----------------------------------------
基础能力:
属性:5力,5敏,4智,5魅
技能:1骑术,1统御
----------------------------------------
一.性别:
1.男
属性:1力,1魅
2.女
属性:1敏,1智
----------------------------------------
二.父亲:
1.贵族(可选旗帜)
【男】
属性:1智,2魅
技能:1强击,1武器掌握,1骑术,1战术,1统御
熟练度:10单手,10双手,10长杆
金钱:100,声望:100,荣誉:3
物品:有凹陷的旧圆盾
【女】
属性:2智,1魅
技能:2骑术,1疗伤,1急救,1统御
熟练度:20单手
金钱:100,声望:50
物品:有凹陷的旧圆盾
2.商人
属性:2智,1魅
技能:1骑术,1物品管理,1统御,2交易
熟练度:10双手
金钱:250,声望:20
3.老兵
属性:1力,1敏,1魅
技能:1铁骨,1强击,1武器掌握,1教练,1统御
熟练度:10单手,15双手,20长杆,10投掷
金钱:50,声望:10
物品:有凹陷的简易筝形盾
4.猎人
属性:1力,2敏
技能:1强弓,1跑动,1跟踪,1向导,1侦察
熟练度:10双手,30弓
金钱:30
5.游牧民
【男】
属性:1力,1敏,1智
技能:1强弓,2骑术,1骑射,1向导
熟练度:10单手,30弓,10投掷
金钱:15,声望:10
物品:有凹陷的平面骑兵盾
【女】
属性:1力,1敏,1智
技能:2骑术,1疗伤,1急救,1向导
熟练度:5单手,20弓,5投掷
金钱:20
物品:有凹陷的平面骑兵盾
6.盗贼
属性:3敏
技能:1强掷,2跑动,1掠夺,1物品管理
熟练度:20单手,20投掷
金钱:25
物品:飞刀
----------------------------------------
三.做过:
1.贵族的侍从
属性:1力,1魅
技能:1强击,1说服
熟练度:15单手,5长杆
2.手工匠的学徒
属性:1力,1智
技能:1工程,1交易
3.商人们的帮手
属性:1智,1魅
技能:1物品管理,1交易
4.大街上的顽童
属性:1敏,1智
技能:1掠夺,1侦察
熟练度:15单手,5投掷
5.大草原上的孩子
属性:1力,1敏
技能:1强掷,1骑射
熟练度:15弓
声望:5
----------------------------------------
四.成为了:
1.【男】骑士的扈从
属性:1力,1敏
技能:1强击,1武器掌握,1骑术,1统御
熟练度:30单手,30双手,30长杆,10弓,10弩,10投掷
金钱:20
物品:破旧的皮短袖衣,破烂的皮靴,生锈的剑,猎弩,弩箭,老旅行马,熏鱼
1.【女】贵族的侍女
属性:1智,1魅
技能:1骑术,1疗伤,2说服
熟练度:10单手,15弩
金钱:100
物品:匕首,猎弩,弩箭,活泼的骏马,结实的羊毛风帽,结实的羊毛连衣裙,熏鱼
2.吟游诗人
属性:2魅
技能:1武器掌握,1向导,1说服,1统御
熟练度:25单手,10弩
金钱:80
物品:结实的短袖袍,破旧的皮靴,生锈的剑,猎弩,弩箭,老旅行马,熏鱼
3.学徒
属性:2智
技能:1武器掌握,1手术,1疗伤,1说服
熟练度:20单手,20弩
金钱:80
物品:结实的亚麻短袍,羊毛裤,生锈的剑,猎弩,弩箭,老旅行马,熏鱼,随机书籍一本
4.小商贩
属性:1智,1魅
技能:1骑术,1向导,1物品管理,1交易
熟练度:15长杆
金钱:90
物品:皮手套,皮夹克,破旧的皮靴,毛皮帽,棍,猎弩,弩箭,旅行马,驮马,亚麻布,陶器,2羊毛,熏鱼
5.铁匠
属性:1力,1智
技能:1武器掌握,1战术,1工程,1交易
熟练度:15单手
金钱:100
物品:破旧的皮靴,带背心短袍,平衡的剑,猎弩,弩箭,工具,旅行马,熏鱼
6.偷猎者
属性:1力,1敏
技能:1强弓,1跑动,1跟踪,1侦察
熟练度:10长杆,35弓
金钱:10
物品:有缺口的斧,生皮外套,兽皮靴,猎弓,倒刺箭,重驮马,2风干肉,2毛皮
----------------------------------------
五.冒险原因:
1.私人恩怨
属性:2力
技能:1强击
2.失去恋人的痛苦
属性:2魅
技能:1铁骨
3.对于探险的爱好
属性:2敏
技能:1向导
4.从家中被驱赶了出来
属性:1力,1智
技能:1武器掌握
5.对于权力与财富的渴望
属性:1敏,1智
技能:1掠夺
----------------------------------------
menu_start_game_1|选 择 你 的 角 色 性 别 。
mno_start_male|男 (assign,"$character_gender",tf_male),
mno_start_female|女 (assign, "$character_gender", tf_female),
menu_start_character_1|当 你 很 多 年 前 出 生 在 一 片 遥 远 的 大 陆 时 , 你 的 父 亲 是 … …
mno_start_noble|一 位 没 落 的 贵 族 。 (assign,"$background_type",cb_noble),
mno_start_merchant|一 位 旅 行 商 人 。 (assign,"$background_type",cb_merchant),
mno_start_guard|一 位 老 兵 。 (assign,"$background_type",cb_guard),
mno_start_forester|一 位 猎 人 。 (assign,"$background_type",cb_forester),
mno_start_nomad|一 位 游 牧 民 。 (assign,"$background_type",cb_nomad),
mno_start_thief|一 位 盗 贼 。 (assign,"$background_type",cb_thief),
menu_start_character_2|{s10}^^ 后 来 , 你 在 少 年 时 期 做 过 … …
mno_page|贵 族 的 侍 从 。 (assign,"$background_answer_2", cb2_page),
mno_apprentice|手 工 匠 的 学 徒 。 (assign,"$background_answer_2", cb2_apprentice),
mno_stockboy|商 人 们 的 帮 手 。 (assign,"$background_answer_2",cb2_merchants_helper),
mno_urchin|大 街 上 的 顽 童 。 (assign,"$background_answer_2",cb2_urchin),
mno_nomad|大 草 原 上 的 孩 子 。 (assign,"$background_answer_2",cb2_steppe_child),
menu_start_character_3|{s11}^^ 后 来 , 在 你 的 少 年 时 期 , 你 的 生 活 理 所 应 当 的 改 变 了 。 你 成 为 了 一 个 … …
mno_squire|骑 士 的 扈 从 。 [(eq,"$character_gender",tf_male)],(assign,"$background_answer_3",cb3_squire),
mno_lady|贵 族 的 侍 女 。 [(eq,"$character_gender",tf_female)],(assign,"$background_answer_3",cb3_lady_in_waiting),
mno_troubadour|吟 游 诗 人 。 (assign,"$background_answer_3",cb3_troubadour),
mno_student|学 徒 。 (assign,"$background_answer_3",cb3_student),
mno_peddler|小 商 贩 。 (assign,"$background_answer_3",cb3_peddler),
