|
本帖最后由 贤狼赫萝 于 2019-3-22 21:15 编辑

Greetings warriors of Calradia!
卡拉迪亚的战士们,大家好!
As an enterprising adventurer in Bannerlord, sometimes it feels like your party never goes fast enough. Those pesky steppe bandits that are pursuing you keep closing up; Queen Rhagaea was expecting that quest to be finished yesterday, and all that butter you are carrying to the market isn’t getting any fresher! You need to go faster… but have no worry, dear reader, for this week’s blog is about party speed. Just read on and you will master the art of outrunning your opponents in Bannerlord in no time.
作为在《霸主》中初出茅庐的冒险家,有时候你会觉得你的部队一直都跑不快。那些讨厌的响马一直紧追不舍;Rhagaea女王给的任务期限昨天就过了;还有你带了一堆的奶油去市场里卖,结果到达目的地时一点都不新鲜了!是的,你需要跑得更快些……不过别担心,亲爱的读者们,这周的开发日志讲的是部队移动速度。继续读下去,你就能掌握如何比《霸主》里所有人都跑得快的技巧了。
Now, previous Mount & Blade games already had rather detailed systems for determining party speed that took into account things like party size, mounted units, carried goods, prisoners, character skills, morale, terrain and day/night cycle. This allowed for some unusual gameplay options like dropping your loot or releasing your prisoners to escape pursuit. Of course, for Bannerlord we cannot have players feeling any less stressed about their speed, so we came up with a system that takes into account all these factors and even adds some new stuff to worry about...
骑马与砍杀的上一作已经有较为细致的系统来决定部队的移动速度,像是部队大小,骑兵数量,携带囚犯数量,角色技能,士气,地形,昼夜循环等等。这能为你提供一些非常规游戏选择,像是被敌人追得太紧的时候丢弃战利品或者释放俘虏。当然,我们不能让玩家在《霸主》中对他们的速度感到压力太小,于是我们做了一个系统,不仅包含了前作的各种元素,还加了一些新东西让玩家不得不多加注意。
One thing is that, while adding more detail, we also wanted to make the mechanics a bit more transparent. The game, after all, can bring your party to a crawl but it should at least have the decency to explain to you why everyone and their cow can move faster than you on the map. Our previous titles were a bit lacking in the transparency department since they didn’t share much beyond the end result...
值得一提的是,尽管加了更多细节,但我们仍想让整个机制变得更透明。毕竟在游戏中,你的部队还在慢慢爬,至少需要一定的解释说明为什么其他人甚至一群牛都比你在大地图上跑得快。骑马与砍杀的前作里并没有显示太多影响结果的隐藏数值,信息透明度上显得有些不足

骑马与砍杀:战团
For Bannerlord, we decided to include player’s party speed on the info bar, so that you could check it at your leisure. Also when you mouse over this bit, the game helpfully shows a tooltip, explaining the break-up of the factors that contribute to the final value.
对于《霸主》,我们决定将玩家的部队速度放在信息栏上,这样你就能在闲暇之时查看一下。另外,当你的鼠标移动在上面的时候,游戏中会有提示来详细解释导致最终结果的各个因素。
The tooltip may look like a small addition, but it showcases one of our most favorite new features: In Bannerlord, we use a system we call “explained numbers” that are useful for not only doing arithmetic as usual, but can also explain how a particular result was obtained. This system is used for calculating almost all in-game stats, and makes it trivial to put detailed tooltips all over the place as well as removing the potential for error in showing the break up of a particular stat.
提示看起来像额外加的小东西,但在这次展示中是我们最喜欢的新功能之一:在《霸主》中,我们有一个系统被我们称之为“解释数字”,它不仅对通常的算术有用,还可以解释如何获得某个特定的结果。这个系统是用来计算游戏中绝大多数的统计数据,有了他一切都变得更简单了,所有地方都能显示出详细的提示,同时还能消除显示特定统计数据时分析出错的可能性。

