=== RELEASE NOTES FOR 0.602b BETA ===
Bug fixes:
* Fixed a minor bug that prevented Ruthless and Forest bandits from using their bows
* Fixed some modbit errors and missing attributes on some bows/throwing weapons
Gameplay/Balance changes:
* You now have two bodyguards when you are ambushed by bandits in cities and villages. The bodyguards are chosen from your party list in descending order. You still are robbed if you get KO'ed.
Bow changes:
* Bows are now centered on the longbow.
* Short/Hunting bows will be more accurate and faster to fire but with lower damage and lower missile speeds
* Strong/Composite bows will be more accurate, have more damage and faster missile speeds, but be slower to fire and require more skill
* Ashwood/Yew increase the skill required slightly and add specific modifiers to each type
* Faction-specific bows increase the skill required slightly and add specific modifiers to each type
Crossbow changes:
* Some crossbows had their skill requirement lowered
* Crossbows were broken into two tiers: Those useable on horseback and those not
Missile changes:
* Stack sizes have been standardized as follows:
* All bolt quivers have 34 rounds
* Arrows have descending tiers of 50, 44 and 36 arrows as damage increases
* Throwing weapons have varying tiers, with smaller stacks as weight and damage increase
* There were formerly 2 'Barbed Arrows', one Piercing type and one Cutting type
. They are now both Piercing type. |