mno_craftsman|铁 匠 。 (assign,"$background_answer_3", cb3_craftsman),
mno_poacher|偷 猎 者 。 (assign,"$background_answer_3", cb3_poacher),
menu_start_character_4|{s12}^^ 不 过 在 一 段 时 间 以 后 , 一 切 都 发 生 了 变 化 , 你 决 定 孤 身 一 人 去 远 方 冒 险 。 让 你 做 出 这 个 举 动 的 原 因 是 … …
mno_revenge|私 人 恩 怨 。 (assign,"$background_answer_4", cb4_revenge),
mno_death|失 去 恋 人 的 痛 苦 。 (assign,"$background_answer_4",cb4_loss),
mno_wanderlust|对 于 探 险 的 爱 好 。 (assign,"$background_answer_4",cb4_wanderlust),
mno_disown|从 家 中 被 驱 赶 了 出 来 。 (assign,"$background_answer_4",cb4_disown),
mno_greed|对 于 权 力 与 财 富 的 渴 望 。 (assign,"$background_answer_4",cb4_greed),
# character_gender
(try_begin),
(eq,"$character_gender",0),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(else_try),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(try_end),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_riding",1),
# background_type
(try_begin),
(eq,"$background_type",cb_noble),
(eq,"$character_gender",tf_male),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player",skl_weapon_master,1),
(troop_raise_skill, "trp_player",skl_power_strike,1),
(troop_raise_skill, "trp_player",skl_riding,1),
(troop_raise_skill, "trp_player",skl_tactics,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_polearm,10),
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
(troop_set_slot, "trp_player", slot_troop_renown, 100),
(call_script, "script_change_player_honor", 3),
(troop_add_gold, "trp_player", 100),
(else_try),
(eq,"$background_type",cb_noble),
(eq,"$character_gender",tf_female),
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player",skl_wound_treatment,1),
(troop_raise_skill, "trp_player",skl_riding,2),
(troop_raise_skill, "trp_player",skl_first_aid,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_set_slot, "trp_player", slot_troop_renown, 50),
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
(troop_add_gold, "trp_player", 100),
(else_try),
(eq,"$background_type",cb_merchant),
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player",skl_riding,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_skill, "trp_player",skl_trade,2),
(troop_raise_skill, "trp_player",skl_inventory_management,1),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_add_gold, "trp_player", 250),
(troop_set_slot, "trp_player", slot_troop_renown, 20),
(else_try),
(eq,"$background_type",cb_guard),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_ironflesh",1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_trainer",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_polearm,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_tab_shield_kite_b",imod_battered),
(troop_add_gold, "trp_player", 50),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
(else_try),
(eq,"$background_type",cb_forester),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,2),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_tracking",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_archery,30),
(troop_add_gold, "trp_player", 30),
(else_try),
(eq,"$background_type",cb_nomad),
(eq,"$character_gender",tf_male),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_horse_archery",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_riding",2),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_archery,30),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_tab_shield_small_round_a",imod_battered),
(troop_add_gold, "trp_player", 15),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
(else_try),
