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[战团国外] [12.01.08][Lv1][Warband 1.143] Native Expansion《原版加强版》0.603

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骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之高贵勋章[杰出会员奉献勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之侠义勋章[杰出会员高级互助勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]

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发表于 2011-5-24 08:19:28 | 显示全部楼层 |阅读模式
本帖最后由 zuoluo10 于 2012-1-9 19:40 编辑
    Native Expansion《原版加强版》0.603
官网发布贴地址http://forums.taleworlds.com/index.php/topic,173191.0.html
官网下载地址:  http://www.mbrepository.com/file.php?id=2910
国内115下载地址http://115.com/file/aq5odh02# ne-warband-603b.zip
Native_Expansion.7z
URL:
fs2you://Y2FjaGVmaWxlNS5yYXlmaWxlLmNvbS96aC1jbi9kb3dubG9hZC9hYzVmYjI4NjE5ZmUxYTdkOGU0ZDkxNGRhZTg3NDZiZi9OYXRpdmVfZmFudGFzeV9FeHBhbnNpb24ucmFyfDIzNjE1MzQwOA==


相关介绍
This is the Native Expansion mod, for use with Mount & Blade: Warband, version 1.34
Features:
Dark Knight Invasion
Dozens of new troops in three tiers - Peasant, Noble and Elite
Most units have gotten stronger.
All nobles have gotten stronger.
Many new kingdom management options, including ability to hire four new advisors.
Lots of new items, including many unique items only available through quests or defeating enemies.
20 new quests.
Lots more politics and intrigue, including being able to order assassination attempts.
Lots of new buildings and kingdom management options, providing bonuses to your kingdom.
How to install Native Expansion
Download the Native Expansion pack you find here.   http://www.mbrepository.com/file.php?id=2910
You've downloaded a 7-zip file, which are compressed archive files. You'll need WinRAR or 7-Zip to extract the files.
Extract the Native Expansion files to the Modules folder in your Mount and Blade: Warband folder. A Native Expansion folder will be created automatically.
Start the game and select Native Expansion from the dropdown.
Features

Troops

Massive number of new and rebalanced troops

Troops are now organised into three tiers. As a landless player, you will only have access to the Peasant Line of troops which you can recruit as normal from villages.

When you eventually become a landowner, Noble troops are available to recruit in towns. All factions have their own Noble Troop lines.

If you choose to become a king or queen, you will have access to special Elite troops which can be obtained by sacking an enemy capital, or building your own recruitment centre in a captured city. Elite troops echo the strengths of their originating faction.

New parties patrol the map. Fear the new Kingdom Patrols, led by elite troops, and the holy Crusaders, rugged Ivory Guards, massive Hordes, vicious Berserkers, noble Councilmen, and Sarranid Dervishes.

Mercenary bands now roam the countryside.  They're quite tough, but excellent source of loot and money for the experienced commander.

Bandit troop numbers have been supplemented (parties are bigger).

Lords have been boosted, and Kings made far stronger.  They are extremely deadly on the field of battle.

Faction monarchs are now often accompanied by contingents of elite guard.  Even an experienced army may have a hard time with them.


Weapons and Armour

Large number of new weapons and armour.

Unique items can be gained from loyalty to your king, if you become a vassal.

Special quest items can be gained from doing quests for other faction leaders.

Kings have unique weapons.

If you are a monarch of your own kingdom and you own a town with a blacksmith forge, there is a good chance the blacksmiths will decide to forge a crown for you.

Lords can be looted after a battle.  This means, in theory, it is possible to get the unique weapons off the kings if you manage to defeat them.  A higher looting skill will improve your chances of this.

Lots of new horses. Each faction has a specialty horse or two, generally allocated to Elite troops. All horses can be bought at the horse merchant.

A new food type has been added called hardtack.  It gives 0 morale boost, but it lasts a VERY long time. Wine and ale are now consumables.

A new item - Whiskey – has been added which gives a +30 morale boost when in inventory, but reduces your pathfinding and spotting skills. This item can only be gained through a quest.

If you are a vassal of an existing kingdom and you get a 50 or higher relation with them the monarch will reward you with a special item.

Dark Knight Invasion

After 150 days in game, a mysterious faction with incredibly powerful troops will invade Calradia from a random direction.  At first, only the kingdoms closest to them will bother to fight, but after a while, as their foothold grows, all kingdoms will come to realize this threat for what it is.  You can change when they will begin their invasion (including never) in the game settings menu (accessed by camping.)

On the Battlefield

Death Cam - Many battles will now continue even after the player is knocked out.  Hit the jump key to start moving the camera around the map to get a better look at what's happening.  Use tab to leave the mission when you want to end it.  Attack and defend change the height of the camera, and the forward, back, left, right keys control it's position and look angle.  Hold shift to move faster. To order your troops in this mode, use Nackspace to call up the console.

Troop Formation system has been implemented. See below for instructions.

Troop Morale system has been tweaked.  When a reinforcement wave arrives a fleeing army will rally and a commander's tactics and leadership skills will reduce the chances of their army fleeing in terror.  This works for both the player and the AI, so be careful of monarch led armies, chances are they will never flee in terror. You can turn off the morale system from the camp menu and troops will never flee.

Long term wounding has been added.  If the player or a companion is knocked out in combat they will suffer a wound (-2) to one of their physical stats.  The wound will heal, but it will take time.  The player's wounds are listed in the player report, and the companion wounds are listed in the party morale report screen.  The wounding system can be turned off from the game settings menu (accessed by camping.)

