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[分享] 1.5.1日志(更新的好快啊)

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发表于 2020-8-27 08:28:52 | 显示全部楼层 |阅读模式
Beta
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1


Singleplayer

Crashes
Two end of battle crashes were fixed.
Fixed an issue with dead agents dropping equipment that was causing the game to crash.
Fixed a crash that occurred after arena practice fights.
Fixed a crash that was caused by garrisons without a bound settlement.
Fixed a crash that occurred due to a dialogue condition in the main storyline.
Fixed a crash that was related to corporal punishment.

Save & Load
Added a notification that informs the player that the game was successfully quicksaved.

Localisation
Updated Chinese translations.
Turkish translation updates.
Minor text and punctuation fixes.

Art
Fixed a visual issue with an Aserai Helmet
horse_harness_a, horse_harness_roman_b and horse_harness_saxon have been remastered. Brought to your service under the names Saddle of Aeneas, Fortuna's Choice and Celtic Frost.
Added new Battanian chainmail armour.
Fixed some clipping issues on civilian clothes.
Updated some spear fur guard meshes for better aesthetics and optimized crafting spear pieces for future updates.
Fixed a bug where arrows went through some solid pots instead of getting stuck.
improved on some of the Aserai and Vlandia village scenes.

Animations
Added new death animations for camel riders.

UI
Changes

Added missing troop tier and type icons to the new hideout troop selection popup
The selected skill now stays the same when the current character is changed in character developer screen for easier comparison
Fixes
Fixed a bug that caused a crash while preparing tooltip for villages in the town management popup.
Fixed some localization bugs in the encyclopedia.
Fixed a bug that caused development stats for items to be visible in item tooltip (Culture, StringId).
Fixed a bug that caused selected clan to change in Kingdom clan tab after supporting a clan.
Fixed an issue in character naming that didn't allow for 1 character names in Asian languages.
Fixed an issue that caused the raid icon to become visible in village nameplates when there is a battle happening nearby.

Battles and Sieges
Not being able to defend against ranged attacks when the Auto option was selected for blocking direction has been fixed.
AI will be less cautious while they are besieging settlements so the player has a greater chance to experience defensive sieges by breaking into a castle or town. In previous versions, the AI was giving up the siege in most scenarios when the player joined the defenders because of changed power ratios. Because of this sieges will also be won more frequently by defenders compared to past versions.

Character Development System
We have removed some of the starting equipment that was too strong or too expensive. This will create a more even starting point for each selection.
Added 24 for combat-related perks for Riding. This completes the perks for this skill.
Added 6 new campaign-related throwing perk.

Clan and Party
Starving parties healthy troops will be wounded 50% slower

Armies
AI changes its siege targets less frequently now so they lose less time while travelling from one target to another
Because of some bugs, weak factions were having problems in forming armies. Now they will form armies even if they are weak and they will not simply give up. In rare cases, some factions which have no settlements left will make comebacks by conquering a new settlement.

Kingdoms and Diplomacy
AI clans make their war/peace decisions more cleverly and take into account a broader range of situations. They generally do not want to face more than 1-2 enemies at the same time. So if they have lots of enemies they will try to make peace with some of them. This will reduce wiped out factions because in previous versions some factions were not giving logical decisions at diplomatic votings. Clans which have settlements that border the enemy will want peace more frequently. Similarly, they will not want wars in peace times. Rich kingdoms will not care about paying tribute as much as poor ones. If a faction has fewer men in garrisons or lord parties or if lots of settlements have food problems they will try to end the war with their recent enemies. There will be less snowballing due to all these changes because clans will try to act in the interest of their kingdom.

Settlement Actions (Town, Village, Castle and Hideout)
New "Barber" NPC added to the town centre of every town. For 100 denars, this NPC lets you decide on a new haircut. Depending on the culture of the town, these haircuts and beards can change.

