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本帖最后由 申籍巴民 于 2012-8-11 13:50 编辑
相关介绍
Description:
Anno Domini 1237.
Europe and Asia are plunged into the abyss of bloody war. Christians wage war with Muslims and heathens. Catholics battle with orthodoxies. Orthodoxies kill each other.
Brother against brother, and son against father.
From the West, Teutonic Knights have come crusading against heathen and orthodox Slavs, to turn them into the Latin faith. Knight-brothers have already consolidated in Baltic and now look further to the East, where, boundless and rich, Rus lies.
Poland, torn apart with inner contradictions, tries to deter the approaching Order Komturias, already settled firmly on the right bank of Vistula.
But upon all European nations hovers another, imminent threat. From the Far East comes Batu-Khan - the ambitious grandson of the great conqueror of nations, Genghis Khan. Furious hordes sweep across the Great Steppe and the land of Rus, aiming for the West, aiming for the Last Sea, laying one nations under tribute and mercilessly exterminating others. They are determined to fulfil the holy will of the Khan, and it seems that there is no force in the world that can stop them.
The historic mod "Rus - 13 century" reconstructs the events of this dramatic and heroic age. You can unite the forces of Russian princedoms and give battle to the Horde, or gather the Novgorod militia and warmly greet the Order knights on the ice and snow of the northern lands. You can feel yourself a warrior of the Horde, a vassal of the Teutonic Landmeister, or become a proud shlachta and fight for the glory of Kingdom of Poland.
Installing:
It is highly recommended to uninstall mod previous version(s) before installing .620!
1) Run .exe
2) Follow instructions
ATTENTION!!! YOU MUST CHOOSE 'MOUNT&BLADE' FOLDER AS DESTINATION PATH, NOT 'MODULES' FOLDER!!!
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Key features:
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("b" stands for feature which is partially or fully implemented in beta, "f" stands for further versions)
full-featured global mod oriented on implementing historical aspects as accurate as possible (due to gameplay and engine restrictions) (b)
timeline and storyline of the mod disaplay the real events (such as Northern Crusades, Mongol Invasion of Rus’ and so on) (b)
new HQ map of Eastern Europe as well as new map icons (b)
intro battles depends on class and faction of Player (b)
the names of places, lords and units are spelled in the way of their faction-possessor (b)
some new locations such as mines, mercenary and bandit camps (b)
new scenes (with new buildings and various scene props) (b)
reworked trading system, trade routs and trading specialization of towns are based upon their geographical locations (b)
new exclusive 2D art by Ganbat Badamkhand (b)
intro (starting video) (f)
music is fully replaced (as standalone mod, optional) (b)
lots of various quests based on HQ literary principles (b)
faction lords represent actual historical characters, with fiefs and appearance based upon historical documents (b)
new NPC-companions with different side-quests (f)
Player’s nationality (culture) affects relations with factions (b)
new troop trees, based upon historical info (b)
troop hiring and training system reworked in more realistic style (b)
3 types of troop trees: "levy" ("militia"), "professional" and double branched "elite" (b)
tons of new clothes, armors, weapons, horses, buildings based on authentic images and reconstructed items (b)
new HQ textures including global map and vegetation (b)
banners of all factions are replaced with more historical-accurate analogues (b)
new face and hair textures, based upon nation appearance (b)
5 new factions (b)
Rus (united Russian princedoms with 2 separate troop trees: northern and southern)
Crusaders (united forces of German, Swedish and Danish crusaders)
Horde (forces of Mongolian Empire united with the conquered nations: Cuman, Kirghiz, Turkmen, Chinese etc.)
Poland (united)
Lithuania (as a minor faction)
volunteers and mercs are replaced with real historical analogues (b)
brand new system of sound environment (b)
authentic voice records for each faction (b)
dynamic global weather system (b)
ability to change shield art (b)
multi-stage siege system (b)
new types of parties – scouts, patrols, prisoner trains, messengers, rich caravans (b)
user-friendly installer with a lot of options to choose (b)
many features could be tweaked by individual demands through in-game menus (b)
correcting bugs and omissions of original game (b)
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Gameplay features:
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(implemented at the moment)
Riders take damage when they fall from a killed/wounded horse
Morale penalty for units with different cultures in party. Morale bonus for mononational party
Fodder for horses (influences horse speed based on type - common, arabian, steppe). Party speed drastically decreases when there’s no fodder
Icons for parties on global map depend on party's size
Player can control his character while minimap is open. Terrain showing on minimap. OPTIONAL FEATURES
Combat continues after Player has been knocked unconscious. Player can observe battlefield in free-fly mode. OPTIONAL FEATURES
Ability to open Character/Party/Inventory menus in all "combat" menus (by using hotkeys)
Player can recruit troops only in fiefs of faction he belongs to. Player-mercenary can hire anywhere he’d like. Mercs can be hired freely. Positive relations with fiefs and their owners are required. Elite troops can only be hired in Player’s own castle.
