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[讨论] 骑砍2更新到Beta v1.3.2,更新内容如下

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发表于 昨天 10:00 | 显示全部楼层 |阅读模式
本帖最后由 请叫我斧头哥 于 2025-10-28 11:40 编辑

Beta v1.3.2Beta v1.3.2(25 年 10 月 27 日)

单人模式(Singleplayer)调整内容(Changes)
  • 新增快速模式(Fast Mode):这是一个可选的新模块,可加速时间流逝以突出王朝玩法 —— 让玩家在单次战役中完整体验多代传承、继承人培养与权力交接。
    • 时间刻度调整:年时长从 84 天缩短至 24 天(年流逝速度约加快 3.5 倍),季节推进速度同步加快。
    • 角色年龄增长速度也会随缩短的年份相应加快。

  • 模拟参数调整:
    • 怀孕时长减半(变为原来的 0.5 倍),以维持人口更替节奏。
    • 技能等级所需经验值降至常规值的 33%(变为原来的 0.33 倍),确保角色在较短生命周期内仍能快速提升技能。

  • 可用性与存档:
    • 需在启动器中开启 “快速模式” 后,方可开始新战役 / 沙盒模式,默认状态为关闭。
    • 现有存档保留原规则:存档创建后,即便后续开启 / 关闭该模块,仍会维持初始的 “快速 / 常规” 模式设定。

  • 王国与外交(Kingdoms and Diplomacy):
    • 外交界面新增图标,用于标识同盟关系与贸易协定。

  • 贡金(Tributes)
    • 贡金支付期限限制为 100 天,到期后自动终止。
    • 外交界面现会显示贡金总金额及剩余到期天数。
    • 贡金全额支付完成后,外交界面将提示 “贡金支付已完成”,并显示总支付金币数。

  • 宣战请求(Call to War):
    • 调整 AI 家族的宣战决策评分机制:当宣战成本超过王国预算 1.5 倍时,AI 家族会倾向于反对该宣战请求
    • 仅当 AI 家族支付贡金后仍能保留 5000 第纳尔储备金时,才会参与宣战贡金支付;若资金不足,其支付将延后。
    • 降低家族领袖特质(英勇、精于算计)对 “宣战” 与 “加入战争” 决策的影响力消耗加成。
    • 提高宣战基础评分以扩大可接受范围:在新基准下,若其他条件满足,成本接近王国预算 1.5 倍的宣战请求也可能被通过。
    • 调整 “王国宣战” 投票家族的可接受影响力成本计算方式:在新计算逻辑下,若其他条件满足,宣战成本最高达王国预算 1.5 倍时,发起宣战的王国所属家族仍可能通过该请求。
    • 将 “加入战争” 决策(接受宣战请求)中投票家族的 “可接受影响力成本” 计算基准设为 70。这实际上使得被请求加入战争的王国,能以低于其 “规避战争意愿” 计算值的成本接受宣战请求。
    • 综上调整,两大同盟王国就宣战决策达成一致的概率显著提升。
    • 修复了宣战评分中 “预算 - 成本比” 计算颠倒的漏洞(该漏洞曾导致家族倾向于投票支持超出王国预算的宣战请求)。

  • 潜行与任务(Stealth & Missions):
    • 潜行藏身处任务中,角色在灌木丛或阴影中隐藏时,将显示潜行图标。
    • 偷袭行为现可获得无赖技能经验值(固定 78 点)。
    • 调整越狱任务的无赖技能经验值获取:
      • 成功:2000-4500 点无赖技能经验值。
      • 失败:500-1000 点无赖技能经验值。

    • 新增藏身处任务的无赖技能经验值获取:
      • 成功:700-1000 点无赖技能经验值。
      • 失败:225-400 点无赖技能经验值。

    • 藏身处袭击后的隐蔽时长延长至 10 天
    • 降低无赖技能提供的蹲伏速度加成系数。
    • 地牢场景新增环境音效。

  • 随机事件(Random Events):
    • 新增 4 个随机事件:《收费公路》《负债农民》《战争与疾病的代价》《预防性劳作》。

  • 军队目标选择(围城)(Army Target Selection (Siege)):
    • 王国军队优先攻击自身聚落周边的敌方聚落;同时提高 “被王国多个聚落环绕的敌方聚落” 的目标评分。
    • 此调整有助于军队沿边境扩张、保持领土连接性,避免过度深入敌方腹地。

