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版本:1.53 崩溃后已经清除缓存 验证了游戏完整性,
一直没更改过什么MOD,都是C大神的懒人包,一直正常游戏,今天突然就只要攻城战就崩溃了,显示如下信息,有懂的各位大神能看看是什么原因么?
- 具体原因源自: TaleWorlds.MountAndBladeObject reference not set to an instance of an object.
- 内部错误源自: No moduleNo inner exception was thrown
- 调用堆栈Protip: 使用调试工具类似 dnSpy or Visual studio 来追踪错误的源头, 一步一步排查程序 要有耐心.
内部错误堆栈:No inner exception was thrown外部错误堆栈: at TaleWorlds.MountAndBlade.SiegeTower.OnDestroyed(DestructableComponent destroyedComponent, Agent destroyerAgent, MissionWeapon& weapon, ScriptComponentBehaviour attackerScriptComponentBehaviour, Int32 inflictedDamage) at TaleWorlds.MountAndBlade.DestructableComponent.PreDestroy() at TaleWorlds.MountAndBlade.SiegeMissionPreparationHandler.ArrangeDestructedMeshes() at TaleWorlds.MountAndBlade.SiegeMissionPreparationHandler.SetUpScene() at TaleWorlds.MountAndBlade.Mission.AfterStart() at TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading() at TaleWorlds.MountAndBlade.MissionState.TickLoading(Single realDt) at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch8(Module this, Single dt)还有一次是显示如下:- 具体原因源自: SandBox.ViewIndex was outside the bounds of the array.
- 内部错误源自: No moduleNo inner exception was thrown
- 调用堆栈Protip: 使用调试工具类似 dnSpy or Visual studio 来追踪错误的源头, 一步一步排查程序 要有耐心.
内部错误堆栈:No inner exception was thrown外部错误堆栈: at SandBox.View.Map.MapScreen.TickSiegeMachineCircles() at SandBox.View.Map.MapScreen.OnFrameTick(Single dt) at TaleWorlds.Engine.Screens.ScreenBase.FrameTick(Single dt) at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch1(Single dt)
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