- 好友
- 1
- 在线时间
- 586 小时
- 最后登录
- 2024-7-28
骑士
 
- UID
- 632213
- 第纳尔
- 5524
- 精华
- 0
- 互助
- 37
- 荣誉
- 2
- 贡献
- 0
- 魅力
- 31
- 注册时间
- 2012-1-19
![骑士美德之英勇勋章[杰出会员活跃勋章]](static/image/common/medal11.gif)
 鲜花( 119)  鸡蛋( 0)
|
本帖最后由 256659573 于 2020-2-7 06:06 编辑
官网发布:https://forums.taleworlds.com/index.php/topic,390788.0.html
佩里斯诺0.99完整版下载:度盘,moddb
0.99最新hotfix补丁下载 HF8:度盘,dropbox
汉化:http://bbs.mountblade.com.cn/thread-1885119-1-1.html
First and foremost, this update is more of an improvement over 0.9 (finished features, fixed bugs etc.) rather than some huge new version. It is most likely the last version of Perisno for Warband (not counting small save-compatible hotfixes, which, as usual, we'll do our best to release as soon as new&critical bugs are reported) because at this point any work on the mod pretty much stopped and most of team members moved on to other projects.
But still a lot of changes have been made since 0.9 so we decided to release them.
首先要强调的是,此次更新不是大版本修改,而是一些改进,比如0.9版本更新(完善功能、修复bugs等)。不出意外的话,0.99是佩里斯诺的最后一个战团版本了(不包括那些小的兼容旧档的hotfixes——我们会尽快修复那些被发现的新的&关键的bugs),制作组的重心已经转移。
- [Added] A few unique locations (e.g. Great Library of Galwe, Fountain Temple);
- [新增]一些新的特殊地点(如Galwe大图书馆、山地庙宇)
- [Added] Religion mechanic/flavor, a priest (a hireable NPC for player's kingdom);
- [新增]Religion mechanic/flavor,一名牧师(玩家王国可雇佣)
- [Added] Battle AI from PNB ("a crazy mix of redone native AI, Motomataru's AI, horse archer's AI by Jun Yue and my own framework code that glues it all together, optimizes its implementation and adds some additional scripts");
- [新增]移植自新开端的战场AI(佩里斯诺新开端的AI:重制过的native AI,Motomataru的AI,君悦的骑射AI和我自己的一些代码的混合,移植中做了一些微调)
- [Added] Different map icons for lords' parties from different factions (like in PNB), new/different icons for many other parties and locations;
- [新增]不同派系不同领主队伍有不同的大地图图标(比如在新开端里),其他队伍和地点也有了或新或不同的图标
- [Added] Craftable helmets and shields (see "Useful stuff" section for final notes on craftable gear);
- [新增]可制造的头盔和盾牌(具体内容见附文)
- [Added] Fort Trilond and Heruclo to post-quest Venetor. Heruclo starts as a Hakkon village.
- [新增]
- [Added] More options to mod settings (turning on/off battlecries and ships).
- [新增]mod设置中有更多选项(打开或关闭战嚎和船)
- [Added/Reworked] Several troops;
- [新增/重制]几个兵种
- [Added/Reworked/Removed] Several items;
- [新增/重制/移除]几个物品
- [Reworked] Night ambushes;
- [重制]夜间伏击
- [Reworked] Town/village economy (what is grown/mined/produced in what settlements), characteristics of enterprises;
- [重制]城镇/村庄经济系统(在何据点里种植/开采/生产什么),厂子有其特点
- [Reworked] Starting cities (based on race);
- [重制]开局所在城市(基于种族)
- [Reworked] In troop tree presentations factions are now changed via a drop-down menu (rather than by clicking arrows);
- [重制]兵种树查看页面,改为通过下拉式菜单更改所查派系(终于不用拼命点箭头了……)
- [Replaced] Quite a few town, castle and village scenes. You should see the new Azure Keep! :wink:;
- [移除]几个城镇、城堡和村庄的场景。记得要去看看全新的the Azure Keep!(疯狂暗示)
- [Replaced] Female bodies;
- [移除]女性尸体
- [Replaced] Loading screen;
- [移除]载入页面
- [Tweaked] Plenty of minor AI/balance/quest/etc. things;
- [调整]一票没那么重要的AI/平衡/任务等杂七杂八的东西
- [Fixed] Plenty of different bugs;
- [修复]一大票bugs
- [not fixed] Freelancer bugs and Adventurers' Guild bugs. In 0.99 these 2 features are disabled by default and if you want to play them, you need to enable them first in mod settings at your own risk;
- [未修复]自由职业者(Freelancer)bugs和冒险者指引bugs。在0.99里这2功能是默认禁用的,你想尝试的话自己去mod设置里开启,当然后果自负
- [not added] Canonical Perisno armor from the main menu. It was created by one 3rd-party modeller, then recreated from scratch by another 3rd-party modeller but it wasn't finished (it needs skinning; it needs some mesh adjustments; the texture that might look good on renders or in other games is really unfit for M&B and looks awful in the game, so it needs retexturing etc. - and there is no-one with that level of skill on the team, but if anyone is willing to give it a try and finish it, you can find it at the bottom of Perisno_Items.brf);
- [未新增]主菜单里的经典佩里斯诺甲。这玩意还没完全重制好,一票猫病,如果你想试用或是看看自己能不能弄好,在Perisno_Items.brf最底部一项可以找到它。 |
1) Crafting presentation can be found in camp => take an action. You can craft body armor, helmets, boots, gloves (except for male giants and dwarves) and shields.
2) This system relies on operation that was obviously poorly tested by tw devs and it initially caused ctds in certain cases and didn't work for boots and gloves before workarounds were found. So just in case I highly recommend saving your game before crafting.
3) Custom boots and gloves cannot be worn without custom body armor. That's forced by engine limitations.
4) Only your natural, learned engineer skill is taken into account when it's assessed whether you can craft a certain piece of armor or not.
5) Female frames don't work (also crafted helmets look funny on any women for an unknown reason), and there is no way I can think of to make them work. All custom armor (with the exception of female-only armor) will look masculine on any gender. That's another engine limitation.
6) Custom armor is quite demanding both CPU- and GPU-wise. Using it for yourself and companions is fine but I don't recommend giving it to household guards or Ingvar's troops unless you have a powerful PC and/or play at small battlesize and/or reduced graphics settings.
7) Custom gloves will lack arm plates (when such are present in the original item), they will be just... hand gloves. |
|
评分
-
查看全部评分
鲜花鸡蛋貫一 在2020-2-6 23:34 送朵鲜花 并说:感谢分享 叶锐坚 在2020-1-10 15:20 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
|