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[分享] 1.5.7补丁内容,机翻

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汉匈决战正版勋章霸主正版勋章

鲜花(81) 鸡蛋(1)
发表于 2021-1-13 11:32:47 | 显示全部楼层 |阅读模式
βe1.5.7



独到

崩溃

修正了在教程阶段Tacteos被主英雄拯救后发生的崩溃。

修正了当玩家试图进入一些帝国村庄时发生的崩溃。

修复了在场景加载时由于导航网格而导致的崩溃。

修正了从中立军队招募雇佣兵连队时发生的崩溃。

修正了雇佣兵攻击商队或村民时的崩溃。

修复了当用“F”键拿起物品时按下并保持功能的崩溃问题。

修正了在易货过程中导致游戏崩溃的bug。

修正了同伴在解决“Help With Outlaws”任务时崩溃的问题。





性能

修正了世界地图上一些地方的雪的渲染问题。

修正了进入战场后内存泄漏的问题。

在战役地图上做了内存分配优化,以减少帧率下降。

运动性能改进。





保存和加载

节省时间略有减少。

保存游戏优化。





本地化

小文本修复。

土耳其语言的更新。

中文更新。





艺术

增加了两件新的斯特金轻甲。

增加了一种新的Battanian鳞甲。

改善了两个沼泽和一个高地战场地形的视觉效果。

一些Battanian房屋的视觉改进。

修正了各种装甲剪切问题。

改进了Vlandia竞技场模型的视觉效果。

各种室内建筑模型的视觉改进。

修正了一个bug,导致乞讨者代理产卵超过现场乞讨者产卵点。

民用navmesh修复了vlandia_castle_005a。

改进了玩家部落成员在定居点的产卵地点。

不同村庄的改进。

改进了一些材质和纹理。

修正了一些头盔的剪切问题。





动画

修正了一个在某些情况下导致代理人走得异常快的问题。





用户界面

变化

地图对话现在支持语音线路。

改进了王国/封地选项卡中的信息。

文本输入查询现在自动聚焦在输入自动(不需要再点击输入)。

将估计的GPU内存使用量移到右边,以便更好地显示。

增加了键盘/手柄快捷方式到自定义战斗和保存/载入界面。

将性能选项分为不同的类别,以便更好地表示这些选项。

整体质量的选择现在处于前列。

在队伍画面上增加了颜色。

加入部队的队伍将不再丢失他们加入部队前拥有的追踪器。

脸生成标签现在可以用快捷键导航。

在继承人选择窗口添加了一个工具提示,以便在选择继承人之前更好地告知玩家可能的英雄技能和属性。



修复

固定的搜索结果在百科全书搜索不显示一个字符后,在亚洲语言。

修正了一个导致英雄囚犯(或同伴)不能在某些聚会画面中转移的bug。

修正了一个导致捐赠囚犯立即逃跑的bug。

修正了锻造英雄选择的重叠问题。

修正了一个导致游戏菜单项文本出界的视觉错误。

修复了一个导致任务屏幕上完成任务时不显示完成标记的视觉错误。

修正了一个在城镇管理中导致州长姓名文本显示错误的视觉错误。

修正了一个导致任务界面中不显示视觉元素的视觉错误。

修正了一个导致“你正在留下战利品”的警告出现在商队交易库存屏幕上的bug。

修正了一个导致在结算覆盖上的墙水平图标不显示的错误。

固定不一致的英雄肖像在镇管理长官的选择。

修正了在制作/锻造时出现错误的使用名称的bug。

修正了一个错误,导致主角在继承人接管后,在角色发展界面中不会被默认选择。

修正了在检查死亡领主百科全书页面时出现的一些文本问题。

固定Battanian文化奖金文本。





战斗和围攻

攻城的世界地图准备阶段延长33%。

非英雄部队在所有战斗(任务+模拟)中被击倒后“受伤”几率降低10%。

固定的马弓箭手衍生太接近彼此(和推动物理)。

修正了一个导致攻城梯上升时站在空中的bug。

即使士气低落,受伤的部队也没有开小差。这个问题已经被修正。





字符开发系统

实现了31种工程战役的额外效果。

被动经验值的额外奖励“提高温顺”和“战斗提示”被减少。

强迫村民团体,商队和村庄提供货物现在给予流氓XP。

攻击商队和村民现在正确地奖励盗贼经验值。

修正了当玩家丢弃物品时获得交易技能的错误。

修正了导致玩家特征消失的bug。

修正了从友军火力中获得的经验值。

修正了几个bug在侦察,管家,贸易,战术和欺诈津贴。

修正了一些与医学,领导,弩和双手技能的战役效果相关的问题。





家族和党

实现了儿童教育的特色。

玩家现在可以通过他们的早期生活教育他们的部落的孩子。有六个不同的教育阶段。这些阶段将在2岁、5岁、8岁、11岁、14岁和16岁时触发。每个阶段将呈现不同的选择,以提高孩子的技能和属性。可以通过右边的圆圈通知进入舞台。