  • 军队行为(Army Behavior):
    • 军队不再因 “队伍规模比例过低” 而解散
    • 防御基础评分加成从 25% 提升至 75%。
    • 军队与队伍现在更倾向于防御己方聚落,抵御围城与突袭。

  • 战斗战利品平衡(Battle Loot Balance):
    • 降低前期游戏的战利品掉落量,提升玩法推进难度。
    • 增加战利品多样性,减少重复物品掉落。
    • 减少城镇市场中改良物品的移除频率,让带有正面属性的装备更易获取。

  • 聚落项目(Settlement Projects):
    • 对聚落项目进行进一步平衡调整,详细内容可查看论坛帖子。
    • 在 “王国→封地” 与 “家族→封地” 界面新增聚落巡逻队图标。
    • 更新 “警卫室” 城镇项目的描述文本:
      • 旧描述:“提供巡逻队,队伍强度随等级提升。”
      • 新描述:“增加囚犯容量,并提供巡逻队以提升安全性。”



  • 城镇每日默认住房调整(Town Daily Default Housing change):
    • 每日繁荣度增长从 5 点降至 2 点。

  • 新增武器:
    • 阿塞莱南方双手锤(Aserai Southern Two-Handed Mace)
    • 巴塔尼亚镰剑(Battanian Falx)(原 “Falx” 更名为 “长镰剑(Long Falx)”)

  • 兵种装备调整(Troop Equipment Changes):
    • 阿塞莱(Aserai):
      • 阿塞莱马穆鲁克卫士(Aserai Mamluke Guard):配备南方双手锤
      • 阿塞莱马穆鲁克宫廷卫士(Aserai Mamluke Palace Guard):配备南方双手锤

    • 巴塔尼亚(Battania):
      • 镰剑士(Falxman):配备镰剑
      • 资深镰剑士(Veteran Falxman):配备长镰剑

    • 斯特吉亚(Sturgia):
      • 重斧兵(Heavy Axeman):配备封闭式军阀头盔与带护鼻链甲头盔。
      • 瓦良格老兵(Varyag Veteran):调整为骑兵单位
      • 精锐土匪(Hardened Brigand):配备宽刃标枪。
      • 骑马掠袭者(Horse Raider):配备精制钢劈矛与带护鼻链甲头盔。
      • 破阵者(Line Breaker):将斧头替换为北方双手锤。
      • 英勇破阵者(Heroic Line Breaker):配备北方强化双手锤。
      • 长矛兵(Spearman):配备林地标枪。

    • 帝国军团士兵(Imperial Legionaries):投掷一根投矛后,会保留另一根以防御敌方骑兵突袭。

  • 其他调整:
    • 围城准备时长延长 50%:鉴于战役移动速度较慢,此调整为防御方军队提供更充足的响应时间。
    • 逃兵调整(Deserter Changes):
      • 提升战后可生成的逃兵队伍最大数量。
      • 增加逃兵队伍的最大规模。
      • 降低逃兵队伍的投降概率,使其更倾向于战斗。

    • 调整模拟战斗中的士气平衡:战败一轮会导致更高士气损失,撤退则减少士气损失。
    • 自定义战斗与多人模式中,单位战斗 AI 质量默认设为最高等级。
    • 修复了 “低图形设置预设会改变单人模式战斗 AI 质量(需玩家手动重新设置方可恢复)” 的漏洞。
    • 修复了 “低难度设置下,骑马 AI 单位无法精准攻击目标” 的漏洞。
    • 优化长枪冲刺的决策逻辑与瞄准精度。
    • 玩家现在可攻击中立巡逻队。
    • 提升巡逻队的兵力强度,增强其应对威胁的能力。
    • 调整物理 ragdoll 模型行为:使其能停留在移动实体(如移动的攻城塔)表面,避免卡在空中。
    • 提高同伴与家族成员待在聚落中时的每日魅力经验值获取概率:
      • 调整前:0 点魅力时 1% → 300 点魅力时 8.5%
      • 调整后:0 点魅力时 5% → 300 点魅力时 10%

