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本帖最后由 20061023 于 2011-10-29 16:24 编辑
慎用:秒招领主,税收让领主全带终极兵
游戏正在完善中,而充足的修改参考可以舒缓玩家在游戏中产生的烦躁心理。TXT是增加玩家对骑砍了解的客观因素之一
特效修改,显卡推荐设置一:解决卡机烦恼.
<1>修改特效的效果.
打开MOD里particle_systems.txt.举例:
psys_game_rain 274 prtcl_rain 500<雨特效>
psys_game_snow 12818 prt_mesh_snow_fall_1 150<雪>
psys_game_blood 12800 prt_mesh_blood_1 600<流血1>
psys_game_blood_2 12800 prt_mesh_blood_3 2000<流血2>
把该TXT里红色位置的数字改小.我把大于200的都改到了200.- -
枪和炮特效也改改http://bbs.mountblade.com.cn/viewthread.php?tid=74320
<2>系统桌面-开始-控制面板-显示-设置-高级-显卡名称-启动NVIDIA控制面板.把垂直同步强行关闭,三重缓冲打开.其它选项连接下边网址,参考提高fps值:
显卡设置推荐:http://hi.baidu.com/%CD%F8%B0%C9 ... 25cec67acbe10a.html
附:夜战时太黑的话在显示设置那里点开前三个阴影显示打夜战就看得见了.
进入游戏时选项里有很多可以加强性能的,为了不卡机,尽量低配
上边都用了还卡?请点DirectX7. |
初始技能设置,初始人物装备编辑,性别更换法,村庄小牛跑的快
二:troops.txt全透析
打开MOD里languages\cn_s,点击troops.csv(右键记事本方式),找到你要改的NPC的英文名并复制.再打开MOD里troops.txt,按CTRL+F查找.举例:
trp_npc1 Borcha Borcha 0 268435472 0 0 1<阵营,1为平民> 0 0
857 0 765 0 215 0 494 0 167 0 197 0 532 0 703 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0<装备栏>
500 400 300 200 10<人物属性: 力 敏 智 魅 等级>
500 500 500 500 500 500 500<武器熟练度:单手 双手 长杆 弓 弩 掷 火器>
1530 4294617770 4015 2730 1044682 0<技能点数>
786436 5108406626089579730 2007826 0 0 0 0 0样貌,此为乔安娜美女像
<1>人物变个性别:
268435472兵种代码,偶数为男,+1可变女性即女性=男+1为奇数
<2>给人物换装备
857 0 765 0 215 0 494 0 167 0 197 0 532 0 703 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 <装备栏,-1可改成装备代码.亲卫兵装备在equip,备选在再下一段selection>
每版本的装备代码都有不同,打开MOD里languages\cn_s,再点击item_kinds.csv把里边全复制粘贴到办公软件EXCEL.EXE.物品代码=物品所在行除以2再减1.把物品代码覆盖装备栏的-1就行.新添加的物品代码=物品所在行除以2+1.代码乱了也没问题,进游戏后打开自带的作弊模式,点查找物品看看有多少样物品就知道新物品的代码了.再不然也可以进去游戏看兵种树,或者人物.你喜欢谁的.就在troops.csv里复制英文名再在troops.txt找到该人物把他的装备栏复制覆盖你要更改的装备栏上.
<3>技能栏分解: 1530 4294617770 4015 2730 1044682 0
技能栏为10进制,转入游戏为16进制,转化举例:(最后的0是结束)
系统窗口-点开始选附件,再选计算器. 点击计算器查看选项选取科学型.点一下十进制输入1530再点一下十六进制就是5FA<十六进制的数字从左往右看即是下表的从下往上看>,对应下表就是交易10统领15俘虏5.