(eq,"$background_type",cb_nomad),
(eq,"$character_gender",tf_female),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_skill, "trp_player","skl_first_aid",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_riding",2),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,5),
(troop_raise_proficiency, "trp_player",wpt_archery,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,5),
(troop_add_item, "trp_player","itm_tab_shield_small_round_a",imod_battered),
(troop_add_gold, "trp_player", 20),
(else_try),
(eq,"$background_type",cb_thief),
(troop_raise_attribute, "trp_player",ca_agility,3),
(troop_raise_skill, "trp_player","skl_athletics",2),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_skill, "trp_player","skl_looting",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,20),
(troop_add_item, "trp_player","itm_throwing_knives",0),
(troop_add_gold, "trp_player", 25),
(try_end),
# background_answer_2
(try_begin),
(eq,"$background_answer_2",cb2_page),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_polearm,5),
(else_try),
(eq,"$background_answer_2",cb2_apprentice),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_skill, "trp_player","skl_engineer",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(else_try),
(eq,"$background_answer_2",cb2_urchin),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_looting",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_throwing,5),
(else_try),
(eq,"$background_answer_2",cb2_steppe_child),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_horse_archery",1),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_proficiency, "trp_player",wpt_archery,15),
(call_script,"script_change_troop_renown", "trp_player", 5),
(else_try),
(eq,"$background_answer_2",cb2_merchants_helper),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(try_end),
# background_answer_3
(try_begin),
(eq,"$background_answer_3",cb3_poacher),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_tracking",1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_raise_proficiency, "trp_player",wpt_polearm,10),
(troop_raise_proficiency, "trp_player",wpt_archery,35),
(troop_add_gold, "trp_player", 10),
(troop_add_item, "trp_player","itm_axe",imod_chipped),
(troop_add_item, "trp_player","itm_rawhide_coat",0),
(troop_add_item, "trp_player","itm_hide_boots",0),
(troop_add_item, "trp_player","itm_hunting_bow",0),
(troop_add_item, "trp_player","itm_barbed_arrows",0),
(troop_add_item, "trp_player","itm_sumpter_horse",imod_heavy),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_furs",0),
(troop_add_item, "trp_player","itm_furs",0),
(else_try),
(eq,"$background_answer_3",cb3_craftsman),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_engineer",1),
(troop_raise_skill, "trp_player","skl_tactics",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_add_gold, "trp_player", 100),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_coarse_tunic",0),
(troop_add_item, "trp_player","itm_sword_medieval_b", imod_balanced),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_tools",0),
(troop_add_item, "trp_player","itm_saddle_horse",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_peddler),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_proficiency, "trp_player",wpt_polearm,15),
(troop_add_gold, "trp_player", 90),
(troop_add_item, "trp_player","itm_leather_gloves",imod_plain),
(troop_add_item, "trp_player","itm_leather_jacket",0),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_fur_hat",0),