NPC现在不会随机升级他们的部队,更有可能尝试到达骑兵部队,特别是如果他们有较低的骑兵/步兵/远程比例。

升级高级部队所需的经验值有所增加。

修正了主英雄可以带领一个解散队到他/她的军队的错误。

修正了一个不允许玩家指定他的妻子/她的丈夫作为总督并看到她/他的设备的bug。

修正了部落选项卡中部落成员的位置信息(等待定居,前往定居)

修正了军团屏幕上不正确的收入计算。

修正了一个允许同伴在死亡被禁用时死亡的bug。

修正了一个阻止城堡管理者获得管家经验的bug。

修正了王国资格等级显示少于实际价值的错误。





军队

修正了一个导致军队从袭击的村庄中征兵的bug。





王国与外交

战争和和平宣言太多,平均战争持续时间很短。战争持续时间现在更长了一点。

失去领土的派系通常需要很高的贡品来建立和平,或者在已经开战的情况下宣布新的战争。弱小的王国现在没有那么好斗了。

领主之间的关系现在也会影响他们的目标选择。如果玩家与领主关系良好,领主就不太可能对玩家的定居点发起敌对行动(这仍然是有可能的)。这一机制也适用于AI英雄,而不仅仅是玩家。

拥有骑兵部队可以增加速度加成。最大速度加成从60%降低到40%。这个加成导致了胡扎伊特派系的滚雪球效应,因为与其他派系相比,胡扎伊特派系拥有更高的骑兵/步兵/远程比例。这一改变将有助于减少滚雪球。

叛军部落的英雄们现在不能结婚生子,因为他们仍然是叛军。

牧狼人的默认政策从+1忠诚和+1民兵改为+0.5忠诚和-0.25火力。

在之前的补丁中,一些小派系的旗帜颜色被无意中颠倒了。这个问题已经解决了。

氏族等级现在重新平衡了,以便在3级和4级之间形成钟形曲线。

修正了一些与叛乱开始后的人物关系相关的bug。





经济和贸易

由于上一个补丁(1.5.6)的bug, Workshop利润下降了。这个bug已经修复。

修正了一个错误,导致安全无意中影响结算税。

修正了玩家制作的物品堆积在城镇。

修正了阻止城堡从收费员那里获得税收奖励的错误。





定居行动(城镇,村庄,城堡和藏身地)

名人一开始就拥有太多的权力,几乎所有人都拥有200+的权力(强大)。这已经得到了平衡,20%现在是强大的(200+),60%是有影响力的(100-200)。

NPC部队突袭村庄的可能性已经被略微降低。

城主办公室项目现在给予驻守部队10-20-30%的工资削减。

竞技场练习中获得的金子现在正确更新了。

修正了将比赛武器作为比赛奖品的bug。

修正了一个导致总督在他们管辖的城市中失踪的bug。

修正了一个玩家在点击“继续攻城准备”后会陷入攻城和战役模式之间的bug。

修正了帝国建设奖金不适用于州长的错误。

任务和问题

修正了一个导致一些任务给予多个奖励的bug。

修正了一个中立部落在“扰乱补给线”任务车队被主英雄攻击后会增加犯罪等级的bug。

修正了在“破坏补给线”任务车队被主英雄攻击后与中立部落开战的错误。

“护送商人商队”任务不会在主角拿走他们的金子或货物时失败。这个问题已经被修正。

在“地主需要体力劳动者”任务中,掠夺者角色将被算作土匪。

修正了一个错误,导致训练有素的部队在玩家的队伍,即使玩家把他们送回任务给予者。

修正了“艺术贸易”任务对话覆盖其他任务对话的错误。

修正了当任务目标NPC在军队中时出现的“领主想要捕获对手”的任务战斗bug。

修正了“黑帮头目需要武器”任务中的一些库存相关问题。

修正了当任务目标NPC死亡时,导致“交付兽群”任务取消和失败的bug。

修正了“主需要导师”任务中的关系增益问题。





对话和接触

在快速与人交谈时对会话生成点做了一些改进。

从现在开始,如果对话角色有一个工作室,并且在他/她的工作室里,玩家和对话角色将在里面生成。如果对话角色在一个公共区域内,玩家和对话角色将在公共区域附近产卵(这也修复了一些奇怪的相机bug在“家庭世仇”任务)。请注意,一些场景仍然没有必要的刷出点,将在即将到来的补丁中得到它们。



