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[讨论] 武器mod也会造成crash?

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发表于 2021-4-30 10:29:25 | 显示全部楼层 |阅读模式

加了这个武器mod:https://www.nexusmods.com/mounta ... mods/2810?tab=posts
打造了几个武器,然后1个小时左右会跳出,只能多存档,求助该怎么debug?


Outer exception callstack:
at TaleWorlds.MountAndBlade.View.AgentVisuals.AddSkinArmorWeaponMultiMeshesToEntity(UInt32 teamColor1, UInt32 teamColor2, Boolean needBatchedVersion, String faceAnimation, Single faceAnimationTime)
at TaleWorlds.MountAndBlade.View.AgentVisuals.Refresh(Boolean needBatchedVersionForWeaponMeshes, Boolean removeSkeleton, Equipment oldEquipment, Boolean isRandomProgress)
at TaleWorlds.MountAndBlade.View.AgentVisuals..ctor(AgentVisualsData data, String name, Boolean isRandomProgress, Boolean needBatchedVersionForWeaponMeshes)
at SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon_Patch1(PartyVisual this, CharacterObject characterObject, UInt32 contourColor, String bannerKey, Int32 wieldedItemIndex, UInt32 teamColor1, UInt32 teamColor2, ActionIndexCache leaderAction, ActionIndexCache mountAction, Single animationStartProgress, Boolean& clearBannerEntityCache)
at SandBox.View.Map.PartyVisual.AddMobileIconComponents(PartyBase party, Boolean& clearBannerComponentCache, Boolean& clearBannerEntityCache)
at SandBox.View.Map.PartyVisual.RefreshPartyIcon(PartyBase party)
at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.Tick(Single realDt, Single dt, PartyBase party)
at TaleWorlds.CampaignSystem.PartyBase.Tick(Single realDt, Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch11(Module this, Single dt)

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 楼主| 发表于 2021-4-30 10:35:27 | 显示全部楼层
看上去好像程序在渲染大地图的队伍外形的时候,遇到了问题,可能是有领主装备了新武器?但是新武器没有对应的大地图渲染?

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发表于 2021-4-30 13:01:00 来自手机 | 显示全部楼层
MOD武器能上个图?
来自: Android客户端

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发表于 2021-4-30 13:05:58 | 显示全部楼层
只加载武器mod试试看?

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 楼主| 发表于 2021-4-30 13:10:53 | 显示全部楼层
晚上回去截图

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 楼主| 发表于 2021-4-30 20:24:19 | 显示全部楼层
Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.
Without Color:

Font Size:
Standard
- Exception
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.MountAndBlade.View
CallStack:
at TaleWorlds.MountAndBlade.View.AgentVisuals.AddSkinArmorWeaponMultiMeshesToEntity(UInt32 teamColor1, UInt32 teamColor2, Boolean needBatchedVersion, String faceAnimation, Single faceAnimationTime)
at TaleWorlds.MountAndBlade.View.AgentVisuals.Refresh(Boolean needBatchedVersionForWeaponMeshes, Boolean removeSkeleton, Equipment oldEquipment, Boolean isRandomProgress)
at TaleWorlds.MountAndBlade.View.AgentVisuals..ctor(AgentVisualsData data, String name, Boolean isRandomProgress, Boolean needBatchedVersionForWeaponMeshes)
at SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon_Patch1(PartyVisual this, CharacterObject characterObject, UInt32 contourColor, String bannerKey, Int32 wieldedItemIndex, UInt32 teamColor1, UInt32 teamColor2, ActionIndexCache leaderAction, ActionIndexCache mountAction, Single animationStartProgress, Boolean& clearBannerEntityCache)
at SandBox.View.Map.PartyVisual.AddMobileIconComponents(PartyBase party, Boolean& clearBannerComponentCache, Boolean& clearBannerEntityCache)
at SandBox.View.Map.PartyVisual.RefreshPartyIcon(PartyBase party)
at SandBox.View.Map.PartyVisual.TaleWorlds.CampaignSystem.IPartyVisual.Tick(Single realDt, Single dt, PartyBase party)
at TaleWorlds.CampaignSystem.PartyBase.Tick(Single realDt, Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch11(Module this, Single dt)
- Installed Modules
+ Harmony (Bannerlord.Harmony, v2.0.4.60)
+ BetterExceptionWindow (BetterExceptionWindow, e2.1.0.0)
+ ButterLib (Bannerlord.ButterLib, v1.0.21.0)
+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.1.5.0)
+ Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.3.6.0)
+ Native (Native, e1.5.9.0)
+ SandBox Core (SandBoxCore, e1.5.9.0)
+ Sandbox (Sandbox, e1.5.9.0)
+ CustomBattle (CustomBattle, e1.5.9.0)
+ StoryMode (StoryMode, e1.5.9.0)
+ Cheats (BETA) (Cheats, v1.10.0.0)
+ BannerColorPersistence (BannerColorPersistence, v1.2.3.0)
+ Excalibutter Crafting Parts and Weapons (ExcalibutterCraftingParts, e1.5.8.0)
+ Better Time (BetterTime, v1.1.0.0)
+ Bear my Banner (BearMyBanner, v0.7.3.0)
+ Battle Mini Map (BattleMiniMap, v1.0.10.0)
+ Allegiance Overhaul (AllegianceOverhaul, v1.1.5.2)
+ Diplomacy (Bannerlord.Diplomacy, v1.0.0.0)
+ EquipBestItem (EquipBestItem, v1.5.9.1)
+ Houses of Calradia (HousesCalradia, v1.2.7.0)
+ Improved Garrisons (ImprovedGarrisons, v4.0.1.13)
+ Noble Titles (NobleTitles, v1.1.9.0)
+ Party Screen Enhancements (PartyScreenEnhancements, v1.5.16.0)
+ Party AI Overhaul and Commands (PartyAIOverhaulCommands, v2.4.13.0)
+ RTS Camera (RTSCamera, e3.9.26.0)
+ RTS Camera Command System (RTSCamera.CommandSystem, e3.9.26.0)
+ Realistic Battle AI Module (RealisticBattleAiModule, v1.7.9.0)
+ Realistic Battle Combat Module (RealisticBattleCombatModule, v1.8.1.0)
+ Settlement Icons (SettlementIcons, v1.3.3.0)
+ True Brigands (TrueBrigands, v1.1.2.0)
+ SettlementRename (SettlementRename, v1.5.8.0)
+ Telepathy (Telepathy, v0.6.9.0)
+ Bannerlord Tweaks (zzBannerlordTweaks, v1.5.9.5)
+ Practice Duel (PracticeDuel, v1.5.8.1)

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 楼主| 发表于 2021-4-30 20:24:59 | 显示全部楼层
把  Excalibutter Crafting Parts and Weapons 这个mod 删除了,改换成 中式武器试试
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