(troop_add_item, "trp_player","itm_staff",0),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_saddle_horse",0),
(troop_add_item, "trp_player","itm_sumpter_horse",0),
(troop_add_item, "trp_player","itm_linen",0),
(troop_add_item, "trp_player","itm_pottery",0),
(troop_add_item, "trp_player","itm_wool",0),
(troop_add_item, "trp_player","itm_wool",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_troubadour),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,25),
(troop_raise_proficiency, "trp_player",wpt_crossbow,10),
(troop_add_gold, "trp_player", 80),
(troop_add_item, "trp_player","itm_tabard",imod_sturdy),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow", 0),
(troop_add_item, "trp_player","itm_bolts", 0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_squire),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,30),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,30),
(troop_raise_proficiency, "trp_player",wpt_polearm,30),
(troop_raise_proficiency, "trp_player",wpt_archery,10),
(troop_raise_proficiency, "trp_player",wpt_crossbow,10),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_gold, "trp_player", 20),
(troop_add_item, "trp_player","itm_leather_jerkin",imod_ragged),
(troop_add_item, "trp_player","itm_leather_boots",imod_tattered),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_lady_in_waiting),
(eq,"$character_gender",tf_female),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_persuasion",2),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_crossbow,15),
(troop_add_gold, "trp_player", 100),
(troop_add_item, "trp_player","itm_dagger", 0),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_courser", imod_spirited),
(troop_add_item, "trp_player","itm_woolen_hood",imod_sturdy),
(troop_add_item, "trp_player","itm_woolen_dress",imod_sturdy),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(else_try),
(eq,"$background_answer_3",cb3_student),
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_surgery",1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_raise_proficiency, "trp_player",wpt_crossbow,20),
(troop_add_gold, "trp_player", 80),
(troop_add_item, "trp_player","itm_linen_tunic",imod_sturdy),
(troop_add_item, "trp_player","itm_woolen_hose",0),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow", 0),
(troop_add_item, "trp_player","itm_bolts", 0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(store_random_in_range, ":book_no", books_begin, books_end),
(troop_add_item, "trp_player",":book_no",0),
(try_end),
# background_answer_4
(try_begin),
(eq,"$background_answer_4",cb4_revenge),
(troop_raise_attribute, "trp_player",ca_strength,2),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(else_try),
(eq,"$background_answer_4",cb4_loss),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_ironflesh",1),
(else_try),
(eq,"$background_answer_4",cb4_wanderlust),
(troop_raise_attribute, "trp_player",ca_agility,2),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(else_try),
(eq,"$background_answer_4",cb4_disown),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(else_try),
(eq,"$background_answer_4",cb4_greed),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_looting",1),
(try_end),
(try_begin),
(eq, "$background_type", cb_noble),
(jump_to_menu, "mnu_auto_return"),
#normal_banner_begin
(start_presentation, "prsnt_banner_selection"),
#custom_banner_begin
# (start_presentation, "prsnt_custom_banner"),
(else_try),
(change_screen_return, 0),
(try_end),
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