修正了在酒馆中与赎金经纪人对话时出现的对话循环问题。

低等级部队在对话中出现的问题被解决了。





其他

帝国领主不戴头盔出现在战场上的问题已经解决了。

自定义战斗英雄现在拥有相同的属性。

从Khuzait Lancer模板上取下一件额外的防弹衣。

修正了“铁甲狼牙棒”、“铁边风筝盾”、“双手割刀”的措辞。

在UI和战役地图之间切换时,游戏将保持时间流状态。

弓的数值被重新校准,以优化最近的射箭变化的游戏性。

从“小树”、“萌芽”和“Vlandian Caravan Master”单位中移除裁剪的披风。

修正了百科全书中人物肖像的视觉错误。

重新安排XML文档中浊音线路的顺序,以便我们可以验证所有语音组都有足够的线路。

为城镇添加百科全书条目。





多人

艺术

对Baravenos包围圈进行了一些轻微的刷出和视觉调整。

Tsagaan城堡的物理问题已经解决。





其他-其他

修正了一个导致分房系统优先选择队列中时间最短而不是最长的玩家的bug。





服务器和网络

增加了一个新的服务器区域:北美西部。重新命名北美地区为北美东部。





用户界面

变化

玩家现在可以看到战队排行榜,即使他们不属于战队。

在玩家的部落排名现在可以看到旁边的玩家的化身在大厅。

增加了从大厅/档案标签复制班纳领主的能力。

很多小的视觉调整。



修复

修正了当玩家报告有其他玩家在大厅时“自动静音”的文字可见的问题。

修复了多人兵工厂场景中的一个视觉错误。





这两个

崩溃

修正了游戏关闭时崩溃的问题。





艺术

远处树木的透明度得到了提高。





音频

当游戏窗口未聚焦时,游戏音量会降低。多人模式中的一些重要通知被排除在此更改之外。





性能

减少CPU内存使用地形。

游戏的攻城性能增加。

减少了场景加载时的内存使用量。





动画

修正了一些剑的手位置问题。

固定手的位置问题与一些双手斧当玩家做一个上层块。





战斗

增加沙发枪伤害。使它更依赖于武器的重量,而不是安装速度。

轻微降低坠落伤害。

在某些情况下,如果玩家手中有远程武器,AI就会忽略玩家,尽管玩家比其他敌人单位更近。这个问题已经被修正。

弩的使用者被困在装填和射击阶段。他们好像取消了重新装填。这个问题已经被修正。

调整了马弓箭手AI,使他们在近距离切换到近战武器。





其他

修正了一个视觉错误,导致一些人物的皮肤颜色在远处改变。

修正了屏幕底部模糊的纹理。


改装

为场景添加了一个标签系统,以更好地处理错误。开始任务按钮现在运行错误检查之前运行场景。

修正了一些资产在高分辨率截图时不可见的视觉错误。

修正了当实体的父实体改变时导致网格消失的视觉错误。

重构:“装备”、“装备模板”、“技能模板”和“身体属性模板”被添加到npc角色和MPCharacter的方式已经改变。

添加到编辑器的样条道路生成工具。

GI烘焙关卡现在可以复制到其他关卡。

修正了地形油漆层顺序改变时发生的崩溃。

为了防止在没有定义文化的情况下有角色的mod将来崩溃,我们将其作为必填项。

修正了布料编辑器保存按钮崩溃的问题。

修正了删除导航网格边的崩溃。

给一个不兼容的游戏实体投石机脚本会导致崩溃。这个问题已经被修正。

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鲜花(120) 鸡蛋(2)
发表于 2021-1-13 11:56:05 | 显示全部楼层
帮你补上原文


Beta e1.5.7

Singleplayer
Crashes
Fixed a crash that occurred after Tacteos was rescued by the main hero in the tutorial phase.
Fixed a crash that occurred when a player tried to enter some Empire villages.
Fixed a crash that occurred during scene loads due to the navigation mesh.
Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
Fixed a crash related to press and hold function while picking up items with "F" key.
Fixed a bug that caused the game to crash during barter.
Fixed a crash that occurred when the companion was solving the “Help With Outlaws” quest.