Modified Shield Bash code has been implemented (Hold defend and click attack while a shield is in hand.)

Spear Wall ability has been added.  When on foot and with a spear type weapon equipped hit b to brace the weapon on the ground.  Any cavalry charge against a braced spear will suffer horrible damage usually resulting in the death of the horse.  While braced you cannot move, attack, or defend, doing so will release the brace.  Troops that are also on foot and armed with a similar weapon will also periodically move into a spear wall stance if they have been given the Hold Position or Stand Your Ground orders. Damage from the spearwall is based on the speed of the horse.  If the horse is going slow enough it will take no damage at all.

On the battle map a white dot will mark the location of your inventory chest

Similar factions can now group up in combat on the map screen.  But only units that makes sense to fight.  Passing villagers and caravans will not join most battles unless they are forced to.

In field battles you can whistle for your horse.  If you dismount and run around killing people hitting the 'm' key will cause your horse to come to you.  Of course, if your horse is dead or you never had one to begin with then nothing will happen.

There is a possibility (based on the lord's personality) that the player will be allowed to go after being defeated, rather than taken prisoner.

New Quests

20+ new quests. Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon. Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges.

Looting

The Looting system has been completely rewritten from scratch.  The looting skill is worth something now and you will notice this immediately.  If you have 0 looting you will have a hard time getting enough loot to upkeep a decent sized army.  If you have 10 looting then money will never be a problem for you again so long as you keep killing things.  The party looting skill is still used for looting village, etc.  However, only the player's skill is used to determine what loot is available to a player after a battle.  The companions with looting skill have sold all the loot they found for more money for themselves.  They are mercenaries, are they not?  You can turn this off in the Camp menu and go back to the classic Native looting system if you want.

Politics

Towns and castles owned by the player will now periodically gain and train troops into their garrison exactly the same as with NPC owned towns.

Player owned kingdoms have the possibility of making peace with kingdoms they haven't angered too badly.  But it'll cost them.

If you have defeated an enemy kingdom and have lots of captured enemy lords on your hands you can either wait for their ransom or try to convince them to join your faction.  To try to convince them you need to have them rotting in a town or castle's prison.  Go visit them in the dungeon and give them your ultimatum.  The higher your persuasion and the more they like you the better the chance of them joining you.  However, if you're very persuasive and they really don't like you it may be difficult to actually get them to follow your orders once they've changed sides.

You can ask for lands back from the lord.  Be careful, he will either agree or he will take his land and leave for a different faction similar to when the player refuses to give up captured land.  To ask for it back you must visit the lord in person.  Such matters are best discussed in person, after all.

Taking a castle or town in battle now causes a negative relation with the previous owner.  This is to help balance how easy it is to recruit defeated faction lords.

A  travelling minstrel is appearing at a tavern near you. He'll sing a song commemorating your achievements, if you ask him nicely.

Intrigue

As well as bandits, you now have to deal with Assassins as you climb the ranks. If you hold no fiefs, you will be beneath notice, but as you rise in rank and power, other lords will take notice, and hire assassins to hunt you down. A successful assassin attack will leave you debilitated and bedridden for a period of time, which may have serious repercussions if it happens at a critical point in the game.

You too can order Assassin attacks, if you are ruler of a Kingdom. Speak to your Spymaster, who will give you options to either 'assassinate' a lord, or attack a lord's troops. For assassinations, there's a 50% chance of success (after all, you will fight off your own attackers quite often), with various penalties for the lord. For attacks, the mercs you've hired will persevere until either they, or the lord's army, is wiped out.

You can ask another faction's monarch to go to war with a faction you are currently at war with.  If they agree it will be very expensive, but you'll have another kingdom facing down your enemy.


Sphere of Influence

The capital system has been implemented.  If the player kingdom owns anything better than a single castle then you will need a capital town.  If you do not own a town then the player will be considered the capital.  This is a bad thing, as will be described below.  If the player owns a town and no capital is selected the game will pick one for the player after a few hours.  Once moved a capital cannot be moved to a new town for a week.

The capital extends a radius of influence about the town (or player if there currently is no capital town.)  Within this influence no villages will rebel.  Outside this influence towns and villages will slowly decide they no longer need to follow the player and might rebel.  If the center has a 20 or higher relation with the player they will not slide into rebellion.  If the village or town is awarded to a lord then the lord will direct their influence on the populace and keep them in line assuring they never rebel.  On average a town can be outside the player influence for about 45-50 days before they will rebel.  If the player does not have a capital this makes it difficult to go off raiding for extended periods without leaving your lands in the hands of your lords.  

If a village rebels it will switch to the outlaw faction so anyone can attempt to loot it.  If the player visits the town they can attempt to bring it back into submission by fighting the peasants and the bandits that have joined them.  If successful the village will once again belong to the player, but be very poor.  If a competing kingdom manages to loot the village it will become theirs.

Lords can now rebel.  The player needs to get within a certain distance of the lord (it's pretty large, the typical distance between a town and the 2nd closest castle) once per week or the lord will think he's not being watched.  If the lord likes the player enough (depending on his personality type) nothing happens.  If he doesn't like the player then his relation to the player drops.  If it gets low enough he will rebel.  If his old faction still exists he simply goes back to that faction.  If it has been defeated he will find, or free, his old monarch and reestablish the old faction.  This can be extremely problematic because ALL lords in the game that came from that faction have a chance of joining the rebellion and moving back to the old faction.