Chel’s morale mod (reworked and improved). Global morale influences battle morale
Armours/weapons degrade if player loses a battle
New type of NPC: smith, who can repair and upgrade weapons/armour
Player can split his party into smaller groups with NPCs as commanders (only if player leads more than 20 men)
There’re much more various citizens in towns
New icons on minimap for traders/mayors/owners in towns
Character creating wizard reworked due to background story
Brief historical info about troops through dialog with them. Info about items in inventory. OPTIONAL FEATURES
Prisoners can be sold in mines or to the slave trader in Cherson or to ally and enemy lords by flexible rates (while being at towns). Also Player can give prisoners to lords for free in exchange of increased personal relationship. Prisoners’ cost depends on their level and the main party trading skill
Trade routs. Special caravans travelling on historical trade routs
Maximum amount of prisoners increased. The more prisoners are in the party the more of them would escape at night
Decreased structure building time in fiefs
Player can initiate dialog with city/village administration through center menu
Party salary displays week cost for all Player’s troops including garrisoned ones or under NPCs’ control
Lords intercept hostile parties travelling near their fiefs if they’re stronger (hostile party must be spotted first - chances depends on party size)
AI party strength and upgrade speed depends on player's level
Professional and Elite units can be upgraded only in their faction's cities. Player can’t upgrade them in the field
Helmets obscure field of view in first person view. OPTIONAL FEATURE
Food stores in castles decreased, recovery time increased.
Wounded units move slower in battle
Player can give some orders to his party right before fight such as hold ground, charge, follow leader, line up in different forms
Alcoholic drinks are all consumable and give morale bonus if any other kind of food is present in inventory or morale penalty otherwise
Bandits can ambush Player (chances depends on honour rating)
Bandits help each other when engaging Player party
Player can lay to rest fallen warriors (increasing honour, decreasing morale)
New type of NPC – teachers. They give a short help info about mod features.
Bows can’t be freely used in inappropriate handwear
It’s possible to speed up or slow down time in missions (by + and -)
New animation for 2h weapons
Added restrictions for joining rescued prisoners
New item type – maps which increasing pathfinding skill while in inventory
It’s possible to upgrade troops of all factions in neutral city Cherson
Players can release imprisoned lords without ransom (increasing relations)
New looting system. Now it takes time to carry trophies from the battlefield. Amount and quality of it depends on Player’s skills and number of dead bodies
Ministering wounded gives experience
Cattle follows the Player
Chances to escape after losing the fight for lords are lowered
Amount of troops available for hiring depends on city’s prosperity
Hiring through menu, not through dialog
It’s possible to turn off fast travel (for better roleplay)
New target reticule
Performance in scenes with lot of trees improved
Horse descriptions includes types
Players can choose on what side they’d wish to fight in battles between neutral parties
It’s possible to sort inventory of player and traders by type or cost
Our team:
Main developers:
Bers - scene maker
ConstantA - lead developer
Damon - developer, project manager
Kopcap - lead artist
N - lead modeller
Rongar - lead programmer
Unknown - developer
Contributors and helpers:
ARaven - historical consultation
ArRiad - sound, programming
Chekan - historical consultation, beta test
Димо - models, textures, map, coordination
Gt-Bd - textures, 2D art
гЭнЫк (CHUR) - voice recording, music
Immortal - models, textures
incus - historical consultation
Invictus - coordination
Kiivit - proofreading
NightHawkreal - texts, beta test
Samnit - models, textures
sd - map
Thracian - models, textures
Vanok - mod idea, tech support, PR
VIKING (UFO) - historical authentication specialist
Other contributors:
mebius
ShoDan
Shurikello
Special thanks to:
Barf for new face meshes
Basennik for Russian warcries
Checkmaty for More Metal Sound
Chel for his morale system
dreammora for original game localization
dstemmer for his fast scene chooser
HokieBT for UpdateModuleParties
In Vain for German warcries
Janus for his installer script (used in 0.401 beta)
JoG for beta-testing and PR
mtarini for openBrf
Siegbert_von_Meklenburg for German warcries
Ser Ge Nuk for quest ideas
СергиоОбрегон for music
Thorgrim for MapEditor & brf-edit
ToFik for quest ideas
Winter for his moded operations
yart for helping with beta-test
yellowmosquito for Mount & Blade Banner and Flag Standardization Pack
Yoshiboy for his tutorials
all users of rusmnb.ru for their help and support
our families and friends for understanding and patience
Armagan and TaleWorlds for the best medieval Action/RPG and great development tools.
