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发表于 2008-3-2 13:48:12
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显示全部楼层
原帖由 skranger 于 2008-3-2 13:36 发表
修改器不知道,反正从PY上就是多复制几次代码就OK
我改成了按一下出来16个,按一下就要卡几秒,哈哈。
TXT也是复制,不过多了一个修改语句数的步骤。
我按照楼主的数据,把产生分身的代码复制了16遍,哈哈哈。
-22.000000 0.000000 0.000000 67 1700 1 1224979098644774914 1710 2 2 1224979098644774914 1970 1 2 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 1972 1 360287970189639844 1770 2 1224979098644774916 1224979098644774914 1771 2 72057594037927936 1224979098644774916 1721 2 72057594037927936 100 0
上面TXT对应的反编译出来的:
(get_player_agent_no, tag_local_variable0002),
(agent_get_position, 2, tag_local_variable0002),
(set_spawn_position, 2),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
(spawn_agent, tag_troop00A4),
(agent_get_team, tag_local_variable0004, tag_local_variable0002),
(agent_set_team, tag_register0000, tag_local_variable0004),
(agent_set_hit_points, tag_register0000, 100),
我在考虑规划一个16人的小队,包括不同的兵种的配合,比如几个骑射的兵,几个长矛的,几个步战的,那就不用为了适应不同的敌人不停换分身的装备了。 |
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