Quests & Issues
Lord Needs Horses
Companions assigned for the alternative solution were not getting quest experience. This is fixed.
Added more detailed quest log entries for Lord Needs Horses quest.
Fixed an issue that caused the party encounter menu to pop up once the player finishes a conversation with the quest giver.
Minor faction leaders can no longer give Lord Needs Horses quest.
Landlord needs Manual Labor
Fixed a bug that allowed players to get infinite relation with the quest giver.
Fixed a bug that caused the counter offer NPC's dialogue to be wrong.
Defender and deserter parties spawned during Extortion by Deserters quest have their cultures set to the quest village's original culture.
Wrong usages of the gold transaction action were fixed in multiple parts of the code. This should fix wrong or missing logs.
Fixed a bug that causes dialogue counts to be wrong in Artisan Can't Sell Products quest.
Fixed a bug that prevents quest NPC's from sheathing their weapons after Family Feud quest fight.
Fixed duplicated persuasion dialogue text in Army of Poacher quest persuasion.
Fixed a bug that blocked quests from being completed with alternative (companion) solutions and made alternative solution companions disappear in some cases.
Fixed a bug that caused a Nearby Bandit Base quest to get stuck when players also had an active Needs Help With Bandits quest.

Conversations & Encounters
An issue with encounter side based logic was fixed. This caused the spawn points of heroes in hostile town and castle conversation missions to be reversed.
Fixed a bug that caused conversation buttons to become unresponsive after a bandit/looter party encounter.

Other
Tournaments will now use blunt weapons. Blunt weapons will make sure these events occur in a more friendly manner.
Fixed a bug that prevented removing corpses while ending a tournament round.
A new menu that notifies players about their situation has been added for cases where the village that they are staying in gets raided by someone else
Improvements for the automatic navmesh creation system were made
Fixed multiple encyclopedia log entries for 2 heroes meeting for the first time
Added a console command to disable day/night cycle.
Fixed a bug related to the atmosphere selection algorithm based on the location of the main map.

Multiplayer

Other - Miscellaneous
A player can from now on report the same player only 3 times per session.

UI
Added missing spear brace icons.

Both

Other
Couched lance and braced spear damages are reduced to a point where they are mainly effective with a high relative speed only.
First-person camera positioning is changed so that the clipping and being able to see the neck part of the body is significantly reduced.

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 楼主| 发表于 2020-8-27 08:43:03 | 显示全部楼层

单机
两次战斗中的死机都修好了。
修正了导致游戏崩溃的死亡特工掉落设备的问题。
修正了一次在竞技场练习比赛后发生的崩溃事故。
修正了一次由驻军造成的崩溃事件。
修正了由于主故事情节中的对话条件而发生的崩溃。
修正了一次与体罚有关的崩溃事故?
节省负荷
添加了通知,通知玩家游戏已成功快速保存。

本土化
更新中文译文。
土耳其语翻译更新。
小文本和标点符号修复。

艺术
修正了Aserai头盔的视觉问题
马具_a、马具_罗曼_b和马具_撒克逊已被重新掌握。以埃涅阿斯、福图纳的选择和凯尔特弗罗斯特的名字为你服务。
增加了新的战斗链甲。
修正了便服上的剪裁问题。
更新了一些矛毛护卫网格,使他们更美观,为未来优化工艺矛件。
修正了一个错误,箭头穿过一些实心的物体,而不是被卡住。
改进了一些阿塞莱和瓦兰迪亚村的场景。

动画
增加了新的骆驼骑手死亡动画。

UI
变化

在新的隐藏部队选择弹出中添加缺少的部队层和类型图标
在字符开发人员屏幕中更改当前字符时,所选技能保持不变,以便进行比较。
修复
修正了一个错误,它在为小镇管理弹出的村庄准备工具提示时导致崩溃。
修正了百科全书中的一些定位错误。
修正了一个错误,该错误导致项目的开发状态在项工具提示(区域性、StringId)中可见。
修正了一个错误,在支持一个氏族之后,这个错误导致选定的氏族在王国族标签中改变。
修正了一个不允许在亚洲语言中使用一个字符名的字符命名问题。
修正了当附近发生战斗时,导致RAID图标出现在村庄铭牌上的问题。

战斗和围攻
无法防御远程攻击时,自动选择格挡方向已修复。
AI在围攻定居点时不那么谨慎,因此玩家有更大的机会通过闯入城堡或城镇来经历防守围攻。在以前的版本中,AI在大多数情况下都放弃了围攻,当时玩家加入了防守者,因为能量比率的变化。因此,与过去的版本相比,防守者也会更频繁地赢得围攻。

