* 总体评价评分
*
Smilies
17606068103
回复 2025-06-14

总体评价: 4

叛军生成的其他家族名字是不是叫做某某城市的叛军啊?成员是不是还叫做某某城市叛军-某某啊?

edebuxingle
回复 2025-04-21

总体评价: 2

不行,容易报错

kingck9457
回复 2025-03-25

总体评价: 1

這網盤台灣都不能用...ZZ

yinzzz
回复 2025-03-01

总体评价: 4

能不能弄一个支持最新版本的

sisterjuice
回复 2025-02-13

总体评价: 4

叛军建国会出现信息为空无法建国的情况。叛军建立国家之后的家族旗帜颜色能不能统一一下,颜色太乱了到后期分不清。

Sethrollins10
回复 2025-02-02

总体评价: 5

衣谷三国1.2.7 游戏版本1.2.12 用这个mod 显示 王国信息为空,叛军无法创建王国 是啥情况?

俭斯
回复 2025-01-20

总体评价: 4

mod挺好的,开高一点概率就是全图乱斗,缺点就是不怎么稳定,很容易报错后就退出了,1.2.10版本和1.2.11版本我都碰到了报错

edebuxingle:
回复 2025-01-20

我来试试
小轩绯闻女友
回复 2024-12-04

总体评价: 4

1.2.8会崩溃,但是可以一开始开一段时间(一两年),然后保存,关掉mod再继续玩

abcc001
回复 2024-12-04

总体评价: 5

支持!提个建议:叛军出现概率和城池的忠诚度有关。系数可以设置。

kiss_JK
回复 2024-08-22

总体评价: 1

1.2.9用不了,攻城会报错,重试了好多次
1.
at Kinodom RebellionCreateKinodom, Helpers.
KinodomHelper.
CreateKinodom(string kinodomld.
Textobiect kinodomName.
TextObiect informalName.
Cultureobiect culture.
Clan2.
at void RebellionCreateKingdom.
Behaviors.
RebellionCreateKingdomBehaviors.
CnRebellionCreateKingdom Settlement settlement, Clan rebelliousClan)3.
at void TaleWorlds.
CampaignSustem.
MbEvent, InvokeList(EventHandlerRec list, T1 t1, T2 t2)4, at void TaleWorlds.
CampaignSustem.
CampaignEvents.
OnRebelliousClanDisbandedAtSettlement(Settlement settlement.
Clan clan).5.
at void TaleWorlds.
CampaignSystem.
CampaignEventDispatcher.
OnRebelliousClanDisbandedAtSettlement(Settlement settlement, Clan rebelliousClan)6.
at void TaleWorlds.
CampaignSystem.
CampaignBehaviors.
RebellionsCampaignBehavior.
DailyTickClan(Clan clan)7.
at void TaleWorlds.
CampaignSustem.
MbEvent, InvokeList(EventHandlerRec 1ist.
T t)8.
at void TaleWorlds.
CampaignSystem.
CampaignEvents.
DailyTickClan(Clan clan)9.
at void Taleworlds.
Campaignsustem.
CampaignEventDispatcher.
DailyTickClan(Clan clan)10.
at void TaleWorlds.
CampaignSustem.
CampaignPeriodicEventManager+PeriodicTicker,PeriodicTickSome(double timeUnitsElapsed)11.
at void TaleWorlds.
CampaignSustem.
CampaignPeriodicEventManager.
PeriodicDailuTickO12.
at void TaleWorlds.
CampaignSustem.
CampaignPeriodicEventManager.
TickPeriodicEvents)13.
at void TaleWorlds.
CampaignSustem.
Campaign.
TickO)14.
at void TaleWorlds.CampaignSustem.
GameState.
MapState.
OnMapModeTick(float dt)15.
at void TaleWorlds.CampaignSustem.
GameState.MapState.
OnTick(float dt)I16.
at void TaleWorlds.
Core.
GameStateManager.
OnTick(float dt)17.
at void TaleWorlds.
Core.
Game.
OnTick(float dt)18.
at void TaleWorlds.
Core.
GameManagerBase.
OnTick(float dt)19.
at void Taleworlds.MountAndBlade.
Module.
OnApplicationTick Patch1(Module this, float dt)20.
at void TaleWorlds.DotNet.Managed.
ApplicationTick Patch1(float dt:

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