Towns and Villages

You can talk to village elders and guild masters from the menu upon entering the town or village.

Mills give their bonus every 2 weeks rather than only when their construction is finished.

Troops can be conscripted from villages if the proper conditions are met.  Look under the "take a hostile action" menu, because they don't like being conscripted.

Players can collect all the taxes for their kingdom at once by visiting a town.  If the player owns no towns they must still visit all the villages and castles individually.

Building construction time was reduced to 1/3 the normal amount

Nine new buildings added:
•   Cattle Ranch - Increases growth rate of cattle and guarantees the village will never suffer a famine killing all their cattle.
•   Palisade - Increases the time taken to loot the village.
•   Horse Ranch - Expensive, but it increases the prosperity of the village and allows the player to buy a random quality horse every few days for only 500 denars.
•   Distillery - Slowly increases the prosperity of the village and guarantees ale and wine are available for purchase from the elder.
•   Caltrops - Removes ALL horses from defending or attacking a village.
•   Caravan Escort Outpost - Any caravan leaving a town with one of these will have extra mercenaries added for defense, unless they have kingdom troops defending them already.
•   Bookstore - Adds a random selection of books to the goods merchant in town.
•   Festival Square - Increases the loyalty of the town monthly and increases the morale of the player's party for every 24 consecutive hours rested in town.
•   Blacksmith Forge - Automatically refills all defender ammo in a town or castle siege every 60 seconds.  Will possibly be used for other things in the future.

If you own a town, you can build a University.  You can only ever build one.  And it must be in your capital.  If you change capitals then it stops working.  If you lose your capital with it in there, you better get it back and make it your capital again.  About every 2 weeks the university will have a breakthrough in research.  Which one is random, but the list includes: +1 pathfinding, +1 spotting, +1 surgery, +1 wound treatment, or +1 engineer to you and all lords/compansion.  In addition you could get the double speed siege tower, +2 battle advantage, or weapon repairing at a blacksmith breakthroughs.


Captive lords may now request to duel the player for their freedom.  It happens randomly any time the player visits a town they own with a captured lord either in their party or the town's dungeon.  If the lord wins they are set free.  If the lord loses they will not ask to duel again unless they manage to escape and are captured again.  The player may decline, but will lose honor.

The player is able to give troops to the garrisons of towns and castles in their kingdom that they have awarded to their lords.  But you will not be able to take troops out of the garrisons.

The player can  create customizable sparring matches between their own troops by visiting the arena master of any town.

Lords of any faction can upgrade their own fiefs.  No longer will the player be the only person who actually begins construction projects.  They cannot build the special recruitment buildings nor the university.

If you are a vassal of an existing kingdom and you take a town or castle you will receive a relation bonus with that faction now.

Advisors

To assist in keeping an eye on a player's potentially rebellious lands a civics adviser can be hired from the kingdom management menu.  Once hired he will appear in the capital's castle and will let the player know not only which centers could potentially rebel, but how close to rebellion they currently are.

The Logistician adviser allows your kingdom to randomly generate patrols like the other kingdoms do.  If you have him hired, as well as a civics adviser, you can also talk to him about building upgrades in any of the centers in your kingdom.  You will also be notified in game of any buildings that finish construction in your kingdom, even if you don't own the castle/town/village yourself.

The Chamberlain tracks your income and expenses and lists them for the current month and the previous month.  It doesn't really do much for the game other than provide interesting statistics, so he's relatively cheap to hire.

The Master Spy adviser will tell you which fiefless lords you might be able to bribe to join your kingdom, and he will tell you where the other monarchs are currently residing.  He also gives you the option to attack or assassinate enemy lords. As a little bonus he can also tell you which of your enemies' castles or towns is least defended.

Flexible Game Play

Play your way. New game setting switches were added to the game settings menu, accessed by camping.  In this menu you can toggle companion personality clashes, the shield bash system, the spear wall system, if towns and villages can rebel or not,  if lords can rebel or not, which loot system to use , whether the morale system will be used, and set when the Dark Knight invasion begins.

Companions

Only Companions of level 20 or higher can be granted fiefs.  They always give them back when asked for and they will never rebel from you.  However, if you give all your lands to companions and your lords have no lands, they will still ask for them and you will have none to give.  This means you will have a lot of angry lords who will quickly leave your kingdom.

Other Important Things

Player party size increased.  Leadership now gives 10 slots per point.

Prisoner Management doubled to 10 per point.

While building a siege tower or ladder to take a town or castle the player can now access the inventory and party screens.

Persuasion is now Charisma based instead of Intelligence.

The player can change the kingdom color from the kingdom management menu option in towns that they own.

More Troop Information

The troop trees have been juggled considerably.  All top tier troops cannot be upgraded to.  You must recruit them directly from special buildings.  The amount recruited is refreshed every week.  At the start of the game each faction's capital has one of these buildings and will supply troops to the lord that owns the town as well as the town garrison.  If a town has one of the special recruiting buildings another cannot be built there, it is limited to only one per town.  Each faction's type of building is limited to only 2 in the entire game.  This means the player can build ONE additional recruitment building in the town of their choice, but they are expensive and take a long time to build.

Nobles have their own troop upgrade paths and can be recruited from towns if the player is a noble themself.  Nobles can only be recruited if the player is either a monarch or a vassal.  If you are a mercenary or unaligned you cannot recruit them.

