Influence gain per troop donated to an allied garrison (same kingdom, different clan) was decreased by 60%.
The bug that caused besieged settlements to sally out even though they were weaker than attackers was fixed.
Some item consumption (fur, horse, sumpter horse) boosts town prosperity. This effect was decreased by a factor of 10. (+1 is now +0.1)
Prosperity bonus of the aqueduct was halved.
Starving effect of missing foods for the garrisons was decreased.
Fixed a bug that caused problems with recruiting prisoners from defeated parties.
Fixed stationary villager parties and caravans for new games. We will continue to work on existing savegames.