GENERAL VERSIONING As you may noticed, the version number changed, from e1.1.0 to A1.1.0 and that's because i'm chaning the way versioning of my mods will work from now on:
{LETTER}{ACTUAL HIGHEST COMPATIBLE VERSION OF THE GAME WITHOUT ITS INNITIAL LETTER} So in this case, A1.1.0 means "First release of the mod under 1.1.0".
Version D1.1.0 would meand, for example "Fourth release of the mod under 1.1.0". I did this because adding letters (or ".number") at the end may prevent even the laucher from launch (>_<).
NEW GRAPHICAL MENU NOW AVAIBLE Thanks to ModLib, Loot Overhaul now has a Graphical Mod Options Menu. ModLib is now a required mod for Loot Overhaul.
You can now find the config file under ModuleData\Loadables.
Kudos to ModLib!
LOOT CHANCE BALANCES NEW OPTIONS MinDropRateChance and MaxDropRateChance had been separated. Now the drop rate chance separates unit and items. New option, MaxItemsPerUnit.
Additionally, another option has been created: "ApplyItemPerUnitToLords" is a yes/no options that defines if you would would loot all his/her items, or just the defined by the aforementioned option, picked randomly.
NEW LOOTING LOGICS Now, a dead soldier first has a probability of being looted, and then we will look randomly in ther equipped gear, having another independent probability to loot those items, until the soldier has no more gear slots or you have been already loot the maximum items defined by MaxItemsPerUnit.
PERFORMANCE Enhaced logics performance
DEBUGGING Enhaced debugging and exceptions |