Using formations and other battle commands:

Here's a quick tutorial on what key presses do to interact with these additions.  Note they only come into play when in standard field and siege combat.  You won't see them when fighting peasants after collecting taxes or raiding their village or any of the other special combats that can pop up throughout the game.

2 - infantry only
3 - archers only
4 - cavalry only

j - Form Ranks
p - Form a Line
k - Form a Wedge
u - Remove Formations

t - Display coherence (morale and effectiveness) of both sides

h- Displays an onscreen arrow, which you can move around the map to deploy your troops much easier

CAREFUL WITH THE Y AND V KEYS!
y - Rally your men when morale is low (Costs experience)
v - Call for reinforcements earlier than the system would give them normally (Also costs experience)

If you kill a lot of enemies the morale gets boosted, and yes, if the morale of either side drops too low there's a good chance they'll "flee in terror" which means unless they're surrounded you'll have to chase them down.  For enemies on horseback this can be a pain if you're not good at mounted archery.

To brace a spear, hit the b key while having a braceable spear equipped.  It only works in some battles, like open field combat.

To call your mount hit the m key, if it's still alive it'll trot over to you.  Obviously, this is only available if you had a horse at the start of the battle and if horses are allowed in the battle.

Once you're knocked out, if the battle doesn't end hit the jump key to release the camera and take a look around the field.  Hit tab to bring up the option to end the battle.



制作者名单
CREDITS
This version of Native Expansion was ported to Warband by Josef and Pellagus, and incorporates village scenes by Lord Samuel.

Beta Testers: eMen, Kyoukasuigetsu, Captain_Octavius, AssociateHospitaller, tonecas, Shidan, Shadowfangx, Archivarius Rhae, RazgricAc, Lancefighter, Geowill , the42up, Perenolde, Funky Robbie.
Standing on the shoulders of giants:
Native Expansion was created by Merc and Jinnai, with the help of:
Wellenbrecher, Pellagus, daumor, Lav (version 585-586 team).
Mirathei for his formations and for his shield bash.
Chel for battle morale.
faradon for his Smithy
dejawolf for his Viking Model Pack and Medieval Helmet Pack
dariel for the Indo-Persian Armor Pack
AlphaDelta for his Viking Pack
Wei Xiadi for his Armour Project
amade for his great pigface and sallete helmet textures.
maw, TheMageLord, and many other people for models and tips. Also thanks to everyone who contributed to the OSPs.
kt0 for his Autoresolve Code
Please let us know of anyone we have mistakenly left out.

相关截图:

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骑士美德之英勇勋章[杰出会员活跃勋章]

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发表于 2011-5-24 08:24:14 | 显示全部楼层
沙发了......不知道战团有没有加强版?

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骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]原版正版勋章战团正版勋章第一届战团中国联赛亚军勋章元老骑士勋章霸主正版勋章

鲜花(61) 鸡蛋(2)
发表于 2011-5-24 08:42:47 | 显示全部楼层
不就是战团的。写着1.134······

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发表于 2011-5-24 12:07:48 | 显示全部楼层
战团加强?有多强?

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有生之年勋章骑士美德之英勇勋章[杰出会员活跃勋章]战团正版勋章拿破仑正版勋章元老骑士勋章汉匈决战正版勋章霸主正版勋章

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发表于 2011-5-24 12:35:16 | 显示全部楼层
本帖最后由 q3333741741 于 2012-2-18 23:12 编辑

wozaiyebu jifan le
你愿意与我立下契约,成为魔法少女吗?!

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发表于 2011-5-24 13:32:09 | 显示全部楼层
版主大人啊,能不能设个规定“机翻不准发布”啊

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原版正版勋章战团正版勋章

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发表于 2011-5-24 17:26:13 | 显示全部楼层
............这种让吾辈各种疼的机翻还不如自己看E文...

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原版正版勋章

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发表于 2011-5-24 18:37:41 | 显示全部楼层
难道是老外做的领军者?

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骑士美德之英勇勋章[杰出会员活跃勋章]

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发表于 2011-5-24 18:53:07 | 显示全部楼层
好像领军的子MOD,装备+功能

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发表于 2011-5-25 08:41:42 | 显示全部楼层
看了机反后,发现想看原文一样吃力,还更看不懂。还不如E文
郑重声明:
1、本人文盲,所有文字皆来自网络复制粘贴,本人并不知晓、了解文意。同时,本人对所有文字无同意、支持、反对观点。
2、本人彻底法盲,故本人不能对任何文字内容负法律责任(包括一切已知及未知法律)。
3、本人家贫,仅能靠使用网吧电脑上网,同时记性不好,只得设置自动登陆,故所有所谓本人论点皆有可能为他人随手涂写。
4、最近电脑黑客肆虐,因此该内容可能为黑客发出,而本人概不知情,如予了解详情,请直接与计算机黑客联系。

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有生之年勋章战团正版勋章霸主正版勋章

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发表于 2011-5-26 09:04:44 | 显示全部楼层
看完这机翻后,突然觉得各种蛋疼~
在下抖音手游主播:《游戏王:决斗链接》:风舞悅兮;每天早上10点在抖音开播哦~

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发表于 2011-5-27 18:24:01 | 显示全部楼层
加强版,的确很强大,不过没汉化,而且一看就要重开档,我才不干呢

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发表于 2011-6-2 08:32:46 | 显示全部楼层
这还是加强版么....完全是另一个mod了= =啊哈哈,好玩

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原版正版勋章战团正版勋章火与剑正版勋章拿破仑正版勋章维京征服正版勋章

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发表于 2011-6-6 15:06:10 | 显示全部楼层
汉化呢?
请问下。 难道不给汉化?

