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本帖最后由 贤狼赫萝 于 2018-12-7 17:09 编辑

注:聚落是指人类聚居和生活的场所,比如村庄,城镇等
Greeting warriors of Calradia!
Becoming a noble is a major milestone in Mount & Blade games. It is the moment that your dedication and hard work is recognised and rewarded with land and title. In most cases, this will be in the service of a liege lord, however, we know that some of you prefer not to bend the knee and would rather carve out your own path in Calradia! But, regardless of how you obtain your own holdings, it is what you do with your new found gains that truly matters.
卡拉迪亚的战士们,大家好!
在骑马与砍杀的世界里,成为一个贵族可以说是一个里程碑的阶段。在这一刻你的努力和奋斗将被承认,并且被授予土地和头衔作为奖励。在多数情况下,你需要为君主服务,然而我们知道部分玩家不甘屈服他人,而是靠自己在卡拉迪亚打拼奋斗!但无论你的财产是如何获得的,具体如何去处理这些财产才是最重要的。

So, what makes obtaining your own fief such an important event in the game? Well, settlements are very much at the core of Bannerlord’s singleplayer campaign, and the majority of actions and events that take place in the sandbox revolve around them. They are the places where recruits are hired, wealth is built, and ultimately, what wars are fought over.
But, other than using them as a source of income, what can you actually do with your settlements?
是什么能让自己的封地变成游戏中重要的一环呢?
是骑马与砍杀2霸主的核心,而沙盒游戏中大多数行动和事件都是围绕聚落发生的。在这些地方你可以招兵买马,积累财富,最终发起战争
但除了将其作为收入来源,你还能用聚落做些什么呢?
Settlement Projects
Settlement projects are a way for players to improve their fiefs in a number of different ways. We can separate these upgrades into two categories: military and civic.
聚落项目
聚落项目是让玩家能通过各种方式来改善自己的封地。我们将这些可升级部分分为两类:军用和民用。
Military buildings, such as upgrades to the walls or the addition of a barrack, are all directly related to the settlement’s ability to play an effective role in times of war. Upgraded walls make the settlement harder to assault and a barrack enables the settlement to maintain a larger garrison to man those walls!
军用建筑,比如升级城墙和增加军营,都是能让聚落在战时能发挥作用。升级后的城墙能让聚落变得更难攻打,而军营能让聚落可以维持更多守军来防御!
Civic buildings are focused more on the production and economic capabilities of the settlement, with buildings such as a carpenter’s hall, which helps to increase production in the settlement, or a vegetable garden, that provides a steady supply of food. However, some civic buildings offer bonuses which you could consider to be more military focused. For example, a granary allows the settlement to store more food, which will help it to hold out longer during a siege.
民用建筑更注重聚落的生产和经济能力,像是木匠工会,能增加聚落的生产力;或者菜园,能提供稳定的食物补给。然而,一些民用建筑也能在军事上予以更多奖励。比方说,一个粮仓能让聚落储藏更多粮食,能让聚落在被围攻时坚持更长的时间。
Settlement projects can be constructed in both castles and towns, with villages receiving bonuses from the castle or town they are connected to. With the massive increase in settlements that we have in Bannerlord, we felt that having to micromanage settlements all the way down to the village level would, over time (as your territory grows), become overbearing and tiresome to manage.
聚落项目可以在城镇和城堡内建造,而所属村庄也能获得一定的奖励。霸主的聚落数量大大增加,我们认为如果要让玩家细致入微地管理到每个村庄的建设,那么随着时间的推移(以及你的领地拓展),这些管理会成为累赘和负担。
Settlement projects require manpower for the construction phase. We use a formula that determines how much progress is made with the construction each day based on the population of the settlement. And for those with a large purse, you can draft in some additional manpower to help speed up the construction!
聚落项目需要人力来进行施工。我们使用了一套公式,根据人口确定每天的进度如何。对于那些腰缠万贯的人来说,你可以多招一些人来帮你加速建设!
Projects can be queued, meaning that you don’t have to worry about losing time with production if you are preoccupied with other tasks when the current project is completed. And if you manage to complete all of the projects in a settlement, or feel like you don’t need certain ones, you can invest this manpower into daily projects which will slowly develop different aspects of your settlement. The daily housing project, for example, will increase the population of the settlement by 1 each day.
项目可以规划排列,也就是说如果你在当前建设完成时做其他事都不必担心浪费工期。如果你把一个地方的所有建设项目都完成了,或者你不想再搞新的项目,你可以将这些人力用在发展较缓慢的方案中。例如,日常修建房屋能让你的聚落每天都增加1个人口。
Overall, we feel that settlement projects are a great way for players to tailor their fiefs to perform specific functions within the kingdom. Settlements deep within your territory might be better suited to producing food or bolstering your finances, whereas a castle bordering a hostile faction might be better suited to becoming a military stronghold from which to protect your lands and project your strength. Ultimately, we think that they give the player more tactical choices in terms of gameplay, and much greater control over (and hopefully and more engaging connection to) their fiefs than what we had in previous Mount & Blade games.
总之,我们认为聚落项目是能够让玩家精耕细作自己的封地的一个非常棒的功能。在领地腹地的聚落可能更适合生产食物或者赚钱,而与敌对接壤的城堡则更适合建设成为军事要塞,来保护你的土地并震慑四方。最终,我们认为这些功能在游戏方面为玩家提供了更多战术选择,以及比前作能更好管理自己的封地(并希望玩家会更喜欢)。
Governors
Our final point of discussion regarding settlements is the addition of a Governor role. The governor role allows you to offload the burden of managing your fiefs to a trusted clan member. They will handle all aspects of managing the settlement, providing the fief with small bonuses in the process, leaving you to focus on crushing your enemies!
总督
最后一点关于聚落的就是总督职位。总督能让你把管理封地的负担交给可信赖的氏族成员。他们会帮你管理聚落的所有事宜,给封地提供一些小奖励,让你高枕无忧地去杀敌!
In next week’s blog, we will be talking to Gameplay Programmer (Campaign Team), Selim Çam. If you have a question you would like to ask him, please leave a reply in the comments and we will pick one out for him to answer!
下周,我们会和游戏程序员(战役小组), Selim Çam进行问答环节。如果你有什么想要问他的,留下你的问题让我们来问他吧! |
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鲜花鸡蛋梵语大金 在2018-12-7 08:53 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下 ajhfgk 在2018-12-7 07:26 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
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