trade = 10 交易
leadership = 15 统领
prisoner_management = 5 俘虏
把1530 4294617770 4015 2730 1044682 0
换成17592186044415 17592186044415 17592186044415 17592186044415 17592186044415 0
就是最高15点的技能全满。低于15的会自动转为MOD限制上限。
<4>村庄小牛加速:
trp_cattle Cattle Cattle 0 87032832<让他变兵种啦> 0 0 3 0 0
-1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 1
90 90 90 90 90 90 90
0 251658240 0 0 10 0<向导15,跑动10级.>
0 0 1835008 0 55817827083 7905747460180148223 2031614 0<别想制造动物世界> |
向导效果设置,士兵逃跑率,领主逃跑率,统御加士气,部队上限,酒店成万雇佣兵,1士兵1工资,村庄任务时间,分封土地无争议,食物无限士气
三:scripts.txt里的修改
<1>向导 CTRL+F查找:game_get_party_speed_multiplier -1
40 21 1 1224979098644774912 4 0 1073741855 2 1224979098644774912 648518346341351424 541 3 1224979098644774912 0 13 1685 3 1224979098644774913 1224979098644774912 14 2107 2 1224979098644774913 3 2105 2 1224979098644774913 100 5 0 2133 2
3代表向导百分比.
<2>村庄任务刷新时间 CTRL+F查找get_quest -1
1224979098644774938 30 2133 2 1224979098644774939 20 2133 2 1224979098644774922 1224979098644774947 3 0 5 0 31 2 1224979098644774947 504403158265495589 4 0 33 3 1224979098644774917 648518346341351515 648518346341351625 521 3 1224979098644774948 1224979098644774917 205 2147483678 2 1224979098644774948 50 2133 2 1224979098644774924 1224979098644774917 2136 3 1224979098644774931 5 10 2133 2 1224979098644774938 30 2133 2 1224979098644774939 20 2133 2
把20 30修改成0,刷新时间最短
<3>士兵逃跑率 CTRL+F查找decide_run_away_or_not -1
1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774921 3500 1224979098644774920 2147483678 2 1224979098644774919 1224979098644774921 1718 2 1224979098644774922 1224979098644774912 2147485155 1 1224979098644774922 1751 1 1224979098644774912 505 3 1224979098644774912 15 1 3 0 5 0 2147483679 2 1224979098644774914 1 525 3 1224979098644774919 1224979098644774912 16 1720 2 1224979098644774920 1224979098644774912 2107 2 1224979098644774920 4 4 0 1706 1 1224979098644774912 2106 2 1224979098644774920 100 3 0 2107 2 1224979098644774920 10 2121 3 1224979098644774923 3700 1224979098644774920 30 2 1224979098644774919 1224979098644774923 1752 1 1224979098644774912 505 3 1224979098644774912 15 0 3 0
把3500和把3700改小(最小到1)可以大为降低战场上士兵逃跑的几率。
把1751改为1752,1改为0,则是完全取消逃跑的设定,和原版一样
<4>领主逃跑机率 查找cf_check_hero_can_escape_from_player -1
504403158265495639 2133 2 1224979098644774913 1 5 0 2133 2 1224979098644774913 -1 3 0 3 0 2133 2 1224979098644774914 0 4 0 31 2 1224979098644774913 0 2136 3 1224979098644774915 0 100 2147483678 2 1224979098644774915 70 2133 2 1224979098644774914 1 5 0 31 2
70是领主逃跑机率70%,可改0-100.
<5>修改统御加士气 Ctrl+F 查找get_player_party_morale_values -1
144115188075856346 11 31 2 1224979098644774918 360287970189639680 2122 3 144115188075857010 1224979098644774917 20 5 0 2122 3 144115188075857010 1224979098644774917 15 3 0 2133 2 1224979098644774919 144115188075857010 2106 2 1224979098644774919 144115188075857009 2105 2
15为每级统御增加的士气值.
<6>增加带兵数量 CTRL+F查找game_get_party_companion_limit -1
35 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 60 2170 3 1224979098644774914 1369094286720630785 1224979098644774912 2172 3 1224979098644774915 1224979098644774912 3 2107 2 1224979098644774914 20 2105 2 1224979098644774913 1224979098644774914 2105 2 1224979098644774913 1224979098644774915 2171 2 1224979098644774916 1224979098644774912 2107 2 1224979098644774916 2 2105 2 1224979098644774913 1224979098644774916 520 3 1224979098644774917 1224979098644774912 7 2123 3 1224979098644774918 1224979098644774917 15 2105 2 1224979098644774913 1224979098644774918
60队伍基础人数,20每级统御增加的部队上限,15每15声望增加部队上限1人
<7>酒店雇佣兵数量 Ctrl+F 查找update_mercenary_units_of_towns -1
6 6 3 1224979098644774912 648518346341351445 648518346341351467 2136 3 1224979098644774913 360287970189639713 360287970189639720 501 3 1224979098644774912 90 1224979098644774913 2136 3 1224979098644774914 99 299 501 3 1224979098644774912 91 1224979098644774914 3 0
99 299最小值和最大值.
