # 宪兵督战队 骷髅军
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(try_end), # 判断第一部队结束#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(try_begin), # 判断下一部队开始
(eq, ":party_leader_lord", "trp_knight_1_1"), # 是哪个领主
(eq, ":party_faction", "fac_kingdom_1"), ###领主当前阵营 是 斯瓦迪亚
(faction_get_color, ":faction_color",":party_faction"),#CCCCCCCCCCC #faction color
(try_begin),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_red_clothes_order1"), # 红衣骑士团
(le, ":has_servant_num", 0), # 若无
(party_add_members, ":party_no", "trp_red_clothes_order1", 50), # 红衣骑士团
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_baron_1_4"), ## 队中是否有男爵
(le, ":has_servant_num", 0), # 没有
(store_troop_faction, ":baron_faction", "trp_baron_1_4"), ###存储男爵阵营
(eq, ":baron_faction", ":party_faction"), #同阵营的情况下
(neg|troop_slot_ge, "trp_baron_1_4", slot_troop_prisoner_of_party, 1),
(neg|main_party_has_troop, "trp_baron_1_4"), #不在玩家部队里
(party_add_members, ":party_no", "trp_baron_1_4", 1),
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_baron_1_5"), # 队中是否有男爵
(le, ":has_servant_num", 0), # 若无
(store_troop_faction, ":baron_faction", "trp_baron_1_5"), ###存储男爵阵营
(eq, ":baron_faction", ":party_faction"), #同阵营的情况下
(neg|troop_slot_ge, "trp_baron_1_5", slot_troop_prisoner_of_party, 1),
(neg|main_party_has_troop, "trp_baron_1_5"), #不在玩家部队里
(party_add_members, ":party_no", "trp_baron_1_5", 1),
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_baron_1_6"), # 队中是否有男爵
(le, ":has_servant_num", 0), # 若无
(store_troop_faction, ":baron_faction", "trp_baron_1_6"), ###存储男爵阵营
(eq, ":baron_faction", ":party_faction"), #同阵营的情况下
(neg|troop_slot_ge, "trp_baron_1_6", slot_troop_prisoner_of_party, 1),
(neg|main_party_has_troop, "trp_baron_1_6"), #不在玩家部队里
(party_add_members, ":party_no", "trp_baron_1_6", 1),
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
(else_try),#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(party_count_members_of_type, ":has_servant_num", ":party_no", "trp_swadian_lancer"), # 前 锋 枪 骑
(le, ":has_servant_num", 10), # 若无
(party_add_members, ":party_no", "trp_swadian_lancer", 30), # 前 锋 枪 骑
(try_begin), #作弊信息
(ge, "$cheat_mode", 1),
(gt, "$players_kingdom", 0),#玩家有国家
(eq, "$players_kingdom", ":party_faction"), # 和玩家同一国
(str_store_party_name, s31, ":party_no"),
(display_message, "@{s31}Get additional troops",":faction_color"), #{s31}获得额外兵源
(try_end), #作弊信息
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