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鲜花(0) 鸡蛋(0)
发表于 2011-6-8 01:07:12 | 显示全部楼层
围观。。。。。。。。。。。。。。。

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战团ID:DAWN_XiaoZhang

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原版正版勋章战团正版勋章拿破仑正版勋章

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发表于 2011-6-8 16:16:51 | 显示全部楼层
机翻气死我也。。。

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末日浩劫勋章

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发表于 2011-6-11 14:16:21 | 显示全部楼层
汉化汉化汉化

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发表于 2011-6-14 00:00:19 | 显示全部楼层
不知道有木有汉化组汉化丫,看着中文解释就心痒痒的。。
德玛西亚!!

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发表于 2011-6-14 22:29:05 | 显示全部楼层
汉化汉化汉化~ 纠结啊
、、、In winter the XiaChan unable to scream.......在冬季  夏蝉无法尖叫  英语就是会把汉语翻译成其他的意思  服了  在冬季无力嘶鸣的夏蝉
本人写的一篇短篇小说,偶尔更新中。{国王的遗座}

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原版正版勋章

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发表于 2011-6-17 08:35:59 | 显示全部楼层
我居然看懂了机翻,功能很不错,我要试试。

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鲜花(1) 鸡蛋(0)
发表于 2011-6-30 10:05:10 | 显示全部楼层
汉化 汉化 求汉化

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原版正版勋章战团正版勋章

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发表于 2011-6-30 10:25:27 | 显示全部楼层
本帖最后由 Elite_Y 于 2011-6-30 10:32 编辑

介绍:原版加强版,用于骑砍:战团1.34版
特点:
黑暗骑士入侵

几十个新兵种分布在三个等级:农民,贵族和精英

强化了大部分单位

所有的贵族都进行了强化

许多新的国家管理方案,包括雇佣四名新顾问

大量的新物品,还有一些只能通过任务和击败敌人获得的唯一的物品

20个新任务

许多政治和阴谋策划,包括可以下令进行暗杀

许多新建筑物和王国管理选项,为你的王国提供额外的奖励

如何安装加强版
从这里下载http://www.mbrepository.com/file.php?id=2910
你下载的是7-zip的压缩文件,你需要用WinRAR或7-Zip来解压提取此文件
把文件解压到骑砍:战团的Modules文件夹中。原版加强版的文件夹会自动创建
开始游戏,选择从下拉菜单选择原版加强版

特色
数量庞大的新的和重新调整的单位

单位分布成三个等级。没有领地的玩家,只能从村庄招募农民等级的单位

当你拥有自己的领地时,贵族单位可以在城镇中招募,所有的派系都有自己的贵族单位

当你成为国王或王后的时候,你可以通过劫掠敌人首都或者在你的首都建造招募中心,

来招募特别精英部队。

派系强度反应了其精英部队的强度

大地图新的巡逻队,对其有所畏惧,由精英部队和圣十字军领导,强健的象牙卫队,

大群的游牧部队,凶恶的狂战士,贵族议员,萨兰德苦行僧

村落周围有佣兵团徘徊,他们十分强壮,但是有丰富的战利品和金钱对于经验丰富的指挥官来说

补充了强盗团的数量(队伍更大)

领主能力进行了提升,国王提升的更高,他们在战场上十分致命

派系的领导者现在经常伴随着精英队伍,就算是经验丰富的队伍与他们战斗也很艰难

武器和盔甲

大量的新武器和盔甲

如果你成为一派诸侯,根据你的忠心可以获得独特的物品

特殊的任务奖励品,可以通过给其他派系领导者做任务获得

国王拥有独特的武器

如果你是这个王国的领导者,你拥有一个有铁匠锻造铺的城镇,锻造铺会有机会为你打造一顶皇冠
战斗之后可以劫掠君主,意思就是,理论上来说,在你设法打败国王的部队的时候可以把他的特有武器归为己有。提高掠夺技能会增加掠夺君主的机会

许多新马匹,每个派系都有一到两种特有马匹,一般都分配在精英部队中。所有的马匹都可以在马商那里买到

新增加一种食物叫硬面包,它提供0点士气加成,但是它持续时间非常长。葡萄酒和麦芽酒现在成为消耗品

增加一个新物品---威士忌---放在物品栏中增加30士气,但是降低你寻路和追踪的技能。这个物品只能通过任务获得

如果一成为一个现存派系的诸侯,当你与此派系的关系在50以上的时候,君主会奖励你一个特殊的物品

黑暗骑士入侵

游戏时间150天后,一个拥有超强能力部队的神秘派系将会从一个随即的方向入侵卡拉迪亚。刚开始的时候,只有离他们最近的国家会受到他们的攻击,但是过一阵之后,当他们的立足点扩大的时候,所有国家都会意识到这个威胁的存在。你可以游戏选项菜单改变入侵的时间(可以选永远不入侵),菜单在露营界面中打开。

在战场上

死亡视角 --- 就算玩家被击晕,许多战斗还是会继续进行。点击跳跃键来移动镜头以便更好的观察战局。点tab键离开结束战斗。攻击和防御键改变视角的高低,前,后,左,右键控制方向和视角。按住shift加快移动速度,backspace打开控制面板来命令你的部队。