<8>骑兵工资 Ctrl+F 查找game_get_troop_wage -1
1224979098644774912 360287970189639929 360287970189639945 1073741976 1 1224979098644774912 33 3 1224979098644774912 360287970189639842 360287970189639872 2107 2 1224979098644774914 5 2108 2 1224979098644774914 3 3 0 4 0 33 3 1224979098644774912 360287970189639713 360287970189639720 2107 2 1224979098644774914 3 2108 2 1224979098644774914 2 3 0 4 0
骑兵工资为同等级步兵工资的5/3=1.67倍.确认修改后骑兵工资仍然比步兵大就行.如:11/10=1.1倍
<9>统御减免工资Ctrl+F 查找game_get_troop_wage -1
33 3 1224979098644774912 360287970189639929 360287970189639945 2107 2 1224979098644774914 2 3 0 2170 3 1224979098644774916 1369094286720630785 360287970189639680 2122 3 1224979098644774917 5 1224979098644774916 2121 3 1224979098644774918 100
把5改成10,当玩家的“统御”达到10,则玩家只需支付(队伍人数+城里玩家兵员总数×50%-1)人头税而已.
<10>分封土地无争议Ctrl+F 查找give_center_to_lord -1
1224979098644774930 4 0 32 2 1224979098644774930 0 32 2 1224979098644774913 0 1 4 936748722493063668 1224979098644774913 1224979098644774919 10 2105 2 144115188075857001 10 6 3 1224979098644774931 360287970189639929 360287970189640077 540 3 1224979098644774931 2 2 2147483679 2 1224979098644774931 1224979098644774913 2173 2 1224979098644774932 1224979098644774931 31 2 1224979098644774918 1224979098644774932 2147483679 2 1224979098644774931 1224979098644774919 1 3 936748722493063669 1224979098644774931 1224979098644774913 2133 2 1224979098644774933 72057594037927936 2123 3 1224979098644774934 1224979098644774933 8 2106 2 1224979098644774934 2 2112 3 1224979098644774934 -5 3 4 0 1073742364 3 1224979098644774931 52 7
10 是被封领主加的友好,-5 3 是不认同和认同该土地归属领主加的友好.可改值为正负100
<11>食物让士气饱满CTRL+F查找initialize_item_info -1
268 507 3 288230376151711869 1 12 507 3 288230376151711866 1 3 507 3 288230376151711857 1 6 507 3 288230376151711862 1 8 507 3 288230376151711858 1 8 507 3 288230376151711860 1 8 507 3 288230376151711872 1 6 507 3 288230376151711870 1 1 507 3 288230376151711868 1 11 507 3 288230376151711871 1 9 507 3 288230376151711865 1 2 507 3 288230376151711861 1 4 507 3 288230376151711864 1 5 507 3 288230376151711863 1 6 507 3 288230376151711867 1 6 507 3 288230376151711859 1 9 507 3
这段红色位置的16个都是食物增加的士气值 |
提高荣誉和领主关系, 城镇友好度,国家友好度,秒招好人领主
四:conversation.TXT里的修改
<1>释放领主加荣誉和友好 CTRL+F查dlga_defeat_lord_answer:defeat_lord_answer_2
936748722493063439 144115188075855994 5 1 2 936748722493063446 3 1 6 936748722493063643 13 360287970189639680 -1 144115188075855994 144115188075855996
5增加好感,3增加荣誉(个位不含0,如20).
<2>城镇友好酒店请客 CTRL+F查找dlga_tavernkeeper_talk:tavernkeeper_buy_drinks
1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075856163
_denars_should_be_enough_for_that._What_should_I_tell_the_lads? 985 2 2133 2 144115188075856016 1000 2133 2 72057594037927941 144115188075856016 NO_VOICEOVER
360287970189639680 144115188075856016 1 3 936748722493063440 144115188075856219 1 2270 1 1224979098644774912 2133 2 144115188075856163 1224979098644774912 NO_VOICEOVER
24是刷任务时间.1000是酒钱.1是提升的好感
<3>贵族女士帮助提高和领主关系 CTRL+F查找dlga_lady_restore_relation:lady_pretalk
1 2147483680 2 144115188075855997 0 {playername},_I_don't_know_you_well_enough_to_act_on_your_behalf._I_am_sorry.