Performance
Fixed the rendering of snow on some places of the world map.
Fixed a memory leak which occurred after entering a field battle.
Memory allocation optimizations were made on the campaign map to reduce framerate drops.
Campaign performance improvements.


Save & Load
Save time has been reduced slightly.
Save game optimisation.


Localisation
Minor text fixes.
Turkish language updates.
Chinese language updates.


Art
Added two new Sturgian light armours.
Added a new Battanian scale armour.
Visual improvements to two swamp and one highland battle terrain.
Visual improvements on some Battanian houses.
Fixed various armour clipping issues.
Visual improvements on Vlandia arena models.
Visual improvements on various interior building models.
Fixed a bug that caused beggar agents to spawn more than there were scene beggar spawn points.
Civilian navmesh fixes for vlandia_castle_005a.
Improved player clan member spawning locations in settlements.
Various village improvements.
Improvements on some materials and textures.
Fixed clipping issues on some helmets.


Animations
Fixed a problem that caused agents to walk unusually fast in some cases.


UI
Changes
Map conversations now support voice lines.
Improved the information shown in the Kingdom/Fiefs tab.
Text input queries now autofocus on the input automatically (no need to click on the input anymore).
Moved estimated GPU memory usage to the right side for better presentation.
Added keyboard/gamepad shortcuts to the custom battle and save/load screens.
Separated Performance options into different categories to better represent these options.
The overall quality option is now at the top.
Added colours to troop portraits in the party screen.
Parties joining an army will no longer lose trackers that they had before joining the army.
Face generation tabs can now be navigated with shortcuts.
Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

Fixes
Fixed search results in encyclopedia search not showing up after a character in Asian languages.
Fixed a bug that caused a hero prisoner (or companion) to not be transferable in some party screens.
Fixed a bug that caused the immediate escape of donated prisoners.
Fixed an overlapping issue in crafting smithing hero selection.
Fixed a visual bug that caused game menu items' text to go out of bounds.
Fixed a visual bug that caused the completed check mark to not show up in completed tasks on the quest screen.
Fixed a visual bug that caused governor name text to show up incorrectly in town management.
Fixed a visual bug that caused a visual element to not show up in the quests screen.
Fixed a bug that caused the "You're leaving loot behind" warning to show up in caravan trade inventory screens.
Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
Fixed inconsistent hero portraits in the Town Management governor selection.
Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
Fixed some text problems that occurred when inspecting a dead lord's encyclopedia page.
Fixed Battanian cultural bonus text.


Battles and Sieges
World map preparation phase of sieges is now 33% longer.
The “being wounded” chance has been reduced by 10% for non-hero troops in all battles (missions + simulations) when knocked out.
Fixed horse archers being spawned too close to each other (and pushed by physics).
Fixed a bug that caused siege ladders to stand in the air when raised.
Wounded troops were not deserting even with low morale. This has been fixed.


Character Development System
Implemented 31 engineering campaign-side perk effects.
The passive XP given by perks “Raise the meek” and “Combat tips” was reduced.
Force villager parties, caravans and villages to give goods now gives Roguery XP.
Attacking caravans and villager parties now awards Roguery XP correctly.
Fixed a bug that caused trade skill gains when a player discarded items.
Fixed a bug that caused player traits to disappear.
Fixed XP gain from friendly fire.
Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.


Clan and Party
The Child Education feature has been implemented.
Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.

NPC parties now don’t upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.
XP needed to upgrade higher tier troops was slightly increased.
Fixed a bug that allowed the main hero to take a disbanding party to his/her army.
Fixed a bug that didn’t allow the player to assign his wife/her husband as a governor and see her/his equipment.
Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.
Fixed incorrect income calculations on the clan screen.
Fixed a bug that allowed the companions to die while death was disabled.
Fixed a bug that prevented castle governors from gaining steward experience.
Fixed the kingdom eligible tier showing less than the actual value bug.


Armies
Fixed a bug that caused parties in the army to recruit from raided villages.


Kingdoms and Diplomacy
There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.
Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.
Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements (it’s still possible). This mechanic applies to AI heroes as well, not just the player.
Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.
Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.
Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.
Fixed some bugs related to character relations after the rebellion started.