实现了部队队形系统,下面讲解用法

调整了部队的士气系统,当一波援军达到时,逃跑的部队将会重整,指挥官的战术和领导技能会降低部队害怕溃散的可能性。这对玩家和AI都是有效的,要小心君主的部队他们永远不会因为害怕而溃散。你可以在露营菜单中关闭士气模式,这样部队永远不会溃散

增加了长期受伤,如果玩家或者同伴在战场中被击晕,人物的一个物理属性会(-2)。伤会回复的,但需要一定时间。玩家的受伤情况会列在玩家概况中,同伴的受伤情况会列在部队士气概括里。受伤系统可以通过露营菜单关闭。

实现了修改后的盾击代码 (当手中有盾的时候,按住防御键,然后按攻击键)

增加了枪墙技能。当徒步持有枪类武器的时候,按下b键将枪支撑在地上。任何冲到支撑之中的枪的骑兵将会受到致命的伤害通常会直接导致其马匹死亡。在支撑中你不能移动,攻击或防御,执行此类动作会导致你退出支撑状态。在给予保持位置或站在原位的时候,步兵持有类似枪类武器的也可以组成枪墙。枪墙造成伤害的大小是根据马匹的速度来决定的,如果一匹速度慢到一定程度,枪墙不会造成任何伤害。

在战斗地图上一个白色的点表示了你的物品箱的位置

在大地图上类似的派系会组合起团队战斗,但是战斗的只有单位。过路的村民和商队不会加入战斗,除非他们被迫加入。

战斗中你可以吹哨呼叫你的马匹。如果你下马之后跑来跑去的杀敌,按m键可以让你的马回到你的身边。当然,如果你的马死了,或者本身没有马,吹哨也没马。

玩家战败后会有几率放你走,而不是把你抓起来,这跟领主的人格有关系。

新任务

20+新任务,与公会会长,领主,女士或村长交谈来获得这些任务。每个派系的君主都有一个任务其奖励是一个独特的新武器。当你到达10级的时候,跟国王/王后交谈来获得这些任务。注意,这些都是非常严峻具有挑战性的任务。

掠夺

掠夺系统是完全重新编写的。现在掠夺技能是很有价值的,你会马上看到效果的。如果你的掠夺技能是0的话,那么你将很难维持一个有规模部队。如果你的掠夺技能是10的话,你只要持续战斗钱永远不会成为问题。队伍掠夺技能还是用于掠夺村庄等等。只有玩家的掠夺技能决定一场战斗后的战利品的质量。同伴的拥有掠夺技能的只是将他们的战利品卖掉以换取金钱。他们只是佣兵而已,不是么?你可以在露营菜单中关闭此项,以恢复到原版的模式。

政治

玩家拥有的城堡和城镇驻军中会定期训练和获得部队,和NPC的城镇与城堡一模一样

玩家统治一个国家的时候,可以有机会与关系不太差的国家搞和平,但你要相应的花费一些。

如果你击败了一个国家,并且抓住了许多敌人领主,你可以等待他们的赎金或者劝戒他们加入你的派系。当尝试说服他们的时候要让他们在城镇和城堡的监狱里堕落,腐败。到地牢里给他们最后的通牒。你的说服能力越高,他们加入的几率就越大。然而就算你有非常高的说服能力,如果这个领主不喜欢你的话,就算他们加入你了也很难听你的命令。

你可以向领主要回领地,要小心,他要么同意,否则他会带着他的领地加入别的派系如果你不肯放弃此地的话。要回领地必须要亲自去找领主。毕竟这类的事情最好是面对面的交谈。

占领城堡或城镇会降低玩家之前加入的国家的关系,这是为了平衡被击败的领主的招募率

一个旅行中的音乐家会在你周围的酒馆出现,如果你友好问他的话,他会根据你的成就唱出纪念你的歌曲

计谋

除了强盗之外,当你向上升官的时候你现在还需要注意刺客。如果你没有封地的话,你不值得注意,但当你晋升官位和增强力量的时候,其他的领主会开始注意你,雇佣杀手来伤害你。一旦成功的被刺客攻击了,你便会十分虚弱,卧床不起一段时间。这也许会在游戏关键时期给你造成非常大的影响
如果你是君主的话,你也可以雇佣刺客进行攻击。跟间谍大师交谈,你可以刺杀领主,或者攻击领主的部队。刺杀的几率是50%(不过事后你经常要击退你所派去的杀手)以及领主的各种处罚。对于攻击部队,你雇佣的佣兵会一直跟领主部队战斗,直到一方被消灭。

你可以让一个国家的君主加入你的战争跟你一同对付现在的敌人,如果他们同意花费是十分昂贵的,但是你有另一个国家共同对付你的敌人。

势力影响

实施了首都系统。如果玩家的王国拥有一个比单个城堡更好的地方,那么你将需要一个首都城镇。如果你没有一个城镇的话,玩家会被考虑为首都。这是是十分不好的事,下面会说明。如果玩家拥有一个城镇,并且没有选择首都的话游戏会在几个小时内为玩家选择一个。一旦选定了首都城镇一个星期之后才可再次更换。