把0改成-100,无论何时找她,都愿意帮你改善和领主的关系
I_think_a_gift_of_{reg10}_denars_will_do. 828 2 2133 2 144115188075856016 1 2133 2 144115188075856113 144115188075856148
Maybe_I_can_afford_{reg11}_denars. 828 2 2133 2 144115188075856016 2 2133 2 144115188075856113 144115188075856149
In_that_case,_I_am_ready_to_spend_{reg12}_denars. 828 2 2133 2 144115188075856016 3 2133 2 144115188075856113 144115188075856150
1,2,3是给女士1000,2000,3000金钱后增加领主友好.可改为100
1224979098644774912 2147483678 2 72057594037927936 0 2322 2 1 1224979098644774912 {s1} 825 1 50 1 144115188075856147 NO_VOICEOVER
低于0关系时可以改善与领主关系。这样拿钱去找各国已婚女士送礼就可以向大陆的领主发展“超友谊”
<4>领主关系作弊:
dlga_lord_talk:lord_suggest_action_ask 69631 391 2 30 2 144115188075856222 1 2147484208 3 144115188075855994 8 0 {!}CHEAT_-_Take_the_following_action. 575 0 NO_VOICEOVER
1改为0即可,和领主对话有一个选项"作弊",点"像我这样",点一次加20点好感
<5>秒招领主(跑一遍地图已经一统)
查找dlga_lord_husband_auto_recruit:close_window
此句末有两个数字,记住三位数那个数字, 4095 404 记住404
查找How_do_you_feel_about_{s15}? 430 0 NO_VOICEOVER
后边的三位数字430改成404 点领主私下谈谈,然后点"你觉得XX怎么样"就会加入
点"笼统地讲.."可以看领主性格http://bbs.mountblade.com.cn/viewthread.php?tid=147915再决定是否要收该领主.不然造反麻烦
<6>国家友好度
{playername}._I'll_use_the_coin_to_smooth_the_feathers_of_those_that_can_oppose_your_pardon,_and_I'm_sure_that_word_will_soon_spread_that_you_are_no_longer_an_enemy_of_{s4}. 6 11 1529 2 360287970189639680 72057594037927952 2190 3 1224979098644774912 144115188075855996 144115188075856346 4 0 1073741855 2 144115188075856346 0 30 2 1224979098644774912 0 1 3 936748722493063442 144115188075855996 0 5 0 1 4 936748722493063456 144115188075855996 144115188075856346 1 3 0 2133 2 144115188075856112 1 2133 2 144115188075856037 1 NO_VOICEOVER
找友好的领主讲和时增加的国家友好度,红色代表阵营关系可到达的程度0-100 |
造建筑时间减半,随时招俘虏且不降士气,到竞技场下千万赌金扬性情,杀村庄强盗满友好五:menus.txt里的修改
<1>造建筑时间减半 CTRL+F查找that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days
.....
72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 100
100改为10000的话,10级工程在建筑时,周期为3天.
<2>随时招俘虏且不降士气 CTRL+F查找mno_camp_mod_opition 0 MOD_option
mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 24 30 2 1224979098644774912 144115188075856240 4 0 32 2 144115188075856240 0 2133 2 144115188075856238 0 2133 2 144115188075856239 0 2133 2 144115188075856240 0 3 0
24改为0.随时招俘虏
mno_camp_recruit_prisoners_accept 1 32 2 144115188075856238 0 Take_them. 21 1216 2 144115188075856238 144115188075856239 1610 3 648518346341351424 144115188075856238 144115188075856239 2122 3 1224979098644774912 -3
-3招一个减3士气啊..改为0.
<3>到竞技场下千万赌金扬性情 CTRL+F查找mno_bet_100_denars
mno_bet_150_denars 2 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 150 150_denars. 2 2133 2 144115188075856016 150 2060 1 864691128455135352 . mno_bet_100_denars 2 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 100 100_denars. 2 2133 2 144115188075856016 100 2060 1 864691128455135352
四个150改成你想要的相同数字即可.下边的100,50也一样.
