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本帖最后由 申籍巴民 于 2011-3-11 01:13 编辑
相关介绍
Description:
As the roaring waves of the sea hit the rocks, the sun rises across the Androhim continent. For the first time, the wind has changed its direction and has taken you to an unknown valley.
You travel with this new mysterious, sweet smelling wind along the valley, until you come across a gigantic black monolith. A sickening smell of death comes from within. You recall an elder telling you of this place; Dug-Nahrab, town of the dark elves.
Even the wind increases its speed in these lands, everywhere filled with blood smell. Storm burdened clouds always stays here. Gods pester everything except efficient rains here. Descendent lightnings transforms dry trees into ashes every night.
In the end, dry trees leaves the ground to green plants. Air amends. Rain pouring wet clouds bestow life to earth. Trees, lined up like formed gangways here. When forest become more frequent, trees become tall and trying to reach the sky. Inviting sunlights clear away to dark.
In the nocturnal darkness of the frequent forest, impercebtible fogs bat around. Inside the infinite darkness, there are lights wrapped the place into a different atmosphere gushing out from blue crystals and piercing eyes of the living. Before long you find yourself in the city of the king Greadien's wood elves, Meisterwerk.
Old, Real ElvenPath Mod(Storyline Without Map)
This is a non-released dead version of ElvenPath Mod. It contains:
1.) An unfinished storyline with quests
2.) A beautiful elf realm
3.) Fancy elf weapons
4.) Nicely done dialogs with grammar(It was a real pleasure to work hard on this.)
5.) And a lot of features like hurt/pain effect when hit by enemy and sight is slowly fading to dark when you are beaten. And some more I can't recall...
P.S: The ElvenPath is not dead. But we leaved the way that storyline without map. Instead, we started from scratch. And building a new realm of wood elves and dark elves with map. So nothing in this old version remains in the new one that we are currently working on...
翻译(by CountryBear )
前面的故事背景介绍具有很强的文学性,大家有兴趣仔细看看,细细品味
描述:
当大海汹涌的波涛拍击这礁岸,太阳在Androhim大陆上空缓缓升起。第一次,风改变了它的方向并把你带到了一个不为人知的山谷。
你旅行在这一新的神秘之地,香气浓郁的风充裕着山谷,这一切直到你遇到一块巨人般的的黑色巨石。来自其内部的死亡气味令人作呕。你还记得长辈告诉过你这个地方,Dug-Nahrab,黑暗精灵之城。
即使大风提高它的速度,也吹不尽这片土地到处充斥着的血腥味。暴风雨般的乌云始终笼罩在这里。神明纠扰着这里除了阴雨外的一切。每晚闪电都会使这里干枯的树木化为灰烬。
最后,干枯的树木离开了地面成了新的绿色植物。空气变得滋润清新起来。雨水伴随着湿润的云气给地球赋予生机。树木在过道旁整齐得排列着。当森林变得更加繁茂,树木变得更加高大,高大到试图达到天际。绚丽的日光将黑暗驱赶殆尽。
在繁茂森林的暗夜,细小的迷雾蝙蝠环绕左右{这里出现错别字,将“imperceptible”错写为“impercebtible”}。在无限黑暗之中,有一处为灯火环绕而形成的不同气氛的地点,那里充斥着碧蓝色的水晶和刺骨目光的生活景致。不久,你发现自己正处在木精灵Greadien的王城,Meisterwerk。
旧版本的 真实精灵之路 Old, Real ElvenPath Mod(纯故事剧情无地图)
这是精灵之路 ElvenPath Mod的一个没有发布的已死版本。它包括:
1.)一个未完成的故事主线
2.)一个美丽的精灵王国
3.)奇幻的精灵武器
4.)景致考究的对话(在这方面所做的努力实在令人愉悦。)
5.)以及许多功能,比如被敌人至伤时受伤疼痛的效果和以及你被攻击后视线逐渐暗淡的效果。还有一些我不太记得了...
P.S:ElvenPath精灵之路并没有死。不过呢,我们舍弃了无地图的剧情故事表现形式,相反我们将从零开始。建立一个有地图的木精灵和黑暗精灵新地域。因此,这个旧版本将不会存在于我们目前正在进行制作的新版本中...
制作者名单(CREDITS):
Current Team:
Ibanez - Scripter, Modeler, Story Writer
paradoxphenomena - Composer
faradon - Modeler
Arch3r - Additional Scripter
Lord Raider - Additional Modeler, Rigger, Story Writer(Also, that's the guy who started this mess. And he's the boss..)
People Who Worked With Us In Past:
Nijiekovic - Additional Rigger, Editor, Spell Checker, Story Writer
Nemeruis - Additional Modeler
Cymro - Editor, Spell Checker
QuailLover - Additional Editor, Spell Checker
Pangea3dStudios - Some Textures
JacCurse - Additional Modeler
Arda9867 - Additional Modeler, Concept Artist
Special Thanks for Feedbacks/Suggestions:
Kazzan
Vadermath
Kolba
Narf of Picklestink
hunterman52
Elenmmare
Munx
Adorno
Llew2
Manitas
Do not look here
benz282
Artizan
Folthrik - Because she's a girl
95Rifles - For his Jethro Tull avatar
Swyter - For his great Iron Launcer http://forums.taleworlds.net/index.php/topic,67313.0.html
cdvader - For his helpful Tutorials http://forums.taleworlds.net/index.php/topic,73231.0.html
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