首都城镇周围会延伸出一定范围的影响力(或从玩家周围,如果没有首都城镇的话)在此影响力范围之内的村庄不会出现反叛。在这个影响力范围之外的城镇和村庄会缓慢的断定他们不在需要听取玩家,进而发生叛乱。如果中心与玩家的关心在20以上的话,他们会逐渐陷入暴乱。如果村庄和城镇是属于领主的话,那么领主会把他们的影响力施加在民众上确保他们永远不会暴乱。如果玩家没有首都的话,在不离开领地的情况下会使玩家难以熄灭自己直属领地危险。

如果一个村庄发生了暴乱此村庄会变成放逐派系,任何人都可以掠夺此地。如果玩家想要让村庄屈服的话,必须要去村庄与其村民和任何加入的强盗战斗。胜利之后,村庄会重新加入玩家的派系,但是会变的非常穷。如果竞争对手王国掠夺的这个村庄,那么村庄会属于他们。

领主现在可以暴动,玩家必须在一周之内靠近领主到一定范围(距离非常大,大概是一个城镇和它第二近城堡之间的距离)否则领主会认为他没有被监视。如果领主很喜欢玩家(根据他的人格)什么都不会发生。如果他不喜欢玩家,那么他与玩家的关系下降。下降到一定程度他就会反叛。如果他之前加入的国家还存在,那么他很有可能回到原来的国家。如果原来国家不存在了,他可能会寻找或者营救他的旧主来重建其派系。这会是一个极大的问题因为所有原来那个派系的领主可能会加入叛军,回到他们原来的派系。

城镇和村庄

在进入城镇和村庄的时候,你可以通过上面的菜单与村长和会长交谈。

磨房每2周给一次奖励,而不是只在他们建筑完毕以后。

村庄达到适当的条件时,在“采取敌对行动”菜单中可以征召部队,他们并不喜欢被征召。

在访问城镇的时候,玩家可以一次性收取所有的税金,如果玩家没有城镇那么他必须一个村庄一个城堡的收税。

建筑时间缩短了1/3

9个新建筑物

养牛场---增加牛增长速度,村庄永远不会发生因为饥荒杀害所有牛的事件

栅栏---- 增长掠夺村庄的时间

马场---- 造价昂贵,但是增加村庄繁荣度,允许玩家每过几天就可以花500第纳尔购买随即品质的马匹

酒厂--- 缓慢增加村庄的繁荣度,保证在村长处可以买到葡萄酒和麦芽酒

铁蒺藜----- 在攻击和防守的时候,没有骑兵出现

商队护送前哨 --- 任何离开有此建筑物城镇的商队,都会有额外的佣兵保护,除非他们已经被国家的军队保护了。

书店 --- 在城镇物品商人那可以买到随即的图书

庆典广场 --- 每月增加城镇的忠诚度,每次在城镇中连续休息24小时增加玩家部队的士气。

铁匠锻造铺 --- 围城时,每60秒自动恢复城镇和城堡守军全部弹药。将来可能会有别的用处

如果你拥有一个城镇,你可以建造一个大学。游戏中你只能建一个。必须建在首都中。如果你改变的首都,大学的效果不存在了。如果你的建有大学首都被占领了,你最好重新占领回来,设为你的首都。大概每2周大学会有突破性的研究成果。效果是随即出现的,但是所有的效果是: +1 寻路, +1 追踪, +1 手术, +1 伤口处理,或 +1 工程 效果添加到玩家和所有的领主/同伴。此外, 在铁匠锻造铺突破发现中你可以获得双倍速度攻城塔, +2 战斗优势, 或者是武器修理。

俘虏的领主现在会要求与玩家决斗以获得他们的自由,在玩家访问一个有被俘虏领主的城镇时,不管在地牢或是在部队中,会随即发生此事件。如果领主赢了那么他就自由了。如果他输了那么在他逃跑被抓回来之前不会再要求决斗了。玩家可以拒绝,但会降低荣誉。

玩家可以把部队交给领主属下城镇或城堡中驻军,但是你不能把部队从驻军中抽走。

与城镇中竞技场长交谈,玩家可以定制一个自己部队内部训练赛。

任何派系的领主可以升级他们自己的封地。玩家不再是唯一一个开始建筑工程的人。他们不能建立特殊招募建筑以及大学。

如果你是一个派系的诸侯,在你占领城镇和城堡的时候,会增加你与本派系的关系。

顾问

在王国管理菜单中招募的公民顾问会帮你监视潜在的叛乱地区。一旦招募他会出现在首都的城堡中,他不仅会告诉玩家哪个中心会有潜在的叛乱,还会告诉他们距离叛乱还有多远。

物流师顾问会允许你的国家像其他国家一样随机创建巡逻队。如果你雇佣了他,除了公民顾问,你也可以向他询问关于你王国任何中心的建筑升级情况。当任何你国家的建筑物完成的时候,你都会被告知,就算那些不是你的直属封地。

管家会追踪你的收入和支出然后将本月与上个月的账目罗列出来。对于游戏来说他并没有太大用处只是提供了一些统计数据而已,所以他的雇佣费用十分便宜。

间谍大师顾问会告诉你哪个少封地的领主可以通过贿赂而加入你的国家,还有其他国家君主停留地。他同时也可以让你执行刺杀和攻击敌人领主的命令。作为一个小奖励,他还会告诉你敌人哪个城堡或城镇的防御最低。

灵活的游戏玩法
用你的方式玩。新游戏设置添加在了露营的菜单中。在此菜单中你可以开关同伴性格冲突,盾击系统,枪墙系统,城镇和城堡是否会叛乱,领主是否会叛变,使用哪个掠夺系统,开关士气系统和设定黑暗骑士的入侵时间。

