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见习骑士
(agent_is_non_player, ":kill"), #agent不是玩家 (agent_is_human,":kill"), agent是人类 (agent_is_alive, ":kill"), agent有效的 (get_player_agent_no, ":player"), #获取玩家agent (agent_is_alive, ":player"), #玩家agent是有效的 (get_player_agent_kill_count,":player",":kill"), #获取玩家agent的杀人数 (eq,":kill", 20), #杀人数=20 (play_sound, "snd_encounter_looters"), #播放音效
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幼稚园殺手 发表于 2021-4-27 17:51 你第一句写的不是玩家,后面要因为玩家杀敌才能获得这个音效,矛盾了,而且你的局部变量怪怪的,前面的kill ...
幼稚园殺手 发表于 2021-4-27 18:18 (agent_is_human,":renlei"), agent是人类 (agent_is_alive, ":renlei"), agent有效的 (get_pla ...
幼稚园殺手 发表于 2021-4-27 18:43 (agent_is_human,":renlei"), agent是人类 (agent_is_alive, ":renlei"), agent有效的 (get_p ...
在那悠远的苍穹 发表于 2021-4-27 19:35 (get_player_agent_no, ":player"), (agent_is_alive, ":player"), (get_player_agent_kill_count, ...
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