Rus XIII patch to 0.622 from 0.620
- Quests "Iron and tools" and "Saboteurs" fixed.
- No horses in loot and fewer expensive items ('heavy', 'lordly' etc).
- Player party won't stick after being captured while looting battlefield
- Some LODs
Installing: Unpack to mod directory
NOT SAVEGAME COMPATIBLE
翻译(bykkkmax):
描述:
公元1237.
欧洲和亚洲都陷入了血战的深渊. 基督徒向穆斯林和异教徒发动战争. 天主教向东正教发动战争. 东正教之间还相互残杀.
兄弟之间, 父子之间相互残杀.
来自西方的条顿骑士团为了理想与异教徒和斯拉夫的东正教徒而战, 从而使他们变成拉丁信仰. 骑士团在波罗的海沿岸建立了稳固的基地,现在他们将目光望向更远的东方有着无限财富的俄罗斯
存在四分五裂的内部矛盾的波兰其图组织条顿骑士团的推进, 并且已经驻守在了维斯瓦河的右岸
但在这个紧要关头让所有欧洲国家感到不安的是 . 来自遥远东方的那个伟大的有着强烈征服欲得民族成吉思汗的后人巴汗.他横扫了整个西伯利亚草原和俄罗斯的土地, 目标直指西方, 顺其者生逆其者亡. 他们按照可汗的意愿去征服, 并且世界上好像没有什么力量可以阻止他们.
这个历史MOD“俄罗斯—13世纪”再现了那个充满戏剧性和英雄主义的年代。你可以统一俄罗斯然后向其他势力宣战,也可以聚集诺夫哥罗德民兵然后在冰天雪地的北方好好的“欢迎”条顿骑士团。你可以成为一个部落的勇士,或者条顿骑士团的团长,抑或一个波兰王国的诸侯。
特性:
("b" 代表在测试版中已经实现的元素, "f" 代表在今后版本中出现的元素)
完整版本MOD将尽可能的遵照历史(b)
时间轴与故事情节将加入历史事件(例如十字军东征蒙古入侵等等) (b)
新的高清地图和新的地标(b)
地名,领主名,军队单位的名字将按各自正营的特点命名(b)
新的场所例如矿场佣兵军营(f)
新场景(新的建筑和环境) (b)
从新做了商业系统, 商业路线和商品将符合地理环境(b)
Ganbat Badamkhand 做的新的精美的2D图画(f)
简介 (开场的音频) (f)
原版音乐全部替换(将作为独立可选包) (f)
大量新的任务将高度遵循历史背景(f)
领主将全部为历史人物,并且封地范围和外貌将按照历史资料制作 (b)
新的NPC,可以接各自的新任务 (f)
Player&
8217s国际文化将影响派别关系(b)
按照历史制作的新的兵种树(b)
部队的训练和招募遵循历史(b)
3种类型兵种: "普通的" ("民兵组织"), "职业的" 和双选择的"精英" (b)
大量新的衣服武器护甲马匹房子(b)
新的高质量贴图(b)
各阵营的旗帜遵照历史设计(f)
按照民族特色设计的脸型和发型(b)
5 个新阵营(b)
1) 俄罗斯 (统一的俄罗斯公国有两种兵种树:北方和南方)
2) 十字军 (德国瑞典丹麦的十字军联军)
3) 游牧部落 (蒙古帝国的势力包括被征服的国家: 库曼, 吉尔吉斯, 土库曼, 中国 等.)
4) 波兰 (统一的)
5)立陶宛 (计划为小阵营)
志愿者与雇佣军将按照历史设计(b)
制作者名单(CREDITS):
ConstantA, Rongar ,Damon.
Our team:
ConstantA – lead developer (models, textures, scripts, scenes, translation)
Kopcap – lead artist (textures, 2D art)
N – lead modeller
Rongar – lead programmer
Unknown – lead scene builder
ARaven – historical consultation
Chekan – historical consultation, beta test
Damon – map, music, coordination, translation, PR
Димо – models, textures, map, coordination
Gt-Bd – textures, 2D art
Immortal – models, textures
incus – historical consultation
Invictus – coordination
NightHawkreal – texts, beta test
Vanok – mod idea, tech support, PR
VIKING – historical authentication specialist
Samnit – models, textures
sd – map
Thracian – models, textures
Other contributors:
mebius
ShoDan
Shurikello
And others... Big BIG list.
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