同伴

同伴在等级20以上的时候可以授予封地。当你要回的时候他们总是会交还于你并且永远不会叛变。然而,如果你把你所有的领地都分封给同伴了,当领主向你要地的时候,你没有封地可以给他们。这意味着你会有大批不满的领主,会很快的离开你的国家。

其他重要的事

玩家队伍规模增大,1点领导力提供10个空位

俘虏管理1点增加10人数

玩家可以在其拥有的城镇中王国管理菜单中改变国家的颜色。

更多的部队信息

大量单位树被修改了,所有的顶层单位是不能靠升级得到的,你只能直接从特殊的建筑中招募他们。每周招募量都会刷新。游戏刚开始的时候每个派系的首都都会有这些建筑物并会给拥有其城镇的领主和驻军的部队进行补给。如果一个城镇已经有了一个特殊招募建筑物,其他特殊建筑不能再建,每个城镇只能有一个特殊建筑物。每个派系在整个游戏中只能有2个特殊建筑。这意味着玩家可以在玩家拥有的城镇中再建一个招募建筑,但是它们十分昂贵,建造周期很长。

贵族拥有他们自己升级路线,他们可以从城镇中招募如果玩家是贵族的话。当玩家是君主或者诸侯的时候才可以招募贵族。如果玩家是佣兵或未加入任何国家则不能招募贵族。

使用阵形和其他战斗制令

这是一个快速教程告诉你附加指令的按键。注意,这些指令只在标准战场和攻城中使用。在受税后与村民的战斗,袭击村庄的时候或者其他任何特殊出现的战斗场景,这些指令不会出现的。

2 -- 只选择步兵
3 -- 只选择弓兵
4 -- 只选择骑兵

J -- 列行阵形
P -- 线型阵
K -- 楔形阵

T -- 显示双方的相关性(士气和效果)

H -- 在屏幕上显示一个箭头,你可以更简单的在地图上移动来部署你的部队

小心 Y 和 V 键

Y -- 在士气低的情况下重整你的队伍 (花费经验)
V -- 让下一波援军比系统刷新的时间更早 (同样花费经验)

如果你杀了很多的敌人你的士气会提升,如果一方的士气非常低,他们有很大的机会会“恐惧溃散”这意味着除非他们投降否则你要杀光他们。如果你的骑射技术不好的话,敌人的骑兵会让你非常头疼。

要想支撑起枪,按下b键当你装备枪类武器的时候。这只在一些战场有用,像开放领域的野战。

要想叫马的话就按m键,如果它还活着的话会跑向你的。显然地,这只能用于当你开始的时候装备了马匹或在可以使用马匹的战场中。

当你被击晕的时候,如果战斗还没有结束,按下跳跃键来释放摄像机,看看周围的战场。按下tab键给你结束战斗的选择。




制作者名单
CREDITS
This version of Native Expansion was ported to Warband by Josef and Pellagus, and incorporates village scenes by Lord Samuel.

Beta Testers: eMen, Kyoukasuigetsu, Captain_Octavius, AssociateHospitaller, tonecas, Shidan, Shadowfangx, Archivarius Rhae, RazgricAc, Lancefighter, Geowill , the42up, Perenolde, Funky Robbie.

Standing on the shoulders of giants:
Native Expansion was created by Merc and Jinnai, with the help of:
Wellenbrecher, Pellagus, daumor, Lav (version 585-586 team).
Mirathei for his formations and for his shield bash.
Chel for battle morale.
faradon for his Smithy
dejawolf for his Viking Model Pack and Medieval Helmet Pack
dariel for the Indo-Persian Armor Pack
AlphaDelta for his Viking Pack
Wei Xiadi for his Armour Project
amade for his great pigface and sallete helmet textures.
maw, TheMageLord, and many other people for models and tips. Also thanks to everyone who contributed to the OSPs.
kt0 for his Autoresolve Code
Please let us know of anyone we have mistakenly left out.
如果有任何错误请告诉我们


真不少,有些翻译质量可能不太好
有错请改正,多谢。。。

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参与人数 1第纳尔 +10 互助 +2 收起 理由
zuoluo10 + 10 + 2 文章不错,继续努力!

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原版正版勋章

鲜花(4) 鸡蛋(0)
发表于 2011-7-11 15:30:51 | 显示全部楼层
我现在玩的纯英文版的。请求汉化啊!

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战团正版勋章元老骑士勋章

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发表于 2011-7-14 15:51:13 | 显示全部楼层
不错啊~ 23L+1

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发表于 2011-7-18 04:23:42 | 显示全部楼层
不错啊。。。。下到mod里试试。。

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鲜花(9) 鸡蛋(0)
发表于 2011-8-2 17:12:51 | 显示全部楼层
怎么没人汉化啊!汉化的老大们最近很忙?

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鲜花(2) 鸡蛋(0)
发表于 2011-8-19 14:59:40 | 显示全部楼层
相当有意思的加强版,开始玩一下

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鲜花(0) 鸡蛋(0)
发表于 2011-9-18 10:02:51 | 显示全部楼层
NB般的+强版··

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22楼的翻译很强啊,我觉得比领军者更有吸引力,只是没汉化,玩的人不多。

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发表于 2011-9-28 23:33:17 | 显示全部楼层
期待汉化。。。 看了介绍。。我真的很想很想玩!!
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