骑马与砍杀2:霸主
Now let’s move on to the details of speed calculation. For calculating party speed, Bannerlord continues with Warband’s tradition which can be summed up as: “Four legs good, two legs bad.” Your cavalry, mounted on fine steeds will pull you forward, while your infantry will sluggishly slow you down. Fortunately, you can mitigate this to some degree by carrying additional horses in your inventory: When any number of spare mounts are available, the game will consider that number of your footmen as mounted infantry. Mounted infantry is considered halfway between cavalry and infantry regarding speed, as they travel on horseback but are not quite as proficient riders as dedicated cavalry.
现在让我们说说速度计算的具体事宜。在计算部队速度上,霸主继承了战团的传统,能总结成一句话“四条腿永远比两条腿跑得快”。你是骑兵,你的烈马会载着你奔走四方,而你慢吞吞的步兵只会拖慢你的脚步。幸运的是,你可以在库存里多放几匹额外的马来缓解这一情况:当你有多余的马时,系统会根据步兵的数量把他们变成骑马的步兵。骑马的步兵速度在骑兵和步兵之间,因为他们在马上旅行并不会像职业骑兵那样熟练。
While the makeup of your party is important, its size is also a concern. Typically, the more soldiers you have in your party, the slower it is. This nicely balances the game since it allows weaker parties to outrun stronger foes, and is also quite realistic as anyone who has taken part is a class trip can attest to: More people means more traffic jams and getting in each other’s way, more stragglers, more pee breaks and more opportunities for getting lost while everyone has a different opinion on which way to go...
尽管你的部队构成很重要,但部队大小也是一个问题。通常情况下,你的队伍里士兵越多,你移动速度就更慢。允许较弱的部队能跑得过较强的部队,这不仅能很好地平衡游戏,也更符合真实情况。参加过集体旅行的玩家就知道:更多人就意味着更多交通堵塞和沟通障碍——更多落后的人、更多的小便休息的次数、更高的迷路概率、甚至对走哪条路都有更多不同的看法……
Another factor to watch for is cargo. This has a marginal effect on your speed as long as it’s below your party’s carrying capacity. However any amount above carrying capacity is very detrimental and will quickly bring your party to a crawl. Fortunately, you can increase your carrying capacity by having pack animals (mules, sumpter horses and pack camels) or by just having more men. Finally, in accordance with “Four legs good, two legs bad” philosophy, cows and other kinds of livestock aren’t counted as cargo as they helpfully carry themselves.
另一个值得关注的因素是货物。当货物总数低于你的载货能力时,会对你的速度产生边际效应。一旦货物超过你的承载能力便会使情况变得很糟糕,这会很快让你的部队都趴着走。幸运的是,你可以通过增加托运牲畜(骡子,货运马,载货骆驼)甚至直接增加部队人数来增加载货能力。最后,根据“四条腿永远比两条腿跑得快”的这套哲学理论,牛和其他牲畜并不是货物,因为它们自己能走。
Now it may seem like the answer to all your problems is having more spare horses in your inventory, and this would be true to a degree, however there’s a catch: We also have an extra “Herd” effect for party speed, and having an excessive number of horses and other animals in your party will have a detrimental effect, as the game assumes that your troops will be having a hard time trying to herd all those animals.
现在看来解决所有问题的关键在于库存里有更多的备用马匹,这在某种程度上是可行的。但还有个问题需要注意:我们有一个额外的部队速度效果叫“畜群”,如果部队里有太多的马匹和其他动物就会对部队速度产生负面影响,因为系统会判定你的部队很难有效地管理和控制这么多的动物。

马匹和骡子
So far so good, but what happens when you are in an army? This is easy enough as the army speed is calculated in exactly the same way as party speed, with the entire army being regarded as one big party. This means that parties in the army not only combine their strength but also behave as if they pool their resources such as spare horses, inventory capacity etc. together.
说到这里还好理解,但如果你处在一个集结了很多支部队的集团军队里,这时的部队速度又是如何计算呢? 其实这也挺简单的:整个集结军队会被当成一支大部队,集结军队和普通部队的移动速度的计算方法是完全一样的。也就是说军队中各方不仅仅集结了他们的兵力,还有他们的资源,像是额外马匹,库存能力等等通通都结合在了一起。
So, that explains Bannerlord’s party speed mechanics in a nutshell. There are still a few aspects we left out such as the effect of terrain and seasons and leader and companion skills, but we’ll hopefully touch upon those in other contexts.
总之,这篇日志简单地解释了《霸主》中的部队速度。我们还有些内容遗漏没说,像是地形地影响,季节,领袖和同伴的技能,但我们希望能在其它地方讨论这些内容。
|
评分
-
查看全部评分
鲜花鸡蛋Bombadil 在2019-3-22 18:35 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
|