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本帖最后由 骑砍英雄 于 2011-5-9 08:38 编辑
相关介绍:
Description:
The whole Mod is based on Waihtis Diplomacy Mod and Caba'drins Pre-Battle Orders & Deployment, which can be found here.
After reading the following Thread by Konrad von Richtmark "Link" i was fascinated by the industrial things allready implemented into the game, that could also be used more. So i decided to try modding Warband and see what comes out of it. First i startet with some great OSP projects from the community, that seemed usefull. Later i wrothe my own Scripts.
The goal of this mod is to give the players the posabillity to build up a trade empire, with buildable manufacturies in the citys, buyable land in the villages, own caravans and so on.
Cause you need consumers, a population system is planned, with 3 classes of people (Poor, Normal and Rich), with different demands.
This is an early Version, which was just uploaded to make some tests and as a proof of concept.
Features:
"Real" Capitalism and Population:
You are able to purchase more than 1 Enterprise per city and village.
You are able to buy a Kontor in every city and to buy and sell things there automaticly.
Every city and village has a number of inhabitants. These are in one of 3 classes. Growing is based on number of houses, happiness, work and crime.
Every class needs different tradegoods to be happy, for example rich people need velvet and poor are happy with woolcloths.
Every city and village produces goods based on it's industrie. Curaw for example produces lots of Tools, when it has enough iron from the mines in the surounding villages.
Prices are moving according to the present stock in a city/village, if there is enough food for more than 30 cycles (1 cycle atm 8hours), then prices will start to drop, else they will rise.
NPC Lords that expand there Citys/Villages with there own manufactorys.
Trading NPCs:
Villagers, Caravans and Sea traders exchange items between citys, only if they can make a profit with it.
Cause of that, Fees from Caravans can be altered from Native.
Planned Features
Advanced Trade:
- buying tradeships and caravans
- sending out caravans into far away lands to obtain spices and other valuable goods
- explore "new lands" behind the see and trade with them
Population grow and movements, so when people don't like a city they go to another.
People becomming City Guards, so if you are low on troops and a big army stands in front of your city, you can force people into the ranks of the defenders.
Plundering and Murdering:
More Options when you raid villages or conquer citys, that have an influence on the population and industrie there.
- burning down the fields
- killing all cattle/sheep
- decimate populace
- and so on
Compatibility:
- Native
- Diplomacy
- Diplomacy + Pike&Blade
- Diplomacy + PBod
Credits from additional features:
Arch3r OS: Bridge Battles
Link
Prisoner Dialog by Mordachai
Link
Bandit bribery by Geoffrey Ashe
Link
Voice Commandos - incomplete
Fog of War - only in new games
Link
Camp Entranchement by Tempered
Link
Customizable sparring matches by Jinnai
Link
Exchange Troops with Vassals
Link
Custom Player Kingdom Vassal Titels by Caba`drin
Link
Pike & Blade
Link
Sea Battles MK2
Link
OSP Sea Trade
Link
Expanded nobility title system kit
Link
Expanded dialog system kit
Link
export/import npcs
Link
Village Raids & Sieges
Link
Always join a side during fights
Link
Banking
Link
Kingdom restoration
Link
manhunter: attack them or sell them prisoners by Glabrezu
Link
翻译(by jygliujx )
整个Mod是基于Waihtis外交Mod和Caba'drins Pre-Battle Orders & Deployment,你可以通过链接看到他。
在看完Konrad von Richtmark 的思路之后我着迷并惊讶于产业系统已经在游戏中实现了。所以我决定尝试制作战团mod,看看他能有什么样的表现。首先我研究了大量来自论坛的开源代码包,这很有用。接着我开始写自己的脚本。
这个mod的目标是让玩家通过在城市中建立工厂,在乡村中买卖土地,拥有自己的商队等方法建立自己的商业帝国变成可能。
因为你需要的消费者,人口系统是由3类人(可怜的,正常和富有)及其不同不同需求而构成的。
这是一个早期版本,这是刚刚上传做一些测试。
特点:
“真正的”资本主义与人口:
每个城市和乡村都有自己的人口数。他们都在那三类人的范围里。
每个阶层(阶级?)需要不同的商品来获得快乐,例如富人需要天鹅绒但穷人会因为有皮衣高兴。
每个城市和乡村生产的商品取决于在这里的工厂。例如Curaw大量生产工具,当他周围的村庄有足够多的铁。
价格根据城市/乡村目前的库存浮动,如果有超过30个周期(1周期是8小时),那么食物将开始降价,否则他们将涨价。
Trading NPCs: 交易的NPC:
城市之间通过村民、商队、海路贸易来交易商品,只要能够获利
由于这些原因,商队的费用会在本地改变。
计划功能
先进的贸易:
购买商船和商队
发送商队到遥远的土地上获得香料和其他贵重物品
探索“新土地”并与他们的贸易
每个城市可以购买不止一个工厂。
可以在每一个城市雇用一个kontor并且可以自动交易
能够直接与城市贸易,货物商人返工。
NPC领主/敌方行会,在城市里扩张自己的工厂。
人口的增长和迁移,所以人如果不喜欢这个城市他会去另一个。
市民成为城市警卫,所以如果你的军队力量很弱而面前敌人很强,你就可以拉壮丁去防守城池。
掠夺和谋杀:
更多选项,当您袭击村庄或征服城市,会对那里的人口和工厂产生影响。
烧城
杀死所有的牛/羊
屠城
等等
兼容性:
原版
外交
外交+戳枪与砍杀(不要吐槽这个)
外交+ PBod
--------------------------------------------------------
制作者名单(Credits):
Credits from additional features:
Arch3r OS: Bridge Battles
Link
Prisoner Dialog by Mordachai
Link
Bandit bribery by Geoffrey Ashe
Link
Voice Commandos - incomplete
Fog of War - only in new games
Link
Camp Entranchement by Tempered
Link
Customizable sparring matches by Jinnai
Link
Exchange Troops with Vassals
Link
Custom Player Kingdom Vassal Titels by Caba`drin
Link
Pike & Blade
Link
Sea Battles MK2
Link
OSP Sea Trade
Link
Expanded nobility title system kit
Link
Expanded dialog system kit
Link
export/import npcs
Link
Village Raids & Sieges
Link
Always join a side during fights
Link
Banking
Link
Kingdom restoration
Link |
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