Economy and Trade
Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.
Fixed a bug that caused Security to affect settlement taxes unintentionally.
Fixed the player crafted items piling up in towns.
Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.


Settlement Actions (Town, Village, Castle and Hideout)
Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).
The probability of NPC parties raiding the villages has been slightly reduced.
The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
Gold gained in arena practice is now updated correctly.
Fixed giving tournament weapons as a tournament prize bug.
Fixed a bug that caused governors to be missing in their governed city.
Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".
Fixed a bug where Empire Construction bonus didn’t apply due to governors.


Quests & Issues
Fixed a bug that caused some quests to give multiple rewards.
Fixed a bug that increased the criminal rating with a neutral clan after the “Dispurt Supply Lines” quest caravan had been attacked by the main hero.
Fixed a bug that started a war with a neutral clan after the “Disrupt Supply Lines” quest caravan had been attacked by the main hero.
“Escort Merchant Caravan” quest did not fail when the main hero took their gold or goods. This has been fixed.
“Caravan Ambush” quest raider characters will be counted as bandits in “Landowner Needs Manual Laborers” quest.
Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
Fixed the “Art of the Trade” quest dialogue bug that overrode other quests’ dialogues.
Fixed the “Lord Wants Rival Captured” quest battle bug that occurred when the quest target NPC was in the army.
Fixed some inventory related problems in the “Gang Leader Needs Weapons” quest.
Fixed a bug that caused the “Deliver the Herd” quest to get both cancelled and failed when the quest target NPC died.
Fixed the relation gain problem in the “Lord Needs Tutor” quest.


Conversations & Encounters
Made some improvements on conversation spawn points when quick talking to people.
From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the “Family Feud” quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.

Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
The problem of low tier troops showing up in conversations has been resolved.


Other
The case of Empire lords showing up to battles without their helmets has been solved.
Custom Battle Heroes now share the same stats.
Removed an extra body armour from the Khuzait Lancer template.
Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".
The game will retain the time flow state while switching between the UI and the campaign map.
Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.
Fixed the visual bug on character portrait in the encyclopedia.
Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
Added encyclopedia entries for towns.


Multiplayer
Art
Some slight spawn and visual adjustments to Baravenos Encirclement.
Physics problems in Tsagaan Castle have been resolved.


Other - Miscellaneous
Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.


Server & Network
Added a new server region: Western North America. Renamed North America region to Eastern North America.


UI
Changes
Players can now see the clan leaderboards even when they're not in a clan.
Rankings in the player's clan are now visible next to the players' avatars in the lobby.
Added the ability to copy the BannerlordID from the Lobby/Profile tab.
A lot of small visual tweaks.

Fixes
Fixed the "auto mute" text being visible when the player reports another player in the lobby.
A visual bug has been fixed in the multiplayer armoury scene.


Both
Crashes
Fixed a crash that occurred when the game was closing.


Art
The transparency of trees in the distance has been improved.


Audio
The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.


Performance
CPU Memory usage reductions for terrain.
Siege performance of the game increased.
Reduced memory usage during scene loading.


Animations
Fixed the hand position issues with some swords.
Fixed the hand position issues with some two handed axes when the player made an upper block.


Combat
Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
Slightly decreased fall damage.
The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.
Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.
Adjusted horse archer AI to make them switch to melee weapons at close range.


Other
Fixed a visual bug which caused some characters' skin colour to change at distance.
Fixed the blurred textures at the bottom of the screen.


Modding
Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
Spline road generation tool added to the editor.
GI bake levels can now be copied into other levels.
Fixed a crash which occurred when the terrain paint layer ordering was changed.
To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
Fixed the save button crash of the cloth editor.
Fixed the edge deletion crash of the navigation mesh.
Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.


Known Issues:
https://forums.taleworlds.com/in ... nown-issues.401168/

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汉[Han]
联机ID:[Han]嗜好拾荒Z

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骑砍中文站APP会员勋章霸主正版勋章

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发表于 2021-1-13 12:02:42 来自手机 | 显示全部楼层
辛苦了  大致了解了一下  有点大啊
来自: Android客户端

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骑砍中文站APP会员勋章

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发表于 2021-1-14 08:35:28 来自手机 | 显示全部楼层
拜倒在楼主的小石榴裙下来自: Android客户端

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发表于 2021-1-14 11:59:04 | 显示全部楼层
交易界面还是有BUG 城镇交易 切出去看会视频之后再回来 就卡死了 也不出上报BUG提交那个
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