    • 通过缓存当前语言引用(而非从词典中查询哈希值)优化性能。
    • 角色外观从 “青少年” 过渡到 “成年” 的年龄从 22 岁调整为 19 岁。
    • 主线剧情战斗教程的近战训练现会适配 “移动” 与 “自动格挡” 输入预设,并根据预设显示对应的输入图标。
    • 修复了 “管理玩家家族商队的允许贸易王国时,对话会重置” 的问题。
    • 新增 “战役作弊码中通过唯一 ID 引用同名对象” 的功能:此前仅支持通过名称引用,同名对象可能导致异常。

漏洞修复(Fixes)
  • 修复了 “潜行玩法中,玩家装备显示旗帜颜色而非深色潜行版本” 的漏洞。
  • 修复了 “角色创建界面中,子女教育预设存在视觉故障” 的漏洞。
  • 修复了 “弓箭手准备射击时前后滑动” 的漏洞。
  • 修复了 “角色界面‘取消’按钮无法正常工作” 的漏洞。
  • 修复了 “总督特长提示框中未列出当前生效特长” 的漏洞。
  • 修复了 “提示文本对齐错位” 的漏洞。
  • 修复了 “潜行布局的护甲对比界面中不显示潜行加成” 的漏洞。
  • 修复了 “攻击者可从外部打开部分城堡大门” 的漏洞。
  • 修复了 “跳过教程后,匪徒与掠夺者初始生成速度变慢” 的漏洞。
  • 修复了 “玩家可将次要派系变为封臣并赠予其聚落(此操作会导致游戏崩溃)” 的漏洞。
  • 修复了 “远距离藏身处会影响聚落安全性” 的漏洞。
  • 修复了 “围城防御方队伍即便实力较弱,仍会主动攻击围城方” 的漏洞。
  • 修复了 “村民队伍卡在城堡中无法移动” 的漏洞。
  • 修复了 “等待军队集结的领袖会忽略附近敌对队伍” 的漏洞。
  • 修复了 “‘购买赃物’任务对话反复弹出” 的漏洞。
  • 修复了 “‘建立你的家族’任务中显示错误日志信息” 的漏洞。
  • 修复了 “‘村长需要粮食’任务中,收集到足够粮食后仍反复弹出通知更新” 的漏洞。
  • 修复了 “通过对话管理家族成员军队与装备时出现异常” 的漏洞。
  • 修复了 “‘与英雄对话’按钮禁用时不显示提示文本” 的漏洞。
  • 修复了 “英雄俘虏界面显示无关的服从度条” 的漏洞。
  • 修复了 “未编入军队的成员会从‘已溃逃的队伍’中溃逃” 的漏洞。
  • 修复了 “蹲伏移动时第三人称视角相机抖动” 的漏洞。
  • 修复了 “骑兵部队无法使用长枪冲刺” 的漏洞。
  • 修复了 “使用 import_hero 与 import_main_hero 作弊码时,年龄与技能经验值导入错误、技能不降低、特长不删除” 的漏洞。
  • 修复了 “骑兵阵型与单位会不必要地犹豫或重新集结,而非有效执行冲锋指令” 的漏洞。
  • 修复了 “‘逃兵勒索’任务中的匪徒队伍未使用逃兵兵种” 的漏洞。
  • 修复了 “逃兵队伍尝试攻击其他队伍时合并异常” 的漏洞。
  • 修复了 “右键点击左下角‘人物 / 家族 / 王国’按钮时,无法打开对应百科页面” 的漏洞。
  • 修复了 “速度慢于追击者的溃逃队伍有时会停止移动,而非继续溃逃” 的漏洞。
  • 修复了 “更新商队总部聚落与贸易伙伴时,排除玩家所属派系” 的漏洞。
  • 修复了 “选中但未确认移动指令时,不显示阵型旗帜预览” 的漏洞。
  • 修复了 “聚焦友军部队时,不显示其名称标签” 的漏洞。
  • 修复了 “释放同伴后,无法在聚落中召回他们” 的漏洞。
  • 修复了 “‘村庄网络’特长效果缺失” 的漏洞。
  • 修复了 “物理 ragdoll 模型变为尸体后,不可拾取的附带弹药消失” 的漏洞。
  • 修复了 “拾取火把时出现粒子效果异常” 的漏洞。
  • 修复了 “蹲伏教程弹窗不触发” 的漏洞。
  • 修复了 “‘老兵导师’随机事件描述错误” 的漏洞。
  • 修复了 “创建角色时,面部细节不随年龄变化” 的漏洞。
  • 修复了 “帝国弩手的第一与第三套装备组完全相同” 的漏洞。
  • 修复了 “两大同盟军队支援时错误合并战力,导致围城反复发起与取消” 的漏洞。
  • 修复了 “部分军队卡在集结状态无法行动” 的漏洞。
  • 修复了 “围城战斗中下达指令时出现卡顿” 的漏洞。
  • 修复了 “AI 贵族可从敌方聚落招募士兵” 的漏洞。
崩溃修复(Crashes)
  • 修复了 “玩家队伍遭遇被友军袭击的村庄时崩溃” 的问题。
  • 修复了 “玩家尝试将总督纳入自身队伍时崩溃” 的问题。
  • 修复了 “玩家通过与领主对话尝试成为封臣,但王国领袖状态不适合讨论封臣事宜时崩溃” 的问题。
  • 修复了 “判定新生儿角色出生地聚落时崩溃” 的问题。
  • 修复了 “物理 ragdoll 模型出现意外行为时崩溃” 的问题。
  • 修复了 “加载存档后,点击‘贡金支付完成’地图通知时崩溃” 的问题。
  • 修复了 “围攻奥多赫(Odokh)2 级与 3 级场景时崩溃” 的问题。
  • 修复了 “战后处决贵族时崩溃” 的问题。
  • 修复了 “玩家队伍中有多名英雄俘虏时投降,导致游戏崩溃” 的问题。
  • 修复了 “赎回英雄后立即点击赎金通知时崩溃” 的问题。
  • 修复了 “玩家尝试加入正在进行的村庄袭击时崩溃” 的问题。
  • 修复了 “玩家触发主线剧情最终阶段后不久崩溃” 的问题。
  • 修复了 “使用缺少‘潜行’属性的改良装备组时崩溃” 的问题。
  • 修复了 “从酒馆招募家族成员,在地图事件中结束对话后崩溃” 的问题。
  • 修复了 “围城任务中崩溃” 的问题。
  • 修复了 “玩家在‘特殊武器订单’任务期间脱离王国时崩溃” 的问题。
多人模式(Multiplayer)调整内容(Changes)
  • 所有官方多人模式场景现已应用 “氛围数值优化、天空盒纹理升级、全局光照增强” 的新效果。
漏洞修复(Fixes)
  • 修复了 “队长模式中,玩家死亡后其部队击杀敌人不累计‘卡拉迪亚屠夫’成就进度” 的漏洞。