字符开发系统
我们已经拆除了一些太强或太贵的启动设备。这将为每个选择创建一个更均匀的起点。
为骑术增加了24个与战斗有关的额外perk。这就完成了这项技能的额外工作。
增加了6个新的运动相关的投掷perk。

氏族与党
饥饿时,健康的军队受伤速度将减慢50%。

军队
AI现在改变围攻目标的次数减少了,这样他们在从一个目标到另一个目标旅行时就会浪费更少
由于一些错误,弱小的派系在组建军队方面遇到了困难。现在,他们将组成军队,即使他们是软弱的,他们不会简单地放弃。在少数情况下,一些没有定居点的派别将通过征服一个新的定居点而卷土重来。

王国与外交
AI国使他们的战争/和平决定更加聪明,并考虑到更广泛的情况。他们一般不想同时面对超过1-2个敌人.所以,如果他们有很多敌人,他们会设法与他们中的一些人和解。这将减少被消灭的派系,因为在以前的版本中,一些派系没有在外交投票中做出合乎逻辑的决定。拥有与敌人接壤的定居点的宗族会更频繁地想要和平。同样,他们也不想在和平时期发动战争。富裕的王国不会像贫穷的王国那样关心贡品。如果一个派系的驻军或领主派的人较少,或者许多定居点有粮食问题,他们将试图结束与他们最近的敌人的战争。由于所有这些变化,雪球会减少,因为宗族将试图为他们的王国利益而行动。

定居行动(城镇、村庄、城堡和藏身处)
新的“理发师”npc增加在了每个城镇的市中心。这个NPC可以让你用100第纳尔决定一个新的发型。根据城镇的文化,这些发型和胡须可以改变。

任务和问题
领主需要马
分配给替代解决方案的同伴没有获得探索经验,被修复。
添加了更详细的任务日志条目,领主需要马匹任务。
修正了一个问题,一旦玩家完成了与任务提供者的对话,就会弹出“家族”菜单。
小派系领袖不能再给领主需要的马匹了。
头人需要人工劳动
修正了一个错误,允许玩家与任务给予者有无限的关系。
修正了导致相应NPC对话错误的bug。
守护者和逃兵党在逃兵的勒索期间产生,他们的文化被设定为任务村的原始文化。
在代码的多个部分中修复了黄金事务操作的错误用法。这应该可以修复错误的日志或丢失的日志。
修正了在Artisan中导致对话计数错误的错误无法销售产品的问题。
修正了一个缺陷,防止任务NPC在家庭恩怨之争后用他们的武器。
修正了“偷猎者之旅”中重复的说服对话文本。
修正了一个错误,它阻止任务与替代(同伴)解决方案一起完成,并使替代解决方案伙伴在某些情况下消失。
修正了一个错误,当玩家对Bandits任务有积极的需要帮助时,它会导致附近的Bandit Base任务陷入困境。

对话与对话
解决了一个基于遭遇方的逻辑问题。这使得敌对城镇和城堡对话任务中英雄的产卵点被逆转。
修正了一个错误,在强盗/抢劫者遭遇后,对话按钮会变得反应迟钝。

其他
锦标赛现在将使用钝武器。钝武器将确保这些事件以更友好的方式发生。
修正了一个错误,它阻止了在结束一轮比赛时移除身体。
一个通知玩家他们的情况的新菜单已经添加他们居住的村庄被其他人袭击的情况。
对NAVMesh自动生成系统进行了改进。
修正了两个英雄第一次见面的多个百科全书日志条目
添加了一个控制台命令来禁用日夜循环。
修正了一种与大气相关的错误选择算法,基于主地图的位置。

多人

其他-杂项
从现在起,玩家每节课只能报告同一玩家3次。

UI
增加了缺少的矛支撑图标。

双管齐下

其他
长矛和支撑矛的伤害减少到一个点,他们主要是有效的,只有一个较高的相对速度。
第一人称相机的定位被改变,这样剪裁和能够看到身体的颈部部分是显着减少。

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原版正版勋章战团正版勋章霸主正版勋章

鲜花(3) 鸡蛋(0)
发表于 2020-8-27 09:41:08 | 显示全部楼层
我的F盘装不下了,,麻烦。。。。
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