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版本为1.53,安装的是大神的懒人包,战争时候随机出现崩溃,已经验证游戏完整性,出现以下崩溃信息,极度烦恼。求助各位大神帮助解决,或者有同样情况的骑游提供解决建议。以下为崩溃显示信息,应该是无限领主MOD出错,但水平有限,无法解决。 
- 具体原因源自: ArmsDealerObject reference not set to an instance of an object.
- 内部错误源自: No moduleNo inner exception was thrown
- 调用堆栈Protip: 使用调试工具类似 dnSpy or Visual studio 来追踪错误的源头, 一步一步排查程序 要有耐心.
内部错误堆栈:No inner exception was thrown外部错误堆栈: at ArmsDealer.IgnoreDefend.MeleeHitCallback(Mission __instance, AttackCollisionData& collisionData, Agent attacker, Agent victim, GameEntity realHitEntity, Single momentumRemainingToComputeDamage, Single& inOutMomentumRemaining, MeleeCollisionReaction& colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, Boolean crushedThroughWithoutAgentCollision) at TaleWorlds.MountAndBlade.Mission.MeleeHitCallback_Patch2(Mission this, AttackCollisionData& collisionData, Agent attacker, Agent victim, GameEntity realHitEntity, Single momentumRemainingToComputeDamage, Single& inOutMomentumRemaining, MeleeCollisionReaction& colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, HitParticleResultData& hitParticleResultData, Boolean crushedThroughWithoutAgentCollision) at ManagedCallbacks.CoreCallbacksGenerated.Mission_MeleeHitCallback(Int32 thisPointer, AttackCollisionData& collisionData, Int32 attacker, Int32 victim, NativeObjectPointer realHitEntity, Single momentumRemainingToComputeDamage, Single& inOutMomentumRemaining, MeleeCollisionReaction& colReaction, CrushThroughState crushThroughState, Vec3 blowDir, Vec3 swingDir, HitParticleResultData& hitParticleResultData, Boolean crushedThroughWithoutAgentCollision) at TaleWorlds.MountAndBlade.Mission.Tick_Patch1(Mission this, Single dt)
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