再在languages\cns\game_menus.csv里查找mno_bet_100_denars,把刚才更改的数字再在这里改一下
<4>杀村庄强盗忠心可表
ve_little_left_in_the_way_of_wealth_after_their_ordeal,_but_they_offer_you_all_they_can_find. none 25 521 3 1224979098644774912 144115188075856336 39 501 3 144115188075856336 39 0 1617 1 648518346341351425 1610 3 648518346341351425 1224979098644774912 144115188075856304 2133 2 144115188075856258 50 1 2 936748722493063323 648518346341351425 4 0 200 1 504403158265495591 546 3 504403158265495591 1 144115188075856336 1 2 936748722493063555 504403158265495591 1 3 936748722493063440 144115188075856336 65 5 0 200 1 504403158265495556 546 3 504403158265495556 1 144115188075856336 1 2
65是胜利以后的友好度 |
税收让领主全带终极兵,让城镇天天繁荣六:simple_triggers.txt修改
<1>增加税收,太高会让有地的领主被你打完一两天又满兵了而且都是高级兵
168.000000 50 6 3 1224979098644774912 648518346341351445 648518346341351625 4 0 561 3 1224979098644774912 7 0 521 3
1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 1200 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 1200 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 2400 3 0 521 3 1224979098644774915 1224979098644774912 50 2120
村子1200,城堡1200,城市2400.都是基数,改大就行。
<2>增加城镇繁荣
1224979098644774923 4 0 2136 3 1224979098644774925 0 100 2147483678 2 1224979098644774925 5 1 3 936748722493063597 1224979098644774913 1 2105 2 144115188075857084 1 3 0 3 0 501 3 1224979098644774912 5 1224979098644774913 501 3 1224979098644774912 4 13 1640 2 1224979098644774912 1 1641 2 1224979098644774912 1224979098644774913 3 0 3 0
村民与城市交易有5%的几率繁荣度+1 |
物品属性修改
MOD里languages\cns\item_kinds.csv复制要修改的物品英文名.再打开MOD的item_kinds1.txt.
<1>武器属性
战争之剑:
itm_sword_of_war Sword_of_War Sword_of_War 2 b_bastard_sword 0 scab_bastardsw_b 3458764513820540928 6356995 9223635958660858096 524 155668 3.000000 100 0 0 0 11 40960 94 0 130 0 287 40
scab_bastardsw_b剑鞘外型.你可以换成奇形长刀的剑鞘外型.
6356995种类.想要破盾和破格档就加上4378853376
该项转换成16进制后=610003,倒数第四位改1就变成唯一,你能买得到就去买个彩票试试.倒数第五位
1代表商品.改成0的话商店就没有得卖了.16进制算法请看troops.txt"技能栏分解"里有.
类别代码http://www.mountblade.com.cn/html/18/t-141718.html
9223635958660858096动作.动作代码同上网.
524价格 3.000000重量 100商品充裕度 11属性点要求值 94速度 130攻击范围,287穿刺伤害(减去256),40挥砍伤害
锥头箭
itm_bodkin_arrows Bodkin_Arrows Bodkin_Arrows 3 piercing_arrow 0 flying_piercing_arrow 2305843009213693952 quiver_c 3458764513820540928 65541 1610612736 350 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 28 259 0
28数量,259刺伤.
钢盾
itm_steel_shield Steel_Shield Steel_Shield 1 shield_dragon 0 65543 5100273664 697 167772194 4.000000 100 0 17 0 0 700 61 0 40 0 0 0
蓝色分别代表价格,重量,充裕度.17抗击力,700耐久值,61挡格速度,40尺寸.
<2>防具属性
巨盔
itm_great_helmet Great_Helmet Great_Helmet 1 great_helmet_new 0 2147549196 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0
充裕度后边53 0 0分别代表头身脚的防御值,10属性要求
<3> 马匹属性
战马
itm_charger Charger Charger 1 charger_new 0 65537 0 1811 119185604608 0.000000 40 0 58 0 4 165 44 40 112 0 32 0
58防御, 4骑术要求,165生命,44 40速度和操纵,32冲刺 |
商店资金
每天R大结算一次,当商店资金低于红色时,会拔两绿色数字之间的随机值.
