<string id="DI9P2HDG" text="一大袋锥头箭" />
<Item id="bodkin_arrows_a"
name="{=DI9P2HDG}Stacked Bodkin Arrows"
body_name="bo_capsule_arrow"
holster_body_name="bo_axe_short"
mesh="arrow_bl_b"
holster_mesh="arrow_bl_b_quiver"
holster_mesh_with_weapon="arrow_bl_b_quiver"
weight="0.048"[重量]
flying_mesh="arrow_bl_flying"
appearance="0.5"
Type="Arrows"
item_holsters="quiver_back_middle:quiver_bolts_2:quiver_bolts"
holster_position_shift="0.0,0.0,0.15">
<ItemComponent>
<Weapon weapon_class="Arrow"
stack_amount="32"[弹药量]
thrust_speed="0"
speed_rating="0"
physics_material="missile"
missile_speed="10"
weapon_length="97"[长度]
thrust_damage="3"[伤害]
thrust_damage_type="Pierce"
item_usage="arrow_right"
passby_sound_code="event:/mission/combat/missile/passby"
rotation="0, -80, 25"
sticking_position="0,-0.97,0"
sticking_rotation="90,0,0"
center_of_mass="0,0,-0.1">
<WeaponFlags Consumable="true"
AmmoSticksWhenShot="true"
AmmoBreaksOnBounceBack="true" />
</Weapon>
</ItemComponent>
<Flags />
</Item>
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