- 好友
- 13
- 在线时间
- 95 小时
- 最后登录
- 2016-2-25
扈从
- UID
- 209230
- 第纳尔
- 193
- 精华
- 0
- 互助
- 7
- 荣誉
- 2
- 贡献
- 0
- 魅力
- 2
- 注册时间
- 2010-3-4
鲜花( 1) 鸡蛋( 0)
|
本帖最后由 haoxiawudi 于 2010-3-23 05:05 编辑
本合集是出于1.011混乱世界的代码和数据变更太大,而做出的同步更新,适合于最新版本:(至于混乱世界外的其他MOD,由于数据的差异,会有一些小麻烦,大家可以花点时间,自己对照着修改)特在这里感谢前辈们的栽树......我只是浇浇水而已
,
一 领主战败逃跑几率的修改:
打开MOD下的scripts.txt查找下面这段
game_event_simulate_battle -1
205 21 1 1224979098644774912 22 1 1224979098644774913 4 0 2204 2 1224979098644774914..........1224979098644774930 2343 2 3 1224979098644774932 4 0 30 2 1224979098644774931 (80) 1652 3 1224979098644774933 (80)是指领主和非玩家战斗逃跑率为80% 注解:这个括号是我自己打上去的,TXT里面没有括号,下文同上。
打开MOD下的scripts.txt查找下面这段
cf_check_hero_can_escape_from_player -1
11 21 1 1224979098644774912 2133 2 1224979098644774913......... 2 1224979098644774914 (80)最后这个80就是领主和玩家战斗失败后的逃跑率为80% 自己修改,范围0到100
二 酒馆喝酒周期,酒钱及提升城镇友好度的修改:
打开MOD下的conversation.TXT查找下面这段
dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 828 3 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075856065 I'd_like_to_buy_every_man_who_comes_in_here_tonight_a_jar_of_your_best_wine. 833 0
dlga_tavernkeeper_buy_drinks:tavernkeeper_buy_drinks_2 4095 833 0 Of_course,_{my_lord/my_lady}._I_reckon_{reg5}_denars_should_be_enough_for_that._What_should_I_tell_the_lads? 834 2 2133 2 144115188075855988 (1000) 2133 2 72057594037927941 144115188075855988
dlga_tavernkeeper_buy_drinks_2:tavernkeeper_buy_drinks_end 69631 834 3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855988 2330 2 10 144115188075856146 Let_everyone_know_of_the_generosity_of_{playername}_to_the_people_of_{s10}. 835 0
dlga_tavernkeeper_buy_drinks_end:tavernkeeper_pretalk 4095 835 0 Don't_worry_{sir/madam}._Your_name_will_be_cheered_and_toasted_here_all_night. 830 4 1529 2 360287970189639680 144115188075855988 1 3 936748722493063320 144115188075856146 (1) 2270 1 1224979098644774912 2133 2 144115188075856065 1224979098644774912
第一个括号(24)是刷任务时间 第二个括号(1000)是请客的酒钱 第三个括号(1)是提升的好感
三 招降俘虏间隔时间修改:
需修改的文件:menus.txt
把招俘虏的间隔改一下得了,比如把括号(24)小时改为1小时.
打开MOD下的menus.txt.搜索camp_action可以找到下面一段
menu_camp_action 0 Choose_an_action: none 0 5
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075856119 4 0 32 2 144115188075856119 0 2133 2 144115188075856117 0 2133 2 144115188075856118 0 2133 2 144115188075856119 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135254 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135256 . mno_action_modify_banner 1 31 2 144115188075856101 1 Cheat:_Modify_your_banner. 1 900 1 1513209474796486657 . mno_action_retire 0 Retire_from_adventuring. 1 2060 1 864691128455135258
俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80%
四 统御和俘虏技能修改:这关系到你带兵的数量和俘虏的数量
统御部分的TXT修改:
打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.
game_get_party_companion_limit -1
12 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 (20) 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 (15) 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 520 3 1224979098644774916 1224979098644774912 7 2123 3 1224979098644774917 1224979098644774916 (15) 2105 2
第一括号(20)是你队伍的基础人数
第二括号(15)每级统御增加的部队上限的人数
第三括号(15)多少点声望增加部队上限1人
俘虏管理部分的TXT修改:
打开你玩的MOD目录下的scripts.txt,通过搜索找到下面一段.