__________________________________
英文版原文如下
Beta v1.3.2
Beta v1.3.2 (27/10/25)
Singleplayer​
Changes
Added Fast Mode, a new optional module that accelerates the passage of time to bring dynasty gameplay to the forefront — letting players fully experience multiple generations, heirs, and succession within a single campaign.
It changes the time scale:
Year length moves from 84 to 24 days (around 3.5x faster years). Seasons progress at the same accelerated pace.
Characters also age faster in step with the shorter year.
Simulation tuning:
Halved the pregnancy duration (x0.5) to maintain population turnover.
Reduced required XP per skill level to 33% of normal (x0.33), so that characters level skills faster under the shorter lifespan.
Availability & savegames:
Enable Fast Mode in the launcher before starting a new Campaign/Sandbox. It’s off by default.
Existing saves keep their original rules. Once a save is created, it retains Fast/Normal rules even if you later toggle the module on/off.
Kingdoms and Diplomacy:
Added new icons to indicate alliances and trade agreements in the diplomacy screen.
Tributes:
Limited tribute payments to 100 days. After this duration, payments automatically expire.
The diplomacy screen now shows both the total tribute amount and the remaining days until expiration.
Once a payment is fully completed, the diplomacy screen will display that the tribute payment is completed and how much gold has been paid in total.
Call to War:
Adjusted AI clan call to war decision scores to oppose calls to war that have a cost exceeding the kingdom budget by a factor of 1.5.
AI Clans now contribute to Call to War payments only if they can keep a 5,000 denar reserve after the payment. If they lack the funds, their contribution is postponed.
Reduced clan leader trait (valor and calculating) impact on influence costs for Call to War and Joining War decisions.
Raised the base Call to War score to widen the acceptable range; with the new baseline, offers near 1.5x the kingdom’s budget can be accepted (when other factors align).
Adjusted the calculation for the acceptable influence cost (for voting clans) to call a kingdom to war to widen the acceptable range. With the new calculation, a call to war with a cost of up to 1.5x the kingdom’s budget can be accepted by clans of the kingdom calling to war (when other factors align).
Set the baseline for calculating the acceptable influence cost (for voting clans) on Joining War decisions (accepting a call to war) to 70. This effectively allows kingdoms that are being called to war to accept these calls for a lower payment than the calculated value of their desire to stay out of the war.
Overall these changes make it more likely for two allies to agree on a call to war decision.
Fixed a bug that caused the budget-to-cost ratio in Call to War scoring to be calculated backwards, which could encourage clans to vote for a call to war that exceeded the kingdom’s budget.
Stealth & Missions:
Added a stealth icon that displays when hidden in bushes or shadows in stealth hideout missions.
Sneak attacks now grant Roguery experience (78 flat).
Adjusted Roguery experience gains in prison break missions.
On Success: 2000-4500 Roguery XP.
On Fail: 500-1000 Roguery XP.
Implemented Roguery experience gains for hideout missions.
On Success: 700-1000 Roguery XP.
On Fail: 225-400 Roguery XP.
Increased hideout post-attack concealment duration to 10 days.
Reduced the crouch speed multiplier provided by Roguery skill.
Added ambient sounds to Dungeon scenes.
Random Events:
Added 4 new Random Events: Turnpike, Indebted Farmers, Wages of War and Diseases, and Preemptive Work.
Army Target Selection (Siege):
Kingdom armies target settlements that are defined as neighbours of their own settlements. We increased the score of settlements that are neighbours to multiple settlements of that kingdom.
This helps them expand along their borders and keep their territories more connected, rather than pushing too deep into enemy land.
Army Behavior:
