总体评分: 4 分
在宫廷内阁里将其中一位内阁的职位给撤销掉,也就是设置将内阁职位设置成无的时候,游戏会崩溃。
崩溃报告:
BannerKings
Method: System.ValueTuple`2
BannerKings.Managers.Court.CouncilMember::IsValidCandidate(TaleWorlds.CampaignSystem.Hero
candidate)
Frame: ValueTuple
BannerKings.Managers.Court.CouncilMember.IsValidCandidate(Hero candidate) (IL
Offset: 1)
HarmonyIssue: False
Method: BannerKings.Managers.Court.CouncilAction
BannerKings.Models.BKModels.BKCouncilModel::GetSwap(BannerKings.Managers.Court.CouncilActionType
type, BannerKings.Managers.Court.CouncilData council,
TaleWorlds.CampaignSystem.Hero requester,
BannerKings.Managers.Court.CouncilMember targetPosition,
BannerKings.Managers.Court.CouncilMember currentPosition, System.Boolean
appointed)
Frame: CouncilAction
BannerKings.Models.BKModels.BKCouncilModel.GetSwap(CouncilActionType type,
CouncilData council, Hero requester, CouncilMember targetPosition, CouncilMember
currentPosition, bool appointed) (IL Offset: 99)
HarmonyIssue: False
Method: BannerKings.Managers.Court.CouncilAction
BannerKings.Models.BKModels.BKCouncilModel::GetAction(BannerKings.Managers.Court.CouncilActionType
type, BannerKings.Managers.Court.CouncilData council,
TaleWorlds.CampaignSystem.Hero requester,
BannerKings.Managers.Court.CouncilMember targetPosition,
BannerKings.Managers.Court.CouncilMember currentPosition, System.Boolean
appointed)
Frame: CouncilAction
BannerKings.Models.BKModels.BKCouncilModel.GetAction(CouncilActionType type,
CouncilData council, Hero requester, CouncilMember targetPosition, CouncilMember
currentPosition, bool appointed) (IL Offset: 52)
HarmonyIssue: False
Method: System.Void
BannerKings.UI.Court.c__DisplayClass9_0::b__0(System.Collections.Generic.List`1
x)
Frame: void
BannerKings.UI.Court.CouncilVM.ShowOptions()+(List x) => { }
(IL Offset: 216)
HarmonyIssue: False
总体评分: 3 分
反反复复玩了n个档,咋说呢就感觉虽然很有魅力的mod但只有框架漂亮,而内容不只是空洞,甚至有很多bug和看似做了但实际上没生效的部分(diss信仰、生活方式等),看介绍面板多美好,进游戏兴冲冲的想体验却发现没有效果的那种感觉针不戳(
也不知作者是修不了底层的bug还是摆烂,还在继续做新内容,但尤其那个新出的野怪系统属实恶心到了,满地图20~40人的响马,甚至有10人左右的瓦国流氓骑士团速度6以上,玩家开局单人单马也才7速度,我真谢谢你哦
主题想法大概是做成个慢节奏的后期游戏,无论是工资招募费提升,升级需要经验变多,打铁的成本和时间拉长,都想让游戏时间尽可能长点,但有没有种可能都做完后依旧没事做了只能开16倍速蹲坑,这样的改动除了拉长枯燥的准备时间没啥意义(虽然基本都可以关,但AI不打仗啊,村子建设个面包房几百天起步wdnmd
打仗倒是玩家能手动宣,抢商队烧城就宣战了