game_get_party_prisoner_limit -1
14 21 1 1224979098644774912 2133 2 1224979098644774913 360287970189639680 2133 2 1224979098644774914 0 2170 3 1224979098644774915 1369094286720630786 1224979098644774913 2122 3 1224979098644774914 1224979098644774915 15 520 3 1224979098644774916 1224979098644774913 7 2123 3 1224979098644774917 1224979098644774916 (30) 2105 2
括号(30)是每级俘虏管理增加的可带俘虏上限的人数
五 module配置设置的修改:
MOD目录下的module
time_multiplier = 0.25 ←时间以0.25的倍数流逝 修改较高的数就行了
seeing_range = 6.5 ←看见的范围
track_spotting_multiplier = 0.8 ←跟踪轨迹倍数
blood_multiplier = 2.0 ←血液的倍数
Ctrl+F 搜time_multiplier
player_xp_multiplier = 2.0;←你的经验倍数
hero_xp_multiplier = 2.0;←NPC经验倍数
regulars_xp_multiplier = 3.0;←士兵经验倍数
六 城镇村庄等的建设周期修改:
MOD目录下的menus.txt
menu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063459 144115188075856181 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063457 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3
括号(100)可看作正常周期,改为1000的话,10级工程在建筑时,周期一般为一周
七 城镇税金的修改
MOD目录下的triggers.txt
1.000000 0.000000 48.000000 1 2273 0 15 11 1 1224979098644774912 1609 2 1224979098644774913 1224979098644774912 31 2 1224979098644774913 576460752303423521 1601 2 1224979098644774914 1224979098644774913 2147483678 2 1224979098644774914 (300) 1651 2 1224979098644774915 1224979098644774912 7 3 1224979098644774916 1224979098644774915 0 1656 3 1224979098644774917 1224979098644774912 1224979098644774916 2147483679 2 1224979098644774917 -1 2147485155 1 1224979098644774917 1657 3 1224979098644774914 1224979098644774912 1224979098644774916 1610 3 1224979098644774912 360287970189640320 1224979098644774914 1616 3 1224979098644774912 1224979098644774917 1224979098644774914 3 0 3 0
括号(300) 就是要修改的地方 ,越小则税收越高,如改为30则为10倍收入。城镇城堡村庄通用,同时领主的钱也会相应增加
八 箭数修改:
首先进MOD目录下的languages\cn_s\item_kinds 找到你身上带的箭枝名称
然后复制他的英文名称
例如
itm_practice_arrows|练 习 箭
MOD目录下找到item_kinds1.TXT
进去按CTRL+F
查找itm_practice_arrows
itm_practice_arrows Practice_Arrows Practice_Arrows 3 arena_arrow 0 flying_missile 2305843009213693952 quiver 3458764513820540928 5 2147483648 0 4398046511112 1.500000 100 0 0 0 0 0 0 0 95 (80) 0 0
0
括号(80)就是箭数 自己修改后保存退出,进游戏之后就可以了
在例如库吉特箭 括号(30)就是箭数 不带前缀的就是普通箭
itm_khergit_arrows Khergit_Arrows Khergit_Arrows 3 arrow_b 0 wood_flying_arrow_b 2305843009213693952 quiver_b 3458764513820540928 65541 1610612736 410 4398046511112 3.500000 30 0 0 0 0 0 0 0 95 (30) 259 0
0
倒刺箭 括号(30)就是箭数 不带前缀的就是普通箭
itm_barbed_arrows Barbed_Arrows Barbed_Arrows 3 barbed_arrow 0 wood_flying_barbed_arrow 2305843009213693952 quiver_d 3458764513820540928 65541 1610612736 124 4398046511112 3.000000 70 0 0 0 0 0 0 0 95 (30) 258 0
0
九 修改村庄任务时间:
打开mod目录下scripts.txt,查找get_random_quest
.......
1224979098644774930 4 8 2133 2 1224979098644774937 30 2133 2 1224979098644774938 (20) 2133 2 1224979098644774920 1224979098644774939 3 0 5 0 31 2 1224979098644774939 504403158265495587 4 0 33 3 1224979098644774917 648518346341351501 648518346341351591 521 3 1224979098644774940 1224979098644774917 45 2147483678 2 1224979098644774940 50 2133 2 1224979098644774923 1224979098644774917 2136 3 1224979098644774930 5 10 2133 2 1224979098644774937 (30) 2133 2
括号(20)和(30)就是村庄任务刷新时间,修改的越小时间间隔越短 |
评分
-
查看全部评分
鲜花鸡蛋苟一锅 在2023-1-11 02:09 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
|