Armies will no longer disband due to low party-size ratios.
Increased the defending base score boost from 25% to 75%.
Armies and parties are now more likely to defend their settlements against sieges and raids.
Battle Loot Balance:
Reduced the early game loot drops to make progression more challenging.
Increased loot diversity to reduce duplicate item drops.
Modified items are now removed less frequently from town markets, making equipment with positive modifiers more accessible.
Settlement Projects:
We made further balance changes to Settlement Projects. For all the details, check out the forum thread.
Added a new settlement patrol icon in Kingdom → Fiefs and Clan → Fiefs.
Updated the description text of the Guard House town project:
Old: “Provides a patrol party which increases in strength with each level.”
New: “Increases prisoner limit and provides a patrol party that improves security.”
Town Daily Default Housing change:
Decreased the Prosperity per day from 5 to 2.
Added 2 new weapons: Aserai Southern Two-Handed Mace and Battanian Falx (the previous “Falx” was renamed to “Long Falx“).
Troop Equipment Changes:
Aserai:
Aserai Mamluke Guard: equipped with Southern Two-Handed Mace.
Aserai Mamluke Palace Guard: equipped with Southern Two-Handed Mace.
Battania:
Falxman: equipped with Falx.
Veteran Falxman: equipped with Long Falx.
Sturgia:
Heavy Axeman: equipped with Closed Warlord Helmet and Mailed Nasal Helmet.
Varyag Veteran: is now a cavalry unit.
Hardened Brigand: equipped with Broad Blade Javelins.
Horse Raider: equipped with Fine Steel Hewing Spear and Mailed Nasal Helmet.
Line Breaker: replaced axe with the Northern Two-Handed Mace.
Heroic Line Breaker: equipped with Northern Reinforced Two Handed Mace.
Spearman: equipped with Woodland Javelins.
Imperial Legionaries now throw one of their pilums while they keep the other to defend against potential cavalry attacks.
Increased siege preparation duration by 50%.
This change gives defending armies more time to respond - which is necessary given the slower campaign movement speed.
Deserter Changes:
Increased the maximum number of deserter parties that can appear after battles.
Increased the maximum size of deserter parties.
Reduced deserter parties’ surrender chance, making them more likely to fight.
Adjusted morale balance in simulated battles: losing a round now causes higher morale loss, while retreating results in reduced morale loss.
Agent combat AI quality is now always set to the highest level in custom battles and multiplayer modes.
Also fixed a bug that caused lower graphic setting presets to change the combat AI quality setting for the singleplayer (until the player manually set it again).
Fixed a bug that prevented mounted AI agents from attacking their targets accurately on the lower difficulty settings.
Improved couched lance decision-making and aiming.
Players can now attack neutral patrol parties.
Increased patrol parties’ troop strength to make them more effective against threats.
Adjusted the ragdoll behavior so that they stay on top of the moving entities instead of getting stuck in the air (such as on moving siege towers).
Increased the daily chance for companions and family members to gain charm XP when left in a settlement:
Before: 1% (0 charm) to 8.5% (300 charm)
Now: 5% (0 charm) to 10% (300 charm)
Improved performance by caching the current language reference instead of doing a hash query from the dictionary.
Adjusted the age when characters visually transition to their adult appearance from 22 to 19.
Updated the storyline combat tutorial melee training to respect Movement and Automated Block input presets; it now displays the corresponding input icons based on the input presets.
Prevented the dialogue from resetting when managing the permitted kingdoms of player clan caravans.
Added the option to reference objects with identical names using their unique IDs for campaign cheats. Previously, this was only possible by using names, and issues could arise if multiple objects used the same name.