1510 2 1224979098644774914 30 1511 1 1224979098644774914 2149 2 1224979098644774919 1224979098644774914 2147483678 2 1224979098644774919 9000 2136 3 1224979098644774920 8000 9000 1 3 936748722493063604 1224979098644774914 1224979098644774920 3 0
0.000000 0.000000 24.000000 0 17 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640507 360287970189640534 2121 3 1224979098644774912 72057594037927938 360287970189640507 2105 2 1224979098644774912 648518346341351445 521 3 1224979098644774913 1224979098644774912 61 1513 4 72057594037927938 1224979098644774913 13 16 1513 4 72057594037927938 1224979098644774913 12 16 1513 4 72057594037927938 1224979098644774913 14 8 1513 4 72057594037927938 1224979098644774913 15 4 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 9000 2136 3 1224979098644774914 800 9000 1 3 936748722493063604 72057594037927938 1224979098644774914 3 1 0
0.000000 0.000000 24.000000 0 25 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640534 360287970189640561 2121 3 1224979098644774912 72057594037927938 360287970189640534 2105 2 1224979098644774912 648518346341351445 521 3 1224979098644774913 1224979098644774912 61 1513 4 72057594037927938 1224979098644774913 2 5 1513 4 72057594037927938 1224979098644774913 3 5 1513 4 72057594037927938 1224979098644774913 4 5 1513 4 72057594037927938 1224979098644774913 7 6 1513 4 72057594037927938 1224979098644774913 8 4 1513 4 72057594037927938 1224979098644774913 9 3 1513 4 72057594037927938 1224979098644774913 10 5 1513 4 72057594037927938 1224979098644774913 5 2 1513 4 72057594037927938 1224979098644774913 6 2 1513 4 72057594037927938 1224979098644774913 16 2 1513 4 72057594037927938 1224979098644774913 17 1 1513 4 72057594037927938 1224979098644774913 18 2 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 9000 2136 3 1224979098644774914 80000 90000 1 3 936748722493063604 72057594037927938 1224979098644774914 3 1 0
0.000000 0.000000 24.000000 0 14 1492 1 100 1490 1 150 6 3 1224979098644774912 360287970189640615 360287970189640642 2121 3 1224979098644774913 1224979098644774912 360287970189640615 2105 2 1224979098644774913 648518346341351445 521 3 1224979098644774914 1224979098644774913 61 1513 4 1224979098644774912 1224979098644774914 1 5 1510 2 1224979098644774912 65 1511 1 1224979098644774912 2149 2 1224979098644774915 1224979098644774912 2147483678 2 1224979098644774915 9000 2136 3 1224979098644774916 80000 90000 1 3 936748722493063604 1224979098644774912 1224979098644774916 3 0 |
经验倍增,无限俘虏,火器熟练
Ctrl+F 搜time_multiplier
time_multiplier = 0.25 ←时间以0.25的倍数流逝 修改较高的数就行了
seeing_range = 6.5 ←看见的范围
track_spotting_multiplier = 0.8 ←跟踪轨迹倍数
blood_multiplier = 2.0 ←血液的倍数
player_xp_multiplier = 2.0;←你的经验倍数
hero_xp_multiplier = 2.0;←NPC经验倍数
regulars_xp_multiplier = 3.0;←士兵经验倍数
skill_prisoner_management_bonus = 5;←每级俘虏技能增加的俘虏人数
display_wp_firearms = 0;← 要显示火器熟练度将0改成1 |
比城池还大
layer 0 player 0.150000 17 0.150000 0.173000 0.000000 0
player_horseman 0 player_horseman 0.150000 112 0.150000 0.173000 0.000000 0
你在大地图的大小.把0.150000的修改成0.450000 就3倍大了 |
特此鸣谢各位前辈经验分享. |
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鲜花鸡蛋EndLNK 在2023-11-14 21:03 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 小阿秀秀 在2023-3-26 19:37 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 我是你胖红哥 在2022-11-12 12:25 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 a60003358 在2022-11-2 19:43 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下,tql,感谢整理与分享 STyu09 在2021-11-11 13:12 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 kaa4324 在2021-10-17 15:15 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 冷月心 在2019-8-6 17:09 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 治安官哈瑞克 在2018-1-1 09:12 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
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