Fixes
Fixed a bug that caused the player’s equipment to use banner colors during stealth gameplay instead of the darkened version.
Fixed a bug that caused visual glitches with the Child Education presets in the character creation screen.
Fixed a bug that caused archers to slide back and forth when preparing to shoot.
Fixed a bug that prevented the “Cancel” button from working properly on the character screen.
Fixed a bug that prevented the active governor perks from being listed on their tooltip.
Fixed a bug that caused the tooltip text to be misaligned.
Fixed a bug that prevented the stealth bonus from showing on the armour comparison for the stealth layout.
Fixed a bug that allowed attackers to open some castle gates from the outside.
Fixed a bug that caused bandits and looters to initially spawn at a slower rate in case the tutorial was skipped.
Fixed a bug that allowed players to turn minor factions into vassals and gift them settlements - which would crash their games.
Fixed a bug that caused distant hideouts to affect a settlement’s security.
Fixed a bug that caused siege defender parties to attack besiegers even when they were weaker.
Fixed a bug that caused villager parties to become stuck in castles.
Fixed a bug that caused army leaders waiting for their army members to ignore nearby hostile parties.
Fixed a bug that caused the “Purchase Stolen Goods” quest dialogue to constantly reappear.
Fixed a bug that caused incorrect log information to be displayed during the “Establish Your Clan” quest.
Fixed a bug that caused a notification update to appear repeatedly after collecting the required amount of grain in the “Headman Needs Grain” quest.
Fixed a bug that occurred when the player tried to manage clan members’ troops and equipment through dialogue.
Fixed a bug that caused the “Talk to Hero” button to be disabled without showing a tooltip.
Fixed a bug that caused an irrelevant conformity bar to show for prisoner heroes.
Fixed a bug that caused non-attached army members to flee from parties that were already fleeing from the army leader.
Fixed a bug that caused the third-person camera to shake while moving crouched
Fixed a bug that prevented mounted troops from couching lances.
Fixed a bug that caused age and skill XP to import incorrectly, skills not to decrease, and perks not to be removed correctly when using the import_hero and import_main_hero cheats.
Fixed a bug that caused cavalry formations and agents to hesitate or regroup unnecessarily instead of executing charge orders effectively.
Fixed a bug that prevented the bandit party in the “Extortion by Deserters” quest from using the Deserter troops.
Fixed a bug that caused deserter parties to merge incorrectly when trying to engage other parties.
Fixed a bug that prevented players from opening their Character, Clan, or Kingdom encyclopedia pages by right-clicking the respective buttons on the bottom-left bar.
Fixed a bug that caused fleeing parties with lower speed than their pursuers to sometimes stop moving instead of continuing to flee.
Fixed a bug that caused the player’s faction to be excluded when updating caravan home settlements and trade partners.
Fixed a bug that prevented formation flag previews from appearing while a movement order was selected but not yet confirmed.
Fixed a bug that prevented friendly troops’ nameplates from being displayed when focusing on them.
Fixed a bug that prevented the player from recalling companions in a settlement after they were released.
Fixed a bug that caused the Village Network perk effect to be missing.
Fixed a bug that caused non-pickable attached ammo to disappear when a ragdoll turned into a corpse.
Fixed a bug that caused particle issues when picking up a torch.
Fixed a bug that caused the crouched tutorial pop-up from triggering.
Fixed a bug that caused the Veteran Mentor random event description to be wrong.
Fixed a bug that prevented age-related face detail change when creating a character.
Fixed a bug that caused the first and third equipment sets of Imperial Crossbowman to be the same.
Fixed a bug that caused two allied armies to incorrectly combine their power when assisting each other, leading to repeated siege starts and cancellations.
Fixed a bug that caused some armies to remain stuck in the gathering state.
Fixed a bug that caused stuttering while giving orders during a siege battle.
Fixed the bug that caused AI nobles to be able to recruit from enemy settlements.

Crashes
Fixed a crash that occurred when the player’s party encountered a village being raided by an allied force.
Fixed a crash that occurred when the player tried to take a governor to their party.
Fixed a crash that occurred when the player tried to become a vassal by talking to a lord while the kingdom leader’s state was not suitable for vassalage discussions.
Fixed a crash that occurred when determining the birthplace settlement of newborn characters.
Fixed a crash that occurred when there was unexpected ragdoll behavior.
Fixed a crash that occurred when opening a “Tribute Finished” map notification after loading a save.
Fixed a crash that occurred when sieging the level 2 and level 3 scenes of Odokh.
Fixed a crash that occurred when executing a noble after a battle.
Fixed a crash that occurred when the player surrendered while having multiple hero prisoners in their party.
Fixed a crash that occurred when clicking a ransom notification immediately after ransoming the related hero.
Fixed a crash that occurred when the player tried to join an ongoing village raid.
Fixed a crash that occurred shortly after the player triggered the final phase of the main storyline.
Fixed a crash that occurred with modified equipment sets that lacked the “stealth” attribute.
Fixed a crash that occurred after finishing a conversation on a map event when taking a clan member from a tavern.
Fixed a crash that occurred during siege missions.
Fixed a crash that occurred when the player left a kingdom during the "Special Weapon Order" quest.

Multiplayer​

Changes
The new improvements to atmosphere values, skybox textures, and global illumination are now applied to all official Multiplayer scenes.
Fixes
Fixed a bug that prevented the “Butcher of Calradia” achievement from progressing when the player’s troops